veloren/voxygen/src/render/pipelines/terrain.rs

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use std::ops::{Add, Mul, Div};
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use gfx::{
self,
gfx_constant_struct_meta,
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// Macros
gfx_defines,
gfx_impl_struct_meta,
gfx_pipeline,
gfx_pipeline_inner,
gfx_vertex_struct_meta,
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};
use vek::*;
use super::{
super::{Pipeline, TgtColorFmt, TgtDepthFmt},
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Globals,
};
gfx_defines! {
vertex Vertex {
pos: u32 = "v_pos",
col_norm: u32 = "v_col_norm",
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}
constant Locals {
model_offs: [f32; 3] = "model_offs",
}
pipeline pipe {
vbuf: gfx::VertexBuffer<Vertex> = (),
locals: gfx::ConstantBuffer<Locals> = "u_locals",
globals: gfx::ConstantBuffer<Globals> = "u_globals",
tgt_color: gfx::RenderTarget<TgtColorFmt> = "tgt_color",
tgt_depth: gfx::DepthTarget<TgtDepthFmt> = gfx::preset::depth::LESS_EQUAL_WRITE,
}
}
impl Vertex {
pub fn new(pos: Vec3<f32>, norm: Vec3<f32>, col: Rgb<f32>) -> Self {
Self {
pos: 0
| ((pos.x as u32) & 0x00FF) << 0
| ((pos.y as u32) & 0x00FF) << 8
| ((pos.z as u32) & 0xFFFF) << 16,
col_norm: 0
| ((col.r.mul(255.0) as u32) & 0xFF) << 8
| ((col.g.mul(255.0) as u32) & 0xFF) << 16
| ((col.b.mul(255.0) as u32) & 0xFF) << 24
| ((norm.x.add(1.0) as u32) & 0x3) << 0
| ((norm.y.add(1.0) as u32) & 0x3) << 2
| ((norm.z.add(1.0) as u32) & 0x3) << 4,
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}
}
}
impl Locals {
pub fn default() -> Self {
Self {
model_offs: [0.0; 3],
}
}
}
pub struct TerrainPipeline;
impl Pipeline for TerrainPipeline {
type Vertex = Vertex;
}