veloren/assets/voxygen/voxel/golem_lateral_manifest.ron

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({
(StoneGolem, Male): (
shoulder_l: (
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offset: (-18.0, -7.5, -7.0),
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lateral: ("npc.stonegolem.male.shoulder_l"),
),
shoulder_r: (
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offset: (0.0, -7.5, -7.0),
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lateral: ("npc.stonegolem.male.shoulder_r"),
),
hand_l: (
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offset: (-9.0, -11.5, -26.0),
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lateral: ("npc.stonegolem.male.hand_l"),
),
hand_r: (
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offset: (-9.0, -11.5, -26.0),
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lateral: ("npc.stonegolem.male.hand_r"),
),
leg_l: (
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offset: (-7.0, -3.5, -9.0),
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lateral: ("npc.stonegolem.male.leg_l"),
),
leg_r: (
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offset: (0.0, -3.5, -9.0),
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lateral: ("npc.stonegolem.male.leg_r"),
),
foot_l: (
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offset: (-4.5, -4.5, -11.0),
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lateral: ("npc.stonegolem.male.foot_l"),
),
foot_r: (
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offset: (-4.5, -4.5, -11.0),
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lateral: ("npc.stonegolem.male.foot_r"),
)
),
(StoneGolem, Female): (
shoulder_l: (
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offset: (-18.0, -7.5, -7.0),
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lateral: ("npc.stonegolem.male.shoulder_l"),
),
shoulder_r: (
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offset: (0.0, -7.5, -7.0),
lateral: ("npc.stonegolem.male.shoulder_r"),
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),
hand_l: (
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offset: (-9.0, -11.5, -26.0),
lateral: ("npc.stonegolem.male.hand_l"),
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),
hand_r: (
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offset: (-9.0, -11.5, -26.0),
lateral: ("npc.stonegolem.male.hand_r"),
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),
leg_l: (
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offset: (-7.0, -3.5, -9.0),
lateral: ("npc.stonegolem.male.leg_l"),
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),
leg_r: (
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offset: (0.0, -3.5, -9.0),
lateral: ("npc.stonegolem.male.leg_r"),
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),
foot_l: (
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offset: (-4.5, -4.5, -11.0),
lateral: ("npc.stonegolem.male.foot_l"),
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),
foot_r: (
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offset: (-4.5, -4.5, -11.0),
lateral: ("npc.stonegolem.male.foot_r"),
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)
),
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(Treant, Male): (
shoulder_l: (
offset: (-16.0, -7.0, -8.5),
lateral: ("npc.treant.male.shoulder_l"),
),
shoulder_r: (
offset: (0.0, -7.0, -8.5),
lateral: ("npc.treant.male.shoulder_r"),
),
hand_l: (
offset: (-5.5, -5.5, -17.0),
lateral: ("npc.treant.male.hand_l"),
),
hand_r: (
offset: (-5.5, -5.5, -17.0),
lateral: ("npc.treant.male.hand_r"),
),
leg_l: (
offset: (-6.0, -9.5, -9.0),
lateral: ("npc.treant.male.leg_l"),
),
leg_r: (
offset: (0.0, -9.5, -9.0),
lateral: ("npc.treant.male.leg_r"),
),
foot_l: (
offset: (-4.5, -4.5, -8.0),
lateral: ("npc.treant.male.foot_l"),
),
foot_r: (
offset: (-4.5, -4.5, -8.0),
lateral: ("npc.treant.male.foot_r"),
)
),
(Treant, Female): (
shoulder_l: (
offset: (-16.0, -7.0, -8.5),
lateral: ("npc.treant.male.shoulder_l"),
),
shoulder_r: (
offset: (0.0, -7.0, -8.5),
lateral: ("npc.treant.male.shoulder_r"),
),
hand_l: (
offset: (-5.5, -5.5, -17.0),
lateral: ("npc.treant.male.hand_l"),
),
hand_r: (
offset: (-5.5, -5.5, -17.0),
lateral: ("npc.treant.male.hand_r"),
),
leg_l: (
offset: (-6.0, -9.5, -9.0),
lateral: ("npc.treant.male.leg_l"),
),
leg_r: (
offset: (0.0, -9.5, -9.0),
lateral: ("npc.treant.male.leg_r"),
),
foot_l: (
offset: (-4.5, -4.5, -8.0),
lateral: ("npc.treant.male.foot_l"),
),
foot_r: (
offset: (-4.5, -4.5, -8.0),
lateral: ("npc.treant.male.foot_r"),
)
),
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(Gravewarden, Male): (
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shoulder_l: (
offset: (-13.0, -3.5, -6.5),
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lateral: ("npc.gravewarden.male.shoulder_l"),
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),
shoulder_r: (
offset: (0.0, -3.5, -6.5),
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lateral: ("npc.gravewarden.male.shoulder_r"),
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),
hand_l: (
offset: (-7.5, -6.5, -17.0),
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lateral: ("npc.gravewarden.male.hand_l"),
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),
hand_r: (
offset: (-7.5, -6.5, -17.0),
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lateral: ("npc.gravewarden.male.hand_r"),
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),
leg_l: (
offset: (-8.0, -4.0, -10.0),
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lateral: ("npc.gravewarden.male.leg_l"),
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),
leg_r: (
offset: (0.0, -4.0, -10.0),
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lateral: ("npc.gravewarden.male.leg_r"),
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),
foot_l: (
offset: (-2.5, -3.0, -7.0),
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lateral: ("npc.gravewarden.male.foot_l"),
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),
foot_r: (
offset: (-2.5, -3.0, -7.0),
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lateral: ("npc.gravewarden.male.foot_r"),
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)
),
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(Gravewarden, Female): (
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shoulder_l: (
offset: (-13.0, -3.5, -6.5),
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lateral: ("npc.gravewarden.male.shoulder_l"),
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),
shoulder_r: (
offset: (0.0, -3.5, -6.5),
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lateral: ("npc.gravewarden.male.shoulder_r"),
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),
hand_l: (
offset: (-7.5, -6.5, -17.0),
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lateral: ("npc.gravewarden.male.hand_l"),
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),
hand_r: (
offset: (-7.5, -6.5, -17.0),
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lateral: ("npc.gravewarden.male.hand_r"),
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),
leg_l: (
offset: (-8.0, -4.0, -10.0),
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lateral: ("npc.gravewarden.male.leg_l"),
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),
leg_r: (
offset: (0.0, -4.0, -10.0),
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lateral: ("npc.gravewarden.male.leg_r"),
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),
foot_l: (
offset: (-2.5, -3.0, -7.0),
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lateral: ("npc.gravewarden.male.foot_l"),
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),
foot_r: (
offset: (-2.5, -3.0, -7.0),
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lateral: ("npc.gravewarden.male.foot_r"),
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)
),
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(ClayGolem, Male): (
shoulder_l: (
offset: (-9.0, -2.5, -4.0),
lateral: ("npc.claygolem.male.claygolem"),
model_index: 3,
),
shoulder_r: (
offset: (0.0, -2.5, -4.0),
lateral: ("npc.claygolem.male.claygolem"),
model_index: 4,
),
hand_l: (
offset: (-5.5, -5.0, -18.0),
lateral: ("npc.claygolem.male.claygolem"),
model_index: 5,
),
hand_r: (
offset: (-5.5, -5.0, -18.0),
lateral: ("npc.claygolem.male.claygolem"),
model_index: 6,
),
leg_l: (
offset: (-7.0, -4.0, -7.0),
lateral: ("npc.claygolem.male.claygolem"),
model_index: 7,
),
leg_r: (
offset: (0.0, -4.0, -7.0),
lateral: ("npc.claygolem.male.claygolem"),
model_index: 8,
),
foot_l: (
offset: (-4.0, -5.0, -7.0),
lateral: ("npc.claygolem.male.claygolem"),
model_index: 9,
),
foot_r: (
offset: (-4.0, -5.0, -7.0),
lateral: ("npc.claygolem.male.claygolem"),
model_index: 10,
),
),
(ClayGolem, Female): (
shoulder_l: (
offset: (-9.0, -2.5, -4.0),
lateral: ("npc.claygolem.male.claygolem"),
model_index: 3,
),
shoulder_r: (
offset: (0.0, -2.5, -4.0),
lateral: ("npc.claygolem.male.claygolem"),
model_index: 4,
),
hand_l: (
offset: (-5.5, -5.0, -18.0),
lateral: ("npc.claygolem.male.claygolem"),
model_index: 5,
),
hand_r: (
offset: (-5.5, -5.0, -18.0),
lateral: ("npc.claygolem.male.claygolem"),
model_index: 6,
),
leg_l: (
offset: (-7.0, -4.0, -7.0),
lateral: ("npc.claygolem.male.claygolem"),
model_index: 7,
),
leg_r: (
offset: (0.0, -4.0, -7.0),
lateral: ("npc.claygolem.male.claygolem"),
model_index: 8,
),
foot_l: (
offset: (-4.0, -5.0, -7.0),
lateral: ("npc.claygolem.male.claygolem"),
model_index: 9,
),
foot_r: (
offset: (-4.0, -5.0, -7.0),
lateral: ("npc.claygolem.male.claygolem"),
model_index: 10,
),
),
(AncientEffigy, Male): (
shoulder_l: (
offset: (-9.0, -2.5, -4.0),
lateral: ("armor.empty"),
),
shoulder_r: (
offset: (0.0, -2.5, -4.0),
lateral: ("armor.empty"),
),
hand_l: (
offset: (-5.5, -5.0, -18.0),
lateral: ("armor.empty"),
),
hand_r: (
offset: (-5.5, -5.0, -18.0),
lateral: ("armor.empty"),
),
leg_l: (
offset: (-7.0, -4.0, -7.0),
lateral: ("armor.empty"),
),
leg_r: (
offset: (0.0, -4.0, -7.0),
lateral: ("armor.empty"),
),
foot_l: (
offset: (-4.0, -5.0, -7.0),
lateral: ("armor.empty"),
),
foot_r: (
offset: (-4.0, -5.0, -7.0),
lateral: ("armor.empty"),
),
),
(AncientEffigy, Female): (
shoulder_l: (
offset: (-9.0, -2.5, -4.0),
lateral: ("armor.empty"),
),
shoulder_r: (
offset: (0.0, -2.5, -4.0),
lateral: ("armor.empty"),
),
hand_l: (
offset: (-5.5, -5.0, -18.0),
lateral: ("armor.empty"),
),
hand_r: (
offset: (-5.5, -5.0, -18.0),
lateral: ("armor.empty"),
),
leg_l: (
offset: (-7.0, -4.0, -7.0),
lateral: ("armor.empty"),
),
leg_r: (
offset: (0.0, -4.0, -7.0),
lateral: ("armor.empty"),
),
foot_l: (
offset: (-4.0, -5.0, -7.0),
lateral: ("armor.empty"),
),
foot_r: (
offset: (-4.0, -5.0, -7.0),
lateral: ("armor.empty"),
),
),
(WoodGolem, Male): (
shoulder_l: (
offset: (-9.0, -5.5, -5.5),
lateral: ("npc.woodgolem.male.shoulder_l"),
),
shoulder_r: (
offset: (0.0, -5.5, -5.5),
lateral: ("npc.woodgolem.male.shoulder_r"),
),
hand_l: (
offset: (-4.0, -6.5, -14.0),
lateral: ("npc.woodgolem.male.hand_l"),
),
hand_r: (
offset: (-4.0, -6.5, -14.0),
lateral: ("npc.woodgolem.male.hand_r"),
),
leg_l: (
offset: (-4.0, -3.5, -4.5),
lateral: ("npc.woodgolem.male.leg_l"),
),
leg_r: (
offset: (0.0, -3.5, -4.5),
lateral: ("npc.woodgolem.male.leg_r"),
),
foot_l: (
offset: (-3.5, -4.0, -8.0),
lateral: ("npc.woodgolem.male.foot_l"),
),
foot_r: (
offset: (-3.5, -4.0, -8.0),
lateral: ("npc.woodgolem.male.foot_r"),
)
),
(WoodGolem, Female): (
shoulder_l: (
offset: (-9.0, -5.5, -5.5),
lateral: ("npc.woodgolem.male.shoulder_l"),
),
shoulder_r: (
offset: (0.0, -5.5, -5.5),
lateral: ("npc.woodgolem.male.shoulder_r"),
),
hand_l: (
offset: (-4.0, -6.5, -14.0),
lateral: ("npc.woodgolem.male.hand_l"),
),
hand_r: (
offset: (-4.0, -6.5, -14.0),
lateral: ("npc.woodgolem.male.hand_r"),
),
leg_l: (
offset: (-4.0, -3.5, -4.5),
lateral: ("npc.woodgolem.male.leg_l"),
),
leg_r: (
offset: (0.0, -3.5, -4.5),
lateral: ("npc.woodgolem.male.leg_r"),
),
foot_l: (
offset: (-3.5, -4.0, -8.0),
lateral: ("npc.woodgolem.male.foot_l"),
),
foot_r: (
offset: (-3.5, -4.0, -8.0),
lateral: ("npc.woodgolem.male.foot_r"),
)
),
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(CoralGolem, Male): (
shoulder_l: (
offset: (-7.5, -6.5, -6.5),
lateral: ("npc.coralgolem.male.shoulder_l"),
),
shoulder_r: (
offset: (-7.5, -6.5, -6.5),
lateral: ("npc.coralgolem.male.shoulder_r"),
),
hand_l: (
offset: (-7.0, -6.0, -15.0),
lateral: ("npc.coralgolem.male.hand_l"),
),
hand_r: (
offset: (-7.0, -6.0, -15.0),
lateral: ("npc.coralgolem.male.hand_r"),
),
leg_l: (
offset: (-5.0, -3.5, -4.0),
lateral: ("npc.coralgolem.male.leg_l"),
),
leg_r: (
offset: (0.0, -3.5, -4.0),
lateral: ("npc.coralgolem.male.leg_r"),
),
foot_l: (
offset: (-3.5, -4.5, -9.0),
lateral: ("npc.coralgolem.male.foot_l"),
),
foot_r: (
offset: (-3.5, -4.5, -9.0),
lateral: ("npc.coralgolem.male.foot_r"),
)
),
(CoralGolem, Female): (
shoulder_l: (
offset: (-7.5, -6.5, -6.5),
lateral: ("npc.coralgolem.male.shoulder_l"),
),
shoulder_r: (
offset: (-7.5, -6.5, -6.5),
lateral: ("npc.coralgolem.male.shoulder_r"),
),
hand_l: (
offset: (-7.0, -6.0, -15.0),
lateral: ("npc.coralgolem.male.hand_l"),
),
hand_r: (
offset: (-7.0, -6.0, -15.0),
lateral: ("npc.coralgolem.male.hand_r"),
),
leg_l: (
offset: (-5.0, -3.5, -4.0),
lateral: ("npc.coralgolem.male.leg_l"),
),
leg_r: (
offset: (0.0, -3.5, -4.0),
lateral: ("npc.coralgolem.male.leg_r"),
),
foot_l: (
offset: (-3.5, -4.5, -9.0),
lateral: ("npc.coralgolem.male.foot_l"),
),
foot_r: (
offset: (-3.5, -4.5, -9.0),
lateral: ("npc.coralgolem.male.foot_r"),
)
),
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(Mogwai, Male): (
shoulder_l: (
offset: (-9.0, -2.5, -4.0),
lateral: ("armor.empty"),
),
shoulder_r: (
offset: (0.0, -2.5, -4.0),
lateral: ("armor.empty"),
),
hand_l: (
offset: (-5.5, -5.0, -18.0),
lateral: ("armor.empty"),
),
hand_r: (
offset: (-5.5, -5.0, -18.0),
lateral: ("armor.empty"),
),
leg_l: (
offset: (-7.0, -4.0, -7.0),
lateral: ("armor.empty"),
),
leg_r: (
offset: (0.0, -4.0, -7.0),
lateral: ("armor.empty"),
),
foot_l: (
offset: (-4.0, -5.0, -7.0),
lateral: ("armor.empty"),
),
foot_r: (
offset: (-4.0, -5.0, -7.0),
lateral: ("armor.empty"),
),
),
(Mogwai, Female): (
shoulder_l: (
offset: (-9.0, -2.5, -4.0),
lateral: ("armor.empty"),
),
shoulder_r: (
offset: (0.0, -2.5, -4.0),
lateral: ("armor.empty"),
),
hand_l: (
offset: (-5.5, -5.0, -18.0),
lateral: ("armor.empty"),
),
hand_r: (
offset: (-5.5, -5.0, -18.0),
lateral: ("armor.empty"),
),
leg_l: (
offset: (-7.0, -4.0, -7.0),
lateral: ("armor.empty"),
),
leg_r: (
offset: (0.0, -4.0, -7.0),
lateral: ("armor.empty"),
),
foot_l: (
offset: (-4.0, -5.0, -7.0),
lateral: ("armor.empty"),
),
foot_r: (
offset: (-4.0, -5.0, -7.0),
lateral: ("armor.empty"),
),
),
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})