veloren/common/src/states/basic_attack.rs

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use crate::{
comp::{Attacking, CharacterState, EcsStateData, ItemKind::Tool, StateUpdate, ToolData},
states::StateHandler,
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};
use std::{collections::VecDeque, time::Duration};
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#[derive(Clone, Copy, Default, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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pub struct State {
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/// How long the state has until exitting
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pub remaining_duration: Duration,
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/// Whether the attack can deal more damage
pub exhausted: bool,
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}
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impl StateHandler for State {
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fn new(ecs_data: &EcsStateData) -> Self {
let remaining_duration =
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if let Some(Tool(data)) = ecs_data.stats.equipment.main.as_ref().map(|i| i.kind) {
data.attack_duration()
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} else {
Duration::from_millis(300)
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};
Self {
remaining_duration,
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exhausted: false,
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}
}
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fn handle(&self, ecs_data: &EcsStateData) -> StateUpdate {
let mut update = StateUpdate {
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pos: *ecs_data.pos,
vel: *ecs_data.vel,
ori: *ecs_data.ori,
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energy: *ecs_data.energy,
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character: *ecs_data.character,
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local_events: VecDeque::new(),
server_events: VecDeque::new(),
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};
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let tool_kind = ecs_data.stats.equipment.main.as_ref().map(|i| i.kind);
let can_apply_damage = !self.exhausted
&& if let Some(Tool(data)) = tool_kind {
(self.remaining_duration < data.attack_recover_duration())
} else {
true
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};
let mut exhausted = self.exhausted;
if can_apply_damage {
if let Some(Tool(data)) = tool_kind {
ecs_data
.updater
.insert(*ecs_data.entity, Attacking { weapon: Some(data) });
} else {
ecs_data
.updater
.insert(*ecs_data.entity, Attacking { weapon: None });
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}
exhausted = true;
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} else {
ecs_data.updater.remove::<Attacking>(*ecs_data.entity);
}
let remaining_duration = self
.remaining_duration
.checked_sub(Duration::from_secs_f32(ecs_data.dt.0))
.unwrap_or_default();
// Tick down
update.character = CharacterState::BasicAttack(Some(State {
remaining_duration,
exhausted,
}));
// Check if attack duration has expired
if remaining_duration == Duration::default() {
update.character = CharacterState::Wielded(None);
ecs_data.updater.remove::<Attacking>(*ecs_data.entity);
}
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update
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}
}