veloren/common/src/recipe.rs

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use crate::{
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assets::{self, AssetExt, AssetHandle},
comp::{
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inventory::slot::InvSlotId,
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item::{modular, tool::AbilityMap, ItemDef, ItemTag, MaterialStatManifest},
Inventory, Item,
},
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terrain::SpriteKind,
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};
use hashbrown::HashMap;
use serde::{Deserialize, Serialize};
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use std::sync::Arc;
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#[derive(Clone, Debug, Serialize, Deserialize)]
pub enum RecipeInput {
Item(Arc<ItemDef>),
Tag(ItemTag),
}
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#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct Recipe {
pub output: (Arc<ItemDef>, u32),
pub inputs: Vec<(RecipeInput, u32)>,
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pub craft_sprite: Option<SpriteKind>,
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}
#[allow(clippy::type_complexity)]
impl Recipe {
/// Perform a recipe, returning a list of missing items on failure
pub fn craft_simple(
&self,
inv: &mut Inventory,
slots: Vec<InvSlotId>,
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ability_map: &AbilityMap,
msm: &MaterialStatManifest,
) -> Result<Vec<Item>, Vec<(&RecipeInput, u32)>> {
let mut recipe_inputs = Vec::new();
let mut unsatisfied_requirements = Vec::new();
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// Checks each input against a slot in the inventory. If the slot contains an
// item that fulfills the need of the input, takes from the inventory up to the
// quantity needed for the crafting input. If the item either cannot be used, or
// there is insufficient quantity, adds input and number of materials needed to
// unsatisfied requirements.
self.inputs
.iter()
.enumerate()
.for_each(|(i, (input, amount))| {
let valid_input = if let Some(item) = slots.get(i).and_then(|slot| inv.get(*slot)) {
item.matches_recipe_input(input)
} else {
false
};
if let Some(slot) = slots.get(i) {
if !valid_input {
unsatisfied_requirements.push((input, *amount));
} else {
for taken in 0..*amount {
if let Some(item) = inv.take(*slot, ability_map, msm) {
recipe_inputs.push(item);
} else {
unsatisfied_requirements.push((input, *amount - taken));
break;
}
}
}
} else {
unsatisfied_requirements.push((input, *amount));
}
});
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// If there are no unsatisfied requirements, create the items produced by the
// recipe in the necessary quantity, else insert the ingredients back into the
// inventory
if unsatisfied_requirements.is_empty() {
let (item_def, quantity) = &self.output;
let crafted_item = Item::new_from_item_def(Arc::clone(item_def), &[], ability_map, msm);
let mut crafted_items = Vec::with_capacity(*quantity as usize);
for _ in 0..*quantity {
crafted_items.push(crafted_item.duplicate(ability_map, msm));
}
Ok(crafted_items)
} else {
for item in recipe_inputs {
inv.push(item)
.expect("Item was in inventory before craft attempt");
}
Err(unsatisfied_requirements)
}
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}
pub fn inputs(&self) -> impl ExactSizeIterator<Item = (&RecipeInput, u32)> {
self.inputs
.iter()
.map(|(item_def, amount)| (item_def, *amount))
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}
/// Determine whether the inventory contains the ingredients for a recipe.
/// If it does, return a vec of inventory slots that contain the
/// ingredients needed, whose positions correspond to particular recipe
/// inputs. If items are missing, return the missing items, and how many
/// are missing.
pub fn inventory_contains_ingredients<'a>(
&self,
inv: &'a Inventory,
) -> Result<Vec<InvSlotId>, Vec<(&RecipeInput, u32)>> {
let mut slot_claims = HashMap::<InvSlotId, u32>::new();
// Important to be a vec and to remain separate from slot_claims as it must
// remain ordered, unlike the hashmap
let mut slots = Vec::<InvSlotId>::new();
let mut missing = Vec::<(&RecipeInput, u32)>::new();
for (input, mut needed) in self.inputs() {
let mut contains_any = false;
for (inv_slot_id, slot) in inv.slots_with_id() {
if let Some(item) = slot
.as_ref()
.filter(|item| item.matches_recipe_input(&*input))
{
let claim = slot_claims.entry(inv_slot_id).or_insert(0);
slots.push(inv_slot_id);
// FIXME: Fishy, looks like it can underflow before min which can trigger an
// overflow check.
let can_claim = (item.amount() - *claim).min(needed);
*claim += can_claim;
needed -= can_claim;
contains_any = true;
}
}
if needed > 0 || !contains_any {
missing.push((input, needed));
}
}
if missing.is_empty() {
Ok(slots)
} else {
Err(missing)
}
}
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}
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pub enum SalvageError {
NotSalvageable,
}
pub fn try_salvage(
inv: &mut Inventory,
slot: InvSlotId,
ability_map: &AbilityMap,
msm: &MaterialStatManifest,
) -> Result<Vec<Item>, SalvageError> {
if inv.get(slot).map_or(false, |item| item.is_salvageable()) {
let salvage_item = inv
.take(slot, ability_map, msm)
.expect("Expected item to exist in inventory");
match salvage_item.try_salvage() {
Ok(items) => Ok(items),
Err(item) => {
inv.push(item)
.expect("Item taken from inventory just before");
Err(SalvageError::NotSalvageable)
},
}
} else {
Err(SalvageError::NotSalvageable)
}
}
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#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct RecipeBook {
recipes: HashMap<String, Recipe>,
}
impl RecipeBook {
pub fn get(&self, recipe: &str) -> Option<&Recipe> { self.recipes.get(recipe) }
pub fn iter(&self) -> impl ExactSizeIterator<Item = (&String, &Recipe)> { self.recipes.iter() }
pub fn get_available(&self, inv: &Inventory) -> Vec<(String, Recipe)> {
self.recipes
.iter()
.filter(|(_, recipe)| recipe.inventory_contains_ingredients(inv).is_ok())
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.map(|(name, recipe)| (name.clone(), recipe.clone()))
.collect()
}
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub enum RawRecipeInput {
Item(String),
Tag(ItemTag),
}
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#[derive(Clone, Deserialize)]
pub(crate) struct RawRecipe {
pub(crate) output: (String, u32),
pub(crate) inputs: Vec<(RawRecipeInput, u32)>,
pub(crate) craft_sprite: Option<SpriteKind>,
}
#[derive(Clone, Deserialize)]
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#[serde(transparent)]
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pub(crate) struct RawRecipeBook(pub(crate) HashMap<String, RawRecipe>);
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impl assets::Asset for RawRecipeBook {
type Loader = assets::RonLoader;
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const EXTENSION: &'static str = "ron";
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}
impl assets::Compound for RecipeBook {
fn load<S: assets::source::Source>(
cache: &assets::AssetCache<S>,
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specifier: &str,
) -> Result<Self, assets::Error> {
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#[inline]
fn load_item_def(spec: &(String, u32)) -> Result<(Arc<ItemDef>, u32), assets::Error> {
let def = Arc::<ItemDef>::load_cloned(&spec.0)?;
Ok((def, spec.1))
}
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#[inline]
fn load_recipe_input(
spec: &(RawRecipeInput, u32),
) -> Result<(RecipeInput, u32), assets::Error> {
let def = match &spec.0 {
RawRecipeInput::Item(name) => RecipeInput::Item(Arc::<ItemDef>::load_cloned(name)?),
RawRecipeInput::Tag(tag) => RecipeInput::Tag(*tag),
};
Ok((def, spec.1))
}
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let mut raw = cache.load::<RawRecipeBook>(specifier)?.read().clone();
// Avoid showing purple-question-box recipes until the assets are added
// (the `if false` is needed because commenting out the call will add a warning
// that there are no other uses of append_modular_recipes)
if false {
modular::append_modular_recipes(&mut raw);
}
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let recipes = raw
.0
.iter()
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.map(
|(
name,
RawRecipe {
output,
inputs,
craft_sprite,
},
)| {
let inputs = inputs
.iter()
.map(load_recipe_input)
.collect::<Result<Vec<_>, _>>()?;
let output = load_item_def(output)?;
Ok((name.clone(), Recipe {
output,
inputs,
craft_sprite: *craft_sprite,
}))
},
)
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.collect::<Result<_, assets::Error>>()?;
Ok(RecipeBook { recipes })
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}
}
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pub fn default_recipe_book() -> AssetHandle<RecipeBook> {
RecipeBook::load_expect("common.recipe_book")
}