VPet/VPet-Simulator.Windows/MainWindow.xaml.cs

261 lines
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C#
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using Steamworks;
using System;
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using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using VPet_Simulator.Core;
using static VPet_Simulator.Core.GraphCore;
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using Microsoft.Win32;
using System.Windows.Forms;
using MessageBox = System.Windows.MessageBox;
using ContextMenu = System.Windows.Forms.ContextMenu;
using MenuItem = System.Windows.Forms.MenuItem;
using Application = System.Windows.Application;
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using System.Timers;
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using System.Windows.Forms.VisualStyles;
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namespace VPet_Simulator.Windows
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
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private NotifyIcon notifyIcon;
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public System.Timers.Timer AutoSaveTimer = new System.Timers.Timer();
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public MainWindow()
{
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//判断是不是Steam用户,因为本软件会发布到Steam
//在 https://store.steampowered.com/app/1920960/VPet
try
{
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#if DEMO
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SteamClient.Init(2293870, true);
#else
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SteamClient.Init(1920960, true);
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#endif
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SteamClient.RunCallbacks();
IsSteamUser = SteamClient.IsValid;
////同时看看有没有买dlc,如果有就添加dlc按钮
//if (Steamworks.SteamApps.IsDlcInstalled(1386450))
// dlcToolStripMenuItem.Visible = true;
}
catch
{
IsSteamUser = false;
}
//给正在玩这个游戏的主播/游戏up主做个小功能
if (IsSteamUser)
{
rndtext.Add($"关注 {Steamworks.SteamClient.Name} 谢谢喵");
}
else
{
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rndtext.Add($"关注 {Environment.UserName} 谢谢喵");
}
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//加载游戏设置
if (new FileInfo(AppDomain.CurrentDomain.BaseDirectory + @"\Setting.lps").Exists)
{
Set = new Setting(File.ReadAllText(AppDomain.CurrentDomain.BaseDirectory + @"\Setting.lps"));
}
else
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Set = new Setting("Setting#VPET:|\n");
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//this.Width = 400 * ZoomSlider.Value;
//this.Height = 450 * ZoomSlider.Value;
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InitializeComponent();
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this.Height = 500 * Set.ZoomLevel;
this.Width = 500 * Set.ZoomLevel;
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//不存在就关掉
var modpath = new DirectoryInfo(ModPath + @"\0000_core\pet\vup");
if (!modpath.Exists)
{
MessageBox.Show("缺少模组Core,无法启动桌宠", "启动错误", MessageBoxButton.OK, MessageBoxImage.Error);
Close();
return;
}
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Task.Run(GameLoad);
}
private List<string> rndtext = new List<string>
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{
"你知道吗? 鼠标右键可以打开菜单栏",
"如果你觉得目前功能太少,那就多挂会机. 宠物会自己动的",
"你知道吗? 你可以在设置里面修改游戏的缩放比例",
"想要宠物不乱动? 设置里可以设置智能移动或者关闭移动",
"有建议/游玩反馈? 来 菜单-系统-反馈中心 反馈吧",
"你现在乱点说话是说话系统的一部分,不过还没做,在做了在做了ing",
"你添加了虚拟主播模拟器和虚拟桌宠模拟器到愿望单了吗? 快去加吧",
"这游戏开发这么慢,都怪画师太咕了.\n记得多催催画师(@叶书天)画桌宠, 催的越快更新越快!",
"长按脑袋拖动桌宠到你喜欢的任意位置",
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"欢迎加入 虚拟主播模拟器群 430081239",
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};
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private long lastclicktime;
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public void GameLoad()
{
//加载所有MOD
List<DirectoryInfo> Path = new List<DirectoryInfo>();
Path.AddRange(new DirectoryInfo(ModPath).EnumerateDirectories());
if (IsSteamUser)//如果是steam用户,尝试加载workshop
{
Dispatcher.Invoke(new Action(() => LoadingText.Content = "尝试加载 Steam Workshop"));
int i = 1;
while (true)
{
var page = Steamworks.Ugc.Query.ItemsReadyToUse.GetPageAsync(i++).Result;
if (page.HasValue && page.Value.ResultCount != 0)
{
foreach (Steamworks.Ugc.Item entry in page.Value.Entries)
{
if (entry.Directory != null)
Path.Add(new DirectoryInfo(entry.Directory));
}
}
else
{
break;
}
}
}
//加载mod
foreach (DirectoryInfo di in Path)
{
if (!File.Exists(di.FullName + @"\info.lps"))
continue;
Dispatcher.Invoke(new Action(() => LoadingText.Content = $"尝试加载 MOD数据: {di.Name}"));
CoreMODs.Add(new CoreMOD(di, this));
}
Dispatcher.Invoke(new Action(() => LoadingText.Content = "尝试加载游戏内容"));
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//加载游戏内容
Core.Controller = new MWController(this);
Core.Save = new Save("萝莉斯");
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AutoSaveTimer.Elapsed += AutoSaveTimer_Elapsed;
if (Set.AutoSaveInterval > 0)
{
AutoSaveTimer.Interval = Set.AutoSaveInterval * 60000;
AutoSaveTimer.Start();
}
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Dispatcher.Invoke(new Action(() =>
{
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LoadingText.Content = "尝试加载动画和生成缓存";
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var pl = Pets.Find(x => x.Name == Set.PetGraph);
Core.Graph = pl == null ? Pets[0].Graph() : pl.Graph();
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LoadingText.Content = "正在加载游戏";
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winSetting = new winGameSetting(this);
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Main = new Main(Core) { };
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Main.DefaultClickAction = () =>
{
if (new TimeSpan(DateTime.Now.Ticks - lastclicktime).TotalSeconds > 20)
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{
lastclicktime = DateTime.Now.Ticks;
Dispatcher.Invoke(() => Main.Say(rndtext[Function.Rnd.Next(rndtext.Count)]));
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}
};
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DisplayGrid.Child = Main;
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "退出桌宠", () => { Close(); });
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Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "开发控制台", () => { new winConsole(this).Show(); });
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Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "反馈中心", () => { new winReport(this).Show(); });
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Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "设置面板", () =>
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{
Topmost = false;
winSetting.Show();
});
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Main.SetMoveMode(Set.AllowMove, Set.SmartMove, Set.SmartMoveInterval * 1000);
Main.SetLogicInterval((int)(Set.LogicInterval * 1000));
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LoadingText.Visibility = Visibility.Collapsed;
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//加载图标
notifyIcon = new NotifyIcon();
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notifyIcon.Text = "虚拟桌宠模拟器";
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ContextMenu m_menu;
m_menu = new ContextMenu();
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m_menu.MenuItems.Add(new MenuItem("重置状态", (x, y) =>
{
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Main.CleanState();
Main.DisplayNomal();
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Left = (SystemParameters.PrimaryScreenWidth - Width) / 2;
Top = (SystemParameters.PrimaryScreenHeight - Height) / 2;
}));
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m_menu.MenuItems.Add(new MenuItem("反馈中心", (x, y) => { new winReport(this).Show(); }));
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m_menu.MenuItems.Add(new MenuItem("设置面板", (x, y) =>
{
Topmost = false;
winSetting.Show();
}));
m_menu.MenuItems.Add(new MenuItem("退出桌宠", (x, y) => Close()));
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notifyIcon.ContextMenu = m_menu;
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notifyIcon.Icon = new System.Drawing.Icon(Application.GetResourceStream(new Uri("pack://application:,,,/vpeticon.ico")).Stream);
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notifyIcon.Visible = true;
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if (!Set["SingleTips"].GetBool("helloworld"))
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{
Set["SingleTips"].SetBool("helloworld", true);
notifyIcon.ShowBalloonTip(10, "你好 " + (IsSteamUser ? Steamworks.SteamClient.Name : Environment.UserName),
"欢迎使用虚拟桌宠模拟器!\n如果遇到桌宠爬不见了,可以在我这里设置居中或退出桌宠", ToolTipIcon.Info);
Task.Run(() =>
{
Thread.Sleep(1000);
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Main.Say("欢迎使用虚拟桌宠模拟器\n这是个早期的测试版,若有bug请多多包涵\n欢迎在菜单栏-管理-反馈中提交bug或建议");
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});
}
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else if (Set["SingleTips"].GetDateTime("update") <= new DateTime(2023, 2, 17))
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{
Set["SingleTips"].SetDateTime("update", DateTime.Now);
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notifyIcon.ShowBalloonTip(10, "更新通知 02/17",
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"现在使用缓存机制,不仅占用小,而且再也不会有那种闪闪的问题了!\n现已支持开机启动功能,前往设置设置开机启动", ToolTipIcon.Info);
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}
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}));
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}
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private void AutoSaveTimer_Elapsed(object sender, ElapsedEventArgs e)
{
Save();
}
public Main Main;
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private void Window_Closed(object sender, EventArgs e)
{
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Save();
Main?.Dispose();
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notifyIcon?.Dispose();
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System.Environment.Exit(0);
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}
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//public void DEBUGValue()
//{
// Dispatcher.Invoke(() =>
// {
// Console.WriteLine("Left: " + mwc.GetWindowsDistanceLeft());
// Console.WriteLine("Right: " + mwc.GetWindowsDistanceRight());
// });
// Thread.Sleep(1000);
// DEBUGValue();
//}
}
}