veloren/assets/voxygen/i18n/en/buff.ron

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/// WARNING: Localization files shall be saved in UTF-8 format without BOM
/// Localization for "global" English
(
string_map: {
// Buffs
"buff.remove": "Click to remove",
"buff.title.missing": "Missing Title",
"buff.desc.missing": "Missing Description",
"buff.title.heal": "Heal",
"buff.desc.heal": "Gain health over time.",
"buff.title.potion": "Potion",
"buff.desc.potion": "Drinking...",
"buff.title.saturation": "Saturation",
"buff.desc.saturation": "Gain health over time from consumables.",
"buff.title.campfire_heal": "Campfire Heal",
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"buff.desc.campfire_heal": "Resting at a campfire heals {rate}% per second.",
"buff.title.invulnerability": "Invulnerability",
"buff.desc.invulnerability": "You cannot be damaged by any attack.",
"buff.title.protectingward": "Protecting Ward",
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"buff.desc.protectingward": "You are protected, somewhat, from attacks.",
"buff.title.frenzied": "Frenzied",
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"buff.desc.frenzied": "You are imbued with unnatural speed and can ignore minor injuries.",
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"buff.title.hastened": "Hastened",
"buff.desc.hastened": "Your movements and attacks are faster.",
// Debuffs
"buff.title.bleed": "Bleeding",
"buff.desc.bleed": "Inflicts regular damage.",
"buff.title.cursed": "Cursed",
"buff.desc.cursed": "You are cursed.",
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"buff.title.burn": "On Fire",
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"buff.desc.burn": "You are burning alive",
"buff.title.crippled": "Crippled",
"buff.desc.crippled": "Your movement is crippled as your legs are heavily injured.",
"buff.title.frozen": "Frozen",
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"buff.desc.frozen": "Your movements and attacks are slowed.",
"buff.title.wet": "Wet",
"buff.desc.wet": "The ground rejects your feet, making it hard to stop.",
"buff.title.ensnared": "Ensnared",
"buff.desc.ensnared": "Vines grasp at your legs, impeding your movement.",
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// Buffs stats
"buff.stat.health": "Restores {str_total} Health",
"buff.stat.increase_max_energy": "Raises Maximum Energy by {strength}",
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"buff.stat.increase_max_health": "Raises Maximum Health by {strength}",
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"buff.stat.invulnerability": "Grants invulnerability",
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// Text
"buff.text.over_seconds": "over {dur_secs} seconds",
"buff.text.for_seconds": "for {dur_secs} seconds",
},
vector_map: {
}
)