veloren/server/src/cmd.rs

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//! # Implementing new commands.
//! To implement a new command, add an instance of `ChatCommand` to `CHAT_COMMANDS`
//! and provide a handler function.
use crate::{Server, StateExt};
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use chrono::{NaiveTime, Timelike};
use common::{
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assets, comp,
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event::{EventBus, ServerEvent},
msg::ServerMsg,
npc::{get_npc_name, NpcKind},
pathfinding::WorldPath,
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state::TimeOfDay,
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sync::WorldSyncExt,
terrain::{Block, BlockKind, TerrainChunkSize},
vol::RectVolSize,
};
use rand::Rng;
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use specs::{Builder, Entity as EcsEntity, Join, WorldExt};
use vek::*;
use world::util::Sampler;
use lazy_static::lazy_static;
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use log::error;
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use scan_fmt::{scan_fmt, scan_fmt_some};
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/// Struct representing a command that a user can run from server chat.
pub struct ChatCommand {
/// The keyword used to invoke the command, omitting the leading '/'.
pub keyword: &'static str,
/// A format string for parsing arguments.
arg_fmt: &'static str,
/// A message that explains how the command is used.
help_string: &'static str,
/// A boolean that is used to check whether the command requires administrator permissions or not.
needs_admin: bool,
/// Handler function called when the command is executed.
/// # Arguments
/// * `&mut Server` - the `Server` instance executing the command.
/// * `EcsEntity` - an `Entity` corresponding to the player that invoked the command.
/// * `String` - a `String` containing the part of the command after the keyword.
/// * `&ChatCommand` - the command to execute with the above arguments.
/// Handler functions must parse arguments from the the given `String` (`scan_fmt!` is included for this purpose).
handler: fn(&mut Server, EcsEntity, String, &ChatCommand),
}
impl ChatCommand {
/// Creates a new chat command.
pub fn new(
keyword: &'static str,
arg_fmt: &'static str,
help_string: &'static str,
needs_admin: bool,
handler: fn(&mut Server, EcsEntity, String, &ChatCommand),
) -> Self {
Self {
keyword,
arg_fmt,
help_string,
needs_admin,
handler,
}
}
/// Calls the contained handler function, passing `&self` as the last argument.
pub fn execute(&self, server: &mut Server, entity: EcsEntity, args: String) {
if self.needs_admin {
if !server.entity_is_admin(entity) {
server.notify_client(
entity,
ServerMsg::private(format!(
"You don't have permission to use '/{}'.",
self.keyword
)),
);
return;
} else {
(self.handler)(server, entity, args, self);
}
} else {
(self.handler)(server, entity, args, self);
}
}
}
lazy_static! {
/// Static list of chat commands available to the server.
pub static ref CHAT_COMMANDS: Vec<ChatCommand> = vec![
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ChatCommand::new(
"giveitem",
"{d}",
"/giveitem <path to item>\n\
Example: common/items/debug/boost",
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true,
handle_give,),
ChatCommand::new(
"jump",
"{d} {d} {d}",
"/jump <dx> <dy> <dz> : Offset your current position",
true,
handle_jump,
),
ChatCommand::new(
"goto",
"{d} {d} {d}",
"/goto <x> <y> <z> : Teleport to a position",
true,
handle_goto,
),
ChatCommand::new(
"alias",
"{}",
"/alias <name> : Change your alias",
false,
handle_alias,
),
ChatCommand::new(
"tp",
"{}",
"/tp <alias> : Teleport to another player",
true,
handle_tp,
),
ChatCommand::new(
"kill",
"{}",
"/kill : Kill yourself",
false,
handle_kill,
),
ChatCommand::new(
"time",
"{} {s}",
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"/time <XY:XY> or [Time of day] : Set the time of day",
true,
handle_time,
),
ChatCommand::new(
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"spawn",
"{} {} {d}",
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"/spawn <alignment> <entity> [amount] : Spawn a test entity",
true,
handle_spawn,
),
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ChatCommand::new(
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"players",
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"{}",
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"/players : Lists players currently online",
false,
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handle_players,
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),
ChatCommand::new(
"help", "", "/help: Display this message", false, handle_help),
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ChatCommand::new(
"health",
"{}",
"/health : Set your current health",
true,
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handle_health,
),
ChatCommand::new(
"build",
"",
"/build : Toggles build mode on and off",
true,
handle_build,
),
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ChatCommand::new(
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"tell",
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"{}",
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"/tell <alias> <message>: Send a message to another player",
false,
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handle_tell,
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),
ChatCommand::new(
"killnpcs",
"{}",
"/killnpcs : Kill the NPCs",
true,
handle_killnpcs,
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),
ChatCommand::new(
"object",
"{}",
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"/object [Name]: Spawn an object",
true,
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handle_object,
),
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ChatCommand::new(
"light",
"{} {} {} {} {} {} {}",
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"/light <opt: <<cr> <cg> <cb>> <<ox> <oy> <oz>> <<strength>>>: Spawn entity with light",
true,
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handle_light,
),
ChatCommand::new(
"lantern",
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"{}",
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"/lantern : adds/remove light near player",
false,
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handle_lantern,
),
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ChatCommand::new(
"explosion",
"{}",
"/explosion <radius> : Explodes the ground around you",
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true,
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handle_explosion,
),
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ChatCommand::new(
"waypoint",
"{}",
"/waypoint : Set your waypoint to your current position",
false,
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handle_waypoint,
),
ChatCommand::new(
"adminify",
"{}",
"/adminify <playername> : Temporarily gives a player admin permissions or removes them",
true,
handle_adminify,
),
ChatCommand::new(
"debug_column",
"{} {}",
"/debug_column <x> <y> : Prints some debug information about a column",
false,
handle_debug_column,
),
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ChatCommand::new(
"give_exp",
"{} {}",
"/give_exp <playername> <amount> : Give experience to specified player",
true,
handle_exp,
),
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ChatCommand::new(
"removelights",
"{}",
"/removelights [radius] : Removes all lights spawned by players",
true,
handle_remove_lights,
),
ChatCommand::new(
"debug",
"",
"/debug : Place all debug items into your pack.",
true,
handle_debug,
),
ChatCommand::new(
"pathfind",
"{} {d} {d} {d}",
"/pathfind : Send a given entity with ID to the coordinates provided",
true,
handle_pathfind,
),
];
}
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fn handle_give(server: &mut Server, entity: EcsEntity, args: String, _action: &ChatCommand) {
if let Ok(item) = assets::load_cloned(&args) {
server
.state
.ecs()
.write_storage::<comp::Inventory>()
.get_mut(entity)
.map(|inv| inv.push(item));
let _ = server
.state
.ecs()
.write_storage::<comp::InventoryUpdate>()
.insert(entity, comp::InventoryUpdate);
} else {
server.notify_client(entity, ServerMsg::private(String::from("Invalid item!")));
}
}
fn handle_jump(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
if let Ok((x, y, z)) = scan_fmt!(&args, action.arg_fmt, f32, f32, f32) {
match server.state.read_component_cloned::<comp::Pos>(entity) {
Some(current_pos) => {
server
.state
.write_component(entity, comp::Pos(current_pos.0 + Vec3::new(x, y, z)));
server.state.write_component(entity, comp::ForceUpdate);
}
None => server.notify_client(
entity,
ServerMsg::private(String::from("You have no position.")),
),
}
}
}
fn handle_goto(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
if let Ok((x, y, z)) = scan_fmt!(&args, action.arg_fmt, f32, f32, f32) {
if server
.state
.read_component_cloned::<comp::Pos>(entity)
.is_some()
{
server
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.state
.write_component(entity, comp::Pos(Vec3::new(x, y, z)));
server.state.write_component(entity, comp::ForceUpdate);
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} else {
server.notify_client(
entity,
ServerMsg::private(String::from("You have no position.")),
);
}
} else {
server.notify_client(entity, ServerMsg::private(String::from(action.help_string)));
}
}
fn handle_kill(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
server
.state
.ecs_mut()
.write_storage::<comp::Stats>()
.get_mut(entity)
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.map(|s| s.health.set_to(0, comp::HealthSource::Suicide));
}
fn handle_time(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
let time = scan_fmt_some!(&args, action.arg_fmt, String);
let new_time = match time.as_ref().map(|s| s.as_str()) {
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Some("midnight") => NaiveTime::from_hms(0, 0, 0),
Some("night") => NaiveTime::from_hms(20, 0, 0),
Some("dawn") => NaiveTime::from_hms(5, 0, 0),
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Some("morning") => NaiveTime::from_hms(8, 0, 0),
Some("day") => NaiveTime::from_hms(10, 0, 0),
Some("noon") => NaiveTime::from_hms(12, 0, 0),
Some("dusk") => NaiveTime::from_hms(17, 0, 0),
Some(n) => match n.parse() {
Ok(n) => n,
Err(_) => match NaiveTime::parse_from_str(n, "%H:%M") {
Ok(time) => time,
Err(_) => {
server.notify_client(
entity,
ServerMsg::private(format!("'{}' is not a valid time.", n)),
);
return;
}
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},
},
None => {
let time_in_seconds = server.state.ecs_mut().read_resource::<TimeOfDay>().0;
let current_time = NaiveTime::from_num_seconds_from_midnight_opt(
// Wraps around back to 0s if it exceeds 24 hours (24 hours = 86400s)
(time_in_seconds as u64 % 86400) as u32,
0,
);
let msg = match current_time {
Some(time) => format!("It is {}", time.format("%H:%M").to_string()),
None => String::from("Unknown Time"),
};
server.notify_client(entity, ServerMsg::private(msg));
return;
}
};
server.state.ecs_mut().write_resource::<TimeOfDay>().0 =
new_time.num_seconds_from_midnight() as f64;
server.notify_client(
entity,
ServerMsg::private(format!(
"Time changed to: {}",
new_time.format("%H:%M").to_string()
)),
);
}
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fn handle_health(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
if let Ok(hp) = scan_fmt!(&args, action.arg_fmt, u32) {
if let Some(stats) = server
.state
.ecs()
.write_storage::<comp::Stats>()
.get_mut(entity)
{
stats.health.set_to(hp, comp::HealthSource::Command);
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} else {
server.notify_client(
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entity,
ServerMsg::private(String::from("You have no health.")),
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);
}
} else {
server.notify_client(
entity,
ServerMsg::private(String::from("You must specify health amount!")),
);
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}
}
fn handle_alias(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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if let Ok(alias) = scan_fmt!(&args, action.arg_fmt, String) {
server
.state
.ecs_mut()
.write_storage::<comp::Player>()
.get_mut(entity)
.map(|player| player.alias = alias);
} else {
server.notify_client(entity, ServerMsg::private(String::from(action.help_string)));
}
}
fn handle_tp(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
if let Ok(alias) = scan_fmt!(&args, action.arg_fmt, String) {
let ecs = server.state.ecs();
let opt_player = (&ecs.entities(), &ecs.read_storage::<comp::Player>())
.join()
.find(|(_, player)| player.alias == alias)
.map(|(entity, _)| entity);
match server.state.read_component_cloned::<comp::Pos>(entity) {
Some(_pos) => match opt_player {
Some(player) => match server.state.read_component_cloned::<comp::Pos>(player) {
Some(pos) => {
server.state.write_component(entity, pos);
server.state.write_component(entity, comp::ForceUpdate);
}
None => server.notify_client(
entity,
ServerMsg::private(format!("Unable to teleport to player '{}'!", alias)),
),
},
None => {
server.notify_client(
entity,
ServerMsg::private(format!("Player '{}' not found!", alias)),
);
server.notify_client(
entity,
ServerMsg::private(String::from(action.help_string)),
);
}
},
None => {
server.notify_client(entity, ServerMsg::private(format!("You have no position!")));
}
}
} else {
server.notify_client(entity, ServerMsg::private(String::from(action.help_string)));
}
}
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fn handle_spawn(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
match scan_fmt_some!(&args, action.arg_fmt, String, NpcKind, String) {
(Some(opt_align), Some(id), opt_amount) => {
if let Some(agent) = alignment_to_agent(&opt_align, entity) {
let amount = opt_amount
.and_then(|a| a.parse().ok())
.filter(|x| *x > 0)
.unwrap_or(1)
.min(10);
match server.state.read_component_cloned::<comp::Pos>(entity) {
Some(pos) => {
for _ in 0..amount {
let vel = Vec3::new(
rand::thread_rng().gen_range(-2.0, 3.0),
rand::thread_rng().gen_range(-2.0, 3.0),
10.0,
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);
let body = kind_to_body(id);
let new_entity = server
.state
.create_npc(pos, comp::Stats::new(get_npc_name(id), None), body)
.with(comp::Vel(vel))
.with(comp::MountState::Unmounted)
.with(agent.clone())
.build();
if let Some(uid) = server.state.ecs().uid_from_entity(new_entity) {
server.notify_client(
entity,
ServerMsg::private(
format!("Spawned entity with ID: {}", uid).to_owned(),
),
);
}
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}
server.notify_client(
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entity,
ServerMsg::private(format!("Spawned {} entities", amount).to_owned()),
);
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}
None => server.notify_client(
entity,
ServerMsg::private("You have no position!".to_owned()),
),
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}
}
}
_ => {
server.notify_client(entity, ServerMsg::private(String::from(action.help_string)));
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}
}
}
fn handle_pathfind(server: &mut Server, player: EcsEntity, args: String, action: &ChatCommand) {
if let (Some(id), Some(x), Some(y), Some(z)) =
scan_fmt_some!(&args, action.arg_fmt, u64, f32, f32, f32)
{
let entity = server.state.ecs().entity_from_uid(id);
if let Some(target_entity) = entity {
if let Some(start_pos) = server
.state
.read_component_cloned::<comp::Pos>(target_entity)
{
let target = start_pos.0 + Vec3::new(x, y, z);
let new_path = WorldPath::new(&*server.state.terrain(), start_pos.0, target);
server.state.write_component(
target_entity,
comp::Agent::Traveler {
path: new_path.clone(),
},
);
if let Some(path_positions) = &new_path.path {
for pos in path_positions {
server
.state
.set_block(*pos, Block::new(BlockKind::Normal, Rgb::new(255, 255, 0)));
}
}
}
} else {
server.notify_client(
player,
ServerMsg::private(format!("Unable to find entity with ID: {:?}", id)),
);
}
}
}
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fn handle_players(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
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let ecs = server.state.ecs();
let players = ecs.read_storage::<comp::Player>();
let count = players.join().count();
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let header_message: String = format!("{} online players: \n", count);
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if count > 0 {
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let mut player_iter = players.join();
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let first = player_iter
.next()
.expect("Player iterator returned none.")
.alias
.to_owned();
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let player_list = player_iter.fold(first, |mut s, p| {
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s += ",\n";
s += &p.alias;
s
});
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server.notify_client(entity, ServerMsg::private(header_message + &player_list));
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} else {
server.notify_client(entity, ServerMsg::private(header_message));
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}
}
fn handle_build(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
if server
.state
.read_storage::<comp::CanBuild>()
.get(entity)
.is_some()
{
server
.state
.ecs()
.write_storage::<comp::CanBuild>()
.remove(entity);
server.notify_client(
entity,
ServerMsg::private(String::from("Toggled off build mode!")),
);
} else {
let _ = server
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.state
.ecs()
.write_storage::<comp::CanBuild>()
.insert(entity, comp::CanBuild);
server.notify_client(
entity,
ServerMsg::private(String::from("Toggled on build mode!")),
);
}
}
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fn handle_help(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
for cmd in CHAT_COMMANDS.iter() {
if !cmd.needs_admin || server.entity_is_admin(entity) {
server.notify_client(entity, ServerMsg::private(String::from(cmd.help_string)));
}
}
}
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fn alignment_to_agent(alignment: &str, target: EcsEntity) -> Option<comp::Agent> {
match alignment {
"hostile" => Some(comp::Agent::enemy()),
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"friendly" => Some(comp::Agent::Pet {
target,
offset: Vec2::zero(),
}),
"traveler" => Some(comp::Agent::Traveler {
path: WorldPath::default(),
}),
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// passive?
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_ => None,
}
}
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fn kind_to_body(kind: NpcKind) -> comp::Body {
match kind {
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NpcKind::Humanoid => comp::Body::Humanoid(comp::humanoid::Body::random()),
NpcKind::Pig => comp::Body::QuadrupedSmall(comp::quadruped_small::Body::random()),
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NpcKind::Wolf => comp::Body::QuadrupedMedium(comp::quadruped_medium::Body::random()),
}
}
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fn handle_killnpcs(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
let ecs = server.state.ecs();
let mut stats = ecs.write_storage::<comp::Stats>();
let players = ecs.read_storage::<comp::Player>();
let mut count = 0;
for (stats, ()) in (&mut stats, !&players).join() {
count += 1;
stats.health.set_to(0, comp::HealthSource::Command);
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}
let text = if count > 0 {
format!("Destroyed {} NPCs.", count)
} else {
"No NPCs on server.".to_string()
};
server.notify_client(entity, ServerMsg::private(text));
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}
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fn handle_object(server: &mut Server, entity: EcsEntity, args: String, _action: &ChatCommand) {
let obj_type = scan_fmt!(&args, _action.arg_fmt, String);
let pos = server
.state
.ecs()
.read_storage::<comp::Pos>()
.get(entity)
.copied();
let ori = server
.state
.ecs()
.read_storage::<comp::Ori>()
.get(entity)
.copied();
/*let builder = server
.create_object(pos, ori, obj_type)
.with(ori);*/
if let (Some(pos), Some(ori)) = (pos, ori) {
let obj_str_res = obj_type.as_ref().map(String::as_str);
let obj_type = match obj_str_res {
Ok("scarecrow") => comp::object::Body::Scarecrow,
Ok("cauldron") => comp::object::Body::Cauldron,
Ok("chest_vines") => comp::object::Body::ChestVines,
Ok("chest") => comp::object::Body::Chest,
Ok("chest_dark") => comp::object::Body::ChestDark,
Ok("chest_demon") => comp::object::Body::ChestDemon,
Ok("chest_gold") => comp::object::Body::ChestGold,
Ok("chest_light") => comp::object::Body::ChestLight,
Ok("chest_open") => comp::object::Body::ChestOpen,
Ok("chest_skull") => comp::object::Body::ChestSkull,
Ok("pumpkin") => comp::object::Body::Pumpkin,
Ok("pumpkin_2") => comp::object::Body::Pumpkin2,
Ok("pumpkin_3") => comp::object::Body::Pumpkin3,
Ok("pumpkin_4") => comp::object::Body::Pumpkin4,
Ok("pumpkin_5") => comp::object::Body::Pumpkin5,
Ok("campfire") => comp::object::Body::Campfire,
Ok("lantern_ground") => comp::object::Body::LanternGround,
Ok("lantern_ground_open") => comp::object::Body::LanternGroundOpen,
Ok("lantern_2") => comp::object::Body::LanternStanding2,
Ok("lantern") => comp::object::Body::LanternStanding,
Ok("potion_blue") => comp::object::Body::PotionBlue,
Ok("potion_green") => comp::object::Body::PotionGreen,
Ok("potion_red") => comp::object::Body::PotionRed,
Ok("crate") => comp::object::Body::Crate,
Ok("tent") => comp::object::Body::Tent,
Ok("bomb") => comp::object::Body::Bomb,
Ok("window_spooky") => comp::object::Body::WindowSpooky,
Ok("door_spooky") => comp::object::Body::DoorSpooky,
Ok("carpet") => comp::object::Body::Carpet,
Ok("table_human") => comp::object::Body::Table,
Ok("table_human_2") => comp::object::Body::Table2,
Ok("table_human_3") => comp::object::Body::Table3,
Ok("drawer") => comp::object::Body::Drawer,
Ok("bed_human_blue") => comp::object::Body::BedBlue,
Ok("anvil") => comp::object::Body::Anvil,
Ok("gravestone") => comp::object::Body::Gravestone,
Ok("gravestone_2") => comp::object::Body::Gravestone2,
Ok("chair") => comp::object::Body::Chair,
Ok("chair_2") => comp::object::Body::Chair2,
Ok("chair_3") => comp::object::Body::Chair3,
Ok("bench_human") => comp::object::Body::Bench,
Ok("bedroll") => comp::object::Body::Bedroll,
Ok("carpet_human_round") => comp::object::Body::CarpetHumanRound,
Ok("carpet_human_square") => comp::object::Body::CarpetHumanSquare,
Ok("carpet_human_square_2") => comp::object::Body::CarpetHumanSquare2,
Ok("carpet_human_squircle") => comp::object::Body::CarpetHumanSquircle,
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Ok("crafting_bench") => comp::object::Body::CraftingBench,
_ => {
return server.notify_client(
entity,
ServerMsg::private(String::from("Object not found!")),
);
}
};
server
.create_object(pos, obj_type)
.with(comp::Ori(
// converts player orientation into a 90° rotation for the object by using the axis with the highest value
ori.0
.map(|e| {
if e.abs() == ori.0.map(|e| e.abs()).reduce_partial_max() {
e
} else {
0.0
}
})
.normalized(),
))
.build();
server.notify_client(
entity,
ServerMsg::private(format!(
"Spawned: {}",
obj_str_res.unwrap_or("<Unknown object>")
)),
);
} else {
server.notify_client(entity, ServerMsg::private(format!("You have no position!")));
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}
}
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fn handle_light(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
let (opt_r, opt_g, opt_b, opt_x, opt_y, opt_z, opt_s) =
scan_fmt_some!(&args, action.arg_fmt, f32, f32, f32, f32, f32, f32, f32);
let mut light_emitter = comp::LightEmitter::default();
if let (Some(r), Some(g), Some(b)) = (opt_r, opt_g, opt_b) {
let r = r.max(0.0).min(1.0);
let g = g.max(0.0).min(1.0);
let b = b.max(0.0).min(1.0);
light_emitter.col = Rgb::new(r, g, b)
};
if let (Some(x), Some(y), Some(z)) = (opt_x, opt_y, opt_z) {
light_emitter.offset = Vec3::new(x, y, z)
};
if let Some(s) = opt_s {
light_emitter.strength = s.max(0.0)
};
let pos = server
.state
.ecs()
.read_storage::<comp::Pos>()
.get(entity)
.copied();
if let Some(pos) = pos {
server
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.state
.ecs_mut()
.create_entity_synced()
.with(pos)
.with(comp::ForceUpdate)
.with(light_emitter)
.build();
server.notify_client(entity, ServerMsg::private(format!("Spawned object.")));
} else {
server.notify_client(entity, ServerMsg::private(format!("You have no position!")));
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}
}
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fn handle_lantern(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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let opt_s = scan_fmt_some!(&args, action.arg_fmt, f32);
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if server
.state
.read_storage::<comp::LightEmitter>()
.get(entity)
.is_some()
{
if let Some(s) = opt_s {
if let Some(light) = server
.state
.ecs()
.write_storage::<comp::LightEmitter>()
.get_mut(entity)
{
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light.strength = s.max(0.1).min(10.0);
server.notify_client(
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entity,
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ServerMsg::private(String::from("You adjusted flame strength.")),
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);
}
} else {
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server
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.state
.ecs()
.write_storage::<comp::LightEmitter>()
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.remove(entity);
server.notify_client(
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entity,
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ServerMsg::private(String::from("You put out the lantern.")),
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);
}
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} else {
let _ = server
.state
.ecs()
.write_storage::<comp::LightEmitter>()
.insert(
entity,
comp::LightEmitter {
offset: Vec3::new(0.5, 0.2, 0.8),
col: Rgb::new(1.0, 0.75, 0.3),
strength: if let Some(s) = opt_s {
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s.max(0.0).min(10.0)
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} else {
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3.0
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},
},
);
server.notify_client(
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entity,
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ServerMsg::private(String::from("You lit your lantern.")),
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);
}
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}
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fn handle_explosion(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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let radius = scan_fmt!(&args, action.arg_fmt, f32).unwrap_or(8.0);
match server.state.read_component_cloned::<comp::Pos>(entity) {
Some(pos) => server
.state
.ecs()
.read_resource::<EventBus<ServerEvent>>()
.emit(ServerEvent::Explosion { pos: pos.0, radius }),
None => server.notify_client(
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entity,
ServerMsg::private(String::from("You have no position!")),
),
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}
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}
fn handle_waypoint(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
match server.state.read_component_cloned::<comp::Pos>(entity) {
Some(pos) => {
let _ = server
.state
.ecs()
.write_storage::<comp::Waypoint>()
.insert(entity, comp::Waypoint::new(pos.0));
server.notify_client(entity, ServerMsg::private(String::from("Waypoint set!")));
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}
None => server.notify_client(
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entity,
ServerMsg::private(String::from("You have no position!")),
),
}
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}
fn handle_adminify(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
if let Ok(alias) = scan_fmt!(&args, action.arg_fmt, String) {
let ecs = server.state.ecs();
let opt_player = (&ecs.entities(), &ecs.read_storage::<comp::Player>())
.join()
.find(|(_, player)| player.alias == alias)
.map(|(entity, _)| entity);
match opt_player {
Some(player) => match server.state.read_component_cloned::<comp::Admin>(player) {
Some(_admin) => {
ecs.write_storage::<comp::Admin>().remove(player);
}
None => {
server.state.write_component(player, comp::Admin);
}
},
None => {
server.notify_client(
entity,
ServerMsg::private(format!("Player '{}' not found!", alias)),
);
server.notify_client(entity, ServerMsg::private(String::from(action.help_string)));
}
}
} else {
server.notify_client(entity, ServerMsg::private(String::from(action.help_string)));
}
}
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fn handle_tell(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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if let Ok(alias) = scan_fmt!(&args, action.arg_fmt, String) {
let ecs = server.state.ecs();
let msg = &args[alias.len()..args.len()];
if let Some(player) = (&ecs.entities(), &ecs.read_storage::<comp::Player>())
.join()
.find(|(_, player)| player.alias == alias)
.map(|(entity, _)| entity)
{
if player != entity {
if msg.len() > 1 {
if let Some(name) = ecs
.read_storage::<comp::Player>()
.get(entity)
.map(|s| s.alias.clone())
{
server.notify_client(
player,
ServerMsg::tell(format!("[{}] tells:{}", name, msg)),
);
server.notify_client(
entity,
ServerMsg::tell(format!("To [{}]:{}", alias, msg)),
);
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} else {
server.notify_client(
entity,
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ServerMsg::private(String::from("Failed to send message.")),
);
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}
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} else {
server.notify_client(
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entity,
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ServerMsg::private(format!("[{}] wants to talk to you.", alias)),
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);
}
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} else {
server.notify_client(
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entity,
ServerMsg::private(format!("You can't /tell yourself.")),
);
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}
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} else {
server.notify_client(
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entity,
ServerMsg::private(format!("Player '{}' not found!", alias)),
);
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}
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} else {
server.notify_client(entity, ServerMsg::private(String::from(action.help_string)));
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}
}
fn handle_debug_column(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
let sim = server.world.sim();
let sampler = server.world.sample_columns();
if let Ok((x, y)) = scan_fmt!(&args, action.arg_fmt, i32, i32) {
let wpos = Vec2::new(x, y);
common: Rework volume API See the doc comments in `common/src/vol.rs` for more information on the API itself. The changes include: * Consistent `Err`/`Error` naming. * Types are named `...Error`. * `enum` variants are named `...Err`. * Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation to an upcoming change where a “map” in the game related sense will be added. * Add volume iterators. There are two types of them: * _Position_ iterators obtained from the trait `IntoPosIterator` using the method `fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...` which returns an iterator over `Vec3<i32>`. * _Volume_ iterators obtained from the trait `IntoVolIterator` using the method `fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...` which returns an iterator over `(Vec3<i32>, &Self::Vox)`. Those traits will usually be implemented by references to volume types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some type which usually implements several volume traits, such as `Chunk`). * _Position_ iterators iterate over the positions valid for that volume. * _Volume_ iterators do the same but return not only the position but also the voxel at that position, in each iteration. * Introduce trait `RectSizedVol` for the use case which we have with `Chonk`: A `Chonk` is sized only in x and y direction. * Introduce traits `RasterableVol`, `RectRasterableVol` * `RasterableVol` represents a volume that is compile-time sized and has its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen because such a volume can be used with `VolGrid3d`. * `RectRasterableVol` represents a volume that is compile-time sized at least in x and y direction and has its lower bound at `(0, 0, z)`. There's no requirement on he lower bound or size in z direction. The name `RectRasterableVol` was chosen because such a volume can be used with `VolGrid2d`.
2019-09-03 22:23:29 +00:00
/* let chunk_pos = wpos.map2(TerrainChunkSize::RECT_SIZE, |e, sz: u32| {
e / sz as i32
}); */
let foo = || {
// let sim_chunk = sim.get(chunk_pos)?;
let alt = sim.get_interpolated(wpos, |chunk| chunk.alt)?;
let water_alt = sim.get_interpolated(wpos, |chunk| chunk.water_alt)?;
let chaos = sim.get_interpolated(wpos, |chunk| chunk.chaos)?;
let temp = sim.get_interpolated(wpos, |chunk| chunk.temp)?;
let humidity = sim.get_interpolated(wpos, |chunk| chunk.humidity)?;
let rockiness = sim.get_interpolated(wpos, |chunk| chunk.rockiness)?;
let tree_density = sim.get_interpolated(wpos, |chunk| chunk.tree_density)?;
let spawn_rate = sim.get_interpolated(wpos, |chunk| chunk.spawn_rate)?;
let chunk_pos = wpos.map2(TerrainChunkSize::RECT_SIZE, |e, sz: u32| e / sz as i32);
let chunk = sim.get(chunk_pos)?;
let col = sampler.get(wpos)?;
let downhill = chunk.downhill;
let river = &chunk.river;
let flux = chunk.flux;
Some(format!(
r#"wpos: {:?}
alt {:?} ({:?})
water_alt {:?} ({:?})
river {:?}
downhill {:?}
chaos {:?}
flux {:?}
temp {:?}
humidity {:?}
rockiness {:?}
tree_density {:?}
spawn_rate {:?} "#,
wpos,
alt,
col.alt,
water_alt,
col.water_level,
river,
downhill,
chaos,
flux,
temp,
humidity,
rockiness,
tree_density,
spawn_rate
))
};
if let Some(s) = foo() {
server.notify_client(entity, ServerMsg::private(s));
} else {
server.notify_client(
entity,
ServerMsg::private(String::from("Not a pregenerated chunk.")),
);
}
} else {
server.notify_client(entity, ServerMsg::private(String::from(action.help_string)));
}
}
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fn handle_exp(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
let (a_alias, a_exp) = scan_fmt_some!(&args, action.arg_fmt, String, i64);
if let (Some(alias), Some(exp)) = (a_alias, a_exp) {
let ecs = server.state.ecs_mut();
let opt_player = (&ecs.entities(), &ecs.read_storage::<comp::Player>())
.join()
.find(|(_, player)| player.alias == alias)
.map(|(entity, _)| entity);
let mut error_msg = None;
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match opt_player {
Some(_alias) => {
if let Some(stats) = ecs.write_storage::<comp::Stats>().get_mut(entity) {
stats.exp.change_by(exp);
} else {
error_msg = Some(ServerMsg::private(String::from("Player has no stats!")));
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}
}
_ => {
error_msg = Some(ServerMsg::private(format!("Player '{}' not found!", alias)));
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}
}
if let Some(msg) = error_msg {
server.notify_client(entity, msg);
}
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}
}
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use common::comp::Item;
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fn handle_debug(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
if let Ok(items) = assets::load_glob::<Item>("common.items.debug.*") {
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server
.state()
.ecs()
.write_storage::<comp::Inventory>()
.get_mut(entity)
// TODO: Consider writing a `load_glob_cloned` in `assets` and using that here
.map(|inv| inv.push_all_unique(items.iter().map(|item| item.as_ref().clone())));
let _ = server
.state
.ecs()
.write_storage::<comp::InventoryUpdate>()
.insert(entity, comp::InventoryUpdate);
} else {
server.notify_client(
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entity,
ServerMsg::private(String::from(
"Debug items not found? Something is very broken.",
)),
);
}
}
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fn handle_remove_lights(
server: &mut Server,
entity: EcsEntity,
args: String,
action: &ChatCommand,
) {
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let opt_radius = scan_fmt_some!(&args, action.arg_fmt, f32);
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let opt_player_pos = server.state.read_component_cloned::<comp::Pos>(entity);
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let mut to_delete = vec![];
match opt_player_pos {
Some(player_pos) => {
let ecs = server.state.ecs();
for (entity, pos, _, _) in (
&ecs.entities(),
&ecs.read_storage::<comp::Pos>(),
&ecs.read_storage::<comp::LightEmitter>(),
2019-10-07 04:38:28 +00:00
!&ecs.read_storage::<comp::Player>(),
)
.join()
{
if opt_radius
.map(|r| pos.0.distance(player_pos.0) < r)
.unwrap_or(true)
{
to_delete.push(entity);
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}
}
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}
None => server.notify_client(
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entity,
ServerMsg::private(String::from("You have no position.")),
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),
}
let size = to_delete.len();
for entity in to_delete {
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if let Err(err) = server.state.delete_entity_recorded(entity) {
error!("Failed to delete light: {:?}", err);
}
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}
server.notify_client(
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entity,
ServerMsg::private(String::from(format!("Removed {} lights!", size))),
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);
}