2020-01-26 00:22:48 +00:00
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use super::{super::Animation, CharacterSkeleton, SkeletonAttr};
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2019-12-29 23:47:42 +00:00
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use common::comp::item::ToolKind;
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2020-03-22 04:11:24 +00:00
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use std::{f32::consts::PI, ops::Mul};
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2019-06-30 02:13:34 +00:00
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use vek::*;
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2019-08-29 02:17:08 +00:00
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pub struct WieldAnimation;
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2019-06-30 02:13:34 +00:00
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2019-08-29 02:17:08 +00:00
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impl Animation for WieldAnimation {
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2019-12-29 23:47:42 +00:00
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type Dependency = (Option<ToolKind>, f32, f64);
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2020-02-01 20:39:39 +00:00
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type Skeleton = CharacterSkeleton;
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2019-06-30 02:13:34 +00:00
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2020-06-10 19:47:36 +00:00
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#[allow(clippy::approx_constant)] // TODO: Pending review in #587
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2019-06-30 02:13:34 +00:00
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fn update_skeleton(
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skeleton: &Self::Skeleton,
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2020-03-26 05:35:25 +00:00
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(active_tool_kind, velocity, global_time): Self::Dependency,
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2019-06-30 02:13:34 +00:00
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anim_time: f64,
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2020-03-26 05:35:25 +00:00
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rate: &mut f32,
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2019-06-30 02:13:34 +00:00
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skeleton_attr: &SkeletonAttr,
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) -> Self::Skeleton {
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2020-03-26 05:35:25 +00:00
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*rate = 1.0;
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2020-04-11 00:40:34 +00:00
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let lab = 1.0;
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2019-06-30 02:13:34 +00:00
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let mut next = (*skeleton).clone();
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2020-04-30 20:43:24 +00:00
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let head_look = Vec2::new(
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2020-05-27 06:41:55 +00:00
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((global_time + anim_time) as f32 / 3.0)
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2020-04-30 20:43:24 +00:00
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.floor()
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.mul(7331.0)
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.sin()
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* 0.2,
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2020-05-27 06:41:55 +00:00
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((global_time + anim_time) as f32 / 3.0)
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2020-04-30 20:43:24 +00:00
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.floor()
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.mul(1337.0)
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.sin()
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* 0.1,
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);
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2020-05-27 06:41:55 +00:00
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let slowalt = (anim_time as f32 * 6.0 + PI).cos();
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let u_slow = (anim_time as f32 * 1.0 + PI).sin();
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2020-04-30 20:43:24 +00:00
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let slow = (anim_time as f32 * 3.0 + PI).sin();
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2020-05-27 06:41:55 +00:00
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let u_slowalt = (anim_time as f32 * 3.0 + PI).cos();
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2020-04-11 00:40:34 +00:00
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let short = (((5.0)
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/ (1.5 + 3.5 * ((anim_time as f32 * lab as f32 * 16.0).sin()).powf(2.0 as f32)))
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.sqrt())
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* ((anim_time as f32 * lab as f32 * 16.0).sin());
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2020-04-12 01:02:23 +00:00
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let noisea = (anim_time as f32 * 11.0 + PI / 6.0).sin();
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let noiseb = (anim_time as f32 * 19.0 + PI / 4.0).sin();
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2020-04-30 20:43:24 +00:00
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if velocity > 0.5 {
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next.torso.offset = Vec3::new(0.0, 0.0, 0.0) * skeleton_attr.scaler;
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next.torso.ori = Quaternion::rotation_x(-0.2);
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next.torso.scale = Vec3::one() / 11.0 * skeleton_attr.scaler;
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2020-05-27 06:41:55 +00:00
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next.back.offset = Vec3::new(0.0, skeleton_attr.back.0, skeleton_attr.back.1);
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2020-04-30 20:43:24 +00:00
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next.back.ori = Quaternion::rotation_x(
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2020-05-27 06:41:55 +00:00
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(-0.5 + short * 0.3 + noisea * 0.3 + noiseb * 0.3).min(-0.1),
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2020-04-30 20:43:24 +00:00
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);
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next.back.scale = Vec3::one() * 1.02;
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} else {
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next.head.offset = Vec3::new(
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0.0,
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-2.0 + skeleton_attr.head.0,
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2020-05-27 06:41:55 +00:00
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skeleton_attr.head.1 + u_slow * 0.1,
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2020-04-30 20:43:24 +00:00
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);
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next.head.ori =
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Quaternion::rotation_z(head_look.x) * Quaternion::rotation_x(head_look.y.abs());
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next.head.scale = Vec3::one() * skeleton_attr.head_scale;
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next.chest.offset = Vec3::new(
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2020-05-27 06:41:55 +00:00
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0.0 + slowalt * 0.5,
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2020-04-30 20:43:24 +00:00
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skeleton_attr.chest.0,
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2020-05-27 06:41:55 +00:00
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skeleton_attr.chest.1 + u_slow * 0.5,
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2020-04-30 20:43:24 +00:00
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);
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next.torso.offset = Vec3::new(0.0, 0.0, 0.0) * skeleton_attr.scaler;
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next.torso.scale = Vec3::one() / 11.0 * skeleton_attr.scaler;
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2020-05-27 06:41:55 +00:00
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next.l_foot.offset = Vec3::new(
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-skeleton_attr.foot.0,
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skeleton_attr.foot.1,
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skeleton_attr.foot.2,
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);
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next.l_foot.ori = Quaternion::rotation_x(u_slowalt * 0.035 - 0.2);
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2020-04-30 20:43:24 +00:00
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2020-05-27 06:41:55 +00:00
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next.r_foot.offset = Vec3::new(
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skeleton_attr.foot.0,
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skeleton_attr.foot.1,
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skeleton_attr.foot.2,
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);
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next.r_foot.ori = Quaternion::rotation_x(u_slow * 0.035);
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2020-04-30 20:43:24 +00:00
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next.chest.ori =
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2020-05-27 06:41:55 +00:00
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Quaternion::rotation_y(u_slowalt * 0.04) * Quaternion::rotation_z(0.15);
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2020-04-30 20:43:24 +00:00
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next.belt.offset = Vec3::new(0.0, skeleton_attr.belt.0, skeleton_attr.belt.1);
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2020-05-27 06:41:55 +00:00
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next.belt.ori = Quaternion::rotation_y(u_slowalt * 0.03) * Quaternion::rotation_z(0.22);
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2020-04-30 20:43:24 +00:00
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next.belt.scale = Vec3::one() * 1.02;
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next.back.offset = Vec3::new(0.0, skeleton_attr.back.0, skeleton_attr.back.1);
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next.back.ori = Quaternion::rotation_x(-0.2);
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next.back.scale = Vec3::one() * 1.02;
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next.shorts.offset = Vec3::new(0.0, skeleton_attr.shorts.0, skeleton_attr.shorts.1);
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next.shorts.ori = Quaternion::rotation_z(0.3);
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}
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2019-11-10 23:36:47 +00:00
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match active_tool_kind {
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2019-07-07 23:24:20 +00:00
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//TODO: Inventory
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2020-03-07 20:49:48 +00:00
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Some(ToolKind::Sword(_)) => {
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2020-05-27 06:41:55 +00:00
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next.l_hand.offset = Vec3::new(-0.75, -1.0, -2.5);
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2020-03-08 21:02:25 +00:00
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next.l_hand.ori = Quaternion::rotation_x(1.47) * Quaternion::rotation_y(-0.2);
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2020-03-05 14:02:11 +00:00
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next.l_hand.scale = Vec3::one() * 1.04;
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2020-05-27 06:41:55 +00:00
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next.r_hand.offset = Vec3::new(0.75, -1.5, -5.5);
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2020-03-08 21:02:25 +00:00
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next.r_hand.ori = Quaternion::rotation_x(1.47) * Quaternion::rotation_y(0.3);
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2020-03-05 14:02:11 +00:00
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next.r_hand.scale = Vec3::one() * 1.05;
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2020-05-09 22:01:49 +00:00
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next.main.offset = Vec3::new(0.0, 0.0, -3.0);
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2020-03-08 21:02:25 +00:00
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next.main.ori = Quaternion::rotation_x(-0.1)
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2019-07-07 23:24:20 +00:00
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* Quaternion::rotation_y(0.0)
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* Quaternion::rotation_z(0.0);
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2020-03-05 14:02:11 +00:00
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2020-03-08 21:02:25 +00:00
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next.control.offset = Vec3::new(-7.0, 6.0, 6.0);
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2020-05-27 06:41:55 +00:00
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next.control.ori = Quaternion::rotation_x(u_slow * 0.15)
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2020-03-05 14:02:11 +00:00
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* Quaternion::rotation_y(0.0)
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2020-05-27 06:41:55 +00:00
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* Quaternion::rotation_z(u_slowalt * 0.08);
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2020-03-05 14:02:11 +00:00
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next.control.scale = Vec3::one();
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2020-02-01 20:39:39 +00:00
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},
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2020-03-17 17:27:52 +00:00
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Some(ToolKind::Axe(_)) => {
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2020-03-20 05:27:54 +00:00
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next.l_hand.offset = Vec3::new(-4.0, 3.0, 6.0);
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2020-03-20 06:38:53 +00:00
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next.l_hand.ori = Quaternion::rotation_x(-0.3)
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* Quaternion::rotation_z(3.14 - 0.3)
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* Quaternion::rotation_y(-0.8);
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2020-03-20 05:27:54 +00:00
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next.l_hand.scale = Vec3::one() * 1.08;
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next.r_hand.offset = Vec3::new(-2.5, 9.0, 4.0);
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2020-03-20 06:38:53 +00:00
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next.r_hand.ori = Quaternion::rotation_x(-0.3)
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* Quaternion::rotation_z(3.14 - 0.3)
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* Quaternion::rotation_y(-0.8);
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2020-03-20 05:27:54 +00:00
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next.r_hand.scale = Vec3::one() * 1.06;
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next.main.offset = Vec3::new(-6.0, 10.0, -1.0);
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next.main.ori = Quaternion::rotation_x(1.27)
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* Quaternion::rotation_y(-0.3)
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* Quaternion::rotation_z(-0.8);
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2020-03-22 04:11:24 +00:00
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next.control.offset = Vec3::new(0.0, 0.0, 0.0);
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2020-05-27 06:41:55 +00:00
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next.control.ori = Quaternion::rotation_x(u_slowalt * 0.1 + 0.2)
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2020-03-21 07:40:14 +00:00
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* Quaternion::rotation_y(-0.3)
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2020-05-27 06:41:55 +00:00
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* Quaternion::rotation_z(u_slow * 0.1 + 0.0);
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2020-03-20 05:27:54 +00:00
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next.control.scale = Vec3::one();
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2020-02-01 20:39:39 +00:00
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},
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2020-03-17 17:27:52 +00:00
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Some(ToolKind::Hammer(_)) => {
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2020-05-27 06:41:55 +00:00
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next.l_hand.offset = Vec3::new(-7.0, 5.5, 3.5);
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2020-03-20 05:27:54 +00:00
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next.l_hand.ori = Quaternion::rotation_x(0.3) * Quaternion::rotation_y(0.32);
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next.l_hand.scale = Vec3::one() * 1.08;
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2020-05-27 06:41:55 +00:00
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next.r_hand.offset = Vec3::new(8.0, 7.75, 0.0);
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2020-03-20 05:27:54 +00:00
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next.r_hand.ori = Quaternion::rotation_x(0.3) * Quaternion::rotation_y(0.22);
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next.r_hand.scale = Vec3::one() * 1.06;
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next.main.offset = Vec3::new(6.0, 7.0, 0.0);
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next.main.ori = Quaternion::rotation_x(0.3)
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* Quaternion::rotation_y(-1.35)
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* Quaternion::rotation_z(1.57);
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next.control.offset = Vec3::new(0.0, 0.0, 0.0);
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2020-05-27 06:41:55 +00:00
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next.control.ori = Quaternion::rotation_x(u_slow * 0.15)
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2020-03-20 05:27:54 +00:00
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* Quaternion::rotation_y(0.0)
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2020-05-27 06:41:55 +00:00
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* Quaternion::rotation_z(u_slowalt * 0.08);
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2020-03-20 05:27:54 +00:00
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next.control.scale = Vec3::one();
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2020-02-01 20:39:39 +00:00
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},
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2020-03-17 17:27:52 +00:00
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Some(ToolKind::Staff(_)) => {
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2020-05-27 06:41:55 +00:00
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next.l_hand.offset = Vec3::new(1.5, 0.5, -4.0);
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2020-03-20 22:54:27 +00:00
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next.l_hand.ori = Quaternion::rotation_x(1.47) * Quaternion::rotation_y(-0.3);
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next.l_hand.scale = Vec3::one() * 1.05;
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2020-05-27 06:41:55 +00:00
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next.r_hand.offset = Vec3::new(8.0, 4.0, 2.0);
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2020-03-20 22:54:27 +00:00
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next.r_hand.ori = Quaternion::rotation_x(1.8)
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* Quaternion::rotation_y(0.5)
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* Quaternion::rotation_z(-0.27);
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next.r_hand.scale = Vec3::one() * 1.05;
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2020-04-27 05:11:34 +00:00
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next.main.offset = Vec3::new(12.0, 8.4, 13.2);
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2020-03-20 22:54:27 +00:00
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next.main.ori = Quaternion::rotation_x(-0.3)
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* Quaternion::rotation_y(3.14 + 0.3)
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* Quaternion::rotation_z(0.9);
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2020-03-29 18:00:05 +00:00
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next.control.offset = Vec3::new(-14.0, 1.8, 3.0);
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2020-05-27 06:41:55 +00:00
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next.control.ori = Quaternion::rotation_x(u_slow * 0.2)
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2020-03-29 18:00:05 +00:00
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* Quaternion::rotation_y(-0.2)
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2020-05-27 06:41:55 +00:00
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* Quaternion::rotation_z(u_slowalt * 0.1);
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2020-03-20 22:54:27 +00:00
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next.control.scale = Vec3::one();
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2020-02-01 20:39:39 +00:00
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},
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2020-03-17 17:27:52 +00:00
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Some(ToolKind::Shield(_)) => {
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2019-07-07 23:24:20 +00:00
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next.l_hand.offset = Vec3::new(-6.0, 3.5, 0.0);
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next.l_hand.ori = Quaternion::rotation_x(-0.3);
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next.l_hand.scale = Vec3::one() * 1.01;
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next.r_hand.offset = Vec3::new(-6.0, 3.0, -2.0);
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next.r_hand.ori = Quaternion::rotation_x(-0.3);
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next.r_hand.scale = Vec3::one() * 1.01;
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2020-04-27 05:11:34 +00:00
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next.main.offset = Vec3::new(-6.0, 4.5, 0.0);
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2019-12-03 06:30:08 +00:00
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next.main.ori = Quaternion::rotation_x(-0.3)
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2019-07-07 23:24:20 +00:00
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* Quaternion::rotation_y(0.0)
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* Quaternion::rotation_z(0.0);
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2019-12-03 06:30:08 +00:00
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next.main.scale = Vec3::one();
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2020-02-01 20:39:39 +00:00
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},
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2020-03-17 17:27:52 +00:00
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Some(ToolKind::Bow(_)) => {
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2020-05-27 06:41:55 +00:00
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next.l_hand.offset = Vec3::new(2.0, 1.5, 0.0);
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2020-03-21 07:40:14 +00:00
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next.l_hand.ori = Quaternion::rotation_x(1.20)
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* Quaternion::rotation_y(-0.6)
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* Quaternion::rotation_z(-0.3);
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next.l_hand.scale = Vec3::one() * 1.05;
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2020-05-27 06:41:55 +00:00
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next.r_hand.offset = Vec3::new(4.0, 4.5, -5.0);
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2020-03-21 07:40:14 +00:00
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next.r_hand.ori = Quaternion::rotation_x(1.20)
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* Quaternion::rotation_y(-0.6)
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* Quaternion::rotation_z(-0.3);
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next.r_hand.scale = Vec3::one() * 1.05;
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next.main.offset = Vec3::new(3.0, 2.0, -13.0);
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next.main.ori = Quaternion::rotation_x(-0.3)
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2020-01-29 06:38:08 +00:00
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* Quaternion::rotation_y(0.3)
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2020-03-21 07:40:14 +00:00
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* Quaternion::rotation_z(-0.6);
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next.control.offset = Vec3::new(-7.0, 6.0, 6.0);
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2020-05-27 06:41:55 +00:00
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next.control.ori =
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Quaternion::rotation_x(u_slow * 0.2) * Quaternion::rotation_z(u_slowalt * 0.1);
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2020-03-21 07:40:14 +00:00
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next.control.scale = Vec3::one();
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2020-02-01 20:39:39 +00:00
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},
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2019-12-29 23:47:42 +00:00
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Some(ToolKind::Debug(_)) => {
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2019-10-22 20:58:27 +00:00
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next.l_hand.offset = Vec3::new(-7.0, 4.0, 3.0);
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2020-04-30 20:43:24 +00:00
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next.l_hand.ori = Quaternion::rotation_x(1.27)
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2019-10-22 20:58:27 +00:00
|
|
|
* Quaternion::rotation_y(0.0)
|
|
|
|
* Quaternion::rotation_z(0.0);
|
|
|
|
next.l_hand.scale = Vec3::one() * 1.01;
|
|
|
|
next.r_hand.offset = Vec3::new(7.0, 2.5, -1.25);
|
2020-04-30 20:43:24 +00:00
|
|
|
next.r_hand.ori = Quaternion::rotation_x(1.27)
|
2019-10-22 20:58:27 +00:00
|
|
|
* Quaternion::rotation_y(0.0)
|
|
|
|
* Quaternion::rotation_z(-0.3);
|
|
|
|
next.r_hand.scale = Vec3::one() * 1.01;
|
2020-04-27 05:11:34 +00:00
|
|
|
next.main.offset = Vec3::new(5.0, 8.75, -2.0);
|
2019-12-03 06:30:08 +00:00
|
|
|
next.main.ori = Quaternion::rotation_x(-0.3)
|
2019-10-22 20:58:27 +00:00
|
|
|
* Quaternion::rotation_y(-1.27)
|
2020-05-27 06:41:55 +00:00
|
|
|
* Quaternion::rotation_z(0.0);
|
2019-12-03 06:30:08 +00:00
|
|
|
next.main.scale = Vec3::one();
|
2020-02-01 20:39:39 +00:00
|
|
|
},
|
2020-04-30 20:43:24 +00:00
|
|
|
Some(ToolKind::Farming(_)) => {
|
|
|
|
if velocity < 0.5 {
|
|
|
|
next.head.ori = Quaternion::rotation_z(head_look.x)
|
|
|
|
* Quaternion::rotation_x(-0.2 + head_look.y.abs());
|
|
|
|
next.head.scale = Vec3::one() * skeleton_attr.head_scale;
|
|
|
|
}
|
|
|
|
next.l_hand.offset = Vec3::new(9.0, 1.0, 1.0);
|
|
|
|
next.l_hand.ori = Quaternion::rotation_x(1.57) * Quaternion::rotation_y(0.0);
|
|
|
|
next.l_hand.scale = Vec3::one() * 1.05;
|
|
|
|
next.r_hand.offset = Vec3::new(9.0, 1.0, 11.0);
|
|
|
|
next.r_hand.ori = Quaternion::rotation_x(1.57)
|
|
|
|
* Quaternion::rotation_y(0.0)
|
|
|
|
* Quaternion::rotation_z(0.0);
|
|
|
|
next.r_hand.scale = Vec3::one() * 1.05;
|
|
|
|
next.main.offset = Vec3::new(7.5, 7.5, 13.2);
|
|
|
|
next.main.ori = Quaternion::rotation_x(0.0)
|
|
|
|
* Quaternion::rotation_y(3.14)
|
|
|
|
* Quaternion::rotation_z(0.0);
|
|
|
|
|
|
|
|
next.control.offset = Vec3::new(-11.0 + slow * 2.0, 1.8, 4.0);
|
2020-05-27 06:41:55 +00:00
|
|
|
next.control.ori = Quaternion::rotation_x(u_slow * 0.1)
|
|
|
|
* Quaternion::rotation_y(0.6 + u_slow * 0.1)
|
|
|
|
* Quaternion::rotation_z(u_slowalt * 0.1);
|
2020-04-30 20:43:24 +00:00
|
|
|
next.control.scale = Vec3::one();
|
|
|
|
},
|
2020-02-01 20:39:39 +00:00
|
|
|
_ => {},
|
2019-07-07 22:06:29 +00:00
|
|
|
}
|
2020-03-08 21:02:25 +00:00
|
|
|
|
2020-04-30 20:43:24 +00:00
|
|
|
next.l_control.scale = Vec3::one();
|
2020-03-05 14:02:11 +00:00
|
|
|
|
2020-04-30 20:43:24 +00:00
|
|
|
next.r_control.scale = Vec3::one();
|
2020-03-05 14:02:11 +00:00
|
|
|
|
2019-06-30 02:13:34 +00:00
|
|
|
next
|
|
|
|
}
|
|
|
|
}
|