A rumor mentions that there are remains of a GMG fleet wreckage in Sigma-13. However, in-game this is actually a Rheinland fleet. So GMG has been changed to Rheinland in the rumor text.
Both mission 1 and 13 use a few voice dialogs that weren't registered as 'voice' files in story_sounds.ini. As a result, if you were to play those missions with the sound effects disabled, you wouldn't be able to hear them. The changes in this commit should rectify that.
B-dtl1-2.tga was upside down in br-capships.mat, which caused the Bretonia Battleship to look a bit strange sometimes. Additionally, both textures in br_turrets.mat were generated without additional mips. Both issues have been fixed in this commit.
The HDE in-game credits used to be in misctextinfo2_tsr.dll. Though this dll is not loaded when a user doesn't play with the English Text fixes. Moving it to controls.dll ensures the credits are always visible.
There's a Rheinland news story that mentions 'the city of Muleheim'. This city doesn't actually exist, but it sounds similar to Mülheim, so it's been changed to that.
During Mission 9 you often hear the Dragon wings and Ozu saying that the reinforcements are being shot to pieces. Though in the mission script these ships are instructed to self-destruct after being shot only five times, which is a bit strange. This means the reinforcements die long before they actually should be dying. In this commit this number has been increased to 20. In my opinion these lines can be removed altogether but that can always be done later.
In the officially released Freelancer ku_battleship_dmg_rear.3db is incorrect as it's a copy of another model. In the Beta however, the ku_battleship_dmg_rear.3db file is the correct one. So it has been copied over.
The '%' sign is recognized as an escape character in Freelancer's text markup language. Because of this, every percent sign followed by a space in rumors would show up as blank. This commit rectifies that by replacing all '%' signs in rumors with the word 'percent'.
Planet Kitadake's infocard mentions that it has a ring system, while the planet itself doesn't actually have one. This commit adds the Weisser ring to it. In addition to this, the Planet Aso ring type has been changed to Aso, because the Ice ring type doesn't have any cloud effects. The Ice ring was added in JFLP and apart from this, this ring type was never used in vanilla anyway.
The libcurl.dll that comes with FLGS is pretty old and is known to be picked up by quite a lot of antivirus programs. In this commit a more recent version of the library has been added; this one has no false positives according to virustotal.com.
The Barossa wreck infocard mentioned that it was carrying Niobium. In reality though it wasn't carrying anything cargo-wise at all... So 20 Niobium has been added to its cargo hold.
One value in shapes.ini still had an incorrect value which has been updated. Also, a few detail map placements in planet_watgrncld.txm have been corrected.
According to Freelancer's shooting script, Trent should have been approached by a Rheinland Freighter after undocking from New Berlin, while in-game it's actually a Rheinland Light Fighter. Furthermore, when you approach the Frankfurt gate, Fischer mentions he's a Daummann Freighter that's shipping supplies to Holstein. Therefore, his faction has been changed to Daumann and some construction machinery has been added to his cargo hold.
Sometimes the 'Sierra Cloud' was mentioned in Freelancer's text, which is incorrect because Sierra is a field, not a cloud. Given the context, these entries are actually referring to the Tahoe Ice Cloud.
The asteroid field next to Perth station in Edinburgh is called 'Tain', while in the respective .ini file, the field is referred to as 'Skye'. Furthermore, some bar rumors also mention 'Skye' rather than 'Tain'. Because I assumed the rumors and ini references are correct, the field has been renamed to 'Skye'.
I noticed that when BS Schiller uncloaks, its cloaking animation wouldn't play. This has been fixed by ensuring it's actually cloaked before uncloaking.
In this commit the alpha detail map placements have also been remastered manually. Now there's no more rock detail map placements where there's supposed to be water, etc.
Adding this effect was deemed to be impossible without crashing while playing on vanilla servers. However, a different approach has been taken by replacing existing unused select_equip.ini entries. As long as no new ones are added, crashes on vanilla servers won't occur.