veloren/voxygen/src/scene/figure/load.rs

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use crate::render::{FigurePipeline, Mesh};
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use common::{
assets::{self, watch::ReloadIndicator, Asset},
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comp::{
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biped_large::{BodyType as BLBodyType, Species as BLSpecies},
bird_medium::{BodyType as BMBodyType, Species as BMSpecies},
bird_small,
critter::{BodyType as CBodyType, Species as CSpecies},
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dragon::{BodyType as DBodyType, Species as DSpecies},
fish_medium, fish_small,
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golem::{BodyType as GBodyType, Species as GSpecies},
humanoid::{Body, BodyType, EyeColor, Skin, Species},
item::{
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armor::{Armor, ArmorKind},
tool::{Tool, ToolKind},
ItemKind, Lantern,
},
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object,
quadruped_low::{BodyType as QLBodyType, Species as QLSpecies},
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quadruped_medium::{BodyType as QMBodyType, Species as QMSpecies},
quadruped_small::{BodyType as QSBodyType, Species as QSSpecies},
Loadout,
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},
figure::{DynaUnionizer, MatSegment, Material, Segment},
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};
use dot_vox::DotVoxData;
use hashbrown::HashMap;
use serde_derive::{Deserialize, Serialize};
use std::{fs::File, io::BufReader, sync::Arc};
use tracing::{error, warn};
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use vek::*;
fn load_segment(mesh_name: &str) -> Segment {
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let full_specifier: String = ["voxygen.voxel.", mesh_name].concat();
Segment::from(assets::load_expect::<DotVoxData>(full_specifier.as_str()).as_ref())
}
fn graceful_load_vox(mesh_name: &str) -> Arc<DotVoxData> {
let full_specifier: String = ["voxygen.voxel.", mesh_name].concat();
match assets::load::<DotVoxData>(full_specifier.as_str()) {
Ok(dot_vox) => dot_vox,
Err(_) => {
error!(?full_specifier, "Could not load vox file for figure");
assets::load_expect::<DotVoxData>("voxygen.voxel.not_found")
},
}
}
fn graceful_load_segment(mesh_name: &str) -> Segment {
Segment::from(graceful_load_vox(mesh_name).as_ref())
}
fn graceful_load_segment_flipped(mesh_name: &str) -> Segment {
Segment::from_vox(graceful_load_vox(mesh_name).as_ref(), true)
}
fn graceful_load_mat_segment(mesh_name: &str) -> MatSegment {
MatSegment::from(graceful_load_vox(mesh_name).as_ref())
}
fn graceful_load_mat_segment_flipped(mesh_name: &str) -> MatSegment {
MatSegment::from_vox(graceful_load_vox(mesh_name).as_ref(), true)
}
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pub fn load_mesh(
mesh_name: &str,
position: Vec3<f32>,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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generate_mesh(&load_segment(mesh_name), position)
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}
fn color_segment(
mat_segment: MatSegment,
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skin: Skin,
hair_color: Rgb<u8>,
eye_color: EyeColor,
) -> Segment {
// TODO move some of the colors to common
mat_segment.to_segment(|mat| match mat {
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Material::Skin => skin.rgb(),
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Material::SkinDark => skin.dark_rgb(),
Material::SkinLight => skin.light_rgb(),
Material::Hair => hair_color,
// TODO add back multiple colors
Material::EyeLight => eye_color.light_rgb(),
Material::EyeDark => eye_color.dark_rgb(),
Material::EyeWhite => eye_color.white_rgb(),
})
}
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fn recolor_grey(rgb: Rgb<u8>, color: Rgb<u8>) -> Rgb<u8> {
use common::util::{linear_to_srgb, srgb_to_linear};
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const BASE_GREY: f32 = 178.0;
if rgb.r == rgb.g && rgb.g == rgb.b {
let c1 = srgb_to_linear(rgb.map(|e| e as f32 / BASE_GREY));
let c2 = srgb_to_linear(color.map(|e| e as f32 / 255.0));
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linear_to_srgb(c1 * c2).map(|e| (e.min(1.0).max(0.0) * 255.0) as u8)
} else {
rgb
}
}
// All offsets should be relative to an initial origin that doesn't change when
// combining segments
#[derive(Serialize, Deserialize)]
struct VoxSpec<T>(String, [T; 3]);
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#[derive(Serialize, Deserialize)]
struct VoxSimple(String);
#[derive(Serialize, Deserialize)]
struct ArmorVoxSpec {
vox_spec: VoxSpec<f32>,
color: Option<[u8; 3]>,
}
// For use by armor with a left and right component
#[derive(Serialize, Deserialize)]
struct SidedArmorVoxSpec {
left: ArmorVoxSpec,
right: ArmorVoxSpec,
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color: Option<[u8; 3]>,
}
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#[derive(Serialize, Deserialize)]
struct MobSidedVoxSpec {
left: ArmorVoxSpec,
right: ArmorVoxSpec,
}
// All reliant on humanoid::Species and humanoid::BodyType
#[derive(Serialize, Deserialize)]
struct HumHeadSubSpec {
offset: [f32; 3], // Should be relative to initial origin
head: VoxSpec<i32>,
eyes: Vec<Option<VoxSpec<i32>>>,
hair: Vec<Option<VoxSpec<i32>>>,
beard: Vec<Option<VoxSpec<i32>>>,
accessory: Vec<Option<VoxSpec<i32>>>,
}
#[derive(Serialize, Deserialize)]
pub struct HumHeadSpec(HashMap<(Species, BodyType), HumHeadSubSpec>);
impl Asset for HumHeadSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
}
}
impl HumHeadSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.humanoid_head_manifest", indicator).unwrap()
}
pub fn mesh_head(
&self,
body: &Body,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(body.species, body.body_type)) {
Some(spec) => spec,
None => {
error!(
?body.species,
?body.body_type,
"No head specification exists for the combination of species and body"
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let hair_rgb = body.species.hair_color(body.hair_color);
let skin_rgb = body.species.skin_color(body.skin);
let eye_rgb = body.species.eye_color(body.eye_color);
// Load segment pieces
let bare_head = graceful_load_mat_segment(&spec.head.0);
let eyes = match spec.eyes.get(body.eyes as usize) {
Some(Some(spec)) => Some((
color_segment(
graceful_load_mat_segment(&spec.0).map_rgb(|rgb| recolor_grey(rgb, hair_rgb)),
skin_rgb,
hair_rgb,
eye_rgb,
),
Vec3::from(spec.1),
)),
Some(None) => None,
None => {
warn!("No specification for these eyes: {:?}", body.eyes);
None
},
};
let hair = match spec.hair.get(body.hair_style as usize) {
Some(Some(spec)) => Some((
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graceful_load_segment(&spec.0).map_rgb(|rgb| recolor_grey(rgb, hair_rgb)),
Vec3::from(spec.1),
)),
Some(None) => None,
None => {
warn!("No specification for hair style {}", body.hair_style);
None
},
};
let beard = match spec.beard.get(body.beard as usize) {
Some(Some(spec)) => Some((
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graceful_load_segment(&spec.0).map_rgb(|rgb| recolor_grey(rgb, hair_rgb)),
Vec3::from(spec.1),
)),
Some(None) => None,
None => {
warn!("No specification for this beard: {:?}", body.beard);
None
},
};
let accessory = match spec.accessory.get(body.accessory as usize) {
Some(Some(spec)) => Some((graceful_load_segment(&spec.0), Vec3::from(spec.1))),
Some(None) => None,
None => {
warn!("No specification for this accessory: {:?}", body.accessory);
None
},
};
let (head, origin_offset) = DynaUnionizer::new()
.add(
color_segment(bare_head, skin_rgb, hair_rgb, eye_rgb),
spec.head.1.into(),
)
.maybe_add(eyes)
.maybe_add(hair)
.maybe_add(beard)
.maybe_add(accessory)
.unify();
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generate_mesh(
&head,
Vec3::from(spec.offset) + origin_offset.map(|e| e as f32 * -1.0),
)
}
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}
// Armor spects should be in the same order, top to bottom.
// These seem overly split up, but wanted to keep the armor seperated
// unlike head which is done above.
#[derive(Serialize, Deserialize)]
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pub struct ArmorVoxSpecMap<K, S>
where
K: std::hash::Hash + std::cmp::Eq,
{
default: S,
map: HashMap<K, S>,
}
#[derive(Serialize, Deserialize)]
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pub struct HumArmorShoulderSpec(ArmorVoxSpecMap<String, SidedArmorVoxSpec>);
#[derive(Serialize, Deserialize)]
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pub struct HumArmorChestSpec(ArmorVoxSpecMap<String, ArmorVoxSpec>);
#[derive(Serialize, Deserialize)]
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pub struct HumArmorHandSpec(ArmorVoxSpecMap<String, SidedArmorVoxSpec>);
#[derive(Serialize, Deserialize)]
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pub struct HumArmorBeltSpec(ArmorVoxSpecMap<String, ArmorVoxSpec>);
#[derive(Serialize, Deserialize)]
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pub struct HumArmorBackSpec(ArmorVoxSpecMap<String, ArmorVoxSpec>);
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#[derive(Serialize, Deserialize)]
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pub struct HumArmorPantsSpec(ArmorVoxSpecMap<String, ArmorVoxSpec>);
#[derive(Serialize, Deserialize)]
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pub struct HumArmorFootSpec(ArmorVoxSpecMap<String, ArmorVoxSpec>);
#[derive(Serialize, Deserialize)]
pub struct HumMainWeaponSpec(HashMap<ToolKind, ArmorVoxSpec>);
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#[derive(Serialize, Deserialize)]
pub struct HumArmorLanternSpec(ArmorVoxSpecMap<String, ArmorVoxSpec>);
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#[derive(Serialize, Deserialize)]
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pub struct HumArmorHeadSpec(ArmorVoxSpecMap<String, ArmorVoxSpec>);
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#[derive(Serialize, Deserialize)]
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pub struct HumArmorTabardSpec(ArmorVoxSpecMap<String, ArmorVoxSpec>);
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impl Asset for HumArmorShoulderSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
}
}
impl Asset for HumArmorChestSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
}
}
impl Asset for HumArmorHandSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
}
}
impl Asset for HumArmorBeltSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
}
}
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impl Asset for HumArmorBackSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
}
}
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impl Asset for HumArmorPantsSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
}
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}
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impl Asset for HumArmorFootSpec {
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const ENDINGS: &'static [&'static str] = &["ron"];
fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
}
}
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impl Asset for HumArmorLanternSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
}
}
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impl Asset for HumArmorHeadSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
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fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
}
}
impl Asset for HumArmorTabardSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
}
}
impl Asset for HumMainWeaponSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
}
}
// Shoulder
impl HumArmorShoulderSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.humanoid_armor_shoulder_manifest", indicator)
.unwrap()
}
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fn mesh_shoulder(
&self,
body: &Body,
loadout: &Loadout,
flipped: bool,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = if let Some(ItemKind::Armor(Armor {
kind: ArmorKind::Shoulder(shoulder),
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..
})) = loadout.shoulder.as_ref().map(|i| &i.kind)
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{
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match self.0.map.get(shoulder) {
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Some(spec) => spec,
None => {
error!(?shoulder, "No shoulder specification exists");
return load_mesh("not_found", Vec3::new(-3.0, -3.5, 0.1), generate_mesh);
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},
}
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} else {
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&self.0.default
};
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let mut shoulder_segment = color_segment(
if flipped {
graceful_load_mat_segment_flipped(&spec.left.vox_spec.0)
} else {
graceful_load_mat_segment(&spec.right.vox_spec.0)
},
body.species.skin_color(body.skin),
body.species.hair_color(body.hair_color),
body.species.eye_color(body.eye_color),
);
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// TODO: use this if we can
/*let mut offset = spec.vox_spec.1;
if flipped {
offset[0] = -(shoulder_segment.size().x as f32) - offset[0];
}*/
let offset = if flipped {
spec.left.vox_spec.1
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} else {
spec.right.vox_spec.1
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};
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if let Some(color) = if flipped {
spec.left.color
} else {
spec.right.color
} {
let shoulder_color = Vec3::from(color);
shoulder_segment =
shoulder_segment.map_rgb(|rgb| recolor_grey(rgb, Rgb::from(shoulder_color)));
}
generate_mesh(&shoulder_segment, Vec3::from(offset))
}
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pub fn mesh_left_shoulder(
&self,
body: &Body,
loadout: &Loadout,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
self.mesh_shoulder(body, loadout, true, generate_mesh)
}
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pub fn mesh_right_shoulder(
&self,
body: &Body,
loadout: &Loadout,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
self.mesh_shoulder(body, loadout, false, generate_mesh)
}
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}
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// Chest
impl HumArmorChestSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.humanoid_armor_chest_manifest", indicator)
.unwrap()
}
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pub fn mesh_chest(
&self,
body: &Body,
loadout: &Loadout,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = if let Some(ItemKind::Armor(Armor {
kind: ArmorKind::Chest(chest),
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..
})) = loadout.chest.as_ref().map(|i| &i.kind)
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{
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match self.0.map.get(chest) {
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Some(spec) => spec,
None => {
error!(?loadout.chest, "No chest specification exists");
return load_mesh("not_found", Vec3::new(-7.0, -3.5, 2.0), generate_mesh);
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},
}
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} else {
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&self.0.default
};
let color = |mat_segment| {
color_segment(
mat_segment,
body.species.skin_color(body.skin),
body.species.hair_color(body.hair_color),
body.species.eye_color(body.eye_color),
)
};
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let bare_chest = graceful_load_mat_segment("armor.empty");
let mut chest_armor = graceful_load_mat_segment(&spec.vox_spec.0);
if let Some(color) = spec.color {
let chest_color = Vec3::from(color);
chest_armor = chest_armor.map_rgb(|rgb| recolor_grey(rgb, Rgb::from(chest_color)));
}
let chest = DynaUnionizer::new()
.add(color(bare_chest), Vec3::new(0, 0, 0))
.add(color(chest_armor), Vec3::new(0, 0, 0))
.unify()
.0;
generate_mesh(&chest, Vec3::from(spec.vox_spec.1))
}
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}
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// Hand
impl HumArmorHandSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.humanoid_armor_hand_manifest", indicator)
.unwrap()
}
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fn mesh_hand(
&self,
body: &Body,
loadout: &Loadout,
flipped: bool,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = if let Some(ItemKind::Armor(Armor {
kind: ArmorKind::Hand(hand),
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..
})) = loadout.hand.as_ref().map(|i| &i.kind)
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{
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match self.0.map.get(hand) {
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Some(spec) => spec,
None => {
error!(?hand, "No hand specification exists");
return load_mesh("not_found", Vec3::new(-1.5, -1.5, -7.0), generate_mesh);
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},
}
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} else {
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&self.0.default
};
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let mut hand_segment = color_segment(
if flipped {
graceful_load_mat_segment_flipped(&spec.left.vox_spec.0)
} else {
graceful_load_mat_segment(&spec.right.vox_spec.0)
},
body.species.skin_color(body.skin),
body.species.hair_color(body.hair_color),
body.species.eye_color(body.eye_color),
);
let offset = if flipped {
spec.left.vox_spec.1
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} else {
spec.right.vox_spec.1
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};
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if let Some(color) = if flipped {
spec.left.color
} else {
spec.right.color
} {
let hand_color = Vec3::from(color);
hand_segment = hand_segment.map_rgb(|rgb| recolor_grey(rgb, Rgb::from(hand_color)));
}
generate_mesh(&hand_segment, Vec3::from(offset))
}
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pub fn mesh_left_hand(
&self,
body: &Body,
loadout: &Loadout,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
self.mesh_hand(body, loadout, true, generate_mesh)
}
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pub fn mesh_right_hand(
&self,
body: &Body,
loadout: &Loadout,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
self.mesh_hand(body, loadout, false, generate_mesh)
}
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}
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// Belt
impl HumArmorBeltSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.humanoid_armor_belt_manifest", indicator)
.unwrap()
}
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pub fn mesh_belt(
&self,
body: &Body,
loadout: &Loadout,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = if let Some(ItemKind::Armor(Armor {
kind: ArmorKind::Belt(belt),
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..
})) = loadout.belt.as_ref().map(|i| &i.kind)
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{
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match self.0.map.get(belt) {
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Some(spec) => spec,
None => {
error!(?belt, "No belt specification exists");
return load_mesh("not_found", Vec3::new(-4.0, -3.5, 2.0), generate_mesh);
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},
}
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} else {
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&self.0.default
};
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let mut belt_segment = color_segment(
graceful_load_mat_segment(&spec.vox_spec.0),
body.species.skin_color(body.skin),
body.species.hair_color(body.hair_color),
body.species.eye_color(body.eye_color),
);
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if let Some(color) = spec.color {
let belt_color = Vec3::from(color);
belt_segment = belt_segment.map_rgb(|rgb| recolor_grey(rgb, Rgb::from(belt_color)));
}
generate_mesh(&belt_segment, Vec3::from(spec.vox_spec.1))
}
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}
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// Cape
impl HumArmorBackSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.humanoid_armor_back_manifest", indicator)
.unwrap()
}
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pub fn mesh_back(
&self,
body: &Body,
loadout: &Loadout,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = if let Some(ItemKind::Armor(Armor {
kind: ArmorKind::Back(back),
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..
})) = loadout.back.as_ref().map(|i| &i.kind)
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{
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match self.0.map.get(back) {
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Some(spec) => spec,
None => {
error!(?back, "No back specification exists");
return load_mesh("not_found", Vec3::new(-4.0, -3.5, 2.0), generate_mesh);
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},
}
} else {
&self.0.default
};
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let mut back_segment = color_segment(
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graceful_load_mat_segment(&spec.vox_spec.0),
body.species.skin_color(body.skin),
body.species.hair_color(body.hair_color),
body.species.eye_color(body.eye_color),
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);
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if let Some(color) = spec.color {
let back_color = Vec3::from(color);
back_segment = back_segment.map_rgb(|rgb| recolor_grey(rgb, Rgb::from(back_color)));
}
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generate_mesh(&back_segment, Vec3::from(spec.vox_spec.1))
}
}
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// Legs
impl HumArmorPantsSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.humanoid_armor_pants_manifest", indicator)
.unwrap()
}
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pub fn mesh_pants(
&self,
body: &Body,
loadout: &Loadout,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = if let Some(ItemKind::Armor(Armor {
kind: ArmorKind::Pants(pants),
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..
})) = loadout.pants.as_ref().map(|i| &i.kind)
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{
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match self.0.map.get(pants) {
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Some(spec) => spec,
None => {
error!(?pants, "No pants specification exists");
return load_mesh("not_found", Vec3::new(-5.0, -3.5, 1.0), generate_mesh);
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},
}
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} else {
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&self.0.default
};
let color = |mat_segment| {
color_segment(
mat_segment,
body.species.skin_color(body.skin),
body.species.hair_color(body.hair_color),
body.species.eye_color(body.eye_color),
)
};
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let bare_pants = graceful_load_mat_segment("armor.empty");
let mut pants_armor = graceful_load_mat_segment(&spec.vox_spec.0);
if let Some(color) = spec.color {
let pants_color = Vec3::from(color);
pants_armor = pants_armor.map_rgb(|rgb| recolor_grey(rgb, Rgb::from(pants_color)));
}
let pants = DynaUnionizer::new()
.add(color(bare_pants), Vec3::new(0, 0, 0))
.add(color(pants_armor), Vec3::new(0, 0, 0))
.unify()
.0;
generate_mesh(&pants, Vec3::from(spec.vox_spec.1))
}
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}
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// Foot
impl HumArmorFootSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.humanoid_armor_foot_manifest", indicator)
.unwrap()
}
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fn mesh_foot(
&self,
body: &Body,
loadout: &Loadout,
flipped: bool,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = if let Some(ItemKind::Armor(Armor {
kind: ArmorKind::Foot(foot),
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..
})) = loadout.foot.as_ref().map(|i| &i.kind)
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{
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match self.0.map.get(foot) {
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Some(spec) => spec,
None => {
error!(?foot, "No foot specification exists");
return load_mesh("not_found", Vec3::new(-2.5, -3.5, -9.0), generate_mesh);
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},
}
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} else {
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&self.0.default
};
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let mut foot_segment = color_segment(
if flipped {
graceful_load_mat_segment_flipped(&spec.vox_spec.0)
} else {
graceful_load_mat_segment(&spec.vox_spec.0)
},
body.species.skin_color(body.skin),
body.species.hair_color(body.hair_color),
body.species.eye_color(body.eye_color),
);
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if let Some(color) = spec.color {
let foot_color = Vec3::from(color);
foot_segment = foot_segment.map_rgb(|rgb| recolor_grey(rgb, Rgb::from(foot_color)));
}
generate_mesh(&foot_segment, Vec3::from(spec.vox_spec.1))
}
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pub fn mesh_left_foot(
&self,
body: &Body,
loadout: &Loadout,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
self.mesh_foot(body, loadout, true, generate_mesh)
}
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pub fn mesh_right_foot(
&self,
body: &Body,
loadout: &Loadout,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
self.mesh_foot(body, loadout, false, generate_mesh)
}
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}
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impl HumMainWeaponSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.humanoid_main_weapon_manifest", indicator)
.unwrap()
}
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pub fn mesh_main_weapon(
&self,
item_kind: Option<&ItemKind>,
flipped: bool,
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generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let tool_kind = if let Some(ItemKind::Tool(Tool { kind, .. })) = item_kind {
kind
} else {
return Mesh::new();
};
let spec = match self.0.get(tool_kind) {
Some(spec) => spec,
None => {
error!(?tool_kind, "No tool/weapon specification exists");
return load_mesh("not_found", Vec3::new(-1.5, -1.5, -7.0), generate_mesh);
2020-04-06 16:11:05 +00:00
},
};
let tool_kind_segment = if flipped {
graceful_load_segment_flipped(&spec.vox_spec.0)
} else {
graceful_load_segment(&spec.vox_spec.0)
};
let offset = Vec3::new(
if flipped {
//log::warn!("tool kind segment {:?}", );
//tool_kind_segment.;
0.0 - spec.vox_spec.1[0] - (tool_kind_segment.sz.x as f32)
} else {
spec.vox_spec.1[0]
},
spec.vox_spec.1[1],
spec.vox_spec.1[2],
);
generate_mesh(&tool_kind_segment, offset)
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}
}
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// Lantern
impl HumArmorLanternSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
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assets::load_watched::<Self>("voxygen.voxel.humanoid_lantern_manifest", indicator).unwrap()
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}
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pub fn mesh_lantern(
&self,
body: &Body,
loadout: &Loadout,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = if let Some(ItemKind::Lantern(Lantern { kind, .. })) =
loadout.lantern.as_ref().map(|i| &i.kind)
{
match self.0.map.get(kind) {
Some(spec) => spec,
None => {
error!(?kind, "No lantern specification exists");
return load_mesh("not_found", Vec3::new(-4.0, -3.5, 2.0), generate_mesh);
},
}
} else {
&self.0.default
};
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2020-04-30 20:43:24 +00:00
let mut lantern_segment = color_segment(
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graceful_load_mat_segment(&spec.vox_spec.0),
body.species.skin_color(body.skin),
body.species.hair_color(body.hair_color),
body.species.eye_color(body.eye_color),
2020-04-11 00:40:34 +00:00
);
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if let Some(color) = spec.color {
let lantern_color = Vec3::from(color);
lantern_segment =
lantern_segment.map_rgb(|rgb| recolor_grey(rgb, Rgb::from(lantern_color)));
}
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generate_mesh(&lantern_segment, Vec3::from(spec.vox_spec.1))
2020-04-06 20:03:46 +00:00
}
}
impl HumArmorHeadSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.humanoid_armor_head_manifest", indicator)
.unwrap()
}
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pub fn mesh_head(
&self,
body: &Body,
loadout: &Loadout,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = if let Some(ItemKind::Armor(Armor {
kind: ArmorKind::Head(head),
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..
})) = loadout.head.as_ref().map(|i| &i.kind)
2020-04-06 20:03:46 +00:00
{
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match self.0.map.get(head) {
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Some(spec) => spec,
None => {
error!(?head, "No head specification exists");
return load_mesh("not_found", Vec3::new(-5.0, -3.5, 1.0), generate_mesh);
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},
}
} else {
&self.0.default
};
let color = |mat_segment| {
color_segment(
mat_segment,
body.species.skin_color(body.skin),
body.species.hair_color(body.hair_color),
body.species.eye_color(body.eye_color),
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)
};
let bare_head = graceful_load_mat_segment("armor.empty");
let mut head_armor = graceful_load_mat_segment(&spec.vox_spec.0);
if let Some(color) = spec.color {
let head_color = Vec3::from(color);
head_armor = head_armor.map_rgb(|rgb| recolor_grey(rgb, Rgb::from(head_color)));
}
let head = DynaUnionizer::new()
.add(color(bare_head), Vec3::new(0, 0, 0))
.add(color(head_armor), Vec3::new(0, 0, 0))
.unify()
.0;
generate_mesh(&head, Vec3::from(spec.vox_spec.1))
}
}
impl HumArmorTabardSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.humanoid_armor_tabard_manifest", indicator)
.unwrap()
}
2019-08-21 01:19:02 +00:00
2020-04-24 18:52:44 +00:00
pub fn mesh_tabard(
&self,
body: &Body,
loadout: &Loadout,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = if let Some(ItemKind::Armor(Armor {
kind: ArmorKind::Tabard(tabard),
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..
})) = loadout.tabard.as_ref().map(|i| &i.kind)
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{
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match self.0.map.get(tabard) {
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Some(spec) => spec,
None => {
error!(?tabard, "No tabard specification exists");
return load_mesh("not_found", Vec3::new(-5.0, -3.5, 1.0), generate_mesh);
2020-04-06 20:03:46 +00:00
},
}
} else {
&self.0.default
};
let color = |mat_segment| {
color_segment(
mat_segment,
body.species.skin_color(body.skin),
body.species.hair_color(body.hair_color),
body.species.eye_color(body.eye_color),
2020-04-06 20:03:46 +00:00
)
};
let bare_tabard = graceful_load_mat_segment("armor.empty");
let mut tabard_armor = graceful_load_mat_segment(&spec.vox_spec.0);
if let Some(color) = spec.color {
let tabard_color = Vec3::from(color);
tabard_armor = tabard_armor.map_rgb(|rgb| recolor_grey(rgb, Rgb::from(tabard_color)));
}
let tabard = DynaUnionizer::new()
.add(color(bare_tabard), Vec3::new(0, 0, 0))
.add(color(tabard_armor), Vec3::new(0, 0, 0))
.unify()
.0;
generate_mesh(&tabard, Vec3::from(spec.vox_spec.1))
}
}
2019-08-21 01:19:02 +00:00
// TODO: Inventory
2020-04-24 18:52:44 +00:00
pub fn mesh_glider(
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
load_mesh(
"object.glider",
Vec3::new(-26.0, -26.0, -5.0),
generate_mesh,
)
}
2019-08-21 01:19:02 +00:00
2020-06-14 09:22:21 +00:00
pub fn mesh_hold(
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
load_mesh(
"weapon.projectile.simple-arrow",
Vec3::new(-0.5, -6.0, -1.5),
generate_mesh,
)
}
2019-08-21 01:19:02 +00:00
/////////
2020-01-26 00:22:48 +00:00
#[derive(Serialize, Deserialize)]
pub struct QuadrupedSmallCentralSpec(HashMap<(QSSpecies, QSBodyType), SidedQSCentralVoxSpec>);
2019-08-21 01:19:02 +00:00
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#[derive(Serialize, Deserialize)]
struct SidedQSCentralVoxSpec {
head: QuadrupedSmallCentralSubSpec,
chest: QuadrupedSmallCentralSubSpec,
2020-06-01 00:33:24 +00:00
tail: QuadrupedSmallCentralSubSpec,
2019-08-21 01:19:02 +00:00
}
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#[derive(Serialize, Deserialize)]
struct QuadrupedSmallCentralSubSpec {
offset: [f32; 3], // Should be relative to initial origin
central: VoxSimple,
2019-08-21 01:19:02 +00:00
}
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#[derive(Serialize, Deserialize)]
pub struct QuadrupedSmallLateralSpec(HashMap<(QSSpecies, QSBodyType), SidedQSLateralVoxSpec>);
2019-08-21 01:19:02 +00:00
2020-01-26 00:22:48 +00:00
#[derive(Serialize, Deserialize)]
struct SidedQSLateralVoxSpec {
left_front: QuadrupedSmallLateralSubSpec,
right_front: QuadrupedSmallLateralSubSpec,
left_back: QuadrupedSmallLateralSubSpec,
right_back: QuadrupedSmallLateralSubSpec,
2019-08-21 01:19:02 +00:00
}
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#[derive(Serialize, Deserialize)]
struct QuadrupedSmallLateralSubSpec {
offset: [f32; 3], // Should be relative to initial origin
lateral: VoxSimple,
2019-08-21 01:19:02 +00:00
}
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impl Asset for QuadrupedSmallCentralSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
2019-08-21 01:19:02 +00:00
2020-01-26 00:22:48 +00:00
fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
2020-01-26 00:22:48 +00:00
}
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}
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impl Asset for QuadrupedSmallLateralSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
2019-08-21 01:19:02 +00:00
2020-01-26 00:22:48 +00:00
fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
2020-01-26 00:22:48 +00:00
}
2019-08-21 01:19:02 +00:00
}
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impl QuadrupedSmallCentralSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.quadruped_small_central_manifest", indicator)
.unwrap()
}
2019-08-21 01:19:02 +00:00
2020-04-24 18:52:44 +00:00
pub fn mesh_head(
&self,
species: QSSpecies,
body_type: QSBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No head specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
2020-01-26 00:22:48 +00:00
};
let central = graceful_load_segment(&spec.head.central.0);
2019-08-21 01:19:02 +00:00
2020-01-26 00:22:48 +00:00
generate_mesh(&central, Vec3::from(spec.head.offset))
}
2019-08-21 01:19:02 +00:00
2020-04-24 18:52:44 +00:00
pub fn mesh_chest(
&self,
species: QSSpecies,
body_type: QSBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
2020-01-26 00:22:48 +00:00
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No chest specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
2020-01-26 00:22:48 +00:00
};
let central = graceful_load_segment(&spec.chest.central.0);
2019-08-21 01:19:02 +00:00
2020-01-26 00:22:48 +00:00
generate_mesh(&central, Vec3::from(spec.chest.offset))
}
2020-06-01 00:33:24 +00:00
pub fn mesh_tail(
&self,
species: QSSpecies,
body_type: QSBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No tail specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let central = graceful_load_segment(&spec.tail.central.0);
generate_mesh(&central, Vec3::from(spec.tail.offset))
}
2019-08-21 01:19:02 +00:00
}
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impl QuadrupedSmallLateralSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.quadruped_small_lateral_manifest", indicator)
.unwrap()
}
2019-08-21 01:19:02 +00:00
2020-06-10 23:11:06 +00:00
pub fn mesh_foot_fl(
2020-04-24 18:52:44 +00:00
&self,
species: QSSpecies,
body_type: QSBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No leg specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
2020-01-26 00:22:48 +00:00
};
let lateral = graceful_load_segment(&spec.left_front.lateral.0);
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generate_mesh(&lateral, Vec3::from(spec.left_front.offset))
}
2020-06-10 23:11:06 +00:00
pub fn mesh_foot_fr(
2020-04-24 18:52:44 +00:00
&self,
species: QSSpecies,
body_type: QSBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No leg specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let lateral = graceful_load_segment(&spec.right_front.lateral.0);
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generate_mesh(&lateral, Vec3::from(spec.right_front.offset))
}
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pub fn mesh_foot_bl(
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&self,
species: QSSpecies,
body_type: QSBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No leg specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let lateral = graceful_load_segment(&spec.left_back.lateral.0);
2019-08-21 01:19:02 +00:00
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generate_mesh(&lateral, Vec3::from(spec.left_back.offset))
}
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pub fn mesh_foot_br(
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&self,
species: QSSpecies,
body_type: QSBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No leg specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let lateral = graceful_load_segment(&spec.right_back.lateral.0);
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generate_mesh(&lateral, Vec3::from(spec.right_back.offset))
}
}
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//////
#[derive(Serialize, Deserialize)]
pub struct QuadrupedMediumCentralSpec(HashMap<(QMSpecies, QMBodyType), SidedQMCentralVoxSpec>);
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#[derive(Serialize, Deserialize)]
struct SidedQMCentralVoxSpec {
upper: QuadrupedMediumCentralSubSpec,
lower: QuadrupedMediumCentralSubSpec,
jaw: QuadrupedMediumCentralSubSpec,
ears: QuadrupedMediumCentralSubSpec,
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torso_front: QuadrupedMediumCentralSubSpec,
torso_back: QuadrupedMediumCentralSubSpec,
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tail: QuadrupedMediumCentralSubSpec,
}
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#[derive(Serialize, Deserialize)]
struct QuadrupedMediumCentralSubSpec {
offset: [f32; 3], // Should be relative to initial origin
central: VoxSimple,
}
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#[derive(Serialize, Deserialize)]
pub struct QuadrupedMediumLateralSpec(HashMap<(QMSpecies, QMBodyType), SidedQMLateralVoxSpec>);
#[derive(Serialize, Deserialize)]
struct SidedQMLateralVoxSpec {
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leg_fl: QuadrupedMediumLateralSubSpec,
leg_fr: QuadrupedMediumLateralSubSpec,
leg_bl: QuadrupedMediumLateralSubSpec,
leg_br: QuadrupedMediumLateralSubSpec,
foot_fl: QuadrupedMediumLateralSubSpec,
foot_fr: QuadrupedMediumLateralSubSpec,
foot_bl: QuadrupedMediumLateralSubSpec,
foot_br: QuadrupedMediumLateralSubSpec,
}
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#[derive(Serialize, Deserialize)]
struct QuadrupedMediumLateralSubSpec {
offset: [f32; 3], // Should be relative to initial origin
lateral: VoxSimple,
}
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impl Asset for QuadrupedMediumCentralSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
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fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
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}
}
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impl Asset for QuadrupedMediumLateralSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
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fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
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}
}
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impl QuadrupedMediumCentralSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.quadruped_medium_central_manifest", indicator)
.unwrap()
}
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pub fn mesh_head_upper(
&self,
species: QMSpecies,
body_type: QMBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
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) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No upper head specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let central = graceful_load_segment(&spec.upper.central.0);
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generate_mesh(&central, Vec3::from(spec.upper.offset))
}
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pub fn mesh_head_lower(
&self,
species: QMSpecies,
body_type: QMBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
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) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No lower head specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let central = graceful_load_segment(&spec.lower.central.0);
generate_mesh(&central, Vec3::from(spec.lower.offset))
}
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pub fn mesh_jaw(
&self,
species: QMSpecies,
body_type: QMBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No jaw specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let central = graceful_load_segment(&spec.jaw.central.0);
generate_mesh(&central, Vec3::from(spec.jaw.offset))
}
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pub fn mesh_ears(
&self,
species: QMSpecies,
body_type: QMBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No ears specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let central = graceful_load_segment(&spec.ears.central.0);
generate_mesh(&central, Vec3::from(spec.ears.offset))
}
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pub fn mesh_torso_front(
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&self,
species: QMSpecies,
body_type: QMBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No torso specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
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let central = graceful_load_segment(&spec.torso_front.central.0);
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generate_mesh(&central, Vec3::from(spec.torso_front.offset))
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}
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pub fn mesh_torso_back(
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&self,
species: QMSpecies,
body_type: QMBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No torso specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
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let central = graceful_load_segment(&spec.torso_back.central.0);
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generate_mesh(&central, Vec3::from(spec.torso_back.offset))
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}
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pub fn mesh_tail(
&self,
species: QMSpecies,
body_type: QMBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No tail specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let central = graceful_load_segment(&spec.tail.central.0);
generate_mesh(&central, Vec3::from(spec.tail.offset))
}
}
impl QuadrupedMediumLateralSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.quadruped_medium_lateral_manifest", indicator)
.unwrap()
}
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pub fn mesh_leg_fl(
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&self,
species: QMSpecies,
body_type: QMBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
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"No leg specification exists for the combination of {:?} and {:?}",
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species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
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let lateral = graceful_load_segment(&spec.leg_fl.lateral.0);
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generate_mesh(&lateral, Vec3::from(spec.leg_fl.offset))
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}
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pub fn mesh_leg_fr(
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&self,
species: QMSpecies,
body_type: QMBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
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"No leg specification exists for the combination of {:?} and {:?}",
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species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
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let lateral = graceful_load_segment(&spec.leg_fr.lateral.0);
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generate_mesh(&lateral, Vec3::from(spec.leg_fr.offset))
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}
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pub fn mesh_leg_bl(
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&self,
species: QMSpecies,
body_type: QMBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
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"No leg specification exists for the combination of {:?} and {:?}",
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species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
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let lateral = graceful_load_segment(&spec.leg_bl.lateral.0);
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generate_mesh(&lateral, Vec3::from(spec.leg_bl.offset))
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}
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pub fn mesh_leg_br(
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&self,
species: QMSpecies,
body_type: QMBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
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"No leg specification exists for the combination of {:?} and {:?}",
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species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
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let lateral = graceful_load_segment(&spec.leg_br.lateral.0);
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generate_mesh(&lateral, Vec3::from(spec.leg_br.offset))
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}
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pub fn mesh_foot_fl(
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&self,
species: QMSpecies,
body_type: QMBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
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"No foot specification exists for the combination of {:?} and {:?}",
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species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
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let lateral = graceful_load_segment(&spec.foot_fl.lateral.0);
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generate_mesh(&lateral, Vec3::from(spec.foot_fl.offset))
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}
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pub fn mesh_foot_fr(
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&self,
species: QMSpecies,
body_type: QMBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
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"No foot specification exists for the combination of {:?} and {:?}",
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species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
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let lateral = graceful_load_segment(&spec.foot_fr.lateral.0);
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generate_mesh(&lateral, Vec3::from(spec.foot_fr.offset))
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}
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pub fn mesh_foot_bl(
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&self,
species: QMSpecies,
body_type: QMBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
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"No foot specification exists for the combination of {:?} and {:?}",
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species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
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let lateral = graceful_load_segment(&spec.foot_bl.lateral.0);
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generate_mesh(&lateral, Vec3::from(spec.foot_bl.offset))
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}
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pub fn mesh_foot_br(
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&self,
species: QMSpecies,
body_type: QMBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
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"No foot specification exists for the combination of {:?} and {:?}",
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species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
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let lateral = graceful_load_segment(&spec.foot_br.lateral.0);
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generate_mesh(&lateral, Vec3::from(spec.foot_br.offset))
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}
}
////
#[derive(Serialize, Deserialize)]
pub struct BirdMediumCenterSpec(HashMap<(BMSpecies, BMBodyType), SidedBMCenterVoxSpec>);
#[derive(Serialize, Deserialize)]
struct SidedBMCenterVoxSpec {
head: BirdMediumCenterSubSpec,
torso: BirdMediumCenterSubSpec,
tail: BirdMediumCenterSubSpec,
}
#[derive(Serialize, Deserialize)]
struct BirdMediumCenterSubSpec {
offset: [f32; 3], // Should be relative to initial origin
center: VoxSimple,
}
#[derive(Serialize, Deserialize)]
pub struct BirdMediumLateralSpec(HashMap<(BMSpecies, BMBodyType), SidedBMLateralVoxSpec>);
#[derive(Serialize, Deserialize)]
struct SidedBMLateralVoxSpec {
wing_l: BirdMediumLateralSubSpec,
wing_r: BirdMediumLateralSubSpec,
foot_l: BirdMediumLateralSubSpec,
foot_r: BirdMediumLateralSubSpec,
}
#[derive(Serialize, Deserialize)]
struct BirdMediumLateralSubSpec {
offset: [f32; 3], // Should be relative to initial origin
lateral: VoxSimple,
}
impl Asset for BirdMediumCenterSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
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fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
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}
}
impl Asset for BirdMediumLateralSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
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fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
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}
}
impl BirdMediumCenterSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.bird_medium_center_manifest", indicator)
.unwrap()
}
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pub fn mesh_head(
&self,
species: BMSpecies,
body_type: BMBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No head specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let center = graceful_load_segment(&spec.head.center.0);
generate_mesh(&center, Vec3::from(spec.head.offset))
}
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pub fn mesh_torso(
&self,
species: BMSpecies,
body_type: BMBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No torso specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let center = graceful_load_segment(&spec.torso.center.0);
generate_mesh(&center, Vec3::from(spec.torso.offset))
}
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pub fn mesh_tail(
&self,
species: BMSpecies,
body_type: BMBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No tail specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let center = graceful_load_segment(&spec.tail.center.0);
generate_mesh(&center, Vec3::from(spec.tail.offset))
}
}
impl BirdMediumLateralSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.bird_medium_lateral_manifest", indicator)
.unwrap()
}
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pub fn mesh_wing_l(
&self,
species: BMSpecies,
body_type: BMBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No wing specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let lateral = graceful_load_segment(&spec.wing_l.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.wing_l.offset))
}
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pub fn mesh_wing_r(
&self,
species: BMSpecies,
body_type: BMBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No wing specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let lateral = graceful_load_segment(&spec.wing_r.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.wing_r.offset))
}
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pub fn mesh_foot_l(
&self,
species: BMSpecies,
body_type: BMBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No foot specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let lateral = graceful_load_segment(&spec.foot_l.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.foot_l.offset))
}
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pub fn mesh_foot_r(
&self,
species: BMSpecies,
body_type: BMBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No foot specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let lateral = graceful_load_segment(&spec.foot_r.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.foot_r.offset))
}
}
////
#[derive(Serialize, Deserialize)]
pub struct CritterCenterSpec(HashMap<(CSpecies, CBodyType), SidedCCenterVoxSpec>);
#[derive(Serialize, Deserialize)]
struct SidedCCenterVoxSpec {
head: CritterCenterSubSpec,
chest: CritterCenterSubSpec,
feet_f: CritterCenterSubSpec,
feet_b: CritterCenterSubSpec,
tail: CritterCenterSubSpec,
}
#[derive(Serialize, Deserialize)]
struct CritterCenterSubSpec {
offset: [f32; 3], // Should be relative to initial origin
center: VoxSimple,
}
impl Asset for CritterCenterSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
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fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
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}
}
impl CritterCenterSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.critter_center_manifest", indicator).unwrap()
}
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pub fn mesh_head(
&self,
species: CSpecies,
body_type: CBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No head specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let center = graceful_load_segment(&spec.head.center.0);
generate_mesh(&center, Vec3::from(spec.head.offset))
}
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pub fn mesh_chest(
&self,
species: CSpecies,
body_type: CBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No chest specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let center = graceful_load_segment(&spec.chest.center.0);
generate_mesh(&center, Vec3::from(spec.chest.offset))
}
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pub fn mesh_feet_f(
&self,
species: CSpecies,
body_type: CBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No feet specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let center = graceful_load_segment(&spec.feet_f.center.0);
generate_mesh(&center, Vec3::from(spec.feet_f.offset))
}
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pub fn mesh_feet_b(
&self,
species: CSpecies,
body_type: CBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No feet specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let center = graceful_load_segment(&spec.feet_b.center.0);
generate_mesh(&center, Vec3::from(spec.feet_b.offset))
}
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pub fn mesh_tail(
&self,
species: CSpecies,
body_type: CBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No tail specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let center = graceful_load_segment(&spec.tail.center.0);
generate_mesh(&center, Vec3::from(spec.tail.offset))
}
}
////
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pub fn mesh_fish_medium_head(
head: fish_medium::Head,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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load_mesh(
match head {
fish_medium::Head::Default => "npc.marlin.head",
},
Vec3::new(-7.0, -6.0, -6.0),
generate_mesh,
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)
}
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pub fn mesh_fish_medium_torso(
torso: fish_medium::Torso,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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load_mesh(
match torso {
fish_medium::Torso::Default => "npc.marlin.torso",
},
Vec3::new(-7.0, -6.0, -6.0),
generate_mesh,
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)
}
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pub fn mesh_fish_medium_rear(
rear: fish_medium::Rear,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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load_mesh(
match rear {
fish_medium::Rear::Default => "npc.marlin.rear",
},
Vec3::new(-7.0, -6.0, -6.0),
generate_mesh,
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)
}
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pub fn mesh_fish_medium_tail(
tail: fish_medium::Tail,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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load_mesh(
match tail {
fish_medium::Tail::Default => "npc.marlin.tail",
},
Vec3::new(-7.0, -6.0, -6.0),
generate_mesh,
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)
}
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pub fn mesh_fish_medium_fin_l(
fin_l: fish_medium::FinL,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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load_mesh(
match fin_l {
fish_medium::FinL::Default => "npc.marlin.fin_l",
},
Vec3::new(-7.0, -6.0, -6.0),
generate_mesh,
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)
}
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pub fn mesh_fish_medium_fin_r(
fin_r: fish_medium::FinR,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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load_mesh(
match fin_r {
fish_medium::FinR::Default => "npc.marlin.fin_r",
},
Vec3::new(-7.0, -6.0, -6.0),
generate_mesh,
)
}
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////
2019-10-23 04:59:05 +00:00
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#[derive(Serialize, Deserialize)]
pub struct DragonCenterSpec(HashMap<(DSpecies, DBodyType), SidedDCenterVoxSpec>);
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#[derive(Serialize, Deserialize)]
struct SidedDCenterVoxSpec {
upper: DragonCenterSubSpec,
lower: DragonCenterSubSpec,
jaw: DragonCenterSubSpec,
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chest_front: DragonCenterSubSpec,
chest_rear: DragonCenterSubSpec,
tail_front: DragonCenterSubSpec,
tail_rear: DragonCenterSubSpec,
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}
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#[derive(Serialize, Deserialize)]
struct DragonCenterSubSpec {
offset: [f32; 3], // Should be relative to initial origin
center: VoxSimple,
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}
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#[derive(Serialize, Deserialize)]
pub struct DragonLateralSpec(HashMap<(DSpecies, DBodyType), SidedDLateralVoxSpec>);
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#[derive(Serialize, Deserialize)]
struct SidedDLateralVoxSpec {
wing_in_l: DragonLateralSubSpec,
wing_in_r: DragonLateralSubSpec,
wing_out_l: DragonLateralSubSpec,
wing_out_r: DragonLateralSubSpec,
foot_fl: DragonLateralSubSpec,
foot_fr: DragonLateralSubSpec,
foot_bl: DragonLateralSubSpec,
foot_br: DragonLateralSubSpec,
2019-10-23 04:59:05 +00:00
}
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#[derive(Serialize, Deserialize)]
struct DragonLateralSubSpec {
offset: [f32; 3], // Should be relative to initial origin
lateral: VoxSimple,
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}
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impl Asset for DragonCenterSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
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fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
}
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}
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impl Asset for DragonLateralSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
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fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
}
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}
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impl DragonCenterSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
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assets::load_watched::<Self>("voxygen.voxel.dragon_center_manifest", indicator).unwrap()
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}
pub fn mesh_head_upper(
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&self,
species: DSpecies,
body_type: DBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No upper head specification exists for the combination of {:?} and {:?}",
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species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let central = graceful_load_segment(&spec.upper.center.0);
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generate_mesh(&central, Vec3::from(spec.upper.offset))
}
pub fn mesh_head_lower(
&self,
species: DSpecies,
body_type: DBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No lower head specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let central = graceful_load_segment(&spec.lower.center.0);
generate_mesh(&central, Vec3::from(spec.lower.offset))
}
pub fn mesh_jaw(
&self,
species: DSpecies,
body_type: DBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No jaw specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let central = graceful_load_segment(&spec.jaw.center.0);
generate_mesh(&central, Vec3::from(spec.jaw.offset))
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}
pub fn mesh_chest_front(
&self,
species: DSpecies,
body_type: DBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No chest front specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let center = graceful_load_segment(&spec.chest_front.center.0);
generate_mesh(&center, Vec3::from(spec.chest_front.offset))
}
2020-05-09 22:02:27 +00:00
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pub fn mesh_chest_rear(
&self,
species: DSpecies,
body_type: DBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No chest rear specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let center = graceful_load_segment(&spec.chest_rear.center.0);
generate_mesh(&center, Vec3::from(spec.chest_rear.offset))
}
pub fn mesh_tail_front(
&self,
species: DSpecies,
body_type: DBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No tail front specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let center = graceful_load_segment(&spec.tail_front.center.0);
generate_mesh(&center, Vec3::from(spec.tail_front.offset))
}
pub fn mesh_tail_rear(
&self,
species: DSpecies,
body_type: DBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No tail rear specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let center = graceful_load_segment(&spec.tail_rear.center.0);
generate_mesh(&center, Vec3::from(spec.tail_rear.offset))
}
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}
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impl DragonLateralSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
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assets::load_watched::<Self>("voxygen.voxel.dragon_lateral_manifest", indicator).unwrap()
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}
2019-10-23 04:59:05 +00:00
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pub fn mesh_wing_in_l(
&self,
species: DSpecies,
body_type: DBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No wing specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let lateral = graceful_load_segment(&spec.wing_in_l.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.wing_in_l.offset))
}
pub fn mesh_wing_in_r(
&self,
species: DSpecies,
body_type: DBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No wing specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let lateral = graceful_load_segment(&spec.wing_in_r.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.wing_in_r.offset))
}
pub fn mesh_wing_out_l(
&self,
species: DSpecies,
body_type: DBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No wing specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let lateral = graceful_load_segment(&spec.wing_out_l.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.wing_out_l.offset))
}
pub fn mesh_wing_out_r(
&self,
species: DSpecies,
body_type: DBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No wing specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let lateral = graceful_load_segment(&spec.wing_out_r.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.wing_out_r.offset))
}
pub fn mesh_foot_fl(
&self,
species: DSpecies,
body_type: DBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No foot specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let lateral = graceful_load_segment(&spec.foot_fl.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.foot_fl.offset))
}
pub fn mesh_foot_fr(
&self,
species: DSpecies,
body_type: DBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No foot specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let lateral = graceful_load_segment(&spec.foot_fr.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.foot_fr.offset))
}
pub fn mesh_foot_bl(
&self,
species: DSpecies,
body_type: DBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No foot specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let lateral = graceful_load_segment(&spec.foot_bl.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.foot_bl.offset))
}
pub fn mesh_foot_br(
&self,
species: DSpecies,
body_type: DBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No foot specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let lateral = graceful_load_segment(&spec.foot_br.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.foot_br.offset))
}
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}
////
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pub fn mesh_bird_small_head(
head: bird_small::Head,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
load_mesh(
match head {
bird_small::Head::Default => "npc.crow.head",
},
Vec3::new(-7.0, -6.0, -6.0),
generate_mesh,
)
}
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pub fn mesh_bird_small_torso(
torso: bird_small::Torso,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
load_mesh(
match torso {
bird_small::Torso::Default => "npc.crow.torso",
},
Vec3::new(-7.0, -6.0, -6.0),
generate_mesh,
)
}
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pub fn mesh_bird_small_wing_l(
wing_l: bird_small::WingL,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
load_mesh(
match wing_l {
bird_small::WingL::Default => "npc.crow.wing_l",
},
Vec3::new(-7.0, -6.0, -6.0),
generate_mesh,
)
}
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pub fn mesh_bird_small_wing_r(
wing_r: bird_small::WingR,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
load_mesh(
match wing_r {
bird_small::WingR::Default => "npc.crow.wing_r",
},
Vec3::new(-7.0, -6.0, -6.0),
generate_mesh,
)
}
////
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pub fn mesh_fish_small_torso(
torso: fish_small::Torso,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
load_mesh(
match torso {
fish_small::Torso::Default => "npc.cardinalfish.torso",
},
Vec3::new(-7.0, -6.0, -6.0),
generate_mesh,
)
}
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pub fn mesh_fish_small_tail(
tail: fish_small::Tail,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
load_mesh(
match tail {
fish_small::Tail::Default => "npc.cardinalfish.tail",
},
Vec3::new(-7.0, -6.0, -6.0),
generate_mesh,
)
}
////
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#[derive(Serialize, Deserialize)]
pub struct BipedLargeCenterSpec(HashMap<(BLSpecies, BLBodyType), SidedBLCenterVoxSpec>);
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#[derive(Serialize, Deserialize)]
struct SidedBLCenterVoxSpec {
head: BipedLargeCenterSubSpec,
torso_upper: BipedLargeCenterSubSpec,
torso_lower: BipedLargeCenterSubSpec,
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main: BipedLargeCenterSubSpec,
}
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#[derive(Serialize, Deserialize)]
struct BipedLargeCenterSubSpec {
offset: [f32; 3], // Should be relative to initial origin
center: VoxSimple,
}
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#[derive(Serialize, Deserialize)]
pub struct BipedLargeLateralSpec(HashMap<(BLSpecies, BLBodyType), SidedBLLateralVoxSpec>);
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#[derive(Serialize, Deserialize)]
struct SidedBLLateralVoxSpec {
shoulder_l: BipedLargeLateralSubSpec,
shoulder_r: BipedLargeLateralSubSpec,
hand_l: BipedLargeLateralSubSpec,
hand_r: BipedLargeLateralSubSpec,
leg_l: BipedLargeLateralSubSpec,
leg_r: BipedLargeLateralSubSpec,
foot_l: BipedLargeLateralSubSpec,
foot_r: BipedLargeLateralSubSpec,
}
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#[derive(Serialize, Deserialize)]
struct BipedLargeLateralSubSpec {
offset: [f32; 3], // Should be relative to initial origin
lateral: VoxSimple,
}
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impl Asset for BipedLargeCenterSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
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fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
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}
}
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impl Asset for BipedLargeLateralSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
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fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
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}
}
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impl BipedLargeCenterSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.biped_large_center_manifest", indicator)
.unwrap()
}
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pub fn mesh_head(
&self,
species: BLSpecies,
body_type: BLBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No head specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let center = graceful_load_segment(&spec.head.center.0);
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generate_mesh(&center, Vec3::from(spec.head.offset))
}
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pub fn mesh_torso_upper(
&self,
species: BLSpecies,
body_type: BLBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
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) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No torso upper specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let center = graceful_load_segment(&spec.torso_upper.center.0);
generate_mesh(&center, Vec3::from(spec.torso_upper.offset))
}
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pub fn mesh_torso_lower(
&self,
species: BLSpecies,
body_type: BLBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
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) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No torso lower specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let center = graceful_load_segment(&spec.torso_lower.center.0);
generate_mesh(&center, Vec3::from(spec.torso_lower.offset))
}
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pub fn mesh_main(
&self,
species: BLSpecies,
body_type: BLBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No main weapon specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let center = graceful_load_segment(&spec.main.center.0);
generate_mesh(&center, Vec3::from(spec.main.offset))
}
}
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impl BipedLargeLateralSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.biped_large_lateral_manifest", indicator)
.unwrap()
}
pub fn mesh_shoulder_l(
&self,
species: BLSpecies,
body_type: BLBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
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) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No shoulder specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let lateral = graceful_load_segment(&spec.shoulder_l.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.shoulder_l.offset))
}
pub fn mesh_shoulder_r(
&self,
species: BLSpecies,
body_type: BLBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
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) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No shoulder specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let lateral = graceful_load_segment(&spec.shoulder_r.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.shoulder_r.offset))
}
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pub fn mesh_hand_l(
&self,
species: BLSpecies,
body_type: BLBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No hand specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let lateral = graceful_load_segment(&spec.hand_l.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.hand_l.offset))
}
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pub fn mesh_hand_r(
&self,
species: BLSpecies,
body_type: BLBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No hand specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let lateral = graceful_load_segment(&spec.hand_r.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.hand_r.offset))
}
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pub fn mesh_leg_l(
&self,
species: BLSpecies,
body_type: BLBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No leg specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let lateral = graceful_load_segment(&spec.leg_l.lateral.0);
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generate_mesh(&lateral, Vec3::from(spec.leg_l.offset))
}
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pub fn mesh_leg_r(
&self,
species: BLSpecies,
body_type: BLBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No leg specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let lateral = graceful_load_segment(&spec.leg_r.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.leg_r.offset))
}
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pub fn mesh_foot_l(
&self,
species: BLSpecies,
body_type: BLBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No foot specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let lateral = graceful_load_segment(&spec.foot_l.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.foot_l.offset))
}
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pub fn mesh_foot_r(
&self,
species: BLSpecies,
body_type: BLBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No foot specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
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};
let lateral = graceful_load_segment(&spec.foot_r.lateral.0);
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generate_mesh(&lateral, Vec3::from(spec.foot_r.offset))
}
}
////
2020-04-26 01:09:03 +00:00
#[derive(Serialize, Deserialize)]
pub struct GolemCenterSpec(HashMap<(GSpecies, GBodyType), SidedGCenterVoxSpec>);
#[derive(Serialize, Deserialize)]
struct SidedGCenterVoxSpec {
head: GolemCenterSubSpec,
torso_upper: GolemCenterSubSpec,
}
#[derive(Serialize, Deserialize)]
struct GolemCenterSubSpec {
offset: [f32; 3], // Should be relative to initial origin
center: VoxSimple,
}
#[derive(Serialize, Deserialize)]
pub struct GolemLateralSpec(HashMap<(GSpecies, GBodyType), SidedGLateralVoxSpec>);
#[derive(Serialize, Deserialize)]
struct SidedGLateralVoxSpec {
shoulder_l: GolemLateralSubSpec,
shoulder_r: GolemLateralSubSpec,
hand_l: GolemLateralSubSpec,
hand_r: GolemLateralSubSpec,
leg_l: GolemLateralSubSpec,
leg_r: GolemLateralSubSpec,
foot_l: GolemLateralSubSpec,
foot_r: GolemLateralSubSpec,
}
#[derive(Serialize, Deserialize)]
struct GolemLateralSubSpec {
offset: [f32; 3], // Should be relative to initial origin
lateral: VoxSimple,
}
impl Asset for GolemCenterSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
}
}
impl Asset for GolemLateralSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
}
}
impl GolemCenterSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.golem_center_manifest", indicator).unwrap()
}
pub fn mesh_head(
&self,
species: GSpecies,
body_type: GBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No head specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let center = graceful_load_segment(&spec.head.center.0);
generate_mesh(&center, Vec3::from(spec.head.offset))
}
pub fn mesh_torso_upper(
&self,
species: GSpecies,
body_type: GBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No torso upper specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let center = graceful_load_segment(&spec.torso_upper.center.0);
generate_mesh(&center, Vec3::from(spec.torso_upper.offset))
}
}
impl GolemLateralSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.golem_lateral_manifest", indicator).unwrap()
}
pub fn mesh_shoulder_l(
&self,
species: GSpecies,
body_type: GBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No shoulder specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let lateral = graceful_load_segment(&spec.shoulder_l.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.shoulder_l.offset))
}
pub fn mesh_shoulder_r(
&self,
species: GSpecies,
body_type: GBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No shoulder specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let lateral = graceful_load_segment(&spec.shoulder_r.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.shoulder_r.offset))
}
pub fn mesh_hand_l(
&self,
species: GSpecies,
body_type: GBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No hand specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let lateral = graceful_load_segment(&spec.hand_l.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.hand_l.offset))
}
pub fn mesh_hand_r(
&self,
species: GSpecies,
body_type: GBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No hand specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let lateral = graceful_load_segment(&spec.hand_r.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.hand_r.offset))
}
pub fn mesh_leg_l(
&self,
species: GSpecies,
body_type: GBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No leg specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let lateral = graceful_load_segment(&spec.leg_l.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.leg_l.offset))
}
pub fn mesh_leg_r(
&self,
species: GSpecies,
body_type: GBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No leg specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let lateral = graceful_load_segment(&spec.leg_r.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.leg_r.offset))
}
pub fn mesh_foot_l(
&self,
species: GSpecies,
body_type: GBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No foot specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let lateral = graceful_load_segment(&spec.foot_l.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.foot_l.offset))
}
pub fn mesh_foot_r(
&self,
species: GSpecies,
body_type: GBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No foot specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let lateral = graceful_load_segment(&spec.foot_r.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.foot_r.offset))
}
}
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///
#[derive(Serialize, Deserialize)]
pub struct QuadrupedLowCentralSpec(HashMap<(QLSpecies, QLBodyType), SidedQLCentralVoxSpec>);
#[derive(Serialize, Deserialize)]
struct SidedQLCentralVoxSpec {
upper: QuadrupedLowCentralSubSpec,
lower: QuadrupedLowCentralSubSpec,
jaw: QuadrupedLowCentralSubSpec,
chest: QuadrupedLowCentralSubSpec,
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tail_front: QuadrupedLowCentralSubSpec,
tail_rear: QuadrupedLowCentralSubSpec,
}
#[derive(Serialize, Deserialize)]
struct QuadrupedLowCentralSubSpec {
offset: [f32; 3], // Should be relative to initial origin
central: VoxSimple,
}
#[derive(Serialize, Deserialize)]
pub struct QuadrupedLowLateralSpec(HashMap<(QLSpecies, QLBodyType), SidedQLLateralVoxSpec>);
#[derive(Serialize, Deserialize)]
struct SidedQLLateralVoxSpec {
front_left: QuadrupedLowLateralSubSpec,
front_right: QuadrupedLowLateralSubSpec,
back_left: QuadrupedLowLateralSubSpec,
back_right: QuadrupedLowLateralSubSpec,
}
#[derive(Serialize, Deserialize)]
struct QuadrupedLowLateralSubSpec {
offset: [f32; 3], // Should be relative to initial origin
lateral: VoxSimple,
}
impl Asset for QuadrupedLowCentralSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
}
}
impl Asset for QuadrupedLowLateralSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
}
}
impl QuadrupedLowCentralSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.quadruped_low_central_manifest", indicator)
.unwrap()
}
pub fn mesh_head_upper(
&self,
species: QLSpecies,
body_type: QLBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No upper head specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let central = graceful_load_segment(&spec.upper.central.0);
generate_mesh(&central, Vec3::from(spec.upper.offset))
}
pub fn mesh_head_lower(
&self,
species: QLSpecies,
body_type: QLBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No lower head specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let central = graceful_load_segment(&spec.lower.central.0);
generate_mesh(&central, Vec3::from(spec.lower.offset))
}
pub fn mesh_jaw(
&self,
species: QLSpecies,
body_type: QLBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No jaw specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let central = graceful_load_segment(&spec.jaw.central.0);
generate_mesh(&central, Vec3::from(spec.jaw.offset))
}
pub fn mesh_chest(
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&self,
species: QLSpecies,
body_type: QLBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No chest specification exists for the combination of {:?} and {:?}",
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species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let central = graceful_load_segment(&spec.chest.central.0);
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generate_mesh(&central, Vec3::from(spec.chest.offset))
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}
pub fn mesh_tail_rear(
&self,
species: QLSpecies,
body_type: QLBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No tail_rear specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let central = graceful_load_segment(&spec.tail_rear.central.0);
generate_mesh(&central, Vec3::from(spec.tail_rear.offset))
}
pub fn mesh_tail_front(
&self,
species: QLSpecies,
body_type: QLBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No tail_front specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let central = graceful_load_segment(&spec.tail_front.central.0);
generate_mesh(&central, Vec3::from(spec.tail_front.offset))
}
}
impl QuadrupedLowLateralSpec {
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
assets::load_watched::<Self>("voxygen.voxel.quadruped_low_lateral_manifest", indicator)
.unwrap()
}
pub fn mesh_foot_fl(
&self,
species: QLSpecies,
body_type: QLBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No foot specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let lateral = graceful_load_segment(&spec.front_left.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.front_left.offset))
}
pub fn mesh_foot_fr(
&self,
species: QLSpecies,
body_type: QLBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No foot specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let lateral = graceful_load_segment(&spec.front_right.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.front_right.offset))
}
pub fn mesh_foot_bl(
&self,
species: QLSpecies,
body_type: QLBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No foot specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let lateral = graceful_load_segment(&spec.back_left.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.back_left.offset))
}
pub fn mesh_foot_br(
&self,
species: QLSpecies,
body_type: QLBodyType,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
let spec = match self.0.get(&(species, body_type)) {
Some(spec) => spec,
None => {
error!(
"No foot specification exists for the combination of {:?} and {:?}",
species, body_type
);
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
},
};
let lateral = graceful_load_segment(&spec.back_right.lateral.0);
generate_mesh(&lateral, Vec3::from(spec.back_right.offset))
}
}
///
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pub fn mesh_object(
obj: object::Body,
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
) -> Mesh<FigurePipeline> {
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use object::Body;
let (name, offset) = match obj {
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Body::Arrow => (
"weapon.projectile.simple-arrow",
Vec3::new(-0.5, -6.0, -1.5),
),
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Body::Bomb => ("object.bomb", Vec3::new(-5.5, -5.5, 0.0)),
Body::Scarecrow => ("object.scarecrow", Vec3::new(-9.5, -4.0, 0.0)),
Body::Cauldron => ("object.cauldron", Vec3::new(-10.0, -10.0, 0.0)),
Body::ChestVines => ("object.chest_vines", Vec3::new(-7.5, -6.0, 0.0)),
Body::Chest => ("object.chest", Vec3::new(-7.5, -6.0, 0.0)),
Body::ChestDark => ("object.chest_dark", Vec3::new(-7.5, -6.0, 0.0)),
Body::ChestDemon => ("object.chest_demon", Vec3::new(-7.5, -6.0, 0.0)),
Body::ChestGold => ("object.chest_gold", Vec3::new(-7.5, -6.0, 0.0)),
Body::ChestLight => ("object.chest_light", Vec3::new(-7.5, -6.0, 0.0)),
Body::ChestOpen => ("object.chest_open", Vec3::new(-7.5, -6.0, 0.0)),
Body::ChestSkull => ("object.chest_skull", Vec3::new(-7.5, -6.0, 0.0)),
Body::Pumpkin => ("object.pumpkin", Vec3::new(-5.5, -4.0, 0.0)),
Body::Pumpkin2 => ("object.pumpkin_2", Vec3::new(-5.0, -4.0, 0.0)),
Body::Pumpkin3 => ("object.pumpkin_3", Vec3::new(-5.0, -4.0, 0.0)),
Body::Pumpkin4 => ("object.pumpkin_4", Vec3::new(-5.0, -4.0, 0.0)),
Body::Pumpkin5 => ("object.pumpkin_5", Vec3::new(-4.0, -5.0, 0.0)),
Body::Campfire => ("object.campfire", Vec3::new(-9.0, -10.0, 0.0)),
Body::CampfireLit => ("object.campfire_lit", Vec3::new(-9.0, -10.0, 0.0)),
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Body::LanternGround => ("object.lantern_ground", Vec3::new(-3.5, -3.5, 0.0)),
Body::LanternGroundOpen => ("object.lantern_ground_open", Vec3::new(-3.5, -3.5, 0.0)),
Body::LanternStanding => ("object.lantern_standing", Vec3::new(-7.5, -3.5, 0.0)),
Body::LanternStanding2 => ("object.lantern_standing_2", Vec3::new(-11.5, -3.5, 0.0)),
Body::PotionRed => ("object.potion_red", Vec3::new(-2.0, -2.0, 0.0)),
Body::PotionBlue => ("object.potion_blue", Vec3::new(-2.0, -2.0, 0.0)),
Body::PotionGreen => ("object.potion_green", Vec3::new(-2.0, -2.0, 0.0)),
Body::Crate => ("object.crate", Vec3::new(-7.0, -7.0, 0.0)),
Body::Tent => ("object.tent", Vec3::new(-18.5, -19.5, 0.0)),
Body::WindowSpooky => ("object.window_spooky", Vec3::new(-15.0, -1.5, -1.0)),
Body::DoorSpooky => ("object.door_spooky", Vec3::new(-15.0, -4.5, 0.0)),
Body::Table => ("object.table", Vec3::new(-12.0, -8.0, 0.0)),
Body::Table2 => ("object.table_2", Vec3::new(-8.0, -8.0, 0.0)),
Body::Table3 => ("object.table_3", Vec3::new(-10.0, -10.0, 0.0)),
Body::Drawer => ("object.drawer", Vec3::new(-11.0, -7.5, 0.0)),
Body::BedBlue => ("object.bed_human_blue", Vec3::new(-11.0, -15.0, 0.0)),
Body::Anvil => ("object.anvil", Vec3::new(-3.0, -7.0, 0.0)),
Body::Gravestone => ("object.gravestone", Vec3::new(-5.0, -2.0, 0.0)),
Body::Gravestone2 => ("object.gravestone_2", Vec3::new(-8.5, -3.0, 0.0)),
Body::Chair => ("object.chair", Vec3::new(-5.0, -4.5, 0.0)),
Body::Chair2 => ("object.chair_2", Vec3::new(-5.0, -4.5, 0.0)),
Body::Chair3 => ("object.chair_3", Vec3::new(-5.0, -4.5, 0.0)),
Body::Bench => ("object.bench", Vec3::new(-8.8, -5.0, 0.0)),
Body::Carpet => ("object.carpet", Vec3::new(-14.0, -14.0, -0.5)),
Body::Bedroll => ("object.bedroll", Vec3::new(-11.0, -19.5, -0.5)),
Body::CarpetHumanRound => ("object.carpet_human_round", Vec3::new(-14.0, -14.0, -0.5)),
Body::CarpetHumanSquare => ("object.carpet_human_square", Vec3::new(-13.5, -14.0, -0.5)),
Body::CarpetHumanSquare2 => (
"object.carpet_human_square_2",
Vec3::new(-13.5, -14.0, -0.5),
),
Body::CarpetHumanSquircle => (
"object.carpet_human_squircle",
Vec3::new(-21.0, -21.0, -0.5),
),
Body::Pouch => ("object.pouch", Vec3::new(-5.5, -4.5, 0.0)),
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Body::CraftingBench => ("object.crafting_bench", Vec3::new(-9.5, -7.0, 0.0)),
Body::ArrowSnake => ("weapon.projectile.snake-arrow", Vec3::new(-1.5, -6.5, 0.0)),
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Body::BoltFire => ("weapon.projectile.fire-bolt-0", Vec3::new(-3.0, -5.5, -3.0)),
Body::BoltFireBig => ("weapon.projectile.fire-bolt-1", Vec3::new(-6.0, -6.0, -6.0)),
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Body::TrainingDummy => ("object.training_dummy", Vec3::new(-7.0, -5.0, 0.0)),
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};
load_mesh(name, offset, generate_mesh)
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}