veloren/world/src/config.rs

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pub struct Config {
pub sea_level: f32,
pub mountain_scale: f32,
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pub snow_temp: f32,
pub tropical_temp: f32,
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pub desert_temp: f32,
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pub desert_hum: f32,
pub forest_hum: f32,
pub jungle_hum: f32,
/// Rainfall (in meters) per chunk per minute. Default is set to make it approximately
/// 1 m rainfall / year uniformly across the whole land area, which is the average rainfall
/// on Earth.
pub rainfall_chunk_rate: f32,
/// Roughness coefficient is an empirical value that controls the rate of energy loss of water
/// in a river. The higher it is, the more water slows down as it flows downhill, which
/// consequently leads to lower velocities and higher river area for the same flow rate.
///
/// See https://wwwrcamnl.wr.usgs.gov/sws/fieldmethods/Indirects/nvalues/index.htm.
///
/// The default is set to over 0.06, which is pretty high but still within a reasonable range for
/// rivers. The higher this is, the quicker rivers appear, and since we often will have high
/// slopes we want to give rivers as much of a chance as possible. In the future we can set
/// this dynamically.
///
/// NOTE: The values in the link are in seconds / (m^(-1/3)), but we use them without
/// conversion as though they are in minutes / (m^(-1/3)). The idea here is that our clock
/// speed has time go by at approximately 1 minute per second, but since velocity depends on
/// this parameter, we want flow rates to still "look" natural at the second level. The way we
/// are cheating is that we still allow the refill rate (via rainfall) of rivers and lakes to
/// be specified as though minutes are *really* minutes. This reduces the amount of water
/// needed to form a river of a given area by 60, but hopefully this should not feel too
/// unnatural since the refill rate is still below what people should be able to perceive.
pub river_roughness: f32,
/// Maximum width of rivers, in terms of a multiple of the horizontal chunk size.
///
/// Currently, not known whether setting this above 1.0 will work properly. Please use with
/// care!
pub river_max_width: f32,
/// Minimum height at which rivers display.
pub river_min_height: f32,
/// Rough desired river width-to-depth ratio (in terms of horizontal chunk width / m, for some
/// reason). Not exact.
pub river_width_to_depth: f32,
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}
pub const CONFIG: Config = Config {
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sea_level: 140.0,
mountain_scale: 2048.0,
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snow_temp: -0.6,
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tropical_temp: 0.2,
desert_temp: 0.6,
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desert_hum: 0.15,
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forest_hum: 0.5,
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jungle_hum: 0.85,
rainfall_chunk_rate: 1.0 / 512.0,
river_roughness: 0.06125,
river_max_width: 2.0,
river_min_height: 0.25,
river_width_to_depth: 1.0,
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};