Commit Graph

565 Commits

Author SHA1 Message Date
Chris Cardozo
ba32d2930b Clean up HC Code. 2018-11-28 23:14:23 -05:00
Ghostrider [GRG]
f5ed41fd02
Merge pull request #125 from Ignatz-HeMan/patch-1
Prevent dead cleanup and script fix
2018-11-27 22:08:59 -05:00
Chris Cardozo
8cb980c44b Further Bug fixes and code improvements 2018-11-27 22:01:34 -05:00
Ghostrider [GRG]
ab450ba623
Merge pull request #126 from Ignatz-HeMan/patch-2
Simulationhandler fixes
2018-11-27 21:59:51 -05:00
Chris Cardozo
e1cb05f87d Update GMS_fnc_missionSpawner.sqf 2018-11-27 21:36:25 -05:00
Ghostrider [GRG]
4f823e70f2
Fix issue with _blck_AllMissionAI
Calculations of the number of AI killed that trigger mission completion were incorrect.
This has been addressed.
2018-11-27 21:26:43 -05:00
Chris Cardozo
d52b40457d Remove needless logging from client scripts. 2018-11-27 20:45:35 -05:00
He-Man
901339c334
Simulationhandler fixes
1. Players inside Vehicles were not detected
2. It was checked on groups, if simulationEnabled. But must be checked on the units
2018-11-27 18:43:47 +01:00
He-Man
86d55ef119
Prevent dead cleanup and script fix
1. Using "_units = blck_liveMissionAI select (_i - 1);" could cause undefined behaviour if removing entries from array inside this loop.
So always deleteat 0, but pushback if delete is not wanted / needed
2. Check first, if the AI is dead. If so, skip cleanup, so players can loot the corpse
2018-11-27 17:23:29 +01:00
Ghostrider [GRG]
6ed84e53bd
Merge pull request #124 from Ignatz-HeMan/patch-2
Random dir for static wpns
2018-11-27 08:20:01 -05:00
Ghostrider [GRG]
cd08b3002c
Merge pull request #123 from Ignatz-HeMan/patch-1
Skip cleanup if players near
2018-11-27 08:19:40 -05:00
He-Man
bbe3287cca
Random dir for static wpns 2018-11-26 21:59:52 +01:00
He-Man
199d503f4b
Random dir for static wpns 2018-11-26 21:57:00 +01:00
Chris Cardozo
4c94e9e42c Build 164
More bug fixes and code cleanup.
2018-11-22 04:31:36 -05:00
He-Man
03e68a7f3c
Skip cleanup if players near 2018-11-21 18:55:02 +01:00
Chris Cardozo
abbd0b096c disabled GRG-stuff 2018-11-20 23:39:19 -05:00
Chris Cardozo
a39a727346 small updates 2018-11-20 23:35:30 -05:00
Chris Cardozo
3cf74b2a07 Spawn mission crates a little above the ground to try to reduce crate glitches into the ground. 2018-11-19 17:33:05 -05:00
Chris Cardozo
a9e861493f Updated Change log. 2018-11-19 17:26:27 -05:00
Chris Cardozo
f2f2c88a78 Remove _maxHeight from code for light sources 2018-11-19 17:18:25 -05:00
Chris Cardozo
1d42585fe5 Build 163
Many code optimizations and a few bug fixes, all courtesy of HeMan.
2018-11-19 15:33:20 -05:00
Chris Cardozo
9d91cba88f HeMan's tweaks to SLS, Static and Static underwater missions. 2018-11-19 11:15:55 -05:00
Chris Cardozo
471079d365 Updates to _signalEnd from HeMan
OK!
2018-11-19 10:40:57 -05:00
Chris Cardozo
5fbc1d1505 Build 162 2018-11-19 10:11:06 -05:00
Chris Cardozo
ce84757476 Minor Code Tweaks
Still have to consider HeMan's optimization for cleanupAliveAI
2018-11-19 10:08:01 -05:00
Chris Cardozo
ea9d6f122e Final Changes for V 6.88
Includes optimizations from HeMan
2018-11-19 10:04:28 -05:00
Chris Cardozo
cff1ca109d Final updates to \Compiles\Functions
These include HeMan's code tweaks and changes for V 6.88
2018-11-19 10:02:30 -05:00
Chris Cardozo
6891c96136 Inactivate default static land and UMS missions) 2018-11-18 16:11:08 -05:00
Chris Cardozo
782bba997e More code optimization from HeMan 2018-11-18 16:08:53 -05:00
Chris Cardozo
a5b40c08c3 Removed some unnecessary code or commented out code.
Thanks to HeMan for working on this.
2018-11-18 15:47:32 -05:00
Chris Cardozo
b7c9bf3b47 streamlined compile of functions (credit: HeMan) 2018-11-18 14:31:27 -05:00
Chris Cardozo
747ed55d2e See below
Fixed some issues with waypoint monitoring.
Deleted unused code.
2018-11-18 14:29:07 -05:00
Chris Cardozo
371d462bb3 remove files that are not needed. 2018-10-25 20:11:49 -04:00
Chris Cardozo
403485e2c8 Update Changelog & remove GRG Code 2018-10-25 20:00:05 -04:00
Chris Cardozo
1af0c5eea6 Bug Fixes
Removed leftover GRG Code which prevented missions from spawning.

Fixed an issue that kept helis hovering after spawning.
2018-10-25 19:50:09 -04:00
Chris Cardozo
abde31c791 Corrected an error in blck_init_server.sqf. 2018-10-22 19:32:52 -04:00
Chris Cardozo
92b7c3d0a7 Merge branch 'Build-153' 2018-10-21 07:59:44 -04:00
Chris Cardozo
8d06b9e851 Updated for Build 155 2018-10-21 07:56:34 -04:00
Chris Cardozo
91ac249eeb Update changeLog.sqf 2018-10-14 13:31:17 -04:00
Chris Cardozo
de1c065f5e Build 153 2018-10-14 13:21:56 -04:00
Ghostrider [GRG]
4b962ba078
Update blckClient.sqf 2018-10-14 12:16:48 -04:00
Ghostrider [GRG]
bc785eaf71
Update blckClient.sqf
Correct issues that prevented captive/hostage missions from being cleared on Exile Servers.
Thanks to MGTDB for the solution.
2018-10-14 12:15:00 -04:00
Ghostrider-GRG-
c4b82d0edd Corrections to address minor errors in the .RPT 2018-08-05 16:48:00 -04:00
Ghostrider-GRG-
d4e330cb7f Build 149
Fixed issues with headless clients.
cleaned up code for monitoring vehicles; added some credits and licensing information; removed some comments that were not necessary.
2018-08-05 14:13:04 -04:00
Ghostrider-GRG-
d72357bdc7 bug fix related to HC issues.
1. fixed issues with vehicles not unlocking when released to players when HC was connected.
2. did a major rework of vehicle monitor and a few other bits of code.
2018-08-05 14:04:18 -04:00
Ghostrider-GRG-
1db215a176 Changed use ASL as reference point 2018-08-01 18:44:56 -04:00
Ghostrider-GRG-
57c2db770b Added bsic tools for pulling configs from editor 2018-08-01 14:07:36 -04:00
Ghostrider-GRG-
8353017190 Tweaks to management of hostage/capture assets. 2018-07-29 19:49:46 -04:00
Ghostrider-GRG-
23b9e46543 Updated conditions for actions on asets
Actions now appear only when players are close and asset is alive.
2018-07-29 19:45:20 -04:00
Ghostrider-GRG-
8ec6d7f8dc Relaxed conditions when spawning objects to tighten up placement of base objects. 2018-07-27 19:28:20 -04:00