Commit Graph

1070 Commits

Author SHA1 Message Date
DragonFire
2227794230 Engine SFX Adjustments
Per the #122 issue, this is a different take on the engine sounds. Some changes match up types and a few others are personal taste that might make sense lore wise i.e. the Anubis having Liberty cruise effects. Open for critique.
2023-04-06 20:52:54 +02:00
C.S. Melis
a642492696 Update engine_equip_player_trails.ini
Updated the Civilian engines so they all use gf_ci_smallengine01_trail as the player trail effect.
2023-04-06 20:36:59 +02:00
DragonFire
2838f98290 File clean up
Removed secondary file and imported changes into effects.ini

#122
2023-04-06 20:36:59 +02:00
DragonFire
6b2108ec7d Civilian LF engine updates
Here are the edits to both with and without engine trail install options.

Reference #122
2023-04-06 20:36:59 +02:00
DragonFire
cd7007b8b5 Create effects_civilian.ini
Added alternate file that contains the edits needed for gf_ci_smallengine01_fire and gf_ci_smallengine01_trail to work
2023-04-06 20:36:59 +02:00
DragonFire
25654372f2 Engine FX Adjustments
These are changes per issue #122 for the effects on engines mounted to player pilotable ships.
2023-04-06 20:36:59 +02:00
C.S. Melis
52020dbb27 Update README.md 2023-04-04 12:35:48 +02:00
C.S. Melis
d536596ed2 Shift version number from the server list 2023-04-01 20:35:19 +02:00
C.S. Melis
8d7a7bd2de Ensure version number edit is also displayed in server menu 2023-04-01 20:33:37 +02:00
C.S. Melis
fda9b5be39 Update Freelancer.exe
Removed unnecessary data in Version Info.
2023-04-01 14:55:50 +02:00
FireFlyEx
1db6e6f151
Fixed incorrect loadouts for storyline missions
Mission 3
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 4
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 5
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 7
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 8
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 9
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 11
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 12
* Changed Juni's ship to the Anubis, since that's what the rest of the loadout matches.
* Changed Juni's shield to shield01_mark07_hf, since what all the other Anubis kids are wearing.

Mission 13
Changed Juni's ship to the Anubis, since that's what the rest of the loadout matches.
2023-04-01 14:31:07 +02:00
C.S. Melis
93ab32aa2e Add HD dust effects to miningship.txm 2023-03-30 00:32:52 +02:00
C.S. Melis
612f714a80 Add proper nnvoice freeflight sound
There is a dummy freeflight sound in nnvoice.utf, which has been added by JFLP. A proper audio file for this entry was already in nnvoice.utf, just not used. This one is now used in place of the dummy sound.
2023-03-30 00:32:31 +02:00
C.S. Melis
9722f75d7f Update README.md 2023-03-29 02:08:54 +02:00
Erik R
a0c1233e1b Fix solar plant LOD1 - credits to Thaddeus 2023-03-29 02:04:41 +02:00
Erik R
057cfd35f2 Improved space_research sur file - including 3db for correct positioning and radius 2023-03-29 01:35:47 +02:00
Erik R
e04306a3c1 Correct light positions and turret rotation limits to match vanilla FL logics 2023-03-29 00:35:25 +02:00
Erik R
be5bbfbc38 Correct large streched texture on space_factory2 - credits to Thaddeus 2023-03-28 21:16:24 +02:00
C.S. Melis
75d74785f3 Add proper nnvoice anomaly_detected sound
JFLP's patch notes mentioned adding a dummy entry for anomaly_detected to fix a warning. In the FL Beta audio files however, there is a proper audio entry that says 'anomaly detected', which sounds just fine. This has been added to nnvoice.utf. Also the entry for it in voices_recognizable.ini has been given an attenuation value to reduce the loudness and a duration.
2023-03-28 21:01:12 +02:00
C.S. Melis
2d91b4d850 Set DPI-awareness in Freelancer.exe Manifest file
Makes Freelancer DPI-aware. Resolves #133.
2023-03-28 20:21:38 +02:00
C.S. Melis
c5dd8a1af0 Fix typos in BinaryEdits.txt 2023-03-28 20:19:30 +02:00
C.S. Melis
d6fbe1a8e3
Merge pull request #127 from BC46/Add_Nomad_Hull_Hit_Sounds
Add unused Nomad hull hit sounds to Nomad ships
2023-03-23 14:43:43 +01:00
Erik R
de671224d5 Increase attenuation of nomad ship hull hit sounds 2023-03-23 00:03:39 +01:00
Erik R
8dd701ca50 Add unused Nomad hull hit sounds to Nomad ships 2023-03-23 00:03:39 +01:00
C.S. Melis
8f1009a342 Merge branch 'main' of https://github.com/BC46/freelancer-hd-edition into main 2023-03-13 00:04:18 +01:00
C.S. Melis
2c59dbb3a4 Add borderless windoed mode mouse fix 2023-03-12 13:35:44 +01:00
C.S. Melis
69e93bab33 Fix mine collision bug entirely
For every mine the detonation_dist has been reverted to '4' and 'phantom_physics = true' has been added.
2023-03-12 13:33:36 +01:00
C.S. Melis
4c287a6bc4
Merge pull request #131 from BC46/OpenSP-fixes
Open SP fixes
2023-03-11 23:03:15 +01:00
C.S. Melis
6d5a4d32c5
Merge pull request #125 from BC46/Fix_missing_repair_Gammu
Add missing repair and ship view on Gammu equipment dealer
2023-03-11 01:01:13 +01:00
C.S. Melis
2f813121ae
Merge pull request #130 from BC46/Drakohen-patch-1
Update rh05.ini
2023-03-11 00:30:24 +01:00
DragonFire
c77a15d772 Remove non-existent jump hole references
Removed references that don't exist in the game.

Ew01_to_Li01_hole
Li01_to_Ew01_hole
Li04_to_Bw05_hole
Bw05_to_Li04_hole
2023-03-10 12:41:23 -07:00
DragonFire
d4d02f439a Trim trailing spaces
Trimmed trailing spaces:
m13_opensp_normal.ini
m13_opensp_pirate.ini
2023-03-10 12:36:14 -07:00
DragonFire
54242b0e44
Update rh05.ini
Fix the missing air traffic controller from Leipzig Station in Dresden. The base should now hail NPC patrols, grant/deny dock requests, and wish your character "Good luck out there".
2023-03-09 15:27:58 -07:00
Erik R
315fc67394 Add missing repair and ship view on Gammu equipment dealer 2023-03-05 19:39:07 +01:00
C.S. Melis
e27b0dbb00
Merge pull request #124 from erikroe/Float_Domes_FP9
Fix position of floating space domes on Freeport 9
2023-03-05 12:56:40 +01:00
Erik R
be5386b6b0 Fix position of floating space domes on Freeport 9 2023-03-04 22:33:53 +01:00
C.S. Melis
1d4b496333 Enforce crlf line endings on checkout 2023-03-04 22:10:02 +01:00
C.S. Melis
6260d27062 Update README 2023-03-04 22:09:50 +01:00
C.S. Melis
10606d7fc4 Fix Ronneburg Base exclusion
Increased the size of the exclusion to match it with other small asteroid base exclusions, and made sure its position is the same as the base.
2023-02-23 13:43:06 +01:00
C.S. Melis
ef47dcbb37 GMG fleet -> Rheinland fleet in rumor
A rumor mentions that there are remains of a GMG fleet wreckage in Sigma-13. However, in-game this is actually a Rheinland fleet. So GMG has been changed to Rheinland in the rumor text.
2023-02-23 12:49:05 +01:00
C.S. Melis
80a0bc02d1 Fix lenscircle2 in sun.txm
lenscircle2 had a resolution of 512x521 instead of 512x512. Whoops.... It's been resized to 512x512 in this commit.
2023-02-21 22:44:39 +01:00
C.S. Melis
fdc3d8ee26 Remove double population entry from Yokohama infocard 2023-02-18 15:46:30 +01:00
C.S. Melis
ebeb9e805e Fix some missing audio dialogs when sound effects are disabled
Both mission 1 and 13 use a few voice dialogs that weren't registered as 'voice' files in story_sounds.ini. As a result, if you were to play those missions with the sound effects disabled, you wouldn't be able to hear them. The changes in this commit should rectify that.
2023-02-15 21:28:16 +01:00
C.S. Melis
be7bd45620 Recreate B-dtl1-2.tga and B-dtl1.tga
B-dtl1-2.tga was upside down in br-capships.mat, which caused the Bretonia Battleship to look a bit strange sometimes. Additionally, both textures in br_turrets.mat were generated without additional mips. Both issues have been fixed in this commit.
2023-02-14 22:47:14 +01:00
C.S. Melis
5daeb2eb41 Move HDE credits to controls.dll
The HDE in-game credits used to be in misctextinfo2_tsr.dll. Though this dll is not loaded when a user doesn't play with the English Text fixes. Moving it to controls.dll ensures the credits are always visible.
2023-02-14 21:56:52 +01:00
C.S. Melis
70913b0fdf Change Muleheim to Mülheim
There's a Rheinland news story that mentions 'the city of Muleheim'. This city doesn't actually exist, but it sounds similar to Mülheim, so it's been changed to that.
2023-02-14 20:39:01 +01:00
C.S. Melis
8d1b062708 Add unused weapon platform and re-position out of place weapon platform 2023-02-07 16:42:01 +01:00
C.S. Melis
24316c9d70 Increase Cnd_ProjHit values for Dragon wings in Mission 9
During Mission 9 you often hear the Dragon wings and Ozu saying that the reinforcements are being shot to pieces. Though in the mission script these ships are instructed to self-destruct after being shot only five times, which is a bit strange. This means the reinforcements die long before they actually should be dying. In this commit this number has been increased to 20. In my opinion these lines can be removed altogether but that can always be done later.
2023-02-07 16:36:41 +01:00
C.S. Melis
03ca36eec1 Add ku_battleship_dmg_rear.3db from the FL Beta
In the officially released Freelancer ku_battleship_dmg_rear.3db is incorrect as it's a copy of another model. In the Beta however, the ku_battleship_dmg_rear.3db file is the correct one. So it has been copied over.
2023-02-07 16:30:21 +01:00
C.S. Melis
986d4aab63 Add shorthand notation for installer edits 2023-02-07 16:02:05 +01:00