2020-02-11 15:42:17 +00:00
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use crate::{
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2020-03-07 18:15:02 +00:00
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comp::{Attacking, CharacterState, ItemKind::Tool, StateUpdate},
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states::utils::*,
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2020-03-07 19:02:54 +00:00
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sys::character_behavior::JoinData,
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2020-02-11 15:42:17 +00:00
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};
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use std::{collections::VecDeque, time::Duration};
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2019-12-26 14:43:59 +00:00
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2020-03-07 18:15:02 +00:00
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pub fn behavior(data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate {
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pos: *data.pos,
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vel: *data.vel,
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ori: *data.ori,
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energy: *data.energy,
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character: *data.character,
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local_events: VecDeque::new(),
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server_events: VecDeque::new(),
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};
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2020-01-05 23:17:22 +00:00
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2020-03-07 18:15:02 +00:00
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if let CharacterState::BasicAttack {
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exhausted,
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remaining_duration,
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} = data.character
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{
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handle_move(data, &mut update);
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2020-02-24 13:32:12 +00:00
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2020-03-07 18:15:02 +00:00
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let tool_kind = data.stats.equipment.main.as_ref().map(|i| i.kind);
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let can_apply_damage = !*exhausted
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&& if let Some(Tool(tool)) = tool_kind {
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*remaining_duration < tool.attack_recover_duration()
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2020-02-24 13:32:12 +00:00
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} else {
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2020-02-24 21:20:50 +00:00
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true
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2020-02-24 13:32:12 +00:00
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};
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2020-03-07 18:15:02 +00:00
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let mut new_exhausted = *exhausted;
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2020-02-24 13:32:12 +00:00
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if can_apply_damage {
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2020-03-07 18:15:02 +00:00
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if let Some(Tool(tool)) = tool_kind {
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data.updater
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.insert(data.entity, Attacking { weapon: Some(tool) });
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2020-02-24 21:20:50 +00:00
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} else {
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2020-03-07 18:15:02 +00:00
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data.updater.insert(data.entity, Attacking { weapon: None });
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2020-02-24 13:32:12 +00:00
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}
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2020-03-07 18:15:02 +00:00
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new_exhausted = true;
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2020-02-24 13:32:12 +00:00
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} else {
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2020-03-07 18:15:02 +00:00
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data.updater.remove::<Attacking>(data.entity);
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2020-02-24 13:32:12 +00:00
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}
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2020-03-07 18:15:02 +00:00
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let new_remaining_duration = remaining_duration
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.checked_sub(Duration::from_secs_f32(data.dt.0))
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2020-02-24 13:32:12 +00:00
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.unwrap_or_default();
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// Tick down
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2020-03-07 18:15:02 +00:00
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update.character = CharacterState::BasicAttack {
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remaining_duration: new_remaining_duration,
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exhausted: new_exhausted,
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};
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2020-02-24 13:32:12 +00:00
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// Check if attack duration has expired
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2020-03-07 18:15:02 +00:00
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if new_remaining_duration == Duration::default() {
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update.character = if let Some(Tool(tool)) = tool_kind {
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CharacterState::Wielding { tool }
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} else {
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CharacterState::Idle {}
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};
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data.updater.remove::<Attacking>(data.entity);
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2020-02-24 13:32:12 +00:00
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}
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2019-12-26 18:01:19 +00:00
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2020-03-07 18:15:02 +00:00
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update
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} else {
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2020-01-12 23:14:08 +00:00
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update
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2019-12-26 14:43:59 +00:00
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}
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}
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