Commit Graph

86 Commits

Author SHA1 Message Date
Ghostrider-DbD-
3302f2dee4 Merge branch 'master' into Version-6.55-Build-38 2017-02-12 07:47:29 -05:00
Ghostrider-DbD-
f8de968c5e Corrected Typos 2017-02-12 07:27:01 -05:00
Ghostrider-DbD-
59afd2f6b4 Update blck_configs_exile.sqf
Fixed typo
2017-02-06 06:28:04 -05:00
Ghostrider-DbD-
060656f25a Update SLS_init.sqf
Fixed Typo
2017-02-06 06:11:05 -05:00
Ghostrider-DbD-
1926b758cf Update GMS_fnc_Time.sqf
disabled some report logging.
2017-02-06 01:01:29 -05:00
Ghostrider-DbD-
b273f0c5eb Update SLS_init_exile.sqf
fixed typo
2017-02-06 00:44:19 -05:00
Ghostrider-DbD-
1a7167b6fc Update GMS_fnc_getTraderCitesExile.sqf
fixed typo
2017-02-06 00:21:49 -05:00
Ghostrider-DbD-
3885dc23f4 Update blck_variables.sqf
disabled debugging options
2017-02-06 00:03:58 -05:00
Ghostrider-DbD-
81115e862c Update blck_configs_exile.sqf
Updated mission patrol vehicles to exile armed vehicles. the HMVEE M2 are commented out as I find these overpowered.
2017-02-05 23:44:15 -05:00
Ghostrider-DbD-
b91e589e4e Update blck_configs_exile.sqf
replace epoch vehicles with exiles ones.
2017-02-05 23:35:42 -05:00
Ghostrider-DbD-
3df1ccb6f3 Update SLS_init_exile.sqf
Corrected typo
2017-02-05 23:18:06 -05:00
Ghostrider-DbD-
fc94aa0211 Update blck_configs_exile.sqf
Corrected an error in blck_AI_Side; changed this back to EAST.
2017-02-01 18:52:01 -05:00
Ghostrider-DbD-
74a5efe5d6 Updated documentation 2017-01-29 13:02:53 -05:00
Ghostrider-DbD-
7b44e1e678 Removed a weapon that allowed duping. 2017-01-29 13:01:12 -05:00
Ghostrider-DbD-
ee50094deb Disabled unnecessary logging. 2017-01-29 02:38:04 -05:00
Ghostrider-DbD-
bf71a97015 Merge branch 'master' into Version-6.55-Build-7 2017-01-28 20:09:25 -05:00
Ghostrider-DbD-
033b057daf Bug fixes. 2017-01-28 20:08:02 -05:00
Ghostrider-DbD-
ea9d887e69 Update GMS_fnc_Time.sqf
Disable some .RPT logging.
2017-01-26 22:41:28 -05:00
Ghostrider-DbD-
87daad7d45 Correction of typos 2017-01-25 08:14:55 -05:00
Ghostrider-DbD-
da3ad8392e removed debugging code 2017-01-25 01:40:08 -05:00
Ghostrider-DbD-
b9d019e78a Bug Fixes, setting for deleting loot crate and one for preserving static weapons. 2017-01-25 01:01:16 -05:00
Ghostrider-DbD-
90c9ffa809 Turned off debug settings. Commented out un-needed logging commands. 2017-01-23 21:07:53 -05:00
Ghostrider-DbD-
dda0742046 Housekeeping changes.
Deleted some old files.
Updated Changelog
Updated ReadMe.
2017-01-23 08:06:43 -05:00
Ghostrider-DbD-
8965083555 Merge branch 'master' into Version-6.54-Build-33 2017-01-23 07:47:10 -05:00
Ghostrider-DbD-
40dbc6ed5d Fixed typos in GMS_fnc_vehicleMonitor.sqf
Also deleted a few unecessary files
2017-01-23 07:45:41 -05:00
Ghostrider-DbD-
f20ab115e4 Merge branch 'master' into Version-6.54-Build-32 2017-01-23 01:08:41 -05:00
Ghostrider-DbD-
fdb2a47796 Turned off logging and debuging functions.
Test Release
2017-01-23 00:53:49 -05:00
Ghostrider-DbD-
1c4fb03321 Further debugging. All Basic functions Working
Total re-write of spawner for emplaced weapons and vehicle patrols. The
trigger loops that detect when to start or timeout a mission and when a
mission is complete were totally redone. Some functions are now done
using copies of the parrent arrays.
2017-01-23 00:45:37 -05:00
Ghostrider-DbD-
a4195086ca Cleaned up code and debuged a bunch of stuff 2017-01-22 20:07:52 -05:00
Ghostrider-DbD-
1f335c745b Bug Fixes, Coding Updates
Added new 'reloaded' event handler to AI
Added checks for mags for vehicle mounted weapons to
GMS_fnc_vehicleMonitor so AI can reload rather than just having infinite
ammo
changed some distance to distance2D to try to solve issues with certain
mission triggers failing.
2017-01-22 14:06:18 -05:00
Ghostrider-DbD-
dadc74aa28 See Changelog
More work on modularization of GMS_fnc_missionSpawner
bugfixes for the timerliss mission spawner.
better  logging information.
Old code removed.

Still needed: fix errors spawning emplaced  weapons. Fix issues with
reolading weapons. Find cause of issue with corruption of key data that
causes invalid entries in the mission que. find cause of instances in
which missions dont trigger or sense a condition that should complete
the mission. Sort out reinforcements
2017-01-22 06:48:41 -05:00
Ghostrider-DbD-
b369c1ae9d Sorting out bugs in mission spawner and other functions
bug fixes
coding efficiency improvements
2017-01-21 17:20:24 -05:00
Ghostrider-DbD-
69591a6c9b bug-fixes, start of modular mission spawner. 2017-01-13 18:07:09 -05:00
Ghostrider-DbD-
14958973c8 Update build.sqf
Start New Branch for the Next Build
2017-01-13 17:51:05 -05:00
Ghostrider-DbD-
4f1ad15596 Update blck_variables.sqf
Set all debug settings to off.
2017-01-13 17:50:08 -05:00
Ghostrider-DbD-
02d9b5a63e reverted to the old mission timer system. 2017-01-13 07:51:34 -05:00
Ghostrider-DbD-
096475cb43 Update GMS_fnc_vehicleMonitor.sqf
Bug-fixes.
2017-01-12 18:25:42 -05:00
Ghostrider-DbD-
4f825730b5 Update blck_functions.sqf
Commented out an unused function (line 19).
2017-01-12 17:57:26 -05:00
Ghostrider-DbD-
b0017bb75e Update changeLog.sqf
Updated change-log
2017-01-12 05:28:49 -05:00
Ghostrider-DbD-
4594e3e28e Update GMS_fnc_updateMissionQue.sqf
Updated method for deleting an element from the nested array. See:
https://community.bistudio.com/wiki/Array#Subtraction
2017-01-12 05:24:37 -05:00
Ghostrider-DbD-
6097404fa2 Update blck_functions.sqf
removed old code.
2017-01-12 04:43:25 -05:00
Ghostrider-DbD-
e0cf102ef4 Update GMS_fnc_updateMissionQue.sqf
Fixed an issue whereby the array containing mission information was not correctly updated. this was caused by the fact that simple array subtraction does not work for nested arrays, hence the kludgy fix wherein a new array is built that lacks the element to be deleted.
2017-01-12 04:33:47 -05:00
Ghostrider-DbD-
0195ac0190 Update GMS_fnc_mainThread.sqf
Added a q-5 second loop.
Moved calls to the vehicleMonitor to occur every 5 seconds in the main loop.
Fixed an issue wherein the elements for live AI and mission vehicles were not being deleted from their respective arrays after the corresponding 'vehicles' were deleted.
2017-01-12 04:31:12 -05:00
Ghostrider-DbD-
9d746144fc Update blck_init.sqf
disable calls to GMS_fnc_vehicleMonitorLoop and broadcastServerFPS.sqf
Removed some old code.
2017-01-12 04:27:58 -05:00
Ghostrider-DbD-
045416ccf6 Update build.sqf
Change Date
2017-01-12 04:25:10 -05:00
Ghostrider-DbD-
125d44548b Update blck_init.sqf
corrected typos lines 114 and 115.
2017-01-11 19:44:42 -05:00
Ghostrider-DbD-
49b8cc4c0a Merge pull request #29 from MGTDB/patch-2
Update GMS_fnc_spawnUnit.sqf
2017-01-09 20:12:27 -05:00
MGT
60b4f5321e Update blck_init.sqf
Lines 114 and 114 can be compiled to save server threads, it didn't pv blck_Initialized but missions still ran as intended with 50% less server threads
2017-01-09 20:51:23 +00:00
MGT
a583d3bbbe Update GMS_fnc_spawnUnit.sqf
Line 164 can be call compiled to save even more server threads
2017-01-09 20:49:04 +00:00
Ghostrider-DbD-
157dcfad5d Tweaks to AI difficulty and added a variable to define global AI skill.
Also updated debugging info to give more flexibility as to the level of
info logged and remove some unnecessary logging.
2017-01-08 09:46:10 -05:00