2020-06-16 21:32:39 +00:00
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use super::utils::*;
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use crate::{
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2021-04-27 14:41:48 +00:00
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comp::{slot::EquipSlot, CharacterState, InventoryAction, StateUpdate},
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states::{
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behavior::{CharacterBehavior, JoinData},
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glide,
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},
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2020-06-16 21:32:39 +00:00
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};
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pub struct Data;
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impl CharacterBehavior for Data {
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fn behavior(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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2021-04-27 03:17:04 +00:00
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handle_orientation(data, &mut update, 1.0);
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2021-03-22 22:47:13 +00:00
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handle_move(data, &mut update, 1.0);
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handle_jump(data, &mut update, 1.0);
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2020-07-21 01:37:13 +00:00
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handle_dodge_input(data, &mut update);
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handle_wield(data, &mut update);
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2020-06-16 21:32:39 +00:00
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// If not on the ground while wielding glider enter gliding state
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2020-08-02 05:09:11 +00:00
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if !data.physics.on_ground {
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2021-04-27 14:41:48 +00:00
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update.character = CharacterState::Glide(glide::Data::new(10.0, 0.6, *data.ori));
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2020-06-16 21:32:39 +00:00
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}
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2020-08-12 14:10:12 +00:00
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if data
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.physics
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2021-03-23 09:51:53 +00:00
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.in_liquid()
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2020-08-12 14:10:12 +00:00
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.map(|depth| depth > 0.5)
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.unwrap_or(false)
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{
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2020-08-02 05:09:11 +00:00
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update.character = CharacterState::Idle;
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}
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2021-01-08 19:12:09 +00:00
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if data.inventory.equipped(EquipSlot::Glider).is_none() {
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2020-10-07 02:23:20 +00:00
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update.character = CharacterState::Idle
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};
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2020-06-16 21:32:39 +00:00
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update
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}
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fn sit(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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attempt_sit(data, &mut update);
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update
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}
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fn dance(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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attempt_dance(data, &mut update);
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update
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}
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2020-08-02 05:09:11 +00:00
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fn sneak(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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attempt_sneak(data, &mut update);
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update
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}
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2020-06-16 21:32:39 +00:00
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fn unwield(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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update.character = CharacterState::Idle;
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update
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}
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2021-02-07 15:49:35 +00:00
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2021-03-01 22:40:42 +00:00
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fn manipulate_loadout(&self, data: &JoinData, inv_action: InventoryAction) -> StateUpdate {
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2021-02-07 15:49:35 +00:00
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let mut update = StateUpdate::from(data);
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2021-03-01 22:40:42 +00:00
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handle_manipulate_loadout(&data, &mut update, inv_action);
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2021-02-07 15:49:35 +00:00
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update
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}
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2020-06-16 21:32:39 +00:00
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}
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