2022-01-23 15:22:27 +00:00
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(
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2021-07-31 01:38:16 +00:00
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name: Name("Villager"),
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2021-07-04 14:55:52 +00:00
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body: RandomWith("humanoid"),
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alignment: Alignment(Npc),
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2022-01-23 16:55:07 +00:00
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loadout: Extended(
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hands: TwoHanded(Choice([
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(1, Some(Item("common.items.weapons.tool.broom"))),
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(1, Some(Item("common.items.weapons.tool.hoe"))),
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(1, Some(Item("common.items.weapons.tool.pickaxe"))),
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(1, Some(Item("common.items.weapons.tool.rake"))),
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(1, Some(Item("common.items.weapons.tool.shovel-0"))),
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(1, Some(Item("common.items.weapons.tool.shovel-1"))),
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])),
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base_asset: Loadout("common.loadout.village.villager"),
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inventory: [
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(10, "common.items.consumable.potion_big"),
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],
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),
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2021-09-22 19:53:11 +00:00
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loot: LootTable("common.loot_tables.creature.humanoid"),
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2021-07-10 20:51:29 +00:00
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meta: [],
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2022-01-23 16:55:07 +00:00
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)
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