Commit Graph

146 Commits

Author SHA1 Message Date
Chris Cardozo
730eeb47dc Build 218 Cod and new missions
Missions provided by Thomas-TKO
2020-08-29 14:34:02 -04:00
Chris Cardozo
e80ed787dc A few fixes / additions
Fixed an issue that prevented settings for the marker brush from being applied.

Added several Chernarus variants to the worlds recognized.

Updated Build information to 215.
2020-08-10 18:33:48 -04:00
Chris Cardozo
ffd41d0025 Build 214 - improvements in finding mission positions 2020-08-06 01:02:58 -04:00
Chris Cardozo
0789181c6a Build 213
Improvements in how location for missions is found.
2020-08-01 14:56:22 -04:00
Chris Cardozo
ddbf64be29 Build 212 2020-07-30 22:35:14 -04:00
Chris Cardozo
03c031537c Updates to code finding location for missions. 2020-06-13 14:14:46 -04:00
Chris Cardozo
f677f8f950 Small Change so that _markerLabel is always defined. 2020-06-08 19:48:13 -04:00
Chris Cardozo
36a02b6301 Removed / Redid a bit of logging 2020-05-31 11:33:14 -04:00
Chris Cardozo
df6e8777d1 Small performance improvements: blck_fnc_missionSpawner 2020-05-31 07:01:25 -04:00
Chris Cardozo
aee91d25a5 Build 204
Fixed an issues with spawnMissionAI (incorrectly handled the case where ai parameters are defined)

Fixed issues with incorrect marker lables when showing AI alive counts.

UMS dynamic missions are now spawned by BLCK_fnc_missionSpawner and the UMSdynamicMIssionSpawner is gone.
2020-05-31 06:26:22 -04:00
Chris Cardozo
a8156bb8d9 Build 204
Fixed issues with markers not showing number of alive AI (land missions only)

UMS missions still need work in that regard.
2020-05-27 09:04:49 -04:00
Chris Cardozo
5fad8d3ef0 fixed issue with deleting markers after the change to add the blckeagls prefex to marker names. 2020-05-10 13:44:31 -04:00
Chris Cardozo
34e2ea6b9f Added one new function, cleaned up a few others 2020-05-09 11:59:39 -04:00
Chris Cardozo
ffa147f976 Fixed an error with how coords are deffined when missions are spawned. 2020-05-06 17:29:14 -04:00
Chris Cardozo
06c48495b3 Fixed Epoch Issue with Loot Vehicles at Static Missions (Epoch)
Deleted some GRG and unused files.
Added a new function to spawn loot vehicles at static missions.
Cleaned up some code for spawning static missions.
2020-05-06 08:13:12 -04:00
Chris Cardozo
60741c7ac3 Build 201
Cleaned up blck_custom_config
Added #define for NAI All in One
Working on bug fixes for findSafePosn.
Updating map-specific issue for livonia.
2020-05-05 18:11:24 -04:00
Chris Cardozo
b89156d7fb Minor bug fixes
removed all references to GRGserver.
Added scope definitions that were missing.
2020-03-23 18:12:59 -04:00
Chris Cardozo
aef6275796 A few Small Repairs / Build 198 2020-03-01 05:52:33 -05:00
Chris Cardozo
b6f63ac71a small improvements
code for handling case where the asset is killed at capture/hostage missions was tweaked.
mapsize and center were verified and tweaks for standard arma maps.
2020-02-29 15:02:31 -05:00
Chris Cardozo
87c4f7f733 Used correct version rather than an older build 2020-01-29 18:32:43 -05:00
Chris Cardozo
331bf40a89 Updates and bug fixes - see change long 2020-01-29 08:37:13 -05:00
Chris Cardozo
3855c7b976 Updated Event Handling
Tried to fix case where a nunit ejects because of death or disabled vehicle not prmpting ejection of the body and processing for possible case of empty vehicle.
2019-09-16 14:13:24 -04:00
Chris Cardozo
7f04a7c743 Final for Build 182
Added some difficulty-based niforms and weapons for static mission AI.

Trid to make Groups at static missions desplay more of a roaming patrolling behavior on foot and in vehicles.
2019-09-14 16:10:59 -04:00
Chris Cardozo
864ca64253 Bug Fixes
missions vehicles were not spawning
Loot vehicles and crates were being deleted prematurely.
2019-09-12 21:33:07 -04:00
Chris Cardozo
1f8f43ce95 Waypoint and HC Updates
Errors with HC initialization resolved.
Reload event handler distributed to clients
Waypoint Logic redone.
2019-09-11 20:19:51 -04:00
Chris Cardozo
8999fef46c Fixed an issues with offloading to HC 2019-09-10 23:41:47 -04:00
Chris Cardozo
778697d6ca Most changes for 6.92 in place
offloading to clients still to be done.
Needs extensive testing.
2019-07-11 23:07:26 -04:00
Chris Cardozo
cfc22d4165 Build 177
Implemented fixes that check when a unit gets out of a vehicle so that empty tanks and such are detected and released to players.
2019-06-17 22:52:54 -04:00
Chris Cardozo
5f269e5cd8 Fixed a few script Errors
Build 176 - static mission monitors still throwing errors after groups despawn.
2019-05-29 20:02:41 -04:00
Chris Cardozo
9336ac4a2e More updates to notifying AI on unit kill 2019-05-25 00:02:07 -04:00
Chris Cardozo
72ffddd2fa Build 174 2019-05-22 06:48:53 -04:00
Chris Cardozo
a531fdc71d Fixed issue with kills made from vehicle not registering 2019-05-21 07:42:10 -04:00
Chris Cardozo
47e7a780de Code optimization and 1 bug fix (partial)
first part of a fix for the reward player bug when player is in a vehicle.

Optiimized a bunch of code - small tweaks only.
2019-05-18 14:05:16 -04:00
Chris Cardozo
ac2f57aeee Ver 6.90 Experimenta
Rewrote scripts to handle case where all ai in vehicles are dead; moved this code to the AIKilled event handler; tried to fix a bug reported by Tall Man related to crypto zeroing out when you kill AI from aircraft (confirmed) but the issue seems to still persist.
2019-05-06 22:39:26 -04:00
Ghostrider [GRG]
726015c634
Merge pull request #128 from Ghostrider-DbD-/V-6.88-Build-160
Build 169
2018-12-04 05:46:26 -05:00
Chris Cardozo
a34071bf86 Build 169
Fixed: Vehicles were being deleted at missions too quickly after crew were killed.
2018-12-04 05:45:15 -05:00
Ghostrider [GRG]
f2caf6e237
Merge branch 'master' into V-6.88-Build-160 2018-12-01 13:06:48 -05:00
Chris Cardozo
6560123a60 Ver 6.88 Build 167 Final RC 2018-12-01 12:59:38 -05:00
Chris Cardozo
ba32d2930b Clean up HC Code. 2018-11-28 23:14:23 -05:00
Chris Cardozo
8cb980c44b Further Bug fixes and code improvements 2018-11-27 22:01:34 -05:00
Chris Cardozo
e1cb05f87d Update GMS_fnc_missionSpawner.sqf 2018-11-27 21:36:25 -05:00
Ghostrider [GRG]
4f823e70f2
Fix issue with _blck_AllMissionAI
Calculations of the number of AI killed that trigger mission completion were incorrect.
This has been addressed.
2018-11-27 21:26:43 -05:00
He-Man
bbe3287cca
Random dir for static wpns 2018-11-26 21:59:52 +01:00
He-Man
199d503f4b
Random dir for static wpns 2018-11-26 21:57:00 +01:00
Chris Cardozo
4c94e9e42c Build 164
More bug fixes and code cleanup.
2018-11-22 04:31:36 -05:00
Chris Cardozo
a39a727346 small updates 2018-11-20 23:35:30 -05:00
Chris Cardozo
3cf74b2a07 Spawn mission crates a little above the ground to try to reduce crate glitches into the ground. 2018-11-19 17:33:05 -05:00
Chris Cardozo
f2f2c88a78 Remove _maxHeight from code for light sources 2018-11-19 17:18:25 -05:00
Chris Cardozo
1d42585fe5 Build 163
Many code optimizations and a few bug fixes, all courtesy of HeMan.
2018-11-19 15:33:20 -05:00
Chris Cardozo
471079d365 Updates to _signalEnd from HeMan
OK!
2018-11-19 10:40:57 -05:00
Chris Cardozo
747ed55d2e See below
Fixed some issues with waypoint monitoring.
Deleted unused code.
2018-11-18 14:29:07 -05:00
Chris Cardozo
8d06b9e851 Updated for Build 155 2018-10-21 07:56:34 -04:00
Chris Cardozo
de1c065f5e Build 153 2018-10-14 13:21:56 -04:00
Ghostrider-GRG-
d72357bdc7 bug fix related to HC issues.
1. fixed issues with vehicles not unlocking when released to players when HC was connected.
2. did a major rework of vehicle monitor and a few other bits of code.
2018-08-05 14:04:18 -04:00
Ghostrider-GRG-
8353017190 Tweaks to management of hostage/capture assets. 2018-07-29 19:49:46 -04:00
Ghostrider-GRG-
52a9845b50 Build 146.
Methods for dealing with a killed asset changed.
After revision, the mission follows normal despawn timers but no loot crate is spawned.
In addition, minor adjustments were made to the load order of mission system modules in blck_init_server.sqf.
2018-07-06 19:38:03 -04:00
Ghostrider-GRG-
ede1318cce Update Crate Spawning Script to reduce collisions with nearby objects and set relative to terrain. 2018-06-25 21:05:50 -04:00
Ghostrider-GRG-
15c47fc786 Version 6.84 Build 145 2018-06-24 06:42:01 -04:00
Ghostrider-GRG-
a6d4e35105 Revert "Version 6.84 Build 144"
This reverts commit 6b67ce4ae1.
2018-06-23 06:13:49 -04:00
Ghostrider-GRG-
6b67ce4ae1 Version 6.84 Build 144
Final Build for Version 6.84.
2018-06-22 17:30:03 -04:00
Ghostrider-GRG-
9fbc888a5b Version 1.84 RC
Just need to revisit the damage settings for objects in some of the missions then this is good to go.
2018-06-19 20:50:29 -04:00
Ghostrider-GRG-
461b89b44c Build 141
fixed an issue with Hostage missions.
Fixed an issue whereby collisions between objects at missions caused them to fly about.
Changed the default for some objects to allow damage which should increase realism and make certain player tasks like loading crates easier.
2018-06-19 08:03:50 -04:00
Ghostrider-GRG-
411c3eac70 build 140 Change method for spawning AI to reduce their glitching
Also, removed a bunch of logging and added some credit and licensing information.
2018-06-17 13:51:34 -04:00
Ghostrider-GRG-
2d74842106 Final build 138
All types of patrols at static objects now despawn when no player is near.
In addition, vehicle, heli and emplaced weapons crew use the same uniform selections as infantry.
2018-06-17 12:07:37 -04:00
Ghostrider-GRG-
b0b0764e54 Changes listed under description
Added ability to pull AI loadouts from CfgPricine (Epoch).
Consolidated code that defines AI Loadout and Airpatrol parameters based on difficulty.
Added code to despawn static AI patrols and track the # of ai alive when infantry are despawned.
2018-06-13 19:55:59 -04:00
Ghostrider-GRG-
b27d10ac0c Fixed a few scripting errors.
Thank you Grahame, Sneer and ThomasShirt for bug reports.
2018-06-08 16:56:11 -04:00
Ghostrider-GRG-
0f50530d30 Build 134
See Changelog for details.
2018-06-03 08:33:40 -04:00
Ghostrider-GRG-
1d24e8486b more minor fixes 2018-06-02 08:10:30 -04:00
Ghostrider-GRG-
3adc530855 disable example static missions by default. 2018-06-02 07:51:33 -04:00
Ghostrider-GRG-
597f3056bf Version 6.82 Build 133 2018-06-02 07:29:00 -04:00
Ghostrider-GRG-
8fcac0f0cd Added A setting for a minimum percentage of AI at which a mission is complete.
this should reduce the chances that missions don't complete because Ai glitch into buildings, rocks or the ground.
2018-05-31 21:38:25 -04:00
Ghostrider-GRG-
c7ea65d0ad Cleanup duplicate/old files 2018-05-12 10:58:55 -04:00
Ghostrider-GRG-
acbec34c19 Build 128
bug fixes, logging removed, more goodness
2018-05-10 21:03:53 -04:00
Ghostrider-GRG-
649e2717cc Fixes to some HC code, disabled logging. 2018-04-29 09:38:08 -04:00
Ghostrider-GRG-
69b59323ef Fixes for HC connectivity. 2018-04-28 20:31:11 -04:00
Ghostrider-GRG-
adb5a7ce3f See Below
removed unnecessary logging.
Fixed an error that resulted in the number of missions running being incorrectly tracked.
AI In vehicles are now ejected upon death.
First part of work to deal with locality of vehicles in which AI are transferred to HC
2018-04-28 08:10:19 -04:00
Ghostrider-GRG-
5b311a01ff Build 127 Final 2018-04-23 08:15:56 -04:00
Ghostrider-GRG-
44b1b22515 Bug Fixes 2018-04-21 05:59:55 -04:00
Ghostrider-GRG-
4ccc2c45cf Added a missing bracket, removed an excess one. 2018-04-20 07:46:28 -04:00
Ghostrider-GRG-
d9b53ba08d Fixed 2 more typos. 2018-04-20 06:52:50 -04:00
Ghostrider-GRG-
4f5242b026 Fixed a few script errors. More work needed. 2018-04-19 21:08:06 -04:00
Ghostrider-GRG-
001e715c1e Fixed Script errors, updated build date, deleted unused files. 2018-04-19 07:15:21 -04:00
Ghostrider-GRG-
cfd32b806d V 6.81 Build 126
See Change Log
2018-04-19 00:11:03 -04:00
Ghostrider-GRG-
0d39cf014d V 6.81 Build 124
New functions added.
Coding efficiencies implemented.
2018-04-09 08:07:34 -04:00
Ghostrider-GRG-
cd05615532 Updated _fnc_findSafePos/Added some settings 2018-03-04 09:32:31 -05:00
Ghostrider-GRG-
6aaea1b2d2 Removed Copies of Files 2018-03-03 18:58:07 -05:00
Ghostrider-GRG-
399af617e8 Add optional ability to defin lists of vehicles for patrols based on AI difficulty settings. 2018-02-25 08:02:08 -05:00
Ghostrider-GRG-
7982307a4e Added mission hellis to list of monitored vehicles. 2018-02-20 21:50:31 -05:00
Ghostrider-GRG-
b43d027a16 Added AI Counts to map markers, bug fixes
Rewrote _fnc_vehicleMonitor to improve accuracy when releasing vehicles to players.
2018-02-14 18:38:26 -05:00
Ghostrider-GRG-
c8adb1f6d4 Added Option to Show Alive AI number at Missions. 2018-02-14 11:26:14 -05:00
Ghostrider-DbD-
9bd4e5fff9 Update Event Handlers, bug fixes. Add support for Lythium 2018-01-07 02:02:29 -05:00
Ghostrider-DbD-
b5bfc1d60f Fixed scripting errors in Build 102 2018-01-04 14:12:33 -05:00
Ghostrider-DbD-
5e00ab2e64 Removed some logging. 2017-12-19 22:44:07 -05:00
Ghostrider-DbD-
824b5a9ebc Attempt to fix an issues with vehicles not unlocking when all AI dead. 2017-12-19 00:09:24 -05:00
Ghostrider-DbD-
927b1b0550 Added UMS; Added respawn timer to statics; Fixed event handler errors. 2017-12-17 17:51:44 -05:00
Ghostrider-DbD-
a55111c871 See Changelog 2017-10-18 22:31:53 -04:00