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4c16ed80dd
More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner) In EPOCH 0.4, ServerVars was set to [""] in case of wrong _varscount. If you have it on your character, you are not able to set SpawnPoint. SO I added a check, if spawnlocation isequaltype [] |
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EPOCH_fnc_addItemToX.sqf | ||
EPOCH_fnc_savePlayer.sqf | ||
EPOCH_sendRemoteExecClient.sqf | ||
EPOCH_server_checkPlayer.sqf | ||
EPOCH_server_deadPlayer.sqf | ||
EPOCH_server_deadPlayerDetonate.sqf | ||
EPOCH_server_equippedItem.sqf | ||
EPOCH_server_loadPlayer.sqf | ||
EPOCH_server_makeSP.sqf | ||
EPOCH_server_onPlayerDisconnect.sqf | ||
EPOCH_server_PayCrypto.sqf | ||
EPOCH_server_playerSetVariable.sqf | ||
EPOCH_server_respawnPlayer.sqf | ||
EPOCH_server_revivePlayer.sqf | ||
EPOCH_server_savePlayer.sqf | ||
EPOCH_server_storeCrypto.sqf | ||
EPOCH_server_unpackBackpack.sqf |