Ghostrider-DbD-
20631951b9
Update GMS_fnc_missionSpawner.sqf
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Attempted fix for incorrect tracking of live AI with setting _endCondition = "allKilledOrPlayerNear";
2017-05-19 06:22:21 -04:00
Ghostrider-DbD-
2d1c760e0f
Update GMS_fnc_vehicleMonitor.sqf
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Commented out an unnecessary call to blck_fnc_emptyObject which was deleting vehicle inventory when players used mission vehicles to store loot on AI Bodies prior to triggering the mission end.
Thanks to Grahame for reporting the problem.
2017-05-14 12:45:46 -04:00
Ghostrider-DbD-
f8694f2239
Update GMS_fnc_changeToMoveWaypoint.sqf
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Correct typo on lines 22-23.
2017-05-02 17:57:00 -04:00
Ghostrider-DbD-
9e03feb468
See the Changelog for a full list of changes.
2017-04-30 21:58:38 -04:00
Ghostrider-DbD-
757fd07fdc
A few more bug fixes; reverted heli waypoints to that of build 46.
2017-04-13 00:07:41 -04:00
Ghostrider-DbD-
12e8da662d
More bug fixes; reverted waypoint configuration for helicopters to that from build 46; added license info to all files.
2017-04-11 21:47:20 -04:00
Ghostrider-DbD-
8b74da3825
Bug Fixes. Fixed a few typos for the Exile Configs.
2017-04-10 20:44:41 -04:00
Ghostrider-DbD-
6ac700c048
Many Bug Fixes. See changelog for a more complete listing
2017-04-06 22:12:29 -04:00
Ghostrider-DbD-
47762bbaed
set debugging to OFF
2017-03-23 21:36:49 -04:00
Ghostrider-DbD-
6f31599165
Added a missing file. Updated changelogs.
2017-03-23 21:36:21 -04:00
Ghostrider-DbD-
159d75019c
Tried to make heli patrols more aggresive; some bug fixes; one or two mor of those to come.
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To Do: debug the situation in which loot crate loading is delayed till
mission is triggered where multiple loot containers are provided.
Debug the cleanup that does autoreload for mounted weapons on vehicles.
2017-03-23 21:29:34 -04:00
Ghostrider-DbD-
6ee559337e
Switched back to the old method for deterining AI Movements.
2017-03-23 08:09:35 -04:00
Ghostrider-DbD-
8e19a65b94
Tweaks to AI behavior. Changed how waypoints are generated.
2017-03-22 20:51:56 -04:00
Ghostrider-DbD-
ea11e3d65c
bug fixes mainly. See changelog for details.
2017-03-21 23:13:06 -04:00
Ghostrider-DbD-
293b58103b
major update; code optimization, bug fixes.
2017-03-20 23:36:35 -04:00
Ghostrider-DbD-
cc96a77aa0
Added reinforcements. Many fixes. See Changelog for details.
2017-03-18 06:45:32 -04:00
Ghostrider-DbD-
23b9567aab
Added a missing file, de-activated DBD-specific settings.
2017-03-15 07:45:22 -04:00
Ghostrider-DbD-
310ec8dd20
Changed WP settings and logic. Changed the system for tracking live AI from unit based to group-based which should save some memory and CPU.
2017-03-15 00:36:06 -04:00
Ghostrider-DbD-
fcdc4a57d7
Updated Killed EH, Added a HIt EH, Changed the Intelligence so that AI awareness of player location increases gradually.
2017-03-12 22:42:19 -04:00
Ghostrider-DbD-
9856233a7a
Update GMS_fnc_missionSpawner.sqf
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File duplicated by accident. This should correct the issue.
2017-02-24 20:14:12 -05:00
Ghostrider-DbD-
210fa7d044
Update GMS_fnc_playerInRange.sqf
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Added an optional check such that only players on foot are detected.
2017-02-24 20:02:47 -05:00
Ghostrider-DbD-
32e61483d5
Update GMS_fnc_spawnMissionCrates.sqf
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Added a check as to whether the crate should be filled after being spawned.
2017-02-24 20:01:09 -05:00
Ghostrider-DbD-
4b68d99221
Update GMS_fnc_missionSpawner.sqf
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Added a check for whether to fill loot crates at mission spawn.
Now pass a parameter when checking for mission completion so that only players on foot trigger a mission end state.
2017-02-24 19:59:38 -05:00
Ghostrider-DbD-
1926b758cf
Update GMS_fnc_Time.sqf
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disabled some report logging.
2017-02-06 01:01:29 -05:00
Ghostrider-DbD-
1a7167b6fc
Update GMS_fnc_getTraderCitesExile.sqf
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fixed typo
2017-02-06 00:21:49 -05:00
Ghostrider-DbD-
3885dc23f4
Update blck_variables.sqf
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disabled debugging options
2017-02-06 00:03:58 -05:00
Ghostrider-DbD-
7b44e1e678
Removed a weapon that allowed duping.
2017-01-29 13:01:12 -05:00
Ghostrider-DbD-
ee50094deb
Disabled unnecessary logging.
2017-01-29 02:38:04 -05:00
Ghostrider-DbD-
bf71a97015
Merge branch 'master' into Version-6.55-Build-7
2017-01-28 20:09:25 -05:00
Ghostrider-DbD-
033b057daf
Bug fixes.
2017-01-28 20:08:02 -05:00
Ghostrider-DbD-
ea9d887e69
Update GMS_fnc_Time.sqf
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Disable some .RPT logging.
2017-01-26 22:41:28 -05:00
Ghostrider-DbD-
87daad7d45
Correction of typos
2017-01-25 08:14:55 -05:00
Ghostrider-DbD-
da3ad8392e
removed debugging code
2017-01-25 01:40:08 -05:00
Ghostrider-DbD-
b9d019e78a
Bug Fixes, setting for deleting loot crate and one for preserving static weapons.
2017-01-25 01:01:16 -05:00
Ghostrider-DbD-
90c9ffa809
Turned off debug settings. Commented out un-needed logging commands.
2017-01-23 21:07:53 -05:00
Ghostrider-DbD-
dda0742046
Housekeeping changes.
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Deleted some old files.
Updated Changelog
Updated ReadMe.
2017-01-23 08:06:43 -05:00
Ghostrider-DbD-
40dbc6ed5d
Fixed typos in GMS_fnc_vehicleMonitor.sqf
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Also deleted a few unecessary files
2017-01-23 07:45:41 -05:00
Ghostrider-DbD-
fdb2a47796
Turned off logging and debuging functions.
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Test Release
2017-01-23 00:53:49 -05:00
Ghostrider-DbD-
1c4fb03321
Further debugging. All Basic functions Working
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Total re-write of spawner for emplaced weapons and vehicle patrols. The
trigger loops that detect when to start or timeout a mission and when a
mission is complete were totally redone. Some functions are now done
using copies of the parrent arrays.
2017-01-23 00:45:37 -05:00
Ghostrider-DbD-
a4195086ca
Cleaned up code and debuged a bunch of stuff
2017-01-22 20:07:52 -05:00
Ghostrider-DbD-
1f335c745b
Bug Fixes, Coding Updates
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Added new 'reloaded' event handler to AI
Added checks for mags for vehicle mounted weapons to
GMS_fnc_vehicleMonitor so AI can reload rather than just having infinite
ammo
changed some distance to distance2D to try to solve issues with certain
mission triggers failing.
2017-01-22 14:06:18 -05:00
Ghostrider-DbD-
dadc74aa28
See Changelog
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More work on modularization of GMS_fnc_missionSpawner
bugfixes for the timerliss mission spawner.
better logging information.
Old code removed.
Still needed: fix errors spawning emplaced weapons. Fix issues with
reolading weapons. Find cause of issue with corruption of key data that
causes invalid entries in the mission que. find cause of instances in
which missions dont trigger or sense a condition that should complete
the mission. Sort out reinforcements
2017-01-22 06:48:41 -05:00
Ghostrider-DbD-
b369c1ae9d
Sorting out bugs in mission spawner and other functions
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bug fixes
coding efficiency improvements
2017-01-21 17:20:24 -05:00
Ghostrider-DbD-
4f1ad15596
Update blck_variables.sqf
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Set all debug settings to off.
2017-01-13 17:50:08 -05:00
Ghostrider-DbD-
02d9b5a63e
reverted to the old mission timer system.
2017-01-13 07:51:34 -05:00
Ghostrider-DbD-
096475cb43
Update GMS_fnc_vehicleMonitor.sqf
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Bug-fixes.
2017-01-12 18:25:42 -05:00
Ghostrider-DbD-
4f825730b5
Update blck_functions.sqf
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Commented out an unused function (line 19).
2017-01-12 17:57:26 -05:00
Ghostrider-DbD-
4594e3e28e
Update GMS_fnc_updateMissionQue.sqf
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Updated method for deleting an element from the nested array. See:
https://community.bistudio.com/wiki/Array#Subtraction
2017-01-12 05:24:37 -05:00
Ghostrider-DbD-
6097404fa2
Update blck_functions.sqf
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removed old code.
2017-01-12 04:43:25 -05:00
Ghostrider-DbD-
e0cf102ef4
Update GMS_fnc_updateMissionQue.sqf
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Fixed an issue whereby the array containing mission information was not correctly updated. this was caused by the fact that simple array subtraction does not work for nested arrays, hence the kludgy fix wherein a new array is built that lacks the element to be deleted.
2017-01-12 04:33:47 -05:00