veloren/assets/voxygen/item_image_manifest.ron

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// Png(specifier),
// Vox(specier),
// VoxTrans(specifier, offset, (x_rot, y_rot, z_rot), zoom)
({
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// Weapons
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// Bows
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Tool(Bow(ShortBow0)): VoxTrans(
"voxel.weapon.bow.shortbow-0",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
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// Daggers
Tool(Dagger(BasicDagger)): VoxTrans(
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"voxel.weapon.dagger.dagger_rusty",
(0.0, 0.0, -4.0), (-120.0, 90.0, 0.0), 1.1,
),
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// Swords
Tool(Sword(Short0)): VoxTrans(
"voxel.weapon.sword.short_2h-0",
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(-3.0, 3.0, 0.0), (-135.0, 90.0, 0.0), 1.60,
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),
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Tool(Sword(BasicSword)): VoxTrans(
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"voxel.weapon.sword.rusty_2h",
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(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.3,
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),
Tool(Sword(Zweihander0)): VoxTrans(
"voxel.weapon.sword.zweihander_2h-0",
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(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
Tool(Sword(WoodTraining)): VoxTrans(
"voxel.weapon.sword.wood_2h",
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(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.3,
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),
// Axes
Tool(Axe(BasicAxe)): VoxTrans(
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"voxel.weapon.axe.rusty_2h",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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// Hammers
Tool(Hammer(BasicHammer)): VoxTrans(
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"voxel.weapon.hammer.rusty_2h",
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(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
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),
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// Staffs
Tool(Staff(BasicStaff)): VoxTrans(
"voxel.weapon.staff.wood-fire",
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(1.0, 0.0, 0.0), (-310., 90.0, 0.0), 1.2,
),
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Tool(Staff(Sceptre)): VoxTrans(
"voxel.weapon.staff.wood-nature",
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(1.0, -1.0, 0.0), (-310., 90.0, 0.0), 1.2,
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),
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// Shields
Tool(Shield(BasicShield)): VoxTrans(
"voxel.weapon.shield.wood-0",
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(0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
),
// Lanterns
Lantern(Black0): Png(
"element.icons.lantern_black-0",
),
Lantern(Green0): Png(
"element.icons.lantern_green-0",
),
Lantern(Blue0): Png(
"element.icons.lantern_blue-0",
),
Lantern(Red0): Png(
"element.icons.lantern_red-0",
),
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// Farming Equipment
Tool(Farming(Broom)): VoxTrans(
"voxel.weapon.tool.broom-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Farming(Hoe0)): VoxTrans(
"voxel.weapon.tool.hoe_green",
(0.0, 0.0, 0.0), (130.0, 35.0, 180.0), 1.0,
),
Tool(Farming(Hoe1)): VoxTrans(
"voxel.weapon.tool.hoe_blue",
(0.0, 0.0, 0.0), (130.0, 35.0, 180.0), 1.0,
),
Tool(Farming(Pitchfork)): VoxTrans(
"voxel.weapon.tool.pitchfork-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Farming(Rake)): VoxTrans(
"voxel.weapon.tool.rake-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
),
Tool(Farming(FishingRod0)): VoxTrans(
"voxel.weapon.tool.fishing_rod_blue-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.5,
),
Tool(Farming(FishingRod0)): VoxTrans(
"voxel.weapon.tool.fishing_rod_orange-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool(Farming(Pickaxe0)): VoxTrans(
"voxel.weapon.tool.pickaxe_green-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
),
Tool(Farming(Shovel0)): VoxTrans(
"voxel.weapon.tool.shovel_green",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Farming(Shovel1)): VoxTrans(
"voxel.weapon.tool.shovel_gold",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
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// Other
Utility(Collar): Png(
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"element.icons.collar",
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),
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// Armor
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// Starter Parts
Armor(Foot(Sandal0)): VoxTrans(
"voxel.armor.foot.cloth_sandals",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Pants(Rugged0)): VoxTrans(
"voxel.armor.pants.rugged-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest(Rugged0)): VoxTrans(
"voxel.armor.chest.rugged-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
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// Cultist Clothing
Armor(Chest(CultistPurple)): VoxTrans(
"voxel.armor.chest.cultist",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants(CultistPurple)): VoxTrans(
"voxel.armor.pants.cultist",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt(Cultist)): VoxTrans(
"voxel.armor.belt.cultist",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot(Cultist)): VoxTrans(
"voxel.armor.foot.cultist",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand(CultistPurple)): VoxTrans(
"voxel.armor.hand.cultist_right",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder(CultistPurple)): VoxTrans(
"voxel.armor.shoulder.cultist_right",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest(CultistBlue)): VoxTrans(
"voxel.armor.chest.cultist",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants(CultistBlue)): VoxTrans(
"voxel.armor.pants.cultist",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Hand(CultistBlue)): VoxTrans(
"voxel.armor.hand.cultist_right",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder(CultistBlue)): VoxTrans(
"voxel.armor.shoulder.cultist_right",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
// Villager Clothing
Armor(Pants(WorkerBlue0)): VoxTrans(
"voxel.armor.pants.worker_blue-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest(WorkerGreen0)): VoxTrans(
"voxel.armor.chest.worker_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest(WorkerGreen1)): VoxTrans(
"voxel.armor.chest.shirt_white-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest(WorkerRed0)): VoxTrans(
"voxel.armor.chest.worker_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest(WorkerRed1)): VoxTrans(
"voxel.armor.chest.shirt_white-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest(WorkerPurple0)): VoxTrans(
"voxel.armor.chest.worker_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest(WorkerPurple1)): VoxTrans(
"voxel.armor.chest.shirt_white-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest(WorkerYellow0)): VoxTrans(
"voxel.armor.chest.worker_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest(WorkerYellow1)): VoxTrans(
"voxel.armor.chest.shirt_white-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest(WorkerOrange0)): VoxTrans(
"voxel.armor.chest.worker_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest(WorkerOrange1)): VoxTrans(
"voxel.armor.chest.shirt_white-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
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// Assassin Set
Armor(Chest(Assassin)): VoxTrans(
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"voxel.armor.chest.assa",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants(Assassin)): VoxTrans(
"voxel.armor.pants.assa",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
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Armor(Belt(Assassin)): VoxTrans(
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"voxel.armor.belt.assa",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
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),
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Armor(Foot(Assassin)): VoxTrans(
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"voxel.armor.foot.assa",
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(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
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),
Armor(Hand(Assassin)): VoxTrans(
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"voxel.armor.hand.assa_right",
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(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
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),
Armor(Shoulder(Assassin)): VoxTrans(
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"voxel.armor.shoulder.assa_right",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
// Starting Armor - Plate
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Armor(Chest(PlateGreen0)): VoxTrans(
"voxel.armor.chest.plate_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
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Armor(Pants(PlateGreen0)): VoxTrans(
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"voxel.armor.pants.plate_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt(Plate0)): VoxTrans(
"voxel.armor.belt.plate-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
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),
Armor(Foot(Plate0)): VoxTrans(
"voxel.armor.foot.plate-0",
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(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
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),
Armor(Hand(Plate0)): VoxTrans(
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"voxel.armor.hand.plate_right-0",
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(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
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),
Armor(Shoulder(Plate0)): VoxTrans(
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"voxel.armor.shoulder.plate_right-0",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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),
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//Steel0 Armor
Armor(Chest(Steel0)): VoxTrans(
"voxel.armor.chest.steel-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants(Steel0)): VoxTrans(
"voxel.armor.pants.steel-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt(Steel0)): VoxTrans(
"voxel.armor.belt.steel-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot(Steel0)): VoxTrans(
"voxel.armor.foot.steel-0",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand(Steel0)): VoxTrans(
"voxel.armor.hand.steel_right-0",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder(Steel0)): VoxTrans(
"voxel.armor.shoulder.steel_right-0",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
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//Leather0 Armor
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Armor(Chest(Leather0)): VoxTrans(
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"voxel.armor.chest.leather-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants(Leather0)): VoxTrans(
"voxel.armor.pants.leather-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt(Leather0)): VoxTrans(
"voxel.armor.belt.leather-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot(Leather0)): VoxTrans(
"voxel.armor.foot.leather-0",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand(Leather0)): VoxTrans(
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"voxel.armor.hand.leather_right-0",
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(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
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Armor(Shoulder(Leather0)): VoxTrans(
"voxel.armor.shoulder.leather_right-0",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//Leather1 Armor
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Armor(Shoulder(Leather1)): VoxTrans(
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"voxel.armor.shoulder.leather_right-1",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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),
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//Leather2 Armor
Armor(Chest(Leather2)): VoxTrans(
"voxel.armor.chest.leather-2",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants(Leather2)): VoxTrans(
"voxel.armor.pants.leather-2",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt(Leather2)): VoxTrans(
"voxel.armor.belt.leather-2",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot(Leather2)): VoxTrans(
"voxel.armor.foot.leather-2",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand(Leather2)): VoxTrans(
"voxel.armor.hand.leather_right-2",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder(Leather2)): VoxTrans(
"voxel.armor.shoulder.leather_right-2",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//Linen Cloth
Armor(Chest(ClothBlue0)): VoxTrans(
"voxel.armor.chest.cloth_blue-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants(ClothBlue0)): VoxTrans(
"voxel.armor.pants.cloth_blue-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt(ClothBlue0)): VoxTrans(
"voxel.armor.belt.cloth_blue-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot(ClothBlue0)): VoxTrans(
"voxel.armor.foot.cloth_blue-0",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand(ClothBlue0)): VoxTrans(
"voxel.armor.hand.cloth_blue_right-0",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder(ClothBlue0)): VoxTrans(
"voxel.armor.shoulder.cloth_blue_right-0",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//////////////
Armor(Chest(ClothGreen0)): VoxTrans(
"voxel.armor.chest.cloth_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants(ClothGreen0)): VoxTrans(
"voxel.armor.pants.cloth_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt(ClothGreen0)): VoxTrans(
"voxel.armor.belt.cloth_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot(ClothGreen0)): VoxTrans(
"voxel.armor.foot.cloth_green-0",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand(ClothGreen0)): VoxTrans(
"voxel.armor.hand.cloth_green_right-0",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
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Armor(Shoulder(ClothGreen0)): VoxTrans(
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"voxel.armor.shoulder.cloth_green_right-0",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Shoulder(ClothGreen0)): VoxTrans(
"voxel.armor.shoulder.cloth_green_right-0",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//////
Armor(Chest(ClothPurple0)): VoxTrans(
"voxel.armor.chest.cloth_purple-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants(ClothPurple0)): VoxTrans(
"voxel.armor.pants.cloth_purple-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt(ClothPurple0)): VoxTrans(
"voxel.armor.belt.cloth_purple-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot(ClothPurple0)): VoxTrans(
"voxel.armor.foot.cloth_purple-0",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand(ClothPurple0)): VoxTrans(
"voxel.armor.hand.cloth_purple_right-0",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder(ClothPurple0)): VoxTrans(
"voxel.armor.shoulder.cloth_purple_right-1",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Shoulder(ClothPurple0)): VoxTrans(
"voxel.armor.shoulder.cloth_purple_right-0",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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),
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// Backs
Armor(Back(Short0)): VoxTrans(
"voxel.armor.back.short-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
),
Armor(Back(Admin)): VoxTrans(
"voxel.armor.back.admin",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
),
// Rings
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Armor(Ring(Ring0)): Png(
"element.icons.ring-0",
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),
// Necks
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Armor(Neck(Neck0)): Png(
"element.icons.neck-0",
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),
// Tabards
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Armor(Tabard(Admin)): Png(
"element.icons.tabard_admin",
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),
// Heads
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Armor(Head(Leather0)): VoxTrans(
"voxel.armor.head.leather-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
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),
Armor(Head(AssaMask0)): VoxTrans(
"voxel.armor.head.assa_mask-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
),
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// Consumables
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Consumable(Apple):
VoxTrans(
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"element.icons.item_apple",
(0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 1.0,
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),
Consumable(Coconut): Png(
"element.icons.item_coconut",
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),
Consumable(PotionMinor): VoxTrans(
"voxel.object.potion_red",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
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Consumable(Cheese): VoxTrans(
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"element.icons.item_cheese",
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(0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 0.9,
),
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Consumable(Potion): VoxTrans(
"voxel.object.potion_red",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Consumable(Mushroom): VoxTrans(
"voxel.sprite.mushrooms.mushroom-10",
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(0.0, 0.0, 0.0), (-50.0, 70.0, 40.0), 1.0,
),
Consumable(Velorite): VoxTrans(
"voxel.sprite.velorite.velorite_ore",
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Consumable(VeloriteFrag): VoxTrans(
"voxel.sprite.velorite.velorite_1",
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
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// Ingredients
Ingredient(Flower): VoxTrans(
"voxel.sprite.flowers.flower_red_2",
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Ingredient(Grass): VoxTrans(
"voxel.sprite.grass.grass_long_5",
(0.0, 0.0, 0.0), (-90.0, 50.0, 0.0), 1.0,
),
// Debug Items
Tool(Debug(Boost)): VoxTrans(
"voxel.weapon.debug_wand-0",
(0.0, -7.0, 0.0), (90.0, 90.0, 0.0), 1.6,
),
Tool(Debug(Possess)): VoxTrans(
"voxel.weapon.debug_wand-1",
(0.0, -7.0, 0.0), (90.0, 90.0, 0.0), 1.6,
),
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})