2019-06-26 10:50:55 +00:00
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use common::vol::{ReadVol, Vox};
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2019-01-11 23:18:34 +00:00
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use std::f32::consts::PI;
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2020-01-08 17:09:54 +00:00
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use treeculler::Frustum;
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2019-01-11 23:18:34 +00:00
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use vek::*;
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2019-10-10 22:24:24 +00:00
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const NEAR_PLANE: f32 = 0.5;
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2019-11-20 09:59:27 +00:00
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const FAR_PLANE: f32 = 100000.0;
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2019-01-11 23:18:34 +00:00
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2020-03-16 12:19:51 +00:00
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const FIRST_PERSON_INTERP_TIME: f32 = 0.1;
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2019-08-18 06:55:14 +00:00
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const THIRD_PERSON_INTERP_TIME: f32 = 0.1;
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2019-07-24 14:09:16 +00:00
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pub const MIN_ZOOM: f32 = 0.1;
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2019-05-05 15:17:57 +00:00
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2019-07-22 19:11:00 +00:00
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// Possible TODO: Add more modes
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2019-08-18 09:01:57 +00:00
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#[derive(PartialEq, Clone, Copy, Eq, Hash)]
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2019-07-22 19:11:00 +00:00
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pub enum CameraMode {
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FirstPerson,
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2019-07-24 14:27:13 +00:00
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ThirdPerson,
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2019-07-22 19:11:00 +00:00
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}
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2019-08-18 09:01:57 +00:00
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impl Default for CameraMode {
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2020-02-01 20:39:39 +00:00
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fn default() -> Self { Self::ThirdPerson }
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2019-08-18 09:01:57 +00:00
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}
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2020-02-29 03:59:11 +00:00
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#[derive(Clone)]
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pub struct Dependents {
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pub view_mat: Mat4<f32>,
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pub proj_mat: Mat4<f32>,
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pub cam_pos: Vec3<f32>,
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}
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2019-01-11 23:18:34 +00:00
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pub struct Camera {
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2019-05-05 15:17:57 +00:00
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tgt_focus: Vec3<f32>,
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2019-01-11 23:18:34 +00:00
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focus: Vec3<f32>,
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ori: Vec3<f32>,
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2019-07-25 10:26:25 +00:00
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tgt_dist: f32,
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2019-01-11 23:18:34 +00:00
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dist: f32,
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fov: f32,
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aspect: f32,
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2019-07-22 19:11:00 +00:00
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mode: CameraMode,
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2019-05-05 15:17:57 +00:00
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last_time: Option<f64>,
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2020-02-29 03:59:11 +00:00
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dependents: Dependents,
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2019-01-11 23:18:34 +00:00
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}
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impl Camera {
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/// Create a new `Camera` with default parameters.
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2019-07-22 19:11:00 +00:00
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pub fn new(aspect: f32, mode: CameraMode) -> Self {
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2019-01-11 23:18:34 +00:00
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Self {
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2019-05-05 15:17:57 +00:00
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tgt_focus: Vec3::unit_z() * 10.0,
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2019-01-13 20:53:55 +00:00
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focus: Vec3::unit_z() * 10.0,
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2019-01-11 23:18:34 +00:00
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ori: Vec3::zero(),
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2019-05-05 15:17:57 +00:00
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tgt_dist: 10.0,
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2019-04-16 18:01:56 +00:00
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dist: 10.0,
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2019-08-05 16:47:07 +00:00
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fov: 1.1,
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2019-04-14 15:05:51 +00:00
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aspect,
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2019-07-22 19:11:00 +00:00
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mode,
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2019-05-05 15:17:57 +00:00
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last_time: None,
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2020-02-29 03:59:11 +00:00
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dependents: Dependents {
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view_mat: Mat4::identity(),
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proj_mat: Mat4::identity(),
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cam_pos: Vec3::zero(),
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},
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2019-01-11 23:18:34 +00:00
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}
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}
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2020-02-01 20:39:39 +00:00
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/// Compute the transformation matrices (view matrix and projection matrix)
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/// and position of the camera.
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2020-02-29 03:59:11 +00:00
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pub fn compute_dependents(&mut self, terrain: &impl ReadVol) {
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2019-05-05 15:17:57 +00:00
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let dist = {
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let (start, end) = (
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self.focus
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+ (Vec3::new(
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-f32::sin(self.ori.x) * f32::cos(self.ori.y),
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-f32::cos(self.ori.x) * f32::cos(self.ori.y),
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f32::sin(self.ori.y),
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) * self.dist),
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2019-06-26 10:50:55 +00:00
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self.focus,
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2019-05-05 15:17:57 +00:00
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);
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2020-02-29 03:59:11 +00:00
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match terrain
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2019-05-12 05:37:10 +00:00
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.ray(start, end)
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.ignore_error()
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.max_iter(500)
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2019-06-26 10:50:55 +00:00
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.until(|b| b.is_empty())
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2019-05-12 05:37:10 +00:00
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.cast()
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{
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2019-06-26 10:50:55 +00:00
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(d, Ok(Some(_))) => f32::min(self.dist - d - 0.03, self.dist),
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2019-05-05 15:17:57 +00:00
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(_, Ok(None)) => self.dist,
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(_, Err(_)) => self.dist,
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2019-05-05 15:54:08 +00:00
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}
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.max(0.0)
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2019-05-05 15:17:57 +00:00
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};
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2020-02-29 03:59:11 +00:00
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self.dependents.view_mat = Mat4::<f32>::identity()
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2019-05-05 15:17:57 +00:00
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* Mat4::translation_3d(-Vec3::unit_z() * dist)
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2019-01-11 23:18:34 +00:00
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* Mat4::rotation_z(self.ori.z)
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* Mat4::rotation_x(self.ori.y)
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* Mat4::rotation_y(self.ori.x)
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* Mat4::rotation_3d(PI / 2.0, -Vec4::unit_x())
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* Mat4::translation_3d(-self.focus);
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2020-02-29 03:59:11 +00:00
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self.dependents.proj_mat =
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Mat4::perspective_rh_no(self.fov, self.aspect, NEAR_PLANE, FAR_PLANE);
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2019-01-11 23:18:34 +00:00
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2019-05-17 09:22:32 +00:00
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// TODO: Make this more efficient.
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2020-02-29 03:59:11 +00:00
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self.dependents.cam_pos = Vec3::from(self.dependents.view_mat.inverted() * Vec4::unit_w());
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2019-01-11 23:18:34 +00:00
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}
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2019-01-12 01:14:58 +00:00
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2020-02-29 03:59:11 +00:00
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pub fn frustum(&self) -> Frustum<f32> {
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Frustum::from_modelview_projection(
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(self.dependents.proj_mat * self.dependents.view_mat).into_col_arrays(),
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)
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2019-08-16 13:45:10 +00:00
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}
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2020-02-29 03:59:11 +00:00
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pub fn dependents(&self) -> Dependents { self.dependents.clone() }
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2020-02-01 20:39:39 +00:00
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/// Rotate the camera about its focus by the given delta, limiting the input
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/// accordingly.
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2019-01-12 13:56:34 +00:00
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pub fn rotate_by(&mut self, delta: Vec3<f32>) {
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2019-03-02 19:43:51 +00:00
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// Wrap camera yaw
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self.ori.x = (self.ori.x + delta.x) % (2.0 * PI);
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2019-01-12 13:56:34 +00:00
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// Clamp camera pitch to the vertical limits
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2019-04-29 20:37:19 +00:00
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self.ori.y = (self.ori.y + delta.y).min(PI / 2.0).max(-PI / 2.0);
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2019-03-02 19:43:51 +00:00
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// Wrap camera roll
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self.ori.z = (self.ori.z + delta.z) % (2.0 * PI);
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2019-01-12 13:56:34 +00:00
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}
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2019-05-17 09:22:32 +00:00
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/// Set the orientation of the camera about its focus.
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2019-05-12 13:02:47 +00:00
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pub fn set_orientation(&mut self, orientation: Vec3<f32>) {
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// Wrap camera yaw
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self.ori.x = orientation.x % (2.0 * PI);
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// Clamp camera pitch to the vertical limits
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self.ori.y = orientation.y.min(PI / 2.0).max(-PI / 2.0);
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// Wrap camera roll
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self.ori.z = orientation.z % (2.0 * PI);
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}
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2019-01-30 12:11:34 +00:00
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/// Zoom the camera by the given delta, limiting the input accordingly.
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pub fn zoom_by(&mut self, delta: f32) {
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2019-07-25 10:26:25 +00:00
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match self.mode {
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CameraMode::ThirdPerson => {
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// Clamp camera dist to the 2 <= x <= infinity range
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self.tgt_dist = (self.tgt_dist + delta).max(2.0);
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2020-02-01 20:39:39 +00:00
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},
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CameraMode::FirstPerson => {},
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2019-07-25 10:26:25 +00:00
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};
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2019-05-05 15:17:57 +00:00
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}
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2019-08-13 17:54:13 +00:00
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/// Zoom with the ability to switch between first and third-person mode.
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pub fn zoom_switch(&mut self, delta: f32) {
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if delta > 0_f32 || self.mode != CameraMode::FirstPerson {
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let t = self.tgt_dist + delta;
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match self.mode {
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CameraMode::ThirdPerson => {
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2019-10-09 19:28:05 +00:00
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if t < 1_f32 {
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2019-08-13 17:54:13 +00:00
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self.set_mode(CameraMode::FirstPerson);
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} else {
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self.tgt_dist = t;
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}
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2020-02-01 20:39:39 +00:00
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},
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2019-08-13 17:54:13 +00:00
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CameraMode::FirstPerson => {
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self.set_mode(CameraMode::ThirdPerson);
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2019-12-01 19:05:28 +00:00
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self.tgt_dist = 1_f32;
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2020-02-01 20:39:39 +00:00
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},
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2019-08-13 17:54:13 +00:00
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}
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}
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}
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2019-06-10 10:50:48 +00:00
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/// Get the distance of the camera from the target
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2020-02-01 20:39:39 +00:00
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pub fn get_distance(&self) -> f32 { self.tgt_dist }
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2019-06-10 10:50:48 +00:00
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2019-05-17 09:22:32 +00:00
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/// Set the distance of the camera from the target (i.e., zoom).
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2020-02-01 20:39:39 +00:00
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pub fn set_distance(&mut self, dist: f32) { self.tgt_dist = dist; }
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2019-05-12 13:02:47 +00:00
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2019-05-05 15:17:57 +00:00
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pub fn update(&mut self, time: f64) {
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// This is horribly frame time dependent, but so is most of the game
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let delta = self.last_time.replace(time).map_or(0.0, |t| time - t);
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if (self.dist - self.tgt_dist).abs() > 0.01 {
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2019-08-18 06:55:14 +00:00
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self.dist = f32::lerp(
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self.dist,
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self.tgt_dist,
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(delta as f32) / self.interp_time(),
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);
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2019-05-05 15:17:57 +00:00
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}
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if (self.focus - self.tgt_focus).magnitude() > 0.01 {
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2019-08-18 06:55:14 +00:00
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self.focus = Vec3::lerp(
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self.focus,
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self.tgt_focus,
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(delta as f32) / self.interp_time(),
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);
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}
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}
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pub fn interp_time(&self) -> f32 {
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match self.mode {
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CameraMode::FirstPerson => FIRST_PERSON_INTERP_TIME,
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CameraMode::ThirdPerson => THIRD_PERSON_INTERP_TIME,
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2019-05-05 15:17:57 +00:00
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}
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2019-01-30 12:11:34 +00:00
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}
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2019-01-12 01:14:58 +00:00
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/// Get the focus position of the camera.
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2020-02-06 17:34:32 +00:00
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pub fn get_focus_pos(&self) -> Vec3<f32> { self.focus }
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2020-02-01 20:39:39 +00:00
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2019-01-12 01:14:58 +00:00
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/// Set the focus position of the camera.
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2020-02-01 20:39:39 +00:00
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pub fn set_focus_pos(&mut self, focus: Vec3<f32>) { self.tgt_focus = focus; }
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2019-01-23 22:39:31 +00:00
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/// Get the aspect ratio of the camera.
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2020-02-01 20:39:39 +00:00
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pub fn get_aspect_ratio(&self) -> f32 { self.aspect }
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2019-01-23 22:39:31 +00:00
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/// Set the aspect ratio of the camera.
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2019-04-29 20:37:19 +00:00
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pub fn set_aspect_ratio(&mut self, aspect: f32) {
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2019-05-17 05:13:14 +00:00
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self.aspect = if aspect.is_normal() { aspect } else { 1.0 };
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2019-04-29 20:37:19 +00:00
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}
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2019-03-02 03:48:30 +00:00
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2019-05-17 09:22:32 +00:00
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/// Get the orientation of the camera.
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2020-02-01 20:39:39 +00:00
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pub fn get_orientation(&self) -> Vec3<f32> { self.ori }
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2019-05-20 06:09:20 +00:00
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/// Get the field of view of the camera in radians.
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2020-02-01 20:39:39 +00:00
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pub fn get_fov(&self) -> f32 { self.fov }
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2019-07-22 19:11:00 +00:00
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2019-08-05 16:37:52 +00:00
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/// Set the field of view of the camera in radians.
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2020-02-01 20:39:39 +00:00
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pub fn set_fov(&mut self, fov: f32) { self.fov = fov; }
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2019-08-05 16:37:52 +00:00
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/// Set the FOV in degrees
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pub fn set_fov_deg(&mut self, fov: u16) {
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2019-08-05 16:47:07 +00:00
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//Magic value comes from pi/180; no use recalculating.
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2019-08-05 16:37:52 +00:00
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self.set_fov((fov as f32) * 0.01745329)
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}
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2019-07-22 19:11:00 +00:00
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/// Set the mode of the camera.
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pub fn set_mode(&mut self, mode: CameraMode) {
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2019-07-25 10:26:25 +00:00
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if self.mode != mode {
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self.mode = mode;
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match self.mode {
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CameraMode::ThirdPerson => {
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2019-07-23 19:40:56 +00:00
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self.zoom_by(5.0);
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2020-02-01 20:39:39 +00:00
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},
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2019-07-25 10:26:25 +00:00
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CameraMode::FirstPerson => {
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self.set_distance(MIN_ZOOM);
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2020-02-01 20:39:39 +00:00
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},
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2019-07-24 14:27:13 +00:00
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}
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2019-07-22 19:11:00 +00:00
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}
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}
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2019-07-25 10:26:25 +00:00
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/// Get the mode of the camera
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2020-02-01 20:39:39 +00:00
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pub fn get_mode(&self) -> CameraMode { self.mode }
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2019-01-11 23:18:34 +00:00
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}
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