2020-02-11 15:42:17 +00:00
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use crate::{
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comp::{Attacking, CharacterState, EcsStateData, ItemKind::Tool, StateUpdate, ToolData},
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2020-02-24 19:57:33 +00:00
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states::StateHandler,
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2020-02-11 15:42:17 +00:00
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};
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use std::{collections::VecDeque, time::Duration};
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2019-12-26 14:43:59 +00:00
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#[derive(Clone, Copy, Default, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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2020-01-08 16:56:36 +00:00
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pub struct State {
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2019-12-26 14:43:59 +00:00
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/// How long the state has until exitting
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2019-12-30 13:56:42 +00:00
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pub remaining_duration: Duration,
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2020-02-24 13:32:12 +00:00
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/// Whether the attack can deal more damage
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pub exhausted: bool,
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2019-12-26 14:43:59 +00:00
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}
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2020-01-08 16:56:36 +00:00
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impl StateHandler for State {
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2020-01-05 23:17:22 +00:00
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fn new(ecs_data: &EcsStateData) -> Self {
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2020-02-24 21:20:50 +00:00
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let remaining_duration =
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2020-01-05 23:21:37 +00:00
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if let Some(Tool(data)) = ecs_data.stats.equipment.main.as_ref().map(|i| i.kind) {
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2020-02-24 21:20:50 +00:00
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data.attack_duration()
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2020-01-05 23:17:22 +00:00
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} else {
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2020-02-24 21:20:50 +00:00
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Duration::from_millis(300)
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2020-01-05 23:17:22 +00:00
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};
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Self {
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2020-02-24 21:20:50 +00:00
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remaining_duration,
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exhausted: false,
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2020-01-05 23:17:22 +00:00
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}
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}
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2019-12-28 16:10:39 +00:00
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fn handle(&self, ecs_data: &EcsStateData) -> StateUpdate {
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let mut update = StateUpdate {
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2019-12-26 14:43:59 +00:00
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pos: *ecs_data.pos,
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vel: *ecs_data.vel,
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ori: *ecs_data.ori,
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2020-02-24 18:17:16 +00:00
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energy: *ecs_data.energy,
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2019-12-26 14:43:59 +00:00
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character: *ecs_data.character,
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2020-02-03 10:54:50 +00:00
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local_events: VecDeque::new(),
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server_events: VecDeque::new(),
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2019-12-26 14:43:59 +00:00
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};
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2019-12-26 18:01:19 +00:00
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2020-02-24 13:32:12 +00:00
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let tool_kind = ecs_data.stats.equipment.main.as_ref().map(|i| i.kind);
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let can_apply_damage = !self.exhausted
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&& if let Some(Tool(data)) = tool_kind {
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(self.remaining_duration < data.attack_recover_duration())
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} else {
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2020-02-24 21:20:50 +00:00
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true
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2020-02-24 13:32:12 +00:00
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};
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let mut exhausted = self.exhausted;
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if can_apply_damage {
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if let Some(Tool(data)) = tool_kind {
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ecs_data
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.updater
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2020-02-24 21:20:50 +00:00
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.insert(*ecs_data.entity, Attacking { weapon: Some(data) });
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} else {
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ecs_data
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.updater
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.insert(*ecs_data.entity, Attacking { weapon: None });
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2020-02-24 13:32:12 +00:00
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}
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2020-02-24 21:20:50 +00:00
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exhausted = true;
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2020-02-24 13:32:12 +00:00
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} else {
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ecs_data.updater.remove::<Attacking>(*ecs_data.entity);
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}
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let remaining_duration = self
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.remaining_duration
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.checked_sub(Duration::from_secs_f32(ecs_data.dt.0))
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.unwrap_or_default();
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// Tick down
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update.character = CharacterState::BasicAttack(Some(State {
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remaining_duration,
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exhausted,
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}));
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// Check if attack duration has expired
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if remaining_duration == Duration::default() {
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update.character = CharacterState::Wielded(None);
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ecs_data.updater.remove::<Attacking>(*ecs_data.entity);
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}
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2019-12-26 18:01:19 +00:00
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2020-01-12 23:14:08 +00:00
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update
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2019-12-26 14:43:59 +00:00
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}
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}
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