Commit Graph

177 Commits

Author SHA1 Message Date
eraser1
c9cda8d96b Whoops
Accidentally used diameter as radius
2015-09-12 03:08:53 -05:00
eraser1
38eb14cce4 Esseker _safePosParams 2015-09-12 01:34:03 -05:00
eraser1
2650157577 Bunch of stuff...
* NEW CONFIG VALUES: ```DMS_GodmodeCrates``` and
```DMS_CrateCase_Sniper```. DMS_GodmodeCrates is pretty self-explanatory
:P
* NEW FEATURE FOR "DMS_fnc_FillCrate": You can now define "crate cases"
in the config (such as "DMS_CrateCase_Sniper"). Passing the "crate case"
name (such as "Sniper") will make the crate spawn with the exact gear
defined in the config. Refer to the testmission.sqf (line 80) and
"DMS_CrateCase_Sniper" config for an example.
* Spawned vehicles will now be LOCKED and INVINCIBLE until the mission
is completed.
* Spawned vehicles spawn with 100% fuel.
* "Fixed" some cases where killing from a mounted gun would reset your
money/respect (maybe).
* Fixed some spelling errors and incorrect names in some of the mission
messages/markers.
* Fixed DMS_fnc_FindSafePos for Bornholm. If you have any issues with
custom maps, please let us know.
* Fixed backpack spawning on the ground behind an AI unit that was
supposed to get a launcher.
2015-09-11 20:21:58 -05:00
eraser1
e8eedfa538 More features, fixes, tweaks
* NEW CONFIG VALUES: ```DMS_MarkerPosRandomization```,
```DMS_MarkerPosRandomRadius```, and ```DMS_RandomMarkerBrush```
* With the above configs, you can randomize the marker positions in a
random position around the actual mission center.
* You can also "force" DMS_fnc_CreateMarker to randomize (or not
randomize) the marker position with optional boolean parameter of index
3.
* Changed the default (non-randomized) circle marker "brush". It should
be a solid circle.
* Created new functions ```DMS_fnc_SelectOffsetPos``` and
```DMS_fnc_SelectRandomVal```
* Adjusted a couple functions to use them.
* Fixed ```DMS_fnc_IsNearWater```.
2015-09-10 17:48:56 -05:00
eraser1
6cc2f1451b Forgot to rename a couple things :P 2015-09-10 12:44:17 -05:00
eraser1
5eaec94379 That's done :) 2015-09-09 22:10:37 -05:00
eraser1
cef97be244 Couple fixes + New version release 2015-09-09 22:01:26 -05:00
eraser1
b416a3beab Another static AI... 2015-09-09 21:38:25 -05:00
eraser1
e1f2a3a1d9 no more hidden static AI (maybe) 2015-09-09 21:37:08 -05:00
eraser1
302ec97174 Stupid me + add private vars 2015-09-09 21:18:30 -05:00
eraser1
8c7606d67a Forgot to create a mission + debugging 2015-09-09 21:11:04 -05:00
eraser1
bbedb1e607 Test pls 2015-09-09 21:05:46 -05:00
eraser1
819f295eba OnKilled Fixes + Update readme with SP3 link 2015-09-08 23:00:26 -05:00
eraser1
da72ab9c23 Fix mission name 2015-09-08 21:45:48 -05:00
eraser1
31890b0015 Bodies should clear if configured to do so
It was a silly mistake
2015-09-07 19:13:50 -05:00
Defent
6437ce090e Update lost_battalion.sqf 2015-09-06 19:35:15 +02:00
Defent
231a7699f4 random is not a thing. 2015-09-06 19:35:00 +02:00
Defent
5705bb2038 Oops 2015-09-06 19:19:44 +02:00
Defent
b6aa7d27b7 Updated.
You can have sideChatRequest enabled but it's gonna mess up with the formatted text from the HINT. 

Added the new missions to spawn list. The number after the mission name regulates the spawn chance.
2015-09-06 19:13:28 +02:00
Defent
49cb1d3e09 Merge branch 'master' of https://github.com/Defent/DMS_Exile 2015-09-06 19:11:07 +02:00
Defent
36d9012987 New missions.
Things.
2015-09-06 19:11:00 +02:00
Patrick L.
80e0fac9fa Update fn_SetGroupBehavior.sqf 2015-09-06 04:48:04 +02:00
eraser1
baff70830d I am stupid 2015-09-05 01:04:49 -05:00
eraser1
600f3445e4 Update + PBO 2015-09-05 01:03:20 -05:00
eraser1
07397343fa Update README+PBO+DMS version 2015-09-04 23:20:04 -05:00
eraser1
efc7035c55 Merge pull request #15 from Defent/restructuring
Restructuring
2015-09-04 23:04:10 -05:00
eraser1
05679cdda2 Increased default dynamicText Size
No, it doesn't work yet...
2015-09-04 23:02:51 -05:00
eraser1
a29824e371 Fixed binocs/rangefinder BS on AI 2015-09-04 22:59:27 -05:00
eraser1
687bbfb798 Use config function definitions
Thanks for the tip Zupa!
2015-09-04 22:40:00 -05:00
eraser1
bc2a2ead33 Decreased default amount of Money/Rep gain 2015-09-04 22:32:43 -05:00
eraser1
00744a2d48 switch-do is case sensitive 2015-09-04 20:28:24 -05:00
eraser1
b83a9e6746 Improve Crate Mechanics
You can now have multiple crates in a mission (or none at all!).

Keep in mind that this changes the way you define your crates and their
loot values
2015-09-04 20:28:05 -05:00
eraser1
c7f09f7a68 oops 2015-09-04 18:42:22 -05:00
eraser1
50a483684f PBO 2015-09-04 11:45:16 -05:00
eraser1
0830b05a78 Hotfix until I can properly test killing from vehs 2015-09-04 11:43:08 -05:00
eraser1
051450f010 Performance 2015-09-04 11:42:53 -05:00
eraser1
ea28d73468 Replace count w/ forEach 2015-09-04 11:35:19 -05:00
eraser1
6e627cf355 FindSuppressor Improvements
Fixed classname for 7.62 suppressor

Using fancy shmancy switch-do now
2015-09-04 11:12:56 -05:00
eraser1
46af5cf997 Maybe addPVEH needs to be scheduled... 2015-09-03 01:44:56 -05:00
eraser1
f2d797e172 Maybe this will do it? 2015-09-02 22:30:34 -05:00
eraser1
8c4e0ff297 HC Logging + Fix?
Test please :)
2015-09-02 13:01:39 -05:00
eraser1
aaec1239fc Whoops 2015-09-02 12:18:48 -05:00
eraser1
3934384ce9 Compatibility for HC? 2015-09-02 12:16:22 -05:00
eraser1
4fef19a66c report 2015-09-02 12:01:33 -05:00
eraser1
e9422d902a Add blacklist for salt flats in findsafepos 2015-09-02 11:57:39 -05:00
eraser1
158bb3bd79 Cleanup fix + PBO with latest stuff 2015-09-02 00:32:13 -05:00
eraser1
d423659746 Declare the _wreck in _missionObjs correctly 2015-09-02 00:31:04 -05:00
eraser1
997f94d3ac Update README, re-add example 2015-09-02 00:18:26 -05:00
eraser1
3760bc9826 Tweaks to Zupa's "SpawnNonPersistentVehicle" and comments
Used function "params" to parse input.

Decrease the initial "maxDistance"

Added debug log for the function

Improved explanation of a couple of configs
2015-09-01 19:43:17 -05:00
eraser1
26ded8908c Not needed there 2015-09-01 19:18:45 -05:00