Ghostrider-DbD-
3302f2dee4
Merge branch 'master' into Version-6.55-Build-38
2017-02-12 07:47:29 -05:00
Ghostrider-DbD-
f8de968c5e
Corrected Typos
2017-02-12 07:27:01 -05:00
Ghostrider-DbD-
59afd2f6b4
Update blck_configs_exile.sqf
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Fixed typo
2017-02-06 06:28:04 -05:00
Ghostrider-DbD-
060656f25a
Update SLS_init.sqf
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Fixed Typo
2017-02-06 06:11:05 -05:00
Ghostrider-DbD-
1926b758cf
Update GMS_fnc_Time.sqf
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disabled some report logging.
2017-02-06 01:01:29 -05:00
Ghostrider-DbD-
b273f0c5eb
Update SLS_init_exile.sqf
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fixed typo
2017-02-06 00:44:19 -05:00
Ghostrider-DbD-
1a7167b6fc
Update GMS_fnc_getTraderCitesExile.sqf
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fixed typo
2017-02-06 00:21:49 -05:00
Ghostrider-DbD-
3885dc23f4
Update blck_variables.sqf
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disabled debugging options
2017-02-06 00:03:58 -05:00
Ghostrider-DbD-
81115e862c
Update blck_configs_exile.sqf
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Updated mission patrol vehicles to exile armed vehicles. the HMVEE M2 are commented out as I find these overpowered.
2017-02-05 23:44:15 -05:00
Ghostrider-DbD-
b91e589e4e
Update blck_configs_exile.sqf
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replace epoch vehicles with exiles ones.
2017-02-05 23:35:42 -05:00
Ghostrider-DbD-
3df1ccb6f3
Update SLS_init_exile.sqf
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Corrected typo
2017-02-05 23:18:06 -05:00
Ghostrider-DbD-
fc94aa0211
Update blck_configs_exile.sqf
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Corrected an error in blck_AI_Side; changed this back to EAST.
2017-02-01 18:52:01 -05:00
Ghostrider-DbD-
74a5efe5d6
Updated documentation
2017-01-29 13:02:53 -05:00
Ghostrider-DbD-
7b44e1e678
Removed a weapon that allowed duping.
2017-01-29 13:01:12 -05:00
Ghostrider-DbD-
ee50094deb
Disabled unnecessary logging.
2017-01-29 02:38:04 -05:00
Ghostrider-DbD-
bf71a97015
Merge branch 'master' into Version-6.55-Build-7
2017-01-28 20:09:25 -05:00
Ghostrider-DbD-
033b057daf
Bug fixes.
2017-01-28 20:08:02 -05:00
Ghostrider-DbD-
ea9d887e69
Update GMS_fnc_Time.sqf
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Disable some .RPT logging.
2017-01-26 22:41:28 -05:00
Ghostrider-DbD-
87daad7d45
Correction of typos
2017-01-25 08:14:55 -05:00
Ghostrider-DbD-
da3ad8392e
removed debugging code
2017-01-25 01:40:08 -05:00
Ghostrider-DbD-
b9d019e78a
Bug Fixes, setting for deleting loot crate and one for preserving static weapons.
2017-01-25 01:01:16 -05:00
Ghostrider-DbD-
90c9ffa809
Turned off debug settings. Commented out un-needed logging commands.
2017-01-23 21:07:53 -05:00
Ghostrider-DbD-
dda0742046
Housekeeping changes.
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Deleted some old files.
Updated Changelog
Updated ReadMe.
2017-01-23 08:06:43 -05:00
Ghostrider-DbD-
8965083555
Merge branch 'master' into Version-6.54-Build-33
2017-01-23 07:47:10 -05:00
Ghostrider-DbD-
40dbc6ed5d
Fixed typos in GMS_fnc_vehicleMonitor.sqf
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Also deleted a few unecessary files
2017-01-23 07:45:41 -05:00
Ghostrider-DbD-
f20ab115e4
Merge branch 'master' into Version-6.54-Build-32
2017-01-23 01:08:41 -05:00
Ghostrider-DbD-
fdb2a47796
Turned off logging and debuging functions.
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Test Release
2017-01-23 00:53:49 -05:00
Ghostrider-DbD-
1c4fb03321
Further debugging. All Basic functions Working
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Total re-write of spawner for emplaced weapons and vehicle patrols. The
trigger loops that detect when to start or timeout a mission and when a
mission is complete were totally redone. Some functions are now done
using copies of the parrent arrays.
2017-01-23 00:45:37 -05:00
Ghostrider-DbD-
a4195086ca
Cleaned up code and debuged a bunch of stuff
2017-01-22 20:07:52 -05:00
Ghostrider-DbD-
1f335c745b
Bug Fixes, Coding Updates
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Added new 'reloaded' event handler to AI
Added checks for mags for vehicle mounted weapons to
GMS_fnc_vehicleMonitor so AI can reload rather than just having infinite
ammo
changed some distance to distance2D to try to solve issues with certain
mission triggers failing.
2017-01-22 14:06:18 -05:00
Ghostrider-DbD-
dadc74aa28
See Changelog
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More work on modularization of GMS_fnc_missionSpawner
bugfixes for the timerliss mission spawner.
better logging information.
Old code removed.
Still needed: fix errors spawning emplaced weapons. Fix issues with
reolading weapons. Find cause of issue with corruption of key data that
causes invalid entries in the mission que. find cause of instances in
which missions dont trigger or sense a condition that should complete
the mission. Sort out reinforcements
2017-01-22 06:48:41 -05:00
Ghostrider-DbD-
b369c1ae9d
Sorting out bugs in mission spawner and other functions
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bug fixes
coding efficiency improvements
2017-01-21 17:20:24 -05:00
Ghostrider-DbD-
69591a6c9b
bug-fixes, start of modular mission spawner.
2017-01-13 18:07:09 -05:00
Ghostrider-DbD-
14958973c8
Update build.sqf
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Start New Branch for the Next Build
2017-01-13 17:51:05 -05:00
Ghostrider-DbD-
4f1ad15596
Update blck_variables.sqf
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Set all debug settings to off.
2017-01-13 17:50:08 -05:00
Ghostrider-DbD-
02d9b5a63e
reverted to the old mission timer system.
2017-01-13 07:51:34 -05:00
Ghostrider-DbD-
096475cb43
Update GMS_fnc_vehicleMonitor.sqf
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Bug-fixes.
2017-01-12 18:25:42 -05:00
Ghostrider-DbD-
4f825730b5
Update blck_functions.sqf
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Commented out an unused function (line 19).
2017-01-12 17:57:26 -05:00
Ghostrider-DbD-
b0017bb75e
Update changeLog.sqf
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Updated change-log
2017-01-12 05:28:49 -05:00
Ghostrider-DbD-
4594e3e28e
Update GMS_fnc_updateMissionQue.sqf
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Updated method for deleting an element from the nested array. See:
https://community.bistudio.com/wiki/Array#Subtraction
2017-01-12 05:24:37 -05:00
Ghostrider-DbD-
6097404fa2
Update blck_functions.sqf
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removed old code.
2017-01-12 04:43:25 -05:00
Ghostrider-DbD-
e0cf102ef4
Update GMS_fnc_updateMissionQue.sqf
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Fixed an issue whereby the array containing mission information was not correctly updated. this was caused by the fact that simple array subtraction does not work for nested arrays, hence the kludgy fix wherein a new array is built that lacks the element to be deleted.
2017-01-12 04:33:47 -05:00
Ghostrider-DbD-
0195ac0190
Update GMS_fnc_mainThread.sqf
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Added a q-5 second loop.
Moved calls to the vehicleMonitor to occur every 5 seconds in the main loop.
Fixed an issue wherein the elements for live AI and mission vehicles were not being deleted from their respective arrays after the corresponding 'vehicles' were deleted.
2017-01-12 04:31:12 -05:00
Ghostrider-DbD-
9d746144fc
Update blck_init.sqf
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disable calls to GMS_fnc_vehicleMonitorLoop and broadcastServerFPS.sqf
Removed some old code.
2017-01-12 04:27:58 -05:00
Ghostrider-DbD-
045416ccf6
Update build.sqf
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Change Date
2017-01-12 04:25:10 -05:00
Ghostrider-DbD-
125d44548b
Update blck_init.sqf
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corrected typos lines 114 and 115.
2017-01-11 19:44:42 -05:00
Ghostrider-DbD-
49b8cc4c0a
Merge pull request #29 from MGTDB/patch-2
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Update GMS_fnc_spawnUnit.sqf
2017-01-09 20:12:27 -05:00
MGT
60b4f5321e
Update blck_init.sqf
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Lines 114 and 114 can be compiled to save server threads, it didn't pv blck_Initialized but missions still ran as intended with 50% less server threads
2017-01-09 20:51:23 +00:00
MGT
a583d3bbbe
Update GMS_fnc_spawnUnit.sqf
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Line 164 can be call compiled to save even more server threads
2017-01-09 20:49:04 +00:00
Ghostrider-DbD-
157dcfad5d
Tweaks to AI difficulty and added a variable to define global AI skill.
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Also updated debugging info to give more flexibility as to the level of
info logged and remove some unnecessary logging.
2017-01-08 09:46:10 -05:00