Commit Graph

47 Commits

Author SHA1 Message Date
second_coming
f465d772db V42 Tweaks 2016-05-22 23:08:11 +01:00
second_coming
907fda05a0 V41 Updates 2016-05-17 21:42:51 +01:00
second_coming
ea9064414a V40 Changes 2016-05-12 13:44:47 +01:00
second_coming
94dd74e9d3 V39 Updates 2016-05-09 17:58:20 +01:00
second_coming
fe372c4f87 V38 tweaks 2016-05-08 12:15:04 +01:00
second_coming
cb56ee0134 V37 changes 2016-05-06 10:30:41 +01:00
second_coming
4c3bd98321 V36 Fixes 2016-05-05 13:25:59 +01:00
second_coming
e9061a2e44 v35 changes & fixes 2016-05-05 12:23:52 +01:00
second_coming
1c48de5f5e V31 Roll Back
Problems with versions after this which caused out of memory errors
2016-05-04 09:57:54 +01:00
second_coming
120f9e053c v35 fixes 2016-05-03 11:15:03 +01:00
second_coming
13f3198e2d v34 tweaks 2016-05-03 01:05:51 +01:00
second_coming
6088845088 v33 changes 2016-04-30 17:13:28 +01:00
second_coming
5cde5d6857 v32 fixes 2016-04-29 12:58:10 +01:00
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61e9e2e5da v31 typo fixes 2016-04-27 16:06:04 +01:00
second_coming
0d36154abc V31 changes & tweaks 2016-04-27 11:09:01 +01:00
second_coming
9ebc92a382 v30 changes & fixes 2016-04-27 01:05:07 +01:00
second_coming
41603f5c74 v27 updates and fixes 2016-04-26 10:29:50 +01:00
second_coming
85c85e6d4f v26 fixes
fixed public bus spawn issue on Namalsk
2016-04-22 13:19:51 +01:00
second_coming
abd4462132 v25 updates & fixes
added fastNights, configurable gear for both bandits and survivors,
static spawning for both bandit and survivors
2016-04-20 15:25:17 +01:00
second_coming
b4e36888f2 v24 fixes & tweaks 2016-04-18 20:34:50 +01:00
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560dba02ff v23 fixes & changes 2016-04-18 14:01:41 +01:00
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fb3a0de122 v22 fixes 2016-04-16 20:12:56 +01:00
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f6aac51555 v21 fixes & tweaks 2016-04-16 02:32:48 +01:00
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9c5a506bb8 v20 fixes & tweaks
added the option for no AI at loot crate, added mpkilled event handler
to remove debug markers on AI
2016-04-15 11:47:11 +01:00
second_coming
b08f08ec0c v19 tweaks & fixes
Survivor AI now attack hostile players. Survivor side changed from WEST
to CIVILIAN
2016-04-15 01:49:24 +01:00
second_coming
6d1e98ab6c v18 fixes & tweaks 2016-04-14 15:09:04 +01:00
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5e8f0ef6ee v16 tweaks & fixes 2016-04-14 11:29:30 +01:00
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0f4b922a46 v15 fixes 2016-04-14 09:47:40 +01:00
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f48e02f403 v13 tweaks 2016-04-13 22:03:44 +01:00
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d0f81fc838 edits
add configurable % chance for survivor spawning
2016-04-13 13:02:59 +01:00
second_coming
999892c9fd minor tweaks 2016-04-12 11:14:07 +01:00
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22475d3e46 Survivor AI option added to OccupationPlaces 2016-04-12 01:25:35 +01:00
second_coming
69a2c8bc17 bus changes and a few tweaks 2016-04-11 21:17:34 +01:00
second_coming
90e2fa3e16 bug fixes 2016-04-10 15:42:45 +01:00
root
9d4a3f1d27 Added spawn and waitUntil to wait until DMS has executed its postinit before initializing Occupation init 2016-04-10 03:45:29 +12:00
second_coming
d3338161ce Vehicle AI & AI Behaviour tweaks 2016-04-08 14:48:25 +01:00
second_coming
4120471787 version update 2016-04-07 11:08:44 +01:00
second_coming
2e62048313 Fixed incompatibility with marma 2016-04-07 11:02:32 +01:00
second_coming
ef72464dbc v5 06/04/2016
various fixes and changes to AI reactions
2016-04-06 11:29:59 +01:00
second_coming
4b05f73f28 Update initServer.sqf 2016-04-06 11:26:17 +01:00
second_coming
6044ec5432 all the updates 2016-04-02 20:06:53 +01:00
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9213ec24ca Tidied file structure
Added old Dayz style helicrashes
2016-03-30 09:33:25 +01:00
second_coming
766ae4042b all the updates!
update, adding eventhandlers to vehicle AI and an additional loot crate
option
2016-03-26 15:41:31 +00:00
second_coming
9747535b5c Global variable rename & added static spawns 2016-03-23 11:05:19 +00:00
second_coming
9cd88d98ca Update initServer.sqf 2016-03-22 14:14:26 +00:00
second_coming
740253f518 Update initServer.sqf 2016-03-13 15:52:22 +00:00
second_coming
4027092d3e Create initServer.sqf 2016-03-13 15:50:46 +00:00