Chris Cardozo
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6a8bb9e476
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Final Version 7.03 Build 233
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2020-11-07 10:01:15 -05:00 |
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Chris Cardozo
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ccb6b17d10
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remove some logging
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2020-10-31 09:54:23 -04:00 |
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Chris Cardozo
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644925cbb8
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Merge branch 'Development' into Experimental
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2020-10-10 08:34:43 -04:00 |
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Chris Cardozo
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ebc85dac96
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Removed some debugging code that was commented out
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2020-10-10 08:32:42 -04:00 |
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Chris Cardozo
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726e834dca
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removed commented out code for debugging
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2020-10-10 08:30:34 -04:00 |
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Chris Cardozo
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6bd59ea1a4
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removed logging
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2020-10-10 08:28:57 -04:00 |
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Chris Cardozo
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0e01267f18
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removed needless spaces
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2020-10-10 08:28:38 -04:00 |
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Chris Cardozo
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43ad4ea1a2
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Fix scripts for spawning units/statics using Arma building posns
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2020-10-10 08:28:21 -04:00 |
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Chris Cardozo
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eb683730b5
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Fixed Issues with relPos unit spawning, removed some logging
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2020-10-05 22:41:56 -04:00 |
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Chris Cardozo
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bf9aeb4bc8
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Merge branch 'Development' into Experimental
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2020-10-05 07:26:49 -04:00 |
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Chris Cardozo
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60bf05e695
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Build 228 Final.
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2020-10-05 07:25:11 -04:00 |
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Chris Cardozo
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3e2f5ed99b
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Merge branch 'Development' into Experimental
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2020-10-04 15:51:53 -04:00 |
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Chris Cardozo
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ca8105c492
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store spawned objects as netID
This is to try to make sure damaged buildings and other damaged objects are deleted upon mission completion.
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2020-10-04 15:51:28 -04:00 |
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Chris Cardozo
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34204ccdc6
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Added Case for debugging with forced completion of spawned mission.
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2020-10-04 15:50:48 -04:00 |
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Chris Cardozo
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6931695295
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Bug fixes. Added check for unexpected case where the thing to be deleted is stored as an object rather than netID
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2020-10-04 15:50:13 -04:00 |
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Chris Cardozo
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b37c9eb77e
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Merge branch 'Development' into Experimental
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2020-10-04 12:31:22 -04:00 |
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Chris Cardozo
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4747500f82
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Update Build Info
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2020-10-04 12:30:49 -04:00 |
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Chris Cardozo
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b1864ec337
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Merge branch 'Development' into Experimental
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2020-10-04 10:04:46 -04:00 |
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Chris Cardozo
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ef2423996e
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Fix for duplication of vehicle patrols at missions.
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2020-10-04 09:52:36 -04:00 |
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Chris Cardozo
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18bd169a76
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Merge branch 'Development' into Experimental
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2020-10-03 08:21:25 -04:00 |
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Chris Cardozo
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bd0165360c
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remove some logging
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2020-10-03 08:20:32 -04:00 |
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Chris Cardozo
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4cd5fbe141
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Merge branch 'Development' into Experimental
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2020-10-03 08:13:41 -04:00 |
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Chris Cardozo
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e4a7950d43
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coding fixes
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2020-10-03 08:10:37 -04:00 |
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Chris Cardozo
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4669a08061
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remove logging, codign fixes
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2020-10-03 08:09:45 -04:00 |
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Chris Cardozo
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2de977392b
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add counter for instance number; coding tweaks
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2020-10-03 08:09:20 -04:00 |
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Chris Cardozo
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ceec5c2af4
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tried to prevent case that throws an error sometimes
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2020-10-03 08:08:24 -04:00 |
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Chris Cardozo
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bbbd73a18e
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bug fixes
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2020-10-01 20:35:17 -04:00 |
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Chris Cardozo
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a1a39799e4
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bug fixes
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2020-10-01 20:35:00 -04:00 |
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Chris Cardozo
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bb119d2808
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Merge branch 'Development' into Experimental
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2020-10-01 11:53:13 -04:00 |
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Chris Cardozo
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37a370bea7
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Fixed issues with vehicles not spawning on mission respawn
This was caused by overwriting of missing data and solved by making a local copy of _missionPatrolVehicles.
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2020-10-01 11:02:22 -04:00 |
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Chris Cardozo
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e92ac2a1bc
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Fixed problem with missing statics on mission respawn.
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2020-10-01 10:48:03 -04:00 |
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Chris Cardozo
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3e06a0d2fd
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Merge branch 'Development' into Experimental
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2020-09-30 00:00:34 -04:00 |
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Chris Cardozo
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a23a9aad3c
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Units on / under water spawn with proper gear.
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2020-09-29 23:58:24 -04:00 |
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Chris Cardozo
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b077b80337
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Subs now spawned at pirate missions.
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2020-09-29 23:32:59 -04:00 |
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Chris Cardozo
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fef589f94c
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Fix for missing mission markers when multiple missions of a type are desired.
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2020-09-29 23:29:35 -04:00 |
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Chris Cardozo
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ca4ec19ddf
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Add code needed to spawn subs and divers that was previously missing.
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2020-09-29 18:58:05 -04:00 |
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Chris Cardozo
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7afa108cba
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Add logging when non safe position found for a mission.
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2020-09-29 18:56:49 -04:00 |
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Chris Cardozo
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6a9f8a993f
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Removed some loggimng used for debugging.
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2020-09-27 11:15:34 -04:00 |
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Chris Cardozo
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6233e8a9a8
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Fixed Typo that caused erors restoring hidden objects
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2020-09-27 08:30:50 -04:00 |
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Chris Cardozo
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3ce58656c5
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Fixed Error with mission timouts.
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2020-09-27 08:12:04 -04:00 |
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Chris Cardozo
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37af0b1325
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fixed a typo
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2020-09-26 00:43:25 -04:00 |
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Chris Cardozo
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5f34fae51f
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remove debug commands
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2020-09-26 00:43:13 -04:00 |
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Chris Cardozo
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ef2128afcd
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Add checks for invalid marker types and colors
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2020-09-26 00:41:26 -04:00 |
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Chris Cardozo
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1d2696926c
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Small bug fix
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2020-09-25 07:26:28 -04:00 |
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Chris Cardozo
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b4f51cb2d9
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Build 220
Added the ability to spawn simple objects.
Added an optional feature to hide trees and bushes under enterable buildings.
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2020-09-22 21:58:53 -04:00 |
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Chris Cardozo
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f937d9987f
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Updates to plugin to build 5
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2020-09-19 13:29:10 -04:00 |
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Chris Cardozo
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c083f4d86b
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suppress plants and rocks at mission 'houses'
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2020-09-12 09:41:37 -04:00 |
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Chris Cardozo
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3eb13f9736
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Attempted Fix: spawn vehicle patrols in safe position.
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2020-09-09 19:20:40 -04:00 |
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Chris Cardozo
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f80db22642
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Fixed: Arcraft do not crash when 2 or more are spawned over a mission.
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2020-09-09 19:19:46 -04:00 |
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Chris Cardozo
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c94a8e382d
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Build 218 Final
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2020-09-02 11:36:02 -04:00 |
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