Commit Graph

80 Commits

Author SHA1 Message Date
Chris Cardozo
c94a8e382d Build 218 Final 2020-09-02 11:36:02 -04:00
Chris Cardozo
730eeb47dc Build 218 Cod and new missions
Missions provided by Thomas-TKO
2020-08-29 14:34:02 -04:00
Chris Cardozo
338afb8fed Debuged script to export static missions. 2020-08-22 07:59:47 -04:00
Chris Cardozo
4c83429b96 Fix for UMS with the new mission spawner 2020-08-06 23:47:52 -04:00
Chris Cardozo
0789181c6a Build 213
Improvements in how location for missions is found.
2020-08-01 14:56:22 -04:00
Chris Cardozo
ddbf64be29 Build 212 2020-07-30 22:35:14 -04:00
Chris Cardozo
16eac40e0e default dynamic UMS Updates
Added a new category of surface wrecks (undertesting)

Harmonized variables names for vehicle patrols to match those used by blck_fnc_missionSpawner.
2020-05-31 06:35:19 -04:00
Chris Cardozo
aee91d25a5 Build 204
Fixed an issues with spawnMissionAI (incorrectly handled the case where ai parameters are defined)

Fixed issues with incorrect marker lables when showing AI alive counts.

UMS dynamic missions are now spawned by BLCK_fnc_missionSpawner and the UMSdynamicMIssionSpawner is gone.
2020-05-31 06:26:22 -04:00
Chris Cardozo
5fad8d3ef0 fixed issue with deleting markers after the change to add the blckeagls prefex to marker names. 2020-05-10 13:44:31 -04:00
Chris Cardozo
06c48495b3 Fixed Epoch Issue with Loot Vehicles at Static Missions (Epoch)
Deleted some GRG and unused files.
Added a new function to spawn loot vehicles at static missions.
Cleaned up some code for spawning static missions.
2020-05-06 08:13:12 -04:00
Chris Cardozo
b89156d7fb Minor bug fixes
removed all references to GRGserver.
Added scope definitions that were missing.
2020-03-23 18:12:59 -04:00
Chris Cardozo
87c4f7f733 Used correct version rather than an older build 2020-01-29 18:32:43 -05:00
Chris Cardozo
331bf40a89 Updates and bug fixes - see change long 2020-01-29 08:37:13 -05:00
Chris Cardozo
23e2b61c33 fixed a few scripting errors 2019-09-08 16:13:08 -04:00
Chris Cardozo
39b32945e1 Added info about latest updates 2019-09-02 09:26:36 -04:00
Chris Cardozo
b69aad6bbf Build 180 Ver 6.92
See the changelog for info
2019-09-02 08:45:20 -04:00
Chris Cardozo
5da70b9fc0 And - a few more tweaks for missing/moved code 2019-07-19 19:37:56 -04:00
Chris Cardozo
d19502492f Build 179, see changelog for details. 2019-07-19 17:00:30 -04:00
Chris Cardozo
5c0bdbd60d change from pull request by MGTDB 2019-07-11 23:55:56 -04:00
MGT
847297f9cd
Update GMS_UMS_configurations.sqf
Changed underwater mission crates in Epoch mod for the lootable underwater crate as players complained they couldn't be looted when using regular crates
2019-07-11 09:33:32 +01:00
Chris Cardozo
8b3c6a2e34 Updated Static Missions Code 2019-06-08 11:47:45 -04:00
Chris Cardozo
5f269e5cd8 Fixed a few script Errors
Build 176 - static mission monitors still throwing errors after groups despawn.
2019-05-29 20:02:41 -04:00
Chris Cardozo
66439f890b Update mission lists/changelog. 2019-05-26 23:17:36 -04:00
Chris Cardozo
7c55a4450f fixed a few last remaning errors/unneed logs 2019-05-25 14:19:16 -04:00
Chris Cardozo
764ade48b6 fixed issues with AIHit event handler
AI now properly deply smoke and heal upon damage to a sertain degree.
2019-05-25 13:04:06 -04:00
Chris Cardozo
9336ac4a2e More updates to notifying AI on unit kill 2019-05-25 00:02:07 -04:00
Chris Cardozo
72ffddd2fa Build 174 2019-05-22 06:48:53 -04:00
Chris Cardozo
a531fdc71d Fixed issue with kills made from vehicle not registering 2019-05-21 07:42:10 -04:00
Chris Cardozo
47e7a780de Code optimization and 1 bug fix (partial)
first part of a fix for the reward player bug when player is in a vehicle.

Optiimized a bunch of code - small tweaks only.
2019-05-18 14:05:16 -04:00
Chris Cardozo
6560123a60 Ver 6.88 Build 167 Final RC 2018-12-01 12:59:38 -05:00
Chris Cardozo
1d42585fe5 Build 163
Many code optimizations and a few bug fixes, all courtesy of HeMan.
2018-11-19 15:33:20 -05:00
Chris Cardozo
9d91cba88f HeMan's tweaks to SLS, Static and Static underwater missions. 2018-11-19 11:15:55 -05:00
Chris Cardozo
6891c96136 Inactivate default static land and UMS missions) 2018-11-18 16:11:08 -05:00
Chris Cardozo
782bba997e More code optimization from HeMan 2018-11-18 16:08:53 -05:00
Chris Cardozo
a5b40c08c3 Removed some unnecessary code or commented out code.
Thanks to HeMan for working on this.
2018-11-18 15:47:32 -05:00
Chris Cardozo
8d06b9e851 Updated for Build 155 2018-10-21 07:56:34 -04:00
Chris Cardozo
de1c065f5e Build 153 2018-10-14 13:21:56 -04:00
Ghostrider-GRG-
8ec6d7f8dc Relaxed conditions when spawning objects to tighten up placement of base objects. 2018-07-27 19:28:20 -04:00
Ghostrider-GRG-
07c8132d91 Add missing #endif
Thanks to Schalldampfer for pointing out the error.
2018-07-26 20:49:22 -04:00
Ghostrider-GRG-
15c47fc786 Version 6.84 Build 145 2018-06-24 06:42:01 -04:00
Ghostrider-GRG-
a6d4e35105 Revert "Version 6.84 Build 144"
This reverts commit 6b67ce4ae1.
2018-06-23 06:13:49 -04:00
Ghostrider-GRG-
6b67ce4ae1 Version 6.84 Build 144
Final Build for Version 6.84.
2018-06-22 17:30:03 -04:00
Ghostrider-GRG-
9fbc888a5b Version 1.84 RC
Just need to revisit the damage settings for objects in some of the missions then this is good to go.
2018-06-19 20:50:29 -04:00
Ghostrider-GRG-
461b89b44c Build 141
fixed an issue with Hostage missions.
Fixed an issue whereby collisions between objects at missions caused them to fly about.
Changed the default for some objects to allow damage which should increase realism and make certain player tasks like loading crates easier.
2018-06-19 08:03:50 -04:00
Ghostrider-GRG-
411c3eac70 build 140 Change method for spawning AI to reduce their glitching
Also, removed a bunch of logging and added some credit and licensing information.
2018-06-17 13:51:34 -04:00
Ghostrider-GRG-
2d74842106 Final build 138
All types of patrols at static objects now despawn when no player is near.
In addition, vehicle, heli and emplaced weapons crew use the same uniform selections as infantry.
2018-06-17 12:07:37 -04:00
Ghostrider-GRG-
84902062da Debugging of static mission spawner 2018-06-13 21:40:11 -04:00
Ghostrider-GRG-
b0b0764e54 Changes listed under description
Added ability to pull AI loadouts from CfgPricine (Epoch).
Consolidated code that defines AI Loadout and Airpatrol parameters based on difficulty.
Added code to despawn static AI patrols and track the # of ai alive when infantry are despawned.
2018-06-13 19:55:59 -04:00
Ghostrider-GRG-
b27d10ac0c Fixed a few scripting errors.
Thank you Grahame, Sneer and ThomasShirt for bug reports.
2018-06-08 16:56:11 -04:00
Ghostrider-GRG-
a9e9f52132 Build 135
More minor fixes, a few variables renamed to remove reference to DBD Clan
2018-06-03 09:47:47 -04:00