2020-12-01 00:28:00 +00:00
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use common::{
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2021-02-28 20:02:03 +00:00
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combat::{AttackerInfo, TargetInfo},
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2021-03-02 22:19:38 +00:00
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comp::{
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Body, CharacterState, Combo, Energy, Group, Health, Inventory, Melee, Ori, Pos, Scale,
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Stats,
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},
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2021-02-22 18:25:21 +00:00
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event::{EventBus, ServerEvent},
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2021-04-04 03:04:02 +00:00
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outcome::Outcome,
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2020-12-13 17:11:55 +00:00
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uid::Uid,
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2020-03-28 01:31:22 +00:00
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util::Dir,
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2020-11-02 00:26:01 +00:00
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GroupTarget,
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2019-06-11 19:28:25 +00:00
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};
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2021-03-08 22:40:02 +00:00
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use common_ecs::{Job, Origin, Phase, System};
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use specs::{
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shred::ResourceId, Entities, Join, Read, ReadStorage, SystemData, World, Write, WriteStorage,
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2021-02-22 18:25:21 +00:00
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};
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2019-08-24 20:41:34 +00:00
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use vek::*;
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2019-06-11 19:28:25 +00:00
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2021-02-22 18:25:21 +00:00
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#[derive(SystemData)]
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pub struct ReadData<'a> {
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entities: Entities<'a>,
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uids: ReadStorage<'a, Uid>,
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positions: ReadStorage<'a, Pos>,
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orientations: ReadStorage<'a, Ori>,
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scales: ReadStorage<'a, Scale>,
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bodies: ReadStorage<'a, Body>,
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healths: ReadStorage<'a, Health>,
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energies: ReadStorage<'a, Energy>,
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inventories: ReadStorage<'a, Inventory>,
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groups: ReadStorage<'a, Group>,
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char_states: ReadStorage<'a, CharacterState>,
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server_bus: Read<'a, EventBus<ServerEvent>>,
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stats: ReadStorage<'a, Stats>,
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combos: ReadStorage<'a, Combo>,
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}
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2020-02-01 20:39:39 +00:00
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/// This system is responsible for handling accepted inputs like moving or
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/// attacking
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2021-03-04 14:00:16 +00:00
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#[derive(Default)]
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2019-06-11 19:28:25 +00:00
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pub struct Sys;
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2021-03-08 11:13:59 +00:00
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impl<'a> System<'a> for Sys {
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type SystemData = (
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ReadData<'a>,
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WriteStorage<'a, Melee>,
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Write<'a, Vec<Outcome>>,
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);
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2019-06-11 19:28:25 +00:00
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2021-03-04 14:00:16 +00:00
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const NAME: &'static str = "melee";
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const ORIGIN: Origin = Origin::Common;
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const PHASE: Phase = Phase::Create;
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2021-04-04 03:04:02 +00:00
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fn run(_job: &mut Job<Self>, (read_data, mut melee_attacks, mut outcomes): Self::SystemData) {
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let mut server_emitter = read_data.server_bus.emitter();
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// Attacks
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for (attacker, uid, pos, ori, melee_attack, body) in (
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&read_data.entities,
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&read_data.uids,
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&read_data.positions,
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&read_data.orientations,
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&mut melee_attacks,
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&read_data.bodies,
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2019-09-29 11:41:04 +00:00
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)
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.join()
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{
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if melee_attack.applied {
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2020-03-10 17:54:59 +00:00
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continue;
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}
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melee_attack.applied = true;
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2020-03-10 17:54:59 +00:00
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2021-03-21 16:09:16 +00:00
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// Scales
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let eye_pos = pos.0 + Vec3::unit_z() * body.eye_height();
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let scale = read_data.scales.get(attacker).map_or(1.0, |s| s.0);
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let rad = body.radius() * scale;
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// Mine blocks broken by the attack
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if let Some((block_pos, tool)) = melee_attack.break_block {
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// Check distance to block
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if eye_pos.distance_squared(block_pos.map(|e| e as f32 + 0.5))
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< (rad + scale * melee_attack.range).powi(2)
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{
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server_emitter.emit(ServerEvent::MineBlock {
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pos: block_pos,
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tool,
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});
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}
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}
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2020-02-24 13:32:12 +00:00
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// Go through all other entities
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for (target, pos_b, health_b, body_b) in (
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&read_data.entities,
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&read_data.positions,
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&read_data.healths,
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&read_data.bodies,
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2020-11-05 22:48:04 +00:00
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)
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.join()
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{
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let look_dir = *ori.look_dir();
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2020-09-05 16:41:11 +00:00
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// 2D versions
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let pos2 = Vec2::from(pos.0);
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let pos_b2 = Vec2::<f32>::from(pos_b.0);
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let ori2 = Vec2::from(look_dir);
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2020-02-24 13:32:12 +00:00
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// Scales
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let scale_b = read_data.scales.get(target).map_or(1.0, |s| s.0);
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2020-02-24 13:32:12 +00:00
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let rad_b = body_b.radius() * scale_b;
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2019-08-24 19:12:54 +00:00
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2020-11-06 01:22:26 +00:00
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// Check if entity is dodging
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let is_dodge = read_data
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.char_states
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.get(target)
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.map_or(false, |c_s| c_s.is_melee_dodge());
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2020-11-05 22:48:04 +00:00
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2020-09-30 00:47:11 +00:00
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// Check if it is a hit
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if attacker != target
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&& !health_b.is_dead
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// Spherical wedge shaped attack field
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&& pos.0.distance_squared(pos_b.0) < (rad + rad_b + scale * melee_attack.range).powi(2)
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&& ori2.angle_between(pos_b2 - pos2) < melee_attack.max_angle + (rad_b / pos2.distance(pos_b2)).atan()
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2020-02-24 13:32:12 +00:00
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{
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2020-04-26 17:03:19 +00:00
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// See if entities are in the same group
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let same_group = read_data
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.groups
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.get(attacker)
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.map(|group_a| Some(group_a) == read_data.groups.get(target))
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2020-04-26 17:03:19 +00:00
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.unwrap_or(false);
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2020-11-02 00:26:01 +00:00
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let target_group = if same_group {
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GroupTarget::InGroup
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} else {
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GroupTarget::OutOfGroup
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};
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2021-02-04 09:17:38 +00:00
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let dir = Dir::new((pos_b.0 - pos.0).try_normalized().unwrap_or(look_dir));
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2021-02-02 18:02:40 +00:00
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let attacker_info = Some(AttackerInfo {
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entity: attacker,
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uid: *uid,
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energy: read_data.energies.get(attacker),
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combo: read_data.combos.get(attacker),
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});
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2021-02-28 20:02:03 +00:00
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let target_info = TargetInfo {
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entity: target,
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inventory: read_data.inventories.get(target),
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stats: read_data.stats.get(target),
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2021-03-20 20:26:10 +00:00
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health: read_data.healths.get(target),
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pos: pos.0,
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};
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2021-02-22 18:25:21 +00:00
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melee_attack.attack.apply_attack(
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target_group,
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attacker_info,
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target_info,
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dir,
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is_dodge,
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1.0,
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|e| server_emitter.emit(e),
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2021-04-04 03:04:02 +00:00
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|o| outcomes.push(o),
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2021-01-26 17:58:52 +00:00
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);
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2021-02-22 18:25:21 +00:00
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melee_attack.hit_count += 1;
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2020-02-11 15:42:17 +00:00
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}
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}
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}
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2019-06-11 19:28:25 +00:00
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}
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2020-09-05 23:45:36 +00:00
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}
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