2019-05-18 08:59:58 +00:00
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mod sim;
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2019-01-15 15:13:11 +00:00
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use common::{
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2019-05-17 17:54:56 +00:00
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terrain::{Block, TerrainChunk, TerrainChunkMeta, TerrainChunkSize},
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vol::{SizedVol, VolSize, Vox, WriteVol},
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2019-01-15 15:13:11 +00:00
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};
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2019-05-21 22:31:38 +00:00
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use noise::{BasicMulti, MultiFractal, NoiseFn, Perlin, Seedable};
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use std::{
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ops::{Add, Div, Mul, Neg, Sub},
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time::Duration,
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};
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use vek::*;
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2019-01-15 15:13:11 +00:00
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#[derive(Debug)]
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pub enum Error {
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Other(String),
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}
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2019-05-18 08:59:58 +00:00
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pub struct World {
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sim: sim::WorldSim,
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}
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2019-01-15 15:13:11 +00:00
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impl World {
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2019-05-18 08:59:58 +00:00
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pub fn generate(seed: u32) -> Self {
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2019-05-21 22:31:38 +00:00
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Self {
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sim: sim::WorldSim::generate(seed),
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}
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2019-05-18 08:59:58 +00:00
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}
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2019-05-21 00:57:16 +00:00
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pub fn sim(&self) -> &sim::WorldSim {
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&self.sim
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}
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2019-05-16 17:40:32 +00:00
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pub fn tick(&self, dt: Duration) {
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2019-05-18 08:59:58 +00:00
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// TODO
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2019-01-15 15:13:11 +00:00
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}
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2019-05-16 17:40:32 +00:00
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pub fn generate_chunk(&self, chunk_pos: Vec2<i32>) -> TerrainChunk {
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2019-05-17 09:22:32 +00:00
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// TODO: This is all test code, remove/improve this later.
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2019-01-23 22:21:47 +00:00
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2019-01-23 20:01:58 +00:00
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let air = Block::empty();
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2019-04-29 20:37:19 +00:00
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let stone = Block::new(1, Rgb::new(200, 220, 255));
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2019-04-25 21:43:32 +00:00
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let grass = Block::new(2, Rgb::new(75, 150, 0));
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2019-04-25 14:16:10 +00:00
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let dirt = Block::new(3, Rgb::new(128, 90, 0));
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let sand = Block::new(4, Rgb::new(180, 150, 50));
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2019-05-21 00:57:16 +00:00
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let water = Block::new(5, Rgb::new(100, 150, 255));
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2019-01-23 20:01:58 +00:00
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2019-05-21 22:31:38 +00:00
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let warp_nz = BasicMulti::new().set_octaves(3).set_seed(self.sim.seed + 0);
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2019-05-17 21:19:32 +00:00
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2019-05-20 02:53:04 +00:00
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let base_z = match self.sim.get_base_z(chunk_pos.map(|e| e as u32)) {
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Some(base_z) => base_z as i32,
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None => return TerrainChunk::new(0, air, air, TerrainChunkMeta::void()),
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2019-05-19 14:54:37 +00:00
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};
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2019-05-17 21:19:32 +00:00
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2019-05-20 02:53:04 +00:00
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let mut chunk = TerrainChunk::new(base_z, stone, air, TerrainChunkMeta::void());
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2019-05-17 21:19:32 +00:00
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2019-05-17 17:44:30 +00:00
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for x in 0..TerrainChunkSize::SIZE.x as i32 {
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for y in 0..TerrainChunkSize::SIZE.y as i32 {
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2019-05-21 22:31:38 +00:00
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let wpos2d = Vec2::new(x, y)
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+ Vec3::from(chunk_pos) * TerrainChunkSize::SIZE.map(|e| e as i32);
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2019-05-20 02:53:04 +00:00
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let wposf2d = wpos2d.map(|e| e as f64);
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2019-05-21 00:57:16 +00:00
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let sim::Sample {
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alt,
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2019-05-21 21:50:12 +00:00
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chaos,
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2019-05-21 22:31:38 +00:00
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surface_color,
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2019-05-21 00:57:16 +00:00
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} = if let Some(sample) = self.sim.sample(wpos2d) {
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sample
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} else {
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2019-05-21 22:31:38 +00:00
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continue;
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2019-05-21 00:57:16 +00:00
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};
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2019-05-21 22:31:38 +00:00
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let max_z = self
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.sim
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2019-05-20 15:01:27 +00:00
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.get_interpolated(wpos2d, |chunk| chunk.get_max_z())
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.unwrap_or(0.0) as i32;
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2019-05-22 09:42:19 +00:00
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for z in base_z..max_z.max(sim::SEA_LEVEL as i32) {
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2019-05-17 17:44:30 +00:00
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let lpos = Vec3::new(x, y, z);
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2019-05-21 22:31:38 +00:00
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let wpos =
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lpos + Vec3::from(chunk_pos) * TerrainChunkSize::SIZE.map(|e| e as i32);
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2019-05-17 17:44:30 +00:00
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let wposf = wpos.map(|e| e as f64);
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2019-01-23 20:01:58 +00:00
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2019-05-21 22:31:38 +00:00
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let warp = (warp_nz
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.get((wposf.div(Vec3::new(120.0, 120.0, 150.0))).into_array())
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as f32)
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2019-05-21 21:50:12 +00:00
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.mul((chaos - 0.1).max(0.0))
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.mul(90.0);
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let height = alt + warp;
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2019-05-21 00:57:16 +00:00
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let temp = 0.0;
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2019-01-23 20:01:58 +00:00
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2019-05-20 02:53:04 +00:00
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let z = wposf.z as f32;
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2019-05-17 17:54:56 +00:00
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let _ = chunk.set(
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lpos,
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2019-05-21 21:50:12 +00:00
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if z < height - 4.0 {
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2019-05-17 17:54:56 +00:00
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stone
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2019-05-20 02:53:04 +00:00
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} else if z < height {
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2019-05-21 00:57:16 +00:00
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Block::new(1, surface_color.map(|e| (e * 255.0) as u8))
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2019-05-21 21:50:12 +00:00
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} else if z < sim::SEA_LEVEL {
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water
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2019-05-17 17:54:56 +00:00
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} else {
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air
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},
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);
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2019-05-17 17:44:30 +00:00
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}
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}
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2019-01-23 20:01:58 +00:00
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}
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chunk
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2019-05-21 00:57:16 +00:00
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// */
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2019-01-15 15:13:11 +00:00
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}
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}
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