Tweaked: Swapped Mag_STANAGCoupled_30Rnd for Mag_STANAG_60Rnd as random cargo spawn
Tweaked: Increased the lifetime for all hunting traps
Fixed: Player could sometime spawn without disinfected rags
Fixed: Swapped min and nominal value for Machete
Added: LE-MAS assault rifle into Tier 4 areas with a guaranteed magazine spawn
Added: 25rnd LE-MAS magazine into Tier 4 areas
Added: NV-PVS4 scope to Tier 4 (sea-ice exclusive) areas
Added: Hunting traps (small fish trap, fish net trap, snare trap, all with 2 hour lifetime)
Added: Sardines, Bitterlings and Hare (crafted output from hunting traps)
Added: Hare leg and pelt (crafted output from skinning hare)
Added: Tripwire trap (crafted)
Added: Yellow NBC suit into medic and firefighter areas
Added: PO-X antidote into medical crate dynamic event
Added: Gas mask filter into Tier 2 and 3 firefighter, industrial and medical areas
Added: A chance for a gas mask filter to spawn in NBC respirator and gas mask
Added: Grey and yellow NBC infected with a chance to spawn a gas mask filter
Changed: Expanded reach of Tier 2 area over Brensk railway station and whole Tara island
Tweaked: NBC respirator now spawns in firefighter and medical areas only
Tweaked: Combat gas mask now spawns in military areas only
Tweaked: Combat gas mask random init quantity to an interval of 40 and 100
Tweaked: Gas mask now spawns only in Tier 2 and 3 industrial areas
Tweaked: Lowered number of grey NBC suit parts to compensate for the addition of the yellow one
Tweaked: Lowered number of 1PN51 scopes to compensate for the addition of NV-PVS4 scope
Tweaked: Alakit water tower spawns weapon loot on top
Fixed: Missing entry for Carp, Mackerel in types list
Removed: A chance to spawn civilian bullets in NBC pants
Removed: Un-used Bait and BoneBait in types list
Tweaked: Updated mapgrouppos and mapgroupcluster to reflect some recent
bugfixes in Namalsk Island update
Tweaked: Freshspawn gear now includes 4 disinfected rags (previously
only 2)
Added: New lore items into the world spawns
Added: Tier 6 (dedicated only for smaller items for now)
Added: NAC plate carrier with all the attachments into Tier 6
Added: Chance of NAC ballistic vest spawn on NAC infected
Fixed: Wrong suppressor spawn for CR-61 (there was a chance for the KA suppressor, not the pistol one)
Added: M16-A2 assault rifle into military Tier 3,4 spawns
Added: 45 round KA-74 magazine into military Tier 3,4 spawns
Added: 60 round STANAG magazine into military Tier 5 spawns
Added: ATOG 6x48 Scope into military spawns and as rare spawn on Pioneer
Added: Crude and Oriental machete into civilian and farm spawns
Added: Tincture of iodine into medical spawns
Added: Officer infected into military infected spawns
Changed: Fresh spawn gear now includes two disinfected rags (previously 4 unclean)
Tweaked: Lowered number of normal machete in the world
Tweaked: Slightly increased chance of a scope spawning on Pioneer
Tweaked: Reduced max random quantity of pills in the vitamin bottle
Tweaked: Adjusted military infected spawn chances
Removed: Coupled STANAG magazine from spawns
Added: Pioneer rifle into police loot spawns (rare spawn)
Added: New (frozen) food items
Added: Farming Hoe, Broom and Sickle tools into spawns
Added: Rare Fange and Kukri knives into hunting spawns (rare spawn)
Changed: Rebalanced distribution of the existing food items (to
accomodate for the new food items)
Changed: Slightly increased number of land mines on the map
Fixed: Missing CE definition for the opened variants of all frozen foods