InvokeAI/invokeai/app/invocations/latent.py

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# Copyright (c) 2023 Kyle Schouviller (https://github.com/kyle0654)
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from contextlib import ExitStack
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from typing import List, Literal, Optional, Union
import einops
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import numpy as np
import torch
import torchvision.transforms as T
from diffusers.image_processor import VaeImageProcessor
from diffusers.models.attention_processor import (
AttnProcessor2_0,
LoRAAttnProcessor2_0,
LoRAXFormersAttnProcessor,
XFormersAttnProcessor,
)
from diffusers.schedulers import DPMSolverSDEScheduler
from diffusers.schedulers import SchedulerMixin as Scheduler
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from pydantic import validator
from torchvision.transforms.functional import resize as tv_resize
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from invokeai.app.invocations.ip_adapter import IPAdapterField
from invokeai.app.invocations.metadata import CoreMetadata
from invokeai.app.invocations.primitives import (
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DenoiseMaskField,
DenoiseMaskOutput,
ImageField,
ImageOutput,
LatentsField,
LatentsOutput,
build_latents_output,
)
from invokeai.app.util.controlnet_utils import prepare_control_image
Partial migration of UI to nodes API (#3195) * feat(ui): add axios client generator and simple example * fix(ui): update client & nodes test code w/ new Edge type * chore(ui): organize generated files * chore(ui): update .eslintignore, .prettierignore * chore(ui): update openapi.json * feat(backend): fixes for nodes/generator * feat(ui): generate object args for api client * feat(ui): more nodes api prototyping * feat(ui): nodes cancel * chore(ui): regenerate api client * fix(ui): disable OG web server socket connection * fix(ui): fix scrollbar styles typing and prop just noticed the typo, and made the types stronger. * feat(ui): add socketio types * feat(ui): wip nodes - extract api client method arg types instead of manually declaring them - update example to display images - general tidy up * start building out node translations from frontend state and add notes about missing features * use reference to sampler_name * use reference to sampler_name * add optional apiUrl prop * feat(ui): start hooking up dynamic txt2img node generation, create middleware for session invocation * feat(ui): write separate nodes socket layer, txt2img generating and rendering w single node * feat(ui): img2img implementation * feat(ui): get intermediate images working but types are stubbed out * chore(ui): add support for package mode * feat(ui): add nodes mode script * feat(ui): handle random seeds * fix(ui): fix middleware types * feat(ui): add rtk action type guard * feat(ui): disable NodeAPITest This was polluting the network/socket logs. * feat(ui): fix parameters panel border color This commit should be elsewhere but I don't want to break my flow * feat(ui): make thunk types more consistent * feat(ui): add type guards for outputs * feat(ui): load images on socket connect Rudimentary * chore(ui): bump redux-toolkit * docs(ui): update readme * chore(ui): regenerate api client * chore(ui): add typescript as dev dependency I am having trouble with TS versions after vscode updated and now uses TS 5. `madge` has installed 3.9.10 and for whatever reason my vscode wants to use that. Manually specifying 4.9.5 and then setting vscode to use that as the workspace TS fixes the issue. * feat(ui): begin migrating gallery to nodes Along the way, migrate to use RTK `createEntityAdapter` for gallery images, and separate `results` and `uploads` into separate slices. Much cleaner this way. * feat(ui): clean up & comment results slice * fix(ui): separate thunk for initial gallery load so it properly gets index 0 * feat(ui): POST upload working * fix(ui): restore removed type * feat(ui): patch api generation for headers access * chore(ui): regenerate api * feat(ui): wip gallery migration * feat(ui): wip gallery migration * chore(ui): regenerate api * feat(ui): wip refactor socket events * feat(ui): disable panels based on app props * feat(ui): invert logic to be disabled * disable panels when app mounts * feat(ui): add support to disableTabs * docs(ui): organise and update docs * lang(ui): add toast strings * feat(ui): wip events, comments, and general refactoring * feat(ui): add optional token for auth * feat(ui): export StatusIndicator and ModelSelect for header use * feat(ui) working on making socket URL dynamic * feat(ui): dynamic middleware loading * feat(ui): prep for socket jwt * feat(ui): migrate cancelation also updated action names to be event-like instead of declaration-like sorry, i was scattered and this commit has a lot of unrelated stuff in it. * fix(ui): fix img2img type * chore(ui): regenerate api client * feat(ui): improve InvocationCompleteEvent types * feat(ui): increase StatusIndicator font size * fix(ui): fix middleware order for multi-node graphs * feat(ui): add exampleGraphs object w/ iterations example * feat(ui): generate iterations graph * feat(ui): update ModelSelect for nodes API * feat(ui): add hi-res functionality for txt2img generations * feat(ui): "subscribe" to particular nodes feels like a dirty hack but oh well it works * feat(ui): first steps to node editor ui * fix(ui): disable event subscription it is not fully baked just yet * feat(ui): wip node editor * feat(ui): remove extraneous field types * feat(ui): nodes before deleting stuff * feat(ui): cleanup nodes ui stuff * feat(ui): hook up nodes to redux * fix(ui): fix handle * fix(ui): add basic node edges & connection validation * feat(ui): add connection validation styling * feat(ui): increase edge width * feat(ui): it blends * feat(ui): wip model handling and graph topology validation * feat(ui): validation connections w/ graphlib * docs(ui): update nodes doc * feat(ui): wip node editor * chore(ui): rebuild api, update types * add redux-dynamic-middlewares as a dependency * feat(ui): add url host transformation * feat(ui): handle already-connected fields * feat(ui): rewrite SqliteItemStore in sqlalchemy * fix(ui): fix sqlalchemy dynamic model instantiation * feat(ui, nodes): metadata wip * feat(ui, nodes): models * feat(ui, nodes): more metadata wip * feat(ui): wip range/iterate * fix(nodes): fix sqlite typing * feat(ui): export new type for invoke component * tests(nodes): fix test instantiation of ImageField * feat(nodes): fix LoadImageInvocation * feat(nodes): add `title` ui hint * feat(nodes): make ImageField attrs optional * feat(ui): wip nodes etc * feat(nodes): roll back sqlalchemy * fix(nodes): partially address feedback * fix(backend): roll back changes to pngwriter * feat(nodes): wip address metadata feedback * feat(nodes): add seeded rng to RandomRange * feat(nodes): address feedback * feat(nodes): move GET images error handling to DiskImageStorage * feat(nodes): move GET images error handling to DiskImageStorage * fix(nodes): fix image output schema customization * feat(ui): img2img/txt2img -> linear - remove txt2img and img2img tabs - add linear tab - add initial image selection to linear parameters accordion * feat(ui): tidy graph builders * feat(ui): tidy misc * feat(ui): improve invocation union types * feat(ui): wip metadata viewer recall * feat(ui): move fonts to normal deps * feat(nodes): fix broken upload * feat(nodes): add metadata module + tests, thumbnails - `MetadataModule` is stateless and needed in places where the `InvocationContext` is not available, so have not made it a `service` - Handles loading/parsing/building metadata, and creating png info objects - added tests for MetadataModule - Lifted thumbnail stuff to util * fix(nodes): revert change to RandomRangeInvocation * feat(nodes): address feedback - make metadata a service - rip out pydantic validation, implement metadata parsing as simple functions - update tests - address other minor feedback items * fix(nodes): fix other tests * fix(nodes): add metadata service to cli * fix(nodes): fix latents/image field parsing * feat(nodes): customise LatentsField schema * feat(nodes): move metadata parsing to frontend * fix(nodes): fix metadata test --------- Co-authored-by: maryhipp <maryhipp@gmail.com> Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
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from invokeai.app.util.step_callback import stable_diffusion_step_callback
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from invokeai.backend.model_management.models import ModelType, SilenceWarnings
from invokeai.backend.stable_diffusion.diffusion.conditioning_data import (
ConditioningData,
)
from ...backend.model_management.lora import ModelPatcher
from ...backend.model_management.models import BaseModelType
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from ...backend.model_management.seamless import set_seamless
from ...backend.stable_diffusion import PipelineIntermediateState
from ...backend.stable_diffusion.diffusers_pipeline import (
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ControlNetData,
IPAdapterData,
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StableDiffusionGeneratorPipeline,
image_resized_to_grid_as_tensor,
)
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from ...backend.stable_diffusion.diffusion.shared_invokeai_diffusion import (
PostprocessingSettings,
)
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from ...backend.stable_diffusion.schedulers import SCHEDULER_MAP
from ...backend.util.devices import choose_precision, choose_torch_device
from ..models.image import ImageCategory, ResourceOrigin
from .baseinvocation import (
BaseInvocation,
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BaseInvocationOutput,
FieldDescriptions,
Input,
InputField,
InvocationContext,
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OutputField,
UIType,
invocation,
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invocation_output,
)
from .compel import ConditioningField
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from .controlnet_image_processors import ControlField
from .model import ModelInfo, UNetField, VaeField
DEFAULT_PRECISION = choose_precision(choose_torch_device())
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SAMPLER_NAME_VALUES = Literal[tuple(list(SCHEDULER_MAP.keys()))]
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@invocation_output("scheduler_output")
class SchedulerOutput(BaseInvocationOutput):
scheduler: SAMPLER_NAME_VALUES = OutputField(description=FieldDescriptions.scheduler, ui_type=UIType.Scheduler)
@invocation("scheduler", title="Scheduler", tags=["scheduler"], category="latents", version="1.0.0")
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class SchedulerInvocation(BaseInvocation):
"""Selects a scheduler."""
scheduler: SAMPLER_NAME_VALUES = InputField(
default="euler", description=FieldDescriptions.scheduler, ui_type=UIType.Scheduler
)
def invoke(self, context: InvocationContext) -> SchedulerOutput:
return SchedulerOutput(scheduler=self.scheduler)
@invocation(
"create_denoise_mask", title="Create Denoise Mask", tags=["mask", "denoise"], category="latents", version="1.0.0"
)
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class CreateDenoiseMaskInvocation(BaseInvocation):
"""Creates mask for denoising model run."""
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vae: VaeField = InputField(description=FieldDescriptions.vae, input=Input.Connection, ui_order=0)
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image: Optional[ImageField] = InputField(default=None, description="Image which will be masked", ui_order=1)
mask: ImageField = InputField(description="The mask to use when pasting", ui_order=2)
tiled: bool = InputField(default=False, description=FieldDescriptions.tiled, ui_order=3)
fp32: bool = InputField(default=DEFAULT_PRECISION == "float32", description=FieldDescriptions.fp32, ui_order=4)
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def prep_mask_tensor(self, mask_image):
if mask_image.mode != "L":
mask_image = mask_image.convert("L")
mask_tensor = image_resized_to_grid_as_tensor(mask_image, normalize=False)
if mask_tensor.dim() == 3:
mask_tensor = mask_tensor.unsqueeze(0)
# if shape is not None:
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# mask_tensor = tv_resize(mask_tensor, shape, T.InterpolationMode.BILINEAR)
return mask_tensor
@torch.no_grad()
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def invoke(self, context: InvocationContext) -> DenoiseMaskOutput:
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if self.image is not None:
image = context.services.images.get_pil_image(self.image.image_name)
image = image_resized_to_grid_as_tensor(image.convert("RGB"))
if image.dim() == 3:
image = image.unsqueeze(0)
else:
image = None
mask = self.prep_mask_tensor(
context.services.images.get_pil_image(self.mask.image_name),
)
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if image is not None:
vae_info = context.services.model_manager.get_model(
**self.vae.vae.dict(),
context=context,
)
img_mask = tv_resize(mask, image.shape[-2:], T.InterpolationMode.BILINEAR, antialias=False)
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masked_image = image * torch.where(img_mask < 0.5, 0.0, 1.0)
# TODO:
masked_latents = ImageToLatentsInvocation.vae_encode(vae_info, self.fp32, self.tiled, masked_image.clone())
masked_latents_name = f"{context.graph_execution_state_id}__{self.id}_masked_latents"
context.services.latents.save(masked_latents_name, masked_latents)
else:
masked_latents_name = None
mask_name = f"{context.graph_execution_state_id}__{self.id}_mask"
context.services.latents.save(mask_name, mask)
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return DenoiseMaskOutput(
denoise_mask=DenoiseMaskField(
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mask_name=mask_name,
masked_latents_name=masked_latents_name,
),
)
def get_scheduler(
context: InvocationContext,
scheduler_info: ModelInfo,
scheduler_name: str,
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seed: int,
) -> Scheduler:
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scheduler_class, scheduler_extra_config = SCHEDULER_MAP.get(scheduler_name, SCHEDULER_MAP["ddim"])
orig_scheduler_info = context.services.model_manager.get_model(
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**scheduler_info.dict(),
context=context,
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)
with orig_scheduler_info as orig_scheduler:
scheduler_config = orig_scheduler.config
if "_backup" in scheduler_config:
scheduler_config = scheduler_config["_backup"]
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scheduler_config = {
**scheduler_config,
**scheduler_extra_config,
"_backup": scheduler_config,
}
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# make dpmpp_sde reproducable(seed can be passed only in initializer)
if scheduler_class is DPMSolverSDEScheduler:
scheduler_config["noise_sampler_seed"] = seed
scheduler = scheduler_class.from_config(scheduler_config)
# hack copied over from generate.py
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if not hasattr(scheduler, "uses_inpainting_model"):
scheduler.uses_inpainting_model = lambda: False
return scheduler
@invocation(
"denoise_latents",
title="Denoise Latents",
tags=["latents", "denoise", "txt2img", "t2i", "t2l", "img2img", "i2i", "l2l"],
category="latents",
version="1.0.0",
)
class DenoiseLatentsInvocation(BaseInvocation):
"""Denoises noisy latents to decodable images"""
positive_conditioning: ConditioningField = InputField(
description=FieldDescriptions.positive_cond, input=Input.Connection, ui_order=0
)
negative_conditioning: ConditioningField = InputField(
description=FieldDescriptions.negative_cond, input=Input.Connection, ui_order=1
)
noise: Optional[LatentsField] = InputField(description=FieldDescriptions.noise, input=Input.Connection, ui_order=3)
steps: int = InputField(default=10, gt=0, description=FieldDescriptions.steps)
cfg_scale: Union[float, List[float]] = InputField(
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default=7.5, ge=1, description=FieldDescriptions.cfg_scale, ui_type=UIType.Float, title="CFG Scale"
)
denoising_start: float = InputField(default=0.0, ge=0, le=1, description=FieldDescriptions.denoising_start)
denoising_end: float = InputField(default=1.0, ge=0, le=1, description=FieldDescriptions.denoising_end)
scheduler: SAMPLER_NAME_VALUES = InputField(
default="euler", description=FieldDescriptions.scheduler, ui_type=UIType.Scheduler
)
unet: UNetField = InputField(description=FieldDescriptions.unet, input=Input.Connection, title="UNet", ui_order=2)
control: Union[ControlField, list[ControlField]] = InputField(
feat: polymorphic fields Initial support for polymorphic field types. Polymorphic types are a single of or list of a specific type. For example, `Union[str, list[str]]`. Polymorphics do not yet have support for direct input in the UI (will come in the future). They will be forcibly set as Connection-only fields, in which case users will not be able to provide direct input to the field. If a polymorphic should present as a singleton type - which would allow direct input - the node must provide an explicit type hint. For example, `DenoiseLatents`' `CFG Scale` is polymorphic, but in the node editor, we want to present this as a number input. In the node definition, the field is given `ui_type=UIType.Float`, which tells the UI to treat this as a `float` field. The connection validation logic will prevent connecting a collection to `CFG Scale` in this situation, because it is typed as `float`. The workaround is to disable validation from the settings to make this specific connection. A future improvement will resolve this. This also introduces better support for collection field types. Like polymorphics, collection types are parsed automatically by the client and do not need any specific type hints. Also like polymorphics, there is no support yet for direct input of collection types in the UI. - Disabling validation in workflow editor now displays the visual hints for valid connections, but lets you connect to anything. - Added `ui_order: int` to `InputField` and `OutputField`. The UI will use this, if present, to order fields in a node UI. See usage in `DenoiseLatents` for an example. - Updated the field colors - duplicate colors have just been lightened a bit. It's not perfect but it was a quick fix. - Field handles for collections are the same color as their single counterparts, but have a dark dot in the center of them. - Field handles for polymorphics are a rounded square with dot in the middle. - Removed all fields that just render `null` from `InputFieldRenderer`, replaced with a single fallback - Removed logic in `zValidatedWorkflow`, which checked for existence of node templates for each node in a workflow. This logic introduced a circular dependency, due to importing the global redux `store` in order to get the node templates within a zod schema. It's actually fine to just leave this out entirely; The case of a missing node template is handled by the UI. Fixing it otherwise would introduce a substantial headache. - Fixed the `ControlNetInvocation.control_model` field default, which was a string when it shouldn't have one.
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default=None,
description=FieldDescriptions.control,
input=Input.Connection,
ui_order=5,
)
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ip_adapter: Optional[IPAdapterField] = InputField(
description=FieldDescriptions.ip_adapter, title="IP-Adapter", default=None, input=Input.Connection, ui_order=6
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)
latents: Optional[LatentsField] = InputField(description=FieldDescriptions.latents, input=Input.Connection)
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denoise_mask: Optional[DenoiseMaskField] = InputField(
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default=None, description=FieldDescriptions.mask, input=Input.Connection, ui_order=7
)
Feat/easy param (#3504) * Testing change to LatentsToText to allow setting different cfg_scale values per diffusion step. * Adding first attempt at float param easing node, using Penner easing functions. * Core implementation of ControlNet and MultiControlNet. * Added support for ControlNet and MultiControlNet to legacy non-nodal Txt2Img in backend/generator. Although backend/generator will likely disappear by v3.x, right now they are very useful for testing core ControlNet and MultiControlNet functionality while node codebase is rapidly evolving. * Added example of using ControlNet with legacy Txt2Img generator * Resolving rebase conflict * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Resolving conflicts in rebase to origin/main * Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke()) * changes to base class for controlnet nodes * Added HED, LineArt, and OpenPose ControlNet nodes * Added an additional "raw_processed_image" output port to controlnets, mainly so could route ImageField to a ShowImage node * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * More rebase repair. * Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this... * Fixed use of ControlNet control_weight parameter * Fixed lint-ish formatting error * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Refactored controlnet node to output ControlField that bundles control info. * changes to base class for controlnet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Cleaning up TextToLatent arg testing * Cleaning up mistakes after rebase. * Removed last bits of dtype and and device hardwiring from controlnet section * Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled. * Added support for specifying which step iteration to start using each ControlNet, and which step to end using each controlnet (specified as fraction of total steps) * Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input. * Added dependency on controlnet-aux v0.0.3 * Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it. * Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names. * Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle. * Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier. * Cleaning up after ControlNet refactor in TextToLatentsInvocation * Extended node-based ControlNet support to LatentsToLatentsInvocation. * chore(ui): regen api client * fix(ui): add value to conditioning field * fix(ui): add control field type * fix(ui): fix node ui type hints * fix(nodes): controlnet input accepts list or single controlnet * Moved to controlnet_aux v0.0.4, reinstated Zoe controlnet preprocessor. Also in pyproject.toml had to specify downgrade of timm to 0.6.13 _after_ controlnet-aux installs timm >= 0.9.2, because timm >0.6.13 breaks Zoe preprocessor. * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Switching to ControlField for output from controlnet nodes. * Resolving conflicts in rebase to origin/main * Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke()) * changes to base class for controlnet nodes * Added HED, LineArt, and OpenPose ControlNet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this... * Fixed use of ControlNet control_weight parameter * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Refactored controlnet node to output ControlField that bundles control info. * changes to base class for controlnet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Cleaning up TextToLatent arg testing * Cleaning up mistakes after rebase. * Removed last bits of dtype and and device hardwiring from controlnet section * Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled. * Added support for specifying which step iteration to start using each ControlNet, and which step to end using each controlnet (specified as fraction of total steps) * Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input. * Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it. * Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names. * Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle. * Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier. * Cleaning up after ControlNet refactor in TextToLatentsInvocation * Extended node-based ControlNet support to LatentsToLatentsInvocation. * chore(ui): regen api client * fix(ui): fix node ui type hints * fix(nodes): controlnet input accepts list or single controlnet * Added Mediapipe image processor for use as ControlNet preprocessor. Also hacked in ability to specify HF subfolder when loading ControlNet models from string. * Fixed bug where MediapipFaceProcessorInvocation was ignoring max_faces and min_confidence params. * Added nodes for float params: ParamFloatInvocation and FloatCollectionOutput. Also added FloatOutput. * Added mediapipe install requirement. Should be able to remove once controlnet_aux package adds mediapipe to its requirements. * Added float to FIELD_TYPE_MAP ins constants.ts * Progress toward improvement in fieldTemplateBuilder.ts getFieldType() * Fixed controlnet preprocessors and controlnet handling in TextToLatents to work with revised Image services. * Cleaning up from merge, re-adding cfg_scale to FIELD_TYPE_MAP * Making sure cfg_scale of type list[float] can be used in image metadata, to support param easing for cfg_scale * Fixed math for per-step param easing. * Added option to show plot of param value at each step * Just cleaning up after adding param easing plot option, removing vestigial code. * Modified control_weight ControlNet param to be polistmorphic -- can now be either a single float weight applied for all steps, or a list of floats of size total_steps, that specifies weight for each step. * Added more informative error message when _validat_edge() throws an error. * Just improving parm easing bar chart title to include easing type. * Added requirement for easing-functions package * Taking out some diagnostic prints. * Added option to use both easing function and mirror of easing function together. * Fixed recently introduced problem (when pulled in main), triggered by num_steps in StepParamEasingInvocation not having a default value -- just added default. --------- Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-06-11 06:27:44 +00:00
@validator("cfg_scale")
def ge_one(cls, v):
"""validate that all cfg_scale values are >= 1"""
if isinstance(v, list):
for i in v:
if i < 1:
2023-07-28 13:46:44 +00:00
raise ValueError("cfg_scale must be greater than 1")
Feat/easy param (#3504) * Testing change to LatentsToText to allow setting different cfg_scale values per diffusion step. * Adding first attempt at float param easing node, using Penner easing functions. * Core implementation of ControlNet and MultiControlNet. * Added support for ControlNet and MultiControlNet to legacy non-nodal Txt2Img in backend/generator. Although backend/generator will likely disappear by v3.x, right now they are very useful for testing core ControlNet and MultiControlNet functionality while node codebase is rapidly evolving. * Added example of using ControlNet with legacy Txt2Img generator * Resolving rebase conflict * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Resolving conflicts in rebase to origin/main * Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke()) * changes to base class for controlnet nodes * Added HED, LineArt, and OpenPose ControlNet nodes * Added an additional "raw_processed_image" output port to controlnets, mainly so could route ImageField to a ShowImage node * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * More rebase repair. * Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this... * Fixed use of ControlNet control_weight parameter * Fixed lint-ish formatting error * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Refactored controlnet node to output ControlField that bundles control info. * changes to base class for controlnet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Cleaning up TextToLatent arg testing * Cleaning up mistakes after rebase. * Removed last bits of dtype and and device hardwiring from controlnet section * Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled. * Added support for specifying which step iteration to start using each ControlNet, and which step to end using each controlnet (specified as fraction of total steps) * Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input. * Added dependency on controlnet-aux v0.0.3 * Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it. * Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names. * Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle. * Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier. * Cleaning up after ControlNet refactor in TextToLatentsInvocation * Extended node-based ControlNet support to LatentsToLatentsInvocation. * chore(ui): regen api client * fix(ui): add value to conditioning field * fix(ui): add control field type * fix(ui): fix node ui type hints * fix(nodes): controlnet input accepts list or single controlnet * Moved to controlnet_aux v0.0.4, reinstated Zoe controlnet preprocessor. Also in pyproject.toml had to specify downgrade of timm to 0.6.13 _after_ controlnet-aux installs timm >= 0.9.2, because timm >0.6.13 breaks Zoe preprocessor. * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Switching to ControlField for output from controlnet nodes. * Resolving conflicts in rebase to origin/main * Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke()) * changes to base class for controlnet nodes * Added HED, LineArt, and OpenPose ControlNet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this... * Fixed use of ControlNet control_weight parameter * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Refactored controlnet node to output ControlField that bundles control info. * changes to base class for controlnet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Cleaning up TextToLatent arg testing * Cleaning up mistakes after rebase. * Removed last bits of dtype and and device hardwiring from controlnet section * Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled. * Added support for specifying which step iteration to start using each ControlNet, and which step to end using each controlnet (specified as fraction of total steps) * Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input. * Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it. * Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names. * Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle. * Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier. * Cleaning up after ControlNet refactor in TextToLatentsInvocation * Extended node-based ControlNet support to LatentsToLatentsInvocation. * chore(ui): regen api client * fix(ui): fix node ui type hints * fix(nodes): controlnet input accepts list or single controlnet * Added Mediapipe image processor for use as ControlNet preprocessor. Also hacked in ability to specify HF subfolder when loading ControlNet models from string. * Fixed bug where MediapipFaceProcessorInvocation was ignoring max_faces and min_confidence params. * Added nodes for float params: ParamFloatInvocation and FloatCollectionOutput. Also added FloatOutput. * Added mediapipe install requirement. Should be able to remove once controlnet_aux package adds mediapipe to its requirements. * Added float to FIELD_TYPE_MAP ins constants.ts * Progress toward improvement in fieldTemplateBuilder.ts getFieldType() * Fixed controlnet preprocessors and controlnet handling in TextToLatents to work with revised Image services. * Cleaning up from merge, re-adding cfg_scale to FIELD_TYPE_MAP * Making sure cfg_scale of type list[float] can be used in image metadata, to support param easing for cfg_scale * Fixed math for per-step param easing. * Added option to show plot of param value at each step * Just cleaning up after adding param easing plot option, removing vestigial code. * Modified control_weight ControlNet param to be polistmorphic -- can now be either a single float weight applied for all steps, or a list of floats of size total_steps, that specifies weight for each step. * Added more informative error message when _validat_edge() throws an error. * Just improving parm easing bar chart title to include easing type. * Added requirement for easing-functions package * Taking out some diagnostic prints. * Added option to use both easing function and mirror of easing function together. * Fixed recently introduced problem (when pulled in main), triggered by num_steps in StepParamEasingInvocation not having a default value -- just added default. --------- Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-06-11 06:27:44 +00:00
else:
if v < 1:
2023-07-28 13:46:44 +00:00
raise ValueError("cfg_scale must be greater than 1")
Feat/easy param (#3504) * Testing change to LatentsToText to allow setting different cfg_scale values per diffusion step. * Adding first attempt at float param easing node, using Penner easing functions. * Core implementation of ControlNet and MultiControlNet. * Added support for ControlNet and MultiControlNet to legacy non-nodal Txt2Img in backend/generator. Although backend/generator will likely disappear by v3.x, right now they are very useful for testing core ControlNet and MultiControlNet functionality while node codebase is rapidly evolving. * Added example of using ControlNet with legacy Txt2Img generator * Resolving rebase conflict * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Resolving conflicts in rebase to origin/main * Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke()) * changes to base class for controlnet nodes * Added HED, LineArt, and OpenPose ControlNet nodes * Added an additional "raw_processed_image" output port to controlnets, mainly so could route ImageField to a ShowImage node * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * More rebase repair. * Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this... * Fixed use of ControlNet control_weight parameter * Fixed lint-ish formatting error * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Refactored controlnet node to output ControlField that bundles control info. * changes to base class for controlnet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Cleaning up TextToLatent arg testing * Cleaning up mistakes after rebase. * Removed last bits of dtype and and device hardwiring from controlnet section * Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled. * Added support for specifying which step iteration to start using each ControlNet, and which step to end using each controlnet (specified as fraction of total steps) * Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input. * Added dependency on controlnet-aux v0.0.3 * Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it. * Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names. * Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle. * Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier. * Cleaning up after ControlNet refactor in TextToLatentsInvocation * Extended node-based ControlNet support to LatentsToLatentsInvocation. * chore(ui): regen api client * fix(ui): add value to conditioning field * fix(ui): add control field type * fix(ui): fix node ui type hints * fix(nodes): controlnet input accepts list or single controlnet * Moved to controlnet_aux v0.0.4, reinstated Zoe controlnet preprocessor. Also in pyproject.toml had to specify downgrade of timm to 0.6.13 _after_ controlnet-aux installs timm >= 0.9.2, because timm >0.6.13 breaks Zoe preprocessor. * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Switching to ControlField for output from controlnet nodes. * Resolving conflicts in rebase to origin/main * Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke()) * changes to base class for controlnet nodes * Added HED, LineArt, and OpenPose ControlNet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this... * Fixed use of ControlNet control_weight parameter * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Refactored controlnet node to output ControlField that bundles control info. * changes to base class for controlnet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Cleaning up TextToLatent arg testing * Cleaning up mistakes after rebase. * Removed last bits of dtype and and device hardwiring from controlnet section * Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled. * Added support for specifying which step iteration to start using each ControlNet, and which step to end using each controlnet (specified as fraction of total steps) * Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input. * Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it. * Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names. * Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle. * Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier. * Cleaning up after ControlNet refactor in TextToLatentsInvocation * Extended node-based ControlNet support to LatentsToLatentsInvocation. * chore(ui): regen api client * fix(ui): fix node ui type hints * fix(nodes): controlnet input accepts list or single controlnet * Added Mediapipe image processor for use as ControlNet preprocessor. Also hacked in ability to specify HF subfolder when loading ControlNet models from string. * Fixed bug where MediapipFaceProcessorInvocation was ignoring max_faces and min_confidence params. * Added nodes for float params: ParamFloatInvocation and FloatCollectionOutput. Also added FloatOutput. * Added mediapipe install requirement. Should be able to remove once controlnet_aux package adds mediapipe to its requirements. * Added float to FIELD_TYPE_MAP ins constants.ts * Progress toward improvement in fieldTemplateBuilder.ts getFieldType() * Fixed controlnet preprocessors and controlnet handling in TextToLatents to work with revised Image services. * Cleaning up from merge, re-adding cfg_scale to FIELD_TYPE_MAP * Making sure cfg_scale of type list[float] can be used in image metadata, to support param easing for cfg_scale * Fixed math for per-step param easing. * Added option to show plot of param value at each step * Just cleaning up after adding param easing plot option, removing vestigial code. * Modified control_weight ControlNet param to be polistmorphic -- can now be either a single float weight applied for all steps, or a list of floats of size total_steps, that specifies weight for each step. * Added more informative error message when _validat_edge() throws an error. * Just improving parm easing bar chart title to include easing type. * Added requirement for easing-functions package * Taking out some diagnostic prints. * Added option to use both easing function and mirror of easing function together. * Fixed recently introduced problem (when pulled in main), triggered by num_steps in StepParamEasingInvocation not having a default value -- just added default. --------- Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-06-11 06:27:44 +00:00
return v
# TODO: pass this an emitter method or something? or a session for dispatching?
def dispatch_progress(
2023-07-05 17:00:43 +00:00
self,
context: InvocationContext,
source_node_id: str,
intermediate_state: PipelineIntermediateState,
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base_model: BaseModelType,
2023-07-05 17:00:43 +00:00
) -> None:
Partial migration of UI to nodes API (#3195) * feat(ui): add axios client generator and simple example * fix(ui): update client & nodes test code w/ new Edge type * chore(ui): organize generated files * chore(ui): update .eslintignore, .prettierignore * chore(ui): update openapi.json * feat(backend): fixes for nodes/generator * feat(ui): generate object args for api client * feat(ui): more nodes api prototyping * feat(ui): nodes cancel * chore(ui): regenerate api client * fix(ui): disable OG web server socket connection * fix(ui): fix scrollbar styles typing and prop just noticed the typo, and made the types stronger. * feat(ui): add socketio types * feat(ui): wip nodes - extract api client method arg types instead of manually declaring them - update example to display images - general tidy up * start building out node translations from frontend state and add notes about missing features * use reference to sampler_name * use reference to sampler_name * add optional apiUrl prop * feat(ui): start hooking up dynamic txt2img node generation, create middleware for session invocation * feat(ui): write separate nodes socket layer, txt2img generating and rendering w single node * feat(ui): img2img implementation * feat(ui): get intermediate images working but types are stubbed out * chore(ui): add support for package mode * feat(ui): add nodes mode script * feat(ui): handle random seeds * fix(ui): fix middleware types * feat(ui): add rtk action type guard * feat(ui): disable NodeAPITest This was polluting the network/socket logs. * feat(ui): fix parameters panel border color This commit should be elsewhere but I don't want to break my flow * feat(ui): make thunk types more consistent * feat(ui): add type guards for outputs * feat(ui): load images on socket connect Rudimentary * chore(ui): bump redux-toolkit * docs(ui): update readme * chore(ui): regenerate api client * chore(ui): add typescript as dev dependency I am having trouble with TS versions after vscode updated and now uses TS 5. `madge` has installed 3.9.10 and for whatever reason my vscode wants to use that. Manually specifying 4.9.5 and then setting vscode to use that as the workspace TS fixes the issue. * feat(ui): begin migrating gallery to nodes Along the way, migrate to use RTK `createEntityAdapter` for gallery images, and separate `results` and `uploads` into separate slices. Much cleaner this way. * feat(ui): clean up & comment results slice * fix(ui): separate thunk for initial gallery load so it properly gets index 0 * feat(ui): POST upload working * fix(ui): restore removed type * feat(ui): patch api generation for headers access * chore(ui): regenerate api * feat(ui): wip gallery migration * feat(ui): wip gallery migration * chore(ui): regenerate api * feat(ui): wip refactor socket events * feat(ui): disable panels based on app props * feat(ui): invert logic to be disabled * disable panels when app mounts * feat(ui): add support to disableTabs * docs(ui): organise and update docs * lang(ui): add toast strings * feat(ui): wip events, comments, and general refactoring * feat(ui): add optional token for auth * feat(ui): export StatusIndicator and ModelSelect for header use * feat(ui) working on making socket URL dynamic * feat(ui): dynamic middleware loading * feat(ui): prep for socket jwt * feat(ui): migrate cancelation also updated action names to be event-like instead of declaration-like sorry, i was scattered and this commit has a lot of unrelated stuff in it. * fix(ui): fix img2img type * chore(ui): regenerate api client * feat(ui): improve InvocationCompleteEvent types * feat(ui): increase StatusIndicator font size * fix(ui): fix middleware order for multi-node graphs * feat(ui): add exampleGraphs object w/ iterations example * feat(ui): generate iterations graph * feat(ui): update ModelSelect for nodes API * feat(ui): add hi-res functionality for txt2img generations * feat(ui): "subscribe" to particular nodes feels like a dirty hack but oh well it works * feat(ui): first steps to node editor ui * fix(ui): disable event subscription it is not fully baked just yet * feat(ui): wip node editor * feat(ui): remove extraneous field types * feat(ui): nodes before deleting stuff * feat(ui): cleanup nodes ui stuff * feat(ui): hook up nodes to redux * fix(ui): fix handle * fix(ui): add basic node edges & connection validation * feat(ui): add connection validation styling * feat(ui): increase edge width * feat(ui): it blends * feat(ui): wip model handling and graph topology validation * feat(ui): validation connections w/ graphlib * docs(ui): update nodes doc * feat(ui): wip node editor * chore(ui): rebuild api, update types * add redux-dynamic-middlewares as a dependency * feat(ui): add url host transformation * feat(ui): handle already-connected fields * feat(ui): rewrite SqliteItemStore in sqlalchemy * fix(ui): fix sqlalchemy dynamic model instantiation * feat(ui, nodes): metadata wip * feat(ui, nodes): models * feat(ui, nodes): more metadata wip * feat(ui): wip range/iterate * fix(nodes): fix sqlite typing * feat(ui): export new type for invoke component * tests(nodes): fix test instantiation of ImageField * feat(nodes): fix LoadImageInvocation * feat(nodes): add `title` ui hint * feat(nodes): make ImageField attrs optional * feat(ui): wip nodes etc * feat(nodes): roll back sqlalchemy * fix(nodes): partially address feedback * fix(backend): roll back changes to pngwriter * feat(nodes): wip address metadata feedback * feat(nodes): add seeded rng to RandomRange * feat(nodes): address feedback * feat(nodes): move GET images error handling to DiskImageStorage * feat(nodes): move GET images error handling to DiskImageStorage * fix(nodes): fix image output schema customization * feat(ui): img2img/txt2img -> linear - remove txt2img and img2img tabs - add linear tab - add initial image selection to linear parameters accordion * feat(ui): tidy graph builders * feat(ui): tidy misc * feat(ui): improve invocation union types * feat(ui): wip metadata viewer recall * feat(ui): move fonts to normal deps * feat(nodes): fix broken upload * feat(nodes): add metadata module + tests, thumbnails - `MetadataModule` is stateless and needed in places where the `InvocationContext` is not available, so have not made it a `service` - Handles loading/parsing/building metadata, and creating png info objects - added tests for MetadataModule - Lifted thumbnail stuff to util * fix(nodes): revert change to RandomRangeInvocation * feat(nodes): address feedback - make metadata a service - rip out pydantic validation, implement metadata parsing as simple functions - update tests - address other minor feedback items * fix(nodes): fix other tests * fix(nodes): add metadata service to cli * fix(nodes): fix latents/image field parsing * feat(nodes): customise LatentsField schema * feat(nodes): move metadata parsing to frontend * fix(nodes): fix metadata test --------- Co-authored-by: maryhipp <maryhipp@gmail.com> Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-04-22 03:10:20 +00:00
stable_diffusion_step_callback(
context=context,
intermediate_state=intermediate_state,
node=self.dict(),
source_node_id=source_node_id,
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base_model=base_model,
Partial migration of UI to nodes API (#3195) * feat(ui): add axios client generator and simple example * fix(ui): update client & nodes test code w/ new Edge type * chore(ui): organize generated files * chore(ui): update .eslintignore, .prettierignore * chore(ui): update openapi.json * feat(backend): fixes for nodes/generator * feat(ui): generate object args for api client * feat(ui): more nodes api prototyping * feat(ui): nodes cancel * chore(ui): regenerate api client * fix(ui): disable OG web server socket connection * fix(ui): fix scrollbar styles typing and prop just noticed the typo, and made the types stronger. * feat(ui): add socketio types * feat(ui): wip nodes - extract api client method arg types instead of manually declaring them - update example to display images - general tidy up * start building out node translations from frontend state and add notes about missing features * use reference to sampler_name * use reference to sampler_name * add optional apiUrl prop * feat(ui): start hooking up dynamic txt2img node generation, create middleware for session invocation * feat(ui): write separate nodes socket layer, txt2img generating and rendering w single node * feat(ui): img2img implementation * feat(ui): get intermediate images working but types are stubbed out * chore(ui): add support for package mode * feat(ui): add nodes mode script * feat(ui): handle random seeds * fix(ui): fix middleware types * feat(ui): add rtk action type guard * feat(ui): disable NodeAPITest This was polluting the network/socket logs. * feat(ui): fix parameters panel border color This commit should be elsewhere but I don't want to break my flow * feat(ui): make thunk types more consistent * feat(ui): add type guards for outputs * feat(ui): load images on socket connect Rudimentary * chore(ui): bump redux-toolkit * docs(ui): update readme * chore(ui): regenerate api client * chore(ui): add typescript as dev dependency I am having trouble with TS versions after vscode updated and now uses TS 5. `madge` has installed 3.9.10 and for whatever reason my vscode wants to use that. Manually specifying 4.9.5 and then setting vscode to use that as the workspace TS fixes the issue. * feat(ui): begin migrating gallery to nodes Along the way, migrate to use RTK `createEntityAdapter` for gallery images, and separate `results` and `uploads` into separate slices. Much cleaner this way. * feat(ui): clean up & comment results slice * fix(ui): separate thunk for initial gallery load so it properly gets index 0 * feat(ui): POST upload working * fix(ui): restore removed type * feat(ui): patch api generation for headers access * chore(ui): regenerate api * feat(ui): wip gallery migration * feat(ui): wip gallery migration * chore(ui): regenerate api * feat(ui): wip refactor socket events * feat(ui): disable panels based on app props * feat(ui): invert logic to be disabled * disable panels when app mounts * feat(ui): add support to disableTabs * docs(ui): organise and update docs * lang(ui): add toast strings * feat(ui): wip events, comments, and general refactoring * feat(ui): add optional token for auth * feat(ui): export StatusIndicator and ModelSelect for header use * feat(ui) working on making socket URL dynamic * feat(ui): dynamic middleware loading * feat(ui): prep for socket jwt * feat(ui): migrate cancelation also updated action names to be event-like instead of declaration-like sorry, i was scattered and this commit has a lot of unrelated stuff in it. * fix(ui): fix img2img type * chore(ui): regenerate api client * feat(ui): improve InvocationCompleteEvent types * feat(ui): increase StatusIndicator font size * fix(ui): fix middleware order for multi-node graphs * feat(ui): add exampleGraphs object w/ iterations example * feat(ui): generate iterations graph * feat(ui): update ModelSelect for nodes API * feat(ui): add hi-res functionality for txt2img generations * feat(ui): "subscribe" to particular nodes feels like a dirty hack but oh well it works * feat(ui): first steps to node editor ui * fix(ui): disable event subscription it is not fully baked just yet * feat(ui): wip node editor * feat(ui): remove extraneous field types * feat(ui): nodes before deleting stuff * feat(ui): cleanup nodes ui stuff * feat(ui): hook up nodes to redux * fix(ui): fix handle * fix(ui): add basic node edges & connection validation * feat(ui): add connection validation styling * feat(ui): increase edge width * feat(ui): it blends * feat(ui): wip model handling and graph topology validation * feat(ui): validation connections w/ graphlib * docs(ui): update nodes doc * feat(ui): wip node editor * chore(ui): rebuild api, update types * add redux-dynamic-middlewares as a dependency * feat(ui): add url host transformation * feat(ui): handle already-connected fields * feat(ui): rewrite SqliteItemStore in sqlalchemy * fix(ui): fix sqlalchemy dynamic model instantiation * feat(ui, nodes): metadata wip * feat(ui, nodes): models * feat(ui, nodes): more metadata wip * feat(ui): wip range/iterate * fix(nodes): fix sqlite typing * feat(ui): export new type for invoke component * tests(nodes): fix test instantiation of ImageField * feat(nodes): fix LoadImageInvocation * feat(nodes): add `title` ui hint * feat(nodes): make ImageField attrs optional * feat(ui): wip nodes etc * feat(nodes): roll back sqlalchemy * fix(nodes): partially address feedback * fix(backend): roll back changes to pngwriter * feat(nodes): wip address metadata feedback * feat(nodes): add seeded rng to RandomRange * feat(nodes): address feedback * feat(nodes): move GET images error handling to DiskImageStorage * feat(nodes): move GET images error handling to DiskImageStorage * fix(nodes): fix image output schema customization * feat(ui): img2img/txt2img -> linear - remove txt2img and img2img tabs - add linear tab - add initial image selection to linear parameters accordion * feat(ui): tidy graph builders * feat(ui): tidy misc * feat(ui): improve invocation union types * feat(ui): wip metadata viewer recall * feat(ui): move fonts to normal deps * feat(nodes): fix broken upload * feat(nodes): add metadata module + tests, thumbnails - `MetadataModule` is stateless and needed in places where the `InvocationContext` is not available, so have not made it a `service` - Handles loading/parsing/building metadata, and creating png info objects - added tests for MetadataModule - Lifted thumbnail stuff to util * fix(nodes): revert change to RandomRangeInvocation * feat(nodes): address feedback - make metadata a service - rip out pydantic validation, implement metadata parsing as simple functions - update tests - address other minor feedback items * fix(nodes): fix other tests * fix(nodes): add metadata service to cli * fix(nodes): fix latents/image field parsing * feat(nodes): customise LatentsField schema * feat(nodes): move metadata parsing to frontend * fix(nodes): fix metadata test --------- Co-authored-by: maryhipp <maryhipp@gmail.com> Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
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)
def get_conditioning_data(
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self,
context: InvocationContext,
scheduler,
unet,
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seed,
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) -> ConditioningData:
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positive_cond_data = context.services.latents.get(self.positive_conditioning.conditioning_name)
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c = positive_cond_data.conditionings[0].to(device=unet.device, dtype=unet.dtype)
extra_conditioning_info = c.extra_conditioning
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negative_cond_data = context.services.latents.get(self.negative_conditioning.conditioning_name)
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uc = negative_cond_data.conditionings[0].to(device=unet.device, dtype=unet.dtype)
conditioning_data = ConditioningData(
Feat/easy param (#3504) * Testing change to LatentsToText to allow setting different cfg_scale values per diffusion step. * Adding first attempt at float param easing node, using Penner easing functions. * Core implementation of ControlNet and MultiControlNet. * Added support for ControlNet and MultiControlNet to legacy non-nodal Txt2Img in backend/generator. Although backend/generator will likely disappear by v3.x, right now they are very useful for testing core ControlNet and MultiControlNet functionality while node codebase is rapidly evolving. * Added example of using ControlNet with legacy Txt2Img generator * Resolving rebase conflict * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Resolving conflicts in rebase to origin/main * Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke()) * changes to base class for controlnet nodes * Added HED, LineArt, and OpenPose ControlNet nodes * Added an additional "raw_processed_image" output port to controlnets, mainly so could route ImageField to a ShowImage node * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * More rebase repair. * Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this... * Fixed use of ControlNet control_weight parameter * Fixed lint-ish formatting error * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Refactored controlnet node to output ControlField that bundles control info. * changes to base class for controlnet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Cleaning up TextToLatent arg testing * Cleaning up mistakes after rebase. * Removed last bits of dtype and and device hardwiring from controlnet section * Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled. * Added support for specifying which step iteration to start using each ControlNet, and which step to end using each controlnet (specified as fraction of total steps) * Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input. * Added dependency on controlnet-aux v0.0.3 * Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it. * Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names. * Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle. * Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier. * Cleaning up after ControlNet refactor in TextToLatentsInvocation * Extended node-based ControlNet support to LatentsToLatentsInvocation. * chore(ui): regen api client * fix(ui): add value to conditioning field * fix(ui): add control field type * fix(ui): fix node ui type hints * fix(nodes): controlnet input accepts list or single controlnet * Moved to controlnet_aux v0.0.4, reinstated Zoe controlnet preprocessor. Also in pyproject.toml had to specify downgrade of timm to 0.6.13 _after_ controlnet-aux installs timm >= 0.9.2, because timm >0.6.13 breaks Zoe preprocessor. * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Switching to ControlField for output from controlnet nodes. * Resolving conflicts in rebase to origin/main * Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke()) * changes to base class for controlnet nodes * Added HED, LineArt, and OpenPose ControlNet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this... * Fixed use of ControlNet control_weight parameter * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Refactored controlnet node to output ControlField that bundles control info. * changes to base class for controlnet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Cleaning up TextToLatent arg testing * Cleaning up mistakes after rebase. * Removed last bits of dtype and and device hardwiring from controlnet section * Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled. * Added support for specifying which step iteration to start using each ControlNet, and which step to end using each controlnet (specified as fraction of total steps) * Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input. * Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it. * Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names. * Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle. * Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier. * Cleaning up after ControlNet refactor in TextToLatentsInvocation * Extended node-based ControlNet support to LatentsToLatentsInvocation. * chore(ui): regen api client * fix(ui): fix node ui type hints * fix(nodes): controlnet input accepts list or single controlnet * Added Mediapipe image processor for use as ControlNet preprocessor. Also hacked in ability to specify HF subfolder when loading ControlNet models from string. * Fixed bug where MediapipFaceProcessorInvocation was ignoring max_faces and min_confidence params. * Added nodes for float params: ParamFloatInvocation and FloatCollectionOutput. Also added FloatOutput. * Added mediapipe install requirement. Should be able to remove once controlnet_aux package adds mediapipe to its requirements. * Added float to FIELD_TYPE_MAP ins constants.ts * Progress toward improvement in fieldTemplateBuilder.ts getFieldType() * Fixed controlnet preprocessors and controlnet handling in TextToLatents to work with revised Image services. * Cleaning up from merge, re-adding cfg_scale to FIELD_TYPE_MAP * Making sure cfg_scale of type list[float] can be used in image metadata, to support param easing for cfg_scale * Fixed math for per-step param easing. * Added option to show plot of param value at each step * Just cleaning up after adding param easing plot option, removing vestigial code. * Modified control_weight ControlNet param to be polistmorphic -- can now be either a single float weight applied for all steps, or a list of floats of size total_steps, that specifies weight for each step. * Added more informative error message when _validat_edge() throws an error. * Just improving parm easing bar chart title to include easing type. * Added requirement for easing-functions package * Taking out some diagnostic prints. * Added option to use both easing function and mirror of easing function together. * Fixed recently introduced problem (when pulled in main), triggered by num_steps in StepParamEasingInvocation not having a default value -- just added default. --------- Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
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unconditioned_embeddings=uc,
text_embeddings=c,
guidance_scale=self.cfg_scale,
extra=extra_conditioning_info,
postprocessing_settings=PostprocessingSettings(
threshold=0.0, # threshold,
warmup=0.2, # warmup,
h_symmetry_time_pct=None, # h_symmetry_time_pct,
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v_symmetry_time_pct=None, # v_symmetry_time_pct,
),
)
conditioning_data = conditioning_data.add_scheduler_args_if_applicable(
scheduler,
# for ddim scheduler
eta=0.0, # ddim_eta
# for ancestral and sde schedulers
# flip all bits to have noise different from initial
generator=torch.Generator(device=unet.device).manual_seed(seed ^ 0xFFFFFFFF),
)
return conditioning_data
def create_pipeline(
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self,
unet,
scheduler,
) -> StableDiffusionGeneratorPipeline:
# TODO:
# configure_model_padding(
# unet,
# self.seamless,
# self.seamless_axes,
# )
class FakeVae:
class FakeVaeConfig:
def __init__(self):
self.block_out_channels = [0]
def __init__(self):
self.config = FakeVae.FakeVaeConfig()
return StableDiffusionGeneratorPipeline(
vae=FakeVae(), # TODO: oh...
text_encoder=None,
tokenizer=None,
unet=unet,
scheduler=scheduler,
safety_checker=None,
feature_extractor=None,
requires_safety_checker=False,
)
def prep_control_data(
self,
context: InvocationContext,
feat: polymorphic fields Initial support for polymorphic field types. Polymorphic types are a single of or list of a specific type. For example, `Union[str, list[str]]`. Polymorphics do not yet have support for direct input in the UI (will come in the future). They will be forcibly set as Connection-only fields, in which case users will not be able to provide direct input to the field. If a polymorphic should present as a singleton type - which would allow direct input - the node must provide an explicit type hint. For example, `DenoiseLatents`' `CFG Scale` is polymorphic, but in the node editor, we want to present this as a number input. In the node definition, the field is given `ui_type=UIType.Float`, which tells the UI to treat this as a `float` field. The connection validation logic will prevent connecting a collection to `CFG Scale` in this situation, because it is typed as `float`. The workaround is to disable validation from the settings to make this specific connection. A future improvement will resolve this. This also introduces better support for collection field types. Like polymorphics, collection types are parsed automatically by the client and do not need any specific type hints. Also like polymorphics, there is no support yet for direct input of collection types in the UI. - Disabling validation in workflow editor now displays the visual hints for valid connections, but lets you connect to anything. - Added `ui_order: int` to `InputField` and `OutputField`. The UI will use this, if present, to order fields in a node UI. See usage in `DenoiseLatents` for an example. - Updated the field colors - duplicate colors have just been lightened a bit. It's not perfect but it was a quick fix. - Field handles for collections are the same color as their single counterparts, but have a dark dot in the center of them. - Field handles for polymorphics are a rounded square with dot in the middle. - Removed all fields that just render `null` from `InputFieldRenderer`, replaced with a single fallback - Removed logic in `zValidatedWorkflow`, which checked for existence of node templates for each node in a workflow. This logic introduced a circular dependency, due to importing the global redux `store` in order to get the node templates within a zod schema. It's actually fine to just leave this out entirely; The case of a missing node template is handled by the UI. Fixing it otherwise would introduce a substantial headache. - Fixed the `ControlNetInvocation.control_model` field default, which was a string when it shouldn't have one.
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control_input: Union[ControlField, List[ControlField]],
latents_shape: List[int],
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exit_stack: ExitStack,
do_classifier_free_guidance: bool = True,
) -> List[ControlNetData]:
# assuming fixed dimensional scaling of 8:1 for image:latents
control_height_resize = latents_shape[2] * 8
control_width_resize = latents_shape[3] * 8
if control_input is None:
control_list = None
elif isinstance(control_input, list) and len(control_input) == 0:
control_list = None
elif isinstance(control_input, ControlField):
control_list = [control_input]
elif isinstance(control_input, list) and len(control_input) > 0 and isinstance(control_input[0], ControlField):
control_list = control_input
else:
control_list = None
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if control_list is None:
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return None
# After above handling, any control that is not None should now be of type list[ControlField].
# FIXME: add checks to skip entry if model or image is None
# and if weight is None, populate with default 1.0?
controlnet_data = []
for control_info in control_list:
control_model = exit_stack.enter_context(
context.services.model_manager.get_model(
model_name=control_info.control_model.model_name,
model_type=ModelType.ControlNet,
base_model=control_info.control_model.base_model,
context=context,
)
)
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# control_models.append(control_model)
control_image_field = control_info.image
input_image = context.services.images.get_pil_image(control_image_field.image_name)
# self.image.image_type, self.image.image_name
# FIXME: still need to test with different widths, heights, devices, dtypes
# and add in batch_size, num_images_per_prompt?
# and do real check for classifier_free_guidance?
# prepare_control_image should return torch.Tensor of shape(batch_size, 3, height, width)
control_image = prepare_control_image(
image=input_image,
do_classifier_free_guidance=do_classifier_free_guidance,
width=control_width_resize,
height=control_height_resize,
# batch_size=batch_size * num_images_per_prompt,
# num_images_per_prompt=num_images_per_prompt,
device=control_model.device,
dtype=control_model.dtype,
control_mode=control_info.control_mode,
resize_mode=control_info.resize_mode,
)
control_item = ControlNetData(
model=control_model, # model object
image_tensor=control_image,
weight=control_info.control_weight,
begin_step_percent=control_info.begin_step_percent,
end_step_percent=control_info.end_step_percent,
control_mode=control_info.control_mode,
# any resizing needed should currently be happening in prepare_control_image(),
# but adding resize_mode to ControlNetData in case needed in the future
resize_mode=control_info.resize_mode,
)
controlnet_data.append(control_item)
# MultiControlNetModel has been refactored out, just need list[ControlNetData]
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return controlnet_data
def prep_ip_adapter_data(
self,
context: InvocationContext,
ip_adapter: Optional[IPAdapterField],
exit_stack: ExitStack,
) -> Optional[IPAdapterData]:
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if ip_adapter is None:
return None
input_image = context.services.images.get_pil_image(ip_adapter.image.image_name)
ip_adapter_model = exit_stack.enter_context(
context.services.model_manager.get_model(
model_name=ip_adapter.ip_adapter_model.model_name,
model_type=ModelType.IPAdapter,
base_model=ip_adapter.ip_adapter_model.base_model,
context=context,
)
)
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return IPAdapterData(
ip_adapter_model=ip_adapter_model,
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image=input_image,
weight=ip_adapter.weight,
)
# original idea by https://github.com/AmericanPresidentJimmyCarter
# TODO: research more for second order schedulers timesteps
def init_scheduler(self, scheduler, device, steps, denoising_start, denoising_end):
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if scheduler.config.get("cpu_only", False):
scheduler.set_timesteps(steps, device="cpu")
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timesteps = scheduler.timesteps.to(device=device)
else:
scheduler.set_timesteps(steps, device=device)
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timesteps = scheduler.timesteps
# skip greater order timesteps
_timesteps = timesteps[:: scheduler.order]
# get start timestep index
t_start_val = int(round(scheduler.config.num_train_timesteps * (1 - denoising_start)))
t_start_idx = len(list(filter(lambda ts: ts >= t_start_val, _timesteps)))
# get end timestep index
t_end_val = int(round(scheduler.config.num_train_timesteps * (1 - denoising_end)))
t_end_idx = len(list(filter(lambda ts: ts >= t_end_val, _timesteps[t_start_idx:])))
# apply order to indexes
t_start_idx *= scheduler.order
t_end_idx *= scheduler.order
init_timestep = timesteps[t_start_idx : t_start_idx + 1]
timesteps = timesteps[t_start_idx : t_start_idx + t_end_idx]
num_inference_steps = len(timesteps) // scheduler.order
return num_inference_steps, timesteps, init_timestep
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def prep_inpaint_mask(self, context, latents):
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if self.denoise_mask is None:
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return None, None
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mask = context.services.latents.get(self.denoise_mask.mask_name)
mask = tv_resize(mask, latents.shape[-2:], T.InterpolationMode.BILINEAR, antialias=False)
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if self.denoise_mask.masked_latents_name is not None:
masked_latents = context.services.latents.get(self.denoise_mask.masked_latents_name)
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else:
masked_latents = None
return 1 - mask, masked_latents
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@torch.no_grad()
def invoke(self, context: InvocationContext) -> LatentsOutput:
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with SilenceWarnings(): # this quenches NSFW nag from diffusers
seed = None
noise = None
if self.noise is not None:
noise = context.services.latents.get(self.noise.latents_name)
seed = self.noise.seed
if self.latents is not None:
latents = context.services.latents.get(self.latents.latents_name)
if seed is None:
seed = self.latents.seed
if noise is not None and noise.shape[1:] != latents.shape[1:]:
raise Exception(f"Incompatable 'noise' and 'latents' shapes: {latents.shape=} {noise.shape=}")
elif noise is not None:
latents = torch.zeros_like(noise)
else:
raise Exception("'latents' or 'noise' must be provided!")
if seed is None:
seed = 0
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mask, masked_latents = self.prep_inpaint_mask(context, latents)
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# Get the source node id (we are invoking the prepared node)
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graph_execution_state = context.services.graph_execution_manager.get(context.graph_execution_state_id)
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source_node_id = graph_execution_state.prepared_source_mapping[self.id]
Partial migration of UI to nodes API (#3195) * feat(ui): add axios client generator and simple example * fix(ui): update client & nodes test code w/ new Edge type * chore(ui): organize generated files * chore(ui): update .eslintignore, .prettierignore * chore(ui): update openapi.json * feat(backend): fixes for nodes/generator * feat(ui): generate object args for api client * feat(ui): more nodes api prototyping * feat(ui): nodes cancel * chore(ui): regenerate api client * fix(ui): disable OG web server socket connection * fix(ui): fix scrollbar styles typing and prop just noticed the typo, and made the types stronger. * feat(ui): add socketio types * feat(ui): wip nodes - extract api client method arg types instead of manually declaring them - update example to display images - general tidy up * start building out node translations from frontend state and add notes about missing features * use reference to sampler_name * use reference to sampler_name * add optional apiUrl prop * feat(ui): start hooking up dynamic txt2img node generation, create middleware for session invocation * feat(ui): write separate nodes socket layer, txt2img generating and rendering w single node * feat(ui): img2img implementation * feat(ui): get intermediate images working but types are stubbed out * chore(ui): add support for package mode * feat(ui): add nodes mode script * feat(ui): handle random seeds * fix(ui): fix middleware types * feat(ui): add rtk action type guard * feat(ui): disable NodeAPITest This was polluting the network/socket logs. * feat(ui): fix parameters panel border color This commit should be elsewhere but I don't want to break my flow * feat(ui): make thunk types more consistent * feat(ui): add type guards for outputs * feat(ui): load images on socket connect Rudimentary * chore(ui): bump redux-toolkit * docs(ui): update readme * chore(ui): regenerate api client * chore(ui): add typescript as dev dependency I am having trouble with TS versions after vscode updated and now uses TS 5. `madge` has installed 3.9.10 and for whatever reason my vscode wants to use that. Manually specifying 4.9.5 and then setting vscode to use that as the workspace TS fixes the issue. * feat(ui): begin migrating gallery to nodes Along the way, migrate to use RTK `createEntityAdapter` for gallery images, and separate `results` and `uploads` into separate slices. Much cleaner this way. * feat(ui): clean up & comment results slice * fix(ui): separate thunk for initial gallery load so it properly gets index 0 * feat(ui): POST upload working * fix(ui): restore removed type * feat(ui): patch api generation for headers access * chore(ui): regenerate api * feat(ui): wip gallery migration * feat(ui): wip gallery migration * chore(ui): regenerate api * feat(ui): wip refactor socket events * feat(ui): disable panels based on app props * feat(ui): invert logic to be disabled * disable panels when app mounts * feat(ui): add support to disableTabs * docs(ui): organise and update docs * lang(ui): add toast strings * feat(ui): wip events, comments, and general refactoring * feat(ui): add optional token for auth * feat(ui): export StatusIndicator and ModelSelect for header use * feat(ui) working on making socket URL dynamic * feat(ui): dynamic middleware loading * feat(ui): prep for socket jwt * feat(ui): migrate cancelation also updated action names to be event-like instead of declaration-like sorry, i was scattered and this commit has a lot of unrelated stuff in it. * fix(ui): fix img2img type * chore(ui): regenerate api client * feat(ui): improve InvocationCompleteEvent types * feat(ui): increase StatusIndicator font size * fix(ui): fix middleware order for multi-node graphs * feat(ui): add exampleGraphs object w/ iterations example * feat(ui): generate iterations graph * feat(ui): update ModelSelect for nodes API * feat(ui): add hi-res functionality for txt2img generations * feat(ui): "subscribe" to particular nodes feels like a dirty hack but oh well it works * feat(ui): first steps to node editor ui * fix(ui): disable event subscription it is not fully baked just yet * feat(ui): wip node editor * feat(ui): remove extraneous field types * feat(ui): nodes before deleting stuff * feat(ui): cleanup nodes ui stuff * feat(ui): hook up nodes to redux * fix(ui): fix handle * fix(ui): add basic node edges & connection validation * feat(ui): add connection validation styling * feat(ui): increase edge width * feat(ui): it blends * feat(ui): wip model handling and graph topology validation * feat(ui): validation connections w/ graphlib * docs(ui): update nodes doc * feat(ui): wip node editor * chore(ui): rebuild api, update types * add redux-dynamic-middlewares as a dependency * feat(ui): add url host transformation * feat(ui): handle already-connected fields * feat(ui): rewrite SqliteItemStore in sqlalchemy * fix(ui): fix sqlalchemy dynamic model instantiation * feat(ui, nodes): metadata wip * feat(ui, nodes): models * feat(ui, nodes): more metadata wip * feat(ui): wip range/iterate * fix(nodes): fix sqlite typing * feat(ui): export new type for invoke component * tests(nodes): fix test instantiation of ImageField * feat(nodes): fix LoadImageInvocation * feat(nodes): add `title` ui hint * feat(nodes): make ImageField attrs optional * feat(ui): wip nodes etc * feat(nodes): roll back sqlalchemy * fix(nodes): partially address feedback * fix(backend): roll back changes to pngwriter * feat(nodes): wip address metadata feedback * feat(nodes): add seeded rng to RandomRange * feat(nodes): address feedback * feat(nodes): move GET images error handling to DiskImageStorage * feat(nodes): move GET images error handling to DiskImageStorage * fix(nodes): fix image output schema customization * feat(ui): img2img/txt2img -> linear - remove txt2img and img2img tabs - add linear tab - add initial image selection to linear parameters accordion * feat(ui): tidy graph builders * feat(ui): tidy misc * feat(ui): improve invocation union types * feat(ui): wip metadata viewer recall * feat(ui): move fonts to normal deps * feat(nodes): fix broken upload * feat(nodes): add metadata module + tests, thumbnails - `MetadataModule` is stateless and needed in places where the `InvocationContext` is not available, so have not made it a `service` - Handles loading/parsing/building metadata, and creating png info objects - added tests for MetadataModule - Lifted thumbnail stuff to util * fix(nodes): revert change to RandomRangeInvocation * feat(nodes): address feedback - make metadata a service - rip out pydantic validation, implement metadata parsing as simple functions - update tests - address other minor feedback items * fix(nodes): fix other tests * fix(nodes): add metadata service to cli * fix(nodes): fix latents/image field parsing * feat(nodes): customise LatentsField schema * feat(nodes): move metadata parsing to frontend * fix(nodes): fix metadata test --------- Co-authored-by: maryhipp <maryhipp@gmail.com> Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-04-22 03:10:20 +00:00
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def step_callback(state: PipelineIntermediateState):
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self.dispatch_progress(context, source_node_id, state, self.unet.unet.base_model)
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def _lora_loader():
for lora in self.unet.loras:
lora_info = context.services.model_manager.get_model(
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**lora.dict(exclude={"weight"}),
context=context,
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)
yield (lora_info.context.model, lora.weight)
del lora_info
return
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unet_info = context.services.model_manager.get_model(
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**self.unet.unet.dict(),
context=context,
)
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with (
ExitStack() as exit_stack,
ModelPatcher.apply_lora_unet(unet_info.context.model, _lora_loader()),
set_seamless(unet_info.context.model, self.unet.seamless_axes),
unet_info as unet,
):
latents = latents.to(device=unet.device, dtype=unet.dtype)
if noise is not None:
noise = noise.to(device=unet.device, dtype=unet.dtype)
if mask is not None:
mask = mask.to(device=unet.device, dtype=unet.dtype)
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if masked_latents is not None:
masked_latents = masked_latents.to(device=unet.device, dtype=unet.dtype)
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scheduler = get_scheduler(
context=context,
scheduler_info=self.unet.scheduler,
scheduler_name=self.scheduler,
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seed=seed,
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)
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pipeline = self.create_pipeline(unet, scheduler)
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conditioning_data = self.get_conditioning_data(context, scheduler, unet, seed)
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controlnet_data = self.prep_control_data(
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context=context,
control_input=self.control,
latents_shape=latents.shape,
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# do_classifier_free_guidance=(self.cfg_scale >= 1.0))
do_classifier_free_guidance=True,
exit_stack=exit_stack,
)
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ip_adapter_data = self.prep_ip_adapter_data(
context=context,
ip_adapter=self.ip_adapter,
exit_stack=exit_stack,
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)
num_inference_steps, timesteps, init_timestep = self.init_scheduler(
scheduler,
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device=unet.device,
steps=self.steps,
denoising_start=self.denoising_start,
denoising_end=self.denoising_end,
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)
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result_latents, result_attention_map_saver = pipeline.latents_from_embeddings(
latents=latents,
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timesteps=timesteps,
init_timestep=init_timestep,
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noise=noise,
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seed=seed,
mask=mask,
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masked_latents=masked_latents,
num_inference_steps=num_inference_steps,
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conditioning_data=conditioning_data,
control_data=controlnet_data, # list[ControlNetData],
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ip_adapter_data=ip_adapter_data, # IPAdapterData,
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callback=step_callback,
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)
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# https://discuss.huggingface.co/t/memory-usage-by-later-pipeline-stages/23699
result_latents = result_latents.to("cpu")
torch.cuda.empty_cache()
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name = f"{context.graph_execution_state_id}__{self.id}"
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context.services.latents.save(name, result_latents)
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return build_latents_output(latents_name=name, latents=result_latents, seed=seed)
@invocation(
"l2i", title="Latents to Image", tags=["latents", "image", "vae", "l2i"], category="latents", version="1.0.0"
)
class LatentsToImageInvocation(BaseInvocation):
"""Generates an image from latents."""
latents: LatentsField = InputField(
description=FieldDescriptions.latents,
input=Input.Connection,
)
vae: VaeField = InputField(
description=FieldDescriptions.vae,
input=Input.Connection,
)
tiled: bool = InputField(default=False, description=FieldDescriptions.tiled)
fp32: bool = InputField(default=DEFAULT_PRECISION == "float32", description=FieldDescriptions.fp32)
metadata: CoreMetadata = InputField(
default=None,
description=FieldDescriptions.core_metadata,
ui_hidden=True,
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)
@torch.no_grad()
def invoke(self, context: InvocationContext) -> ImageOutput:
latents = context.services.latents.get(self.latents.latents_name)
vae_info = context.services.model_manager.get_model(
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**self.vae.vae.dict(),
context=context,
)
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with set_seamless(vae_info.context.model, self.vae.seamless_axes), vae_info as vae:
latents = latents.to(vae.device)
if self.fp32:
vae.to(dtype=torch.float32)
use_torch_2_0_or_xformers = isinstance(
vae.decoder.mid_block.attentions[0].processor,
(
AttnProcessor2_0,
XFormersAttnProcessor,
LoRAXFormersAttnProcessor,
LoRAAttnProcessor2_0,
),
)
# if xformers or torch_2_0 is used attention block does not need
# to be in float32 which can save lots of memory
if use_torch_2_0_or_xformers:
vae.post_quant_conv.to(latents.dtype)
vae.decoder.conv_in.to(latents.dtype)
vae.decoder.mid_block.to(latents.dtype)
else:
latents = latents.float()
else:
vae.to(dtype=torch.float16)
latents = latents.half()
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if self.tiled or context.services.configuration.tiled_decode:
vae.enable_tiling()
else:
vae.disable_tiling()
Partial migration of UI to nodes API (#3195) * feat(ui): add axios client generator and simple example * fix(ui): update client & nodes test code w/ new Edge type * chore(ui): organize generated files * chore(ui): update .eslintignore, .prettierignore * chore(ui): update openapi.json * feat(backend): fixes for nodes/generator * feat(ui): generate object args for api client * feat(ui): more nodes api prototyping * feat(ui): nodes cancel * chore(ui): regenerate api client * fix(ui): disable OG web server socket connection * fix(ui): fix scrollbar styles typing and prop just noticed the typo, and made the types stronger. * feat(ui): add socketio types * feat(ui): wip nodes - extract api client method arg types instead of manually declaring them - update example to display images - general tidy up * start building out node translations from frontend state and add notes about missing features * use reference to sampler_name * use reference to sampler_name * add optional apiUrl prop * feat(ui): start hooking up dynamic txt2img node generation, create middleware for session invocation * feat(ui): write separate nodes socket layer, txt2img generating and rendering w single node * feat(ui): img2img implementation * feat(ui): get intermediate images working but types are stubbed out * chore(ui): add support for package mode * feat(ui): add nodes mode script * feat(ui): handle random seeds * fix(ui): fix middleware types * feat(ui): add rtk action type guard * feat(ui): disable NodeAPITest This was polluting the network/socket logs. * feat(ui): fix parameters panel border color This commit should be elsewhere but I don't want to break my flow * feat(ui): make thunk types more consistent * feat(ui): add type guards for outputs * feat(ui): load images on socket connect Rudimentary * chore(ui): bump redux-toolkit * docs(ui): update readme * chore(ui): regenerate api client * chore(ui): add typescript as dev dependency I am having trouble with TS versions after vscode updated and now uses TS 5. `madge` has installed 3.9.10 and for whatever reason my vscode wants to use that. Manually specifying 4.9.5 and then setting vscode to use that as the workspace TS fixes the issue. * feat(ui): begin migrating gallery to nodes Along the way, migrate to use RTK `createEntityAdapter` for gallery images, and separate `results` and `uploads` into separate slices. Much cleaner this way. * feat(ui): clean up & comment results slice * fix(ui): separate thunk for initial gallery load so it properly gets index 0 * feat(ui): POST upload working * fix(ui): restore removed type * feat(ui): patch api generation for headers access * chore(ui): regenerate api * feat(ui): wip gallery migration * feat(ui): wip gallery migration * chore(ui): regenerate api * feat(ui): wip refactor socket events * feat(ui): disable panels based on app props * feat(ui): invert logic to be disabled * disable panels when app mounts * feat(ui): add support to disableTabs * docs(ui): organise and update docs * lang(ui): add toast strings * feat(ui): wip events, comments, and general refactoring * feat(ui): add optional token for auth * feat(ui): export StatusIndicator and ModelSelect for header use * feat(ui) working on making socket URL dynamic * feat(ui): dynamic middleware loading * feat(ui): prep for socket jwt * feat(ui): migrate cancelation also updated action names to be event-like instead of declaration-like sorry, i was scattered and this commit has a lot of unrelated stuff in it. * fix(ui): fix img2img type * chore(ui): regenerate api client * feat(ui): improve InvocationCompleteEvent types * feat(ui): increase StatusIndicator font size * fix(ui): fix middleware order for multi-node graphs * feat(ui): add exampleGraphs object w/ iterations example * feat(ui): generate iterations graph * feat(ui): update ModelSelect for nodes API * feat(ui): add hi-res functionality for txt2img generations * feat(ui): "subscribe" to particular nodes feels like a dirty hack but oh well it works * feat(ui): first steps to node editor ui * fix(ui): disable event subscription it is not fully baked just yet * feat(ui): wip node editor * feat(ui): remove extraneous field types * feat(ui): nodes before deleting stuff * feat(ui): cleanup nodes ui stuff * feat(ui): hook up nodes to redux * fix(ui): fix handle * fix(ui): add basic node edges & connection validation * feat(ui): add connection validation styling * feat(ui): increase edge width * feat(ui): it blends * feat(ui): wip model handling and graph topology validation * feat(ui): validation connections w/ graphlib * docs(ui): update nodes doc * feat(ui): wip node editor * chore(ui): rebuild api, update types * add redux-dynamic-middlewares as a dependency * feat(ui): add url host transformation * feat(ui): handle already-connected fields * feat(ui): rewrite SqliteItemStore in sqlalchemy * fix(ui): fix sqlalchemy dynamic model instantiation * feat(ui, nodes): metadata wip * feat(ui, nodes): models * feat(ui, nodes): more metadata wip * feat(ui): wip range/iterate * fix(nodes): fix sqlite typing * feat(ui): export new type for invoke component * tests(nodes): fix test instantiation of ImageField * feat(nodes): fix LoadImageInvocation * feat(nodes): add `title` ui hint * feat(nodes): make ImageField attrs optional * feat(ui): wip nodes etc * feat(nodes): roll back sqlalchemy * fix(nodes): partially address feedback * fix(backend): roll back changes to pngwriter * feat(nodes): wip address metadata feedback * feat(nodes): add seeded rng to RandomRange * feat(nodes): address feedback * feat(nodes): move GET images error handling to DiskImageStorage * feat(nodes): move GET images error handling to DiskImageStorage * fix(nodes): fix image output schema customization * feat(ui): img2img/txt2img -> linear - remove txt2img and img2img tabs - add linear tab - add initial image selection to linear parameters accordion * feat(ui): tidy graph builders * feat(ui): tidy misc * feat(ui): improve invocation union types * feat(ui): wip metadata viewer recall * feat(ui): move fonts to normal deps * feat(nodes): fix broken upload * feat(nodes): add metadata module + tests, thumbnails - `MetadataModule` is stateless and needed in places where the `InvocationContext` is not available, so have not made it a `service` - Handles loading/parsing/building metadata, and creating png info objects - added tests for MetadataModule - Lifted thumbnail stuff to util * fix(nodes): revert change to RandomRangeInvocation * feat(nodes): address feedback - make metadata a service - rip out pydantic validation, implement metadata parsing as simple functions - update tests - address other minor feedback items * fix(nodes): fix other tests * fix(nodes): add metadata service to cli * fix(nodes): fix latents/image field parsing * feat(nodes): customise LatentsField schema * feat(nodes): move metadata parsing to frontend * fix(nodes): fix metadata test --------- Co-authored-by: maryhipp <maryhipp@gmail.com> Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-04-22 03:10:20 +00:00
# clear memory as vae decode can request a lot
torch.cuda.empty_cache()
with torch.inference_mode():
# copied from diffusers pipeline
latents = latents / vae.config.scaling_factor
image = vae.decode(latents, return_dict=False)[0]
image = (image / 2 + 0.5).clamp(0, 1) # denormalize
# we always cast to float32 as this does not cause significant overhead and is compatible with bfloat16
np_image = image.cpu().permute(0, 2, 3, 1).float().numpy()
image = VaeImageProcessor.numpy_to_pil(np_image)[0]
torch.cuda.empty_cache()
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image_dto = context.services.images.create(
image=image,
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image_origin=ResourceOrigin.INTERNAL,
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image_category=ImageCategory.GENERAL,
node_id=self.id,
session_id=context.graph_execution_state_id,
is_intermediate=self.is_intermediate,
metadata=self.metadata.dict() if self.metadata else None,
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workflow=self.workflow,
)
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return ImageOutput(
image=ImageField(image_name=image_dto.image_name),
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width=image_dto.width,
height=image_dto.height,
)
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LATENTS_INTERPOLATION_MODE = Literal["nearest", "linear", "bilinear", "bicubic", "trilinear", "area", "nearest-exact"]
@invocation("lresize", title="Resize Latents", tags=["latents", "resize"], category="latents", version="1.0.0")
class ResizeLatentsInvocation(BaseInvocation):
"""Resizes latents to explicit width/height (in pixels). Provided dimensions are floor-divided by 8."""
latents: LatentsField = InputField(
description=FieldDescriptions.latents,
input=Input.Connection,
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)
width: int = InputField(
ge=64,
multiple_of=8,
description=FieldDescriptions.width,
)
height: int = InputField(
ge=64,
multiple_of=8,
description=FieldDescriptions.width,
)
mode: LATENTS_INTERPOLATION_MODE = InputField(default="bilinear", description=FieldDescriptions.interp_mode)
antialias: bool = InputField(default=False, description=FieldDescriptions.torch_antialias)
def invoke(self, context: InvocationContext) -> LatentsOutput:
latents = context.services.latents.get(self.latents.latents_name)
# TODO:
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device = choose_torch_device()
resized_latents = torch.nn.functional.interpolate(
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latents.to(device),
size=(self.height // 8, self.width // 8),
mode=self.mode,
antialias=self.antialias if self.mode in ["bilinear", "bicubic"] else False,
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)
# https://discuss.huggingface.co/t/memory-usage-by-later-pipeline-stages/23699
resized_latents = resized_latents.to("cpu")
torch.cuda.empty_cache()
name = f"{context.graph_execution_state_id}__{self.id}"
# context.services.latents.set(name, resized_latents)
context.services.latents.save(name, resized_latents)
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return build_latents_output(latents_name=name, latents=resized_latents, seed=self.latents.seed)
@invocation("lscale", title="Scale Latents", tags=["latents", "resize"], category="latents", version="1.0.0")
class ScaleLatentsInvocation(BaseInvocation):
"""Scales latents by a given factor."""
latents: LatentsField = InputField(
description=FieldDescriptions.latents,
input=Input.Connection,
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)
scale_factor: float = InputField(gt=0, description=FieldDescriptions.scale_factor)
mode: LATENTS_INTERPOLATION_MODE = InputField(default="bilinear", description=FieldDescriptions.interp_mode)
antialias: bool = InputField(default=False, description=FieldDescriptions.torch_antialias)
def invoke(self, context: InvocationContext) -> LatentsOutput:
latents = context.services.latents.get(self.latents.latents_name)
# TODO:
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device = choose_torch_device()
# resizing
resized_latents = torch.nn.functional.interpolate(
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latents.to(device),
scale_factor=self.scale_factor,
mode=self.mode,
antialias=self.antialias if self.mode in ["bilinear", "bicubic"] else False,
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)
# https://discuss.huggingface.co/t/memory-usage-by-later-pipeline-stages/23699
resized_latents = resized_latents.to("cpu")
torch.cuda.empty_cache()
name = f"{context.graph_execution_state_id}__{self.id}"
# context.services.latents.set(name, resized_latents)
context.services.latents.save(name, resized_latents)
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return build_latents_output(latents_name=name, latents=resized_latents, seed=self.latents.seed)
@invocation(
"i2l", title="Image to Latents", tags=["latents", "image", "vae", "i2l"], category="latents", version="1.0.0"
)
class ImageToLatentsInvocation(BaseInvocation):
"""Encodes an image into latents."""
image: ImageField = InputField(
description="The image to encode",
)
vae: VaeField = InputField(
description=FieldDescriptions.vae,
input=Input.Connection,
)
tiled: bool = InputField(default=False, description=FieldDescriptions.tiled)
fp32: bool = InputField(default=DEFAULT_PRECISION == "float32", description=FieldDescriptions.fp32)
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@staticmethod
def vae_encode(vae_info, upcast, tiled, image_tensor):
with vae_info as vae:
orig_dtype = vae.dtype
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if upcast:
vae.to(dtype=torch.float32)
use_torch_2_0_or_xformers = isinstance(
vae.decoder.mid_block.attentions[0].processor,
(
AttnProcessor2_0,
XFormersAttnProcessor,
LoRAXFormersAttnProcessor,
LoRAAttnProcessor2_0,
),
)
# if xformers or torch_2_0 is used attention block does not need
# to be in float32 which can save lots of memory
if use_torch_2_0_or_xformers:
vae.post_quant_conv.to(orig_dtype)
vae.decoder.conv_in.to(orig_dtype)
vae.decoder.mid_block.to(orig_dtype)
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# else:
# latents = latents.float()
else:
vae.to(dtype=torch.float16)
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# latents = latents.half()
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if tiled:
vae.enable_tiling()
else:
vae.disable_tiling()
# non_noised_latents_from_image
image_tensor = image_tensor.to(device=vae.device, dtype=vae.dtype)
with torch.inference_mode():
image_tensor_dist = vae.encode(image_tensor).latent_dist
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latents = image_tensor_dist.sample().to(dtype=vae.dtype) # FIXME: uses torch.randn. make reproducible!
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latents = vae.config.scaling_factor * latents
latents = latents.to(dtype=orig_dtype)
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return latents
@torch.no_grad()
def invoke(self, context: InvocationContext) -> LatentsOutput:
image = context.services.images.get_pil_image(self.image.image_name)
vae_info = context.services.model_manager.get_model(
**self.vae.vae.dict(),
context=context,
)
image_tensor = image_resized_to_grid_as_tensor(image.convert("RGB"))
if image_tensor.dim() == 3:
image_tensor = einops.rearrange(image_tensor, "c h w -> 1 c h w")
latents = self.vae_encode(vae_info, self.fp32, self.tiled, image_tensor)
name = f"{context.graph_execution_state_id}__{self.id}"
latents = latents.to("cpu")
context.services.latents.save(name, latents)
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return build_latents_output(latents_name=name, latents=latents, seed=None)
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@invocation("lblend", title="Blend Latents", tags=["latents", "blend"], category="latents", version="1.0.0")
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class BlendLatentsInvocation(BaseInvocation):
"""Blend two latents using a given alpha. Latents must have same size."""
latents_a: LatentsField = InputField(
description=FieldDescriptions.latents,
input=Input.Connection,
)
latents_b: LatentsField = InputField(
description=FieldDescriptions.latents,
input=Input.Connection,
)
alpha: float = InputField(default=0.5, description=FieldDescriptions.blend_alpha)
def invoke(self, context: InvocationContext) -> LatentsOutput:
latents_a = context.services.latents.get(self.latents_a.latents_name)
latents_b = context.services.latents.get(self.latents_b.latents_name)
if latents_a.shape != latents_b.shape:
raise "Latents to blend must be the same size."
# TODO:
device = choose_torch_device()
def slerp(t, v0, v1, DOT_THRESHOLD=0.9995):
"""
Spherical linear interpolation
Args:
t (float/np.ndarray): Float value between 0.0 and 1.0
v0 (np.ndarray): Starting vector
v1 (np.ndarray): Final vector
DOT_THRESHOLD (float): Threshold for considering the two vectors as
colineal. Not recommended to alter this.
Returns:
v2 (np.ndarray): Interpolation vector between v0 and v1
"""
inputs_are_torch = False
if not isinstance(v0, np.ndarray):
inputs_are_torch = True
v0 = v0.detach().cpu().numpy()
if not isinstance(v1, np.ndarray):
inputs_are_torch = True
v1 = v1.detach().cpu().numpy()
dot = np.sum(v0 * v1 / (np.linalg.norm(v0) * np.linalg.norm(v1)))
if np.abs(dot) > DOT_THRESHOLD:
v2 = (1 - t) * v0 + t * v1
else:
theta_0 = np.arccos(dot)
sin_theta_0 = np.sin(theta_0)
theta_t = theta_0 * t
sin_theta_t = np.sin(theta_t)
s0 = np.sin(theta_0 - theta_t) / sin_theta_0
s1 = sin_theta_t / sin_theta_0
v2 = s0 * v0 + s1 * v1
if inputs_are_torch:
v2 = torch.from_numpy(v2).to(device)
return v2
# blend
blended_latents = slerp(self.alpha, latents_a, latents_b)
# https://discuss.huggingface.co/t/memory-usage-by-later-pipeline-stages/23699
blended_latents = blended_latents.to("cpu")
torch.cuda.empty_cache()
name = f"{context.graph_execution_state_id}__{self.id}"
# context.services.latents.set(name, resized_latents)
context.services.latents.save(name, blended_latents)
return build_latents_output(latents_name=name, latents=blended_latents)