d4758ebcac
Build 2
...
Added basic export tool for static missions.
Configuration of most options now working properly (a time saver !)
2020-08-15 07:04:14 -04:00
475fad641f
Added weferlingen_winter
2020-08-11 07:54:59 -04:00
1e813cda56
corectly named world name for livonia (enoch)
2020-08-11 07:50:31 -04:00
af3278bcbc
Fixed errors
...
The script to pull dynamic missions now properly sets mission center at a roadcone. You can delete or comment out the roadcone if the final mission if you like.
2020-08-11 07:45:05 -04:00
e42c6ff576
The script now pulls marker info and sets mission marker text to that used in the editor.
2020-08-11 06:46:15 -04:00
9797245497
Small update to editor tool
2020-08-11 01:26:55 -04:00
e80ed787dc
A few fixes / additions
...
Fixed an issue that prevented settings for the marker brush from being applied.
Added several Chernarus variants to the worlds recognized.
Updated Build information to 215.
2020-08-10 18:33:48 -04:00
5b15fa15b9
Added tool for generating dynamic missions from within the editor
2020-08-09 20:36:38 -04:00
4c83429b96
Fix for UMS with the new mission spawner
2020-08-06 23:47:52 -04:00
ffd41d0025
Build 214 - improvements in finding mission positions
2020-08-06 01:02:58 -04:00
b870dfbfd0
Updated Changelog
2020-08-02 08:08:27 -04:00
170035504a
added some new credits
2020-08-02 08:06:32 -04:00
0789181c6a
Build 213
...
Improvements in how location for missions is found.
2020-08-01 14:56:22 -04:00
ddbf64be29
Build 212
2020-07-30 22:35:14 -04:00
03c031537c
Updates to code finding location for missions.
2020-06-13 14:14:46 -04:00
f677f8f950
Small Change so that _markerLabel is always defined.
2020-06-08 19:48:13 -04:00
6c8c9229cc
Added map settings for vtl
2020-06-03 16:41:29 -04:00
b80cc15e15
Build 205
...
Final bug fixes
One known issue.
2020-06-01 20:02:47 -04:00
55cd131208
Start of Build 205
...
Documentation
List of Known issues
Near final for Ver 6.98
2020-06-01 17:52:01 -04:00
45a387b33f
Added back a #define that was accidentally deleted
2020-06-01 07:27:10 -04:00
36a02b6301
Removed / Redid a bit of logging
2020-05-31 11:33:14 -04:00
df6e8777d1
Small performance improvements: blck_fnc_missionSpawner
2020-05-31 07:01:25 -04:00
16eac40e0e
default dynamic UMS Updates
...
Added a new category of surface wrecks (undertesting)
Harmonized variables names for vehicle patrols to match those used by blck_fnc_missionSpawner.
2020-05-31 06:35:19 -04:00
aee91d25a5
Build 204
...
Fixed an issues with spawnMissionAI (incorrectly handled the case where ai parameters are defined)
Fixed issues with incorrect marker lables when showing AI alive counts.
UMS dynamic missions are now spawned by BLCK_fnc_missionSpawner and the UMSdynamicMIssionSpawner is gone.
2020-05-31 06:26:22 -04:00
a8156bb8d9
Build 204
...
Fixed issues with markers not showing number of alive AI (land missions only)
UMS missions still need work in that regard.
2020-05-27 09:04:49 -04:00
7bc4495976
Defined a root string for DMS markers
2020-05-10 22:46:43 -04:00
5fad8d3ef0
fixed issue with deleting markers after the change to add the blckeagls prefex to marker names.
2020-05-10 13:44:31 -04:00
200efaa572
Remove logging from fnc_cleanupDeadAI
2020-05-09 17:18:55 -04:00
22152b7970
Added a function to generte a list of DMS markers and avoid spawning blck missions nearby
2020-05-09 14:22:20 -04:00
34e2ea6b9f
Added one new function, cleaned up a few others
2020-05-09 11:59:39 -04:00
78280df8fd
added information missing from one config
2020-05-07 03:56:11 -04:00
1ccfd5ed36
Tweaks to algorythm for finding location for new mission
2020-05-07 03:05:47 -04:00
ffa147f976
Fixed an error with how coords are deffined when missions are spawned.
2020-05-06 17:29:14 -04:00
06c48495b3
Fixed Epoch Issue with Loot Vehicles at Static Missions (Epoch)
...
Deleted some GRG and unused files.
Added a new function to spawn loot vehicles at static missions.
Cleaned up some code for spawning static missions.
2020-05-06 08:13:12 -04:00
c9f3d22a4d
Updates to GMS_fnc_findWorld
2020-05-05 18:56:57 -04:00
8c2285f71d
removed dupcliate and thus obsolete file.
2020-05-05 18:19:47 -04:00
60741c7ac3
Build 201
...
Cleaned up blck_custom_config
Added #define for NAI All in One
Working on bug fixes for findSafePosn.
Updating map-specific issue for livonia.
2020-05-05 18:11:24 -04:00
b89156d7fb
Minor bug fixes
...
removed all references to GRGserver.
Added scope definitions that were missing.
2020-03-23 18:12:59 -04:00
7666180f94
Update configs
...
Many thanks to porkid for identifying the issues.
2020-03-21 19:32:42 -04:00
f65c9041a9
removed GRG-specific code that threw errors
2020-03-20 18:00:17 -04:00
9d09c21156
declared scope for _maxDistance
2020-03-02 21:32:49 -05:00
7aac2b2787
Update GMS_UMS_fnc_findShoreLocation.sqf
...
fixed issues on tanoa with UMS mission spawn sites
2020-03-02 14:26:38 -05:00
aef6275796
A few Small Repairs / Build 198
2020-03-01 05:52:33 -05:00
b6f63ac71a
small improvements
...
code for handling case where the asset is killed at capture/hostage missions was tweaked.
mapsize and center were verified and tweaks for standard arma maps.
2020-02-29 15:02:31 -05:00
f408352cd2
Update INSTALLATION.txt
2020-02-28 23:07:19 -05:00
b602287d57
Update documentation
2020-02-28 22:37:50 -05:00
87c4f7f733
Used correct version rather than an older build
2020-01-29 18:32:43 -05:00
331bf40a89
Updates and bug fixes - see change long
2020-01-29 08:37:13 -05:00
464910860e
Update README.md
2019-11-08 23:15:07 -05:00
3855c7b976
Updated Event Handling
...
Tried to fix case where a nunit ejects because of death or disabled vehicle not prmpting ejection of the body and processing for possible case of empty vehicle.
2019-09-16 14:13:24 -04:00