veloren/voxygen/src/menu/main/mod.rs

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4.6 KiB
Rust
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mod client_init;
mod start_singleplayer;
mod ui;
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use super::char_selection::CharSelectionState;
use crate::{
window::{Event, Window},
Direction, GlobalState, PlayState, PlayStateResult,
};
use client_init::{ClientInit, Error as InitError};
use common::{clock::Clock, comp};
use start_singleplayer::StartSingleplayerState;
use std::time::Duration;
use ui::{Event as MainMenuEvent, MainMenuUi};
use vek::*;
const FPS: u64 = 60;
pub struct MainMenuState {
main_menu_ui: MainMenuUi,
}
impl MainMenuState {
/// Create a new `MainMenuState`.
pub fn new(global_state: &mut GlobalState) -> Self {
Self {
main_menu_ui: MainMenuUi::new(global_state),
}
}
}
const DEFAULT_PORT: u16 = 59003;
// Background colour
const BG_COLOR: Rgba<f32> = Rgba {
r: 0.0,
g: 0.3,
b: 1.0,
a: 1.0,
};
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impl PlayState for MainMenuState {
fn play(&mut self, _: Direction, global_state: &mut GlobalState) -> PlayStateResult {
// Set up an fps clock.
let mut clock = Clock::new();
// Used for client creation.
let mut client_init: Option<ClientInit> = None;
loop {
// Handle window events.
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for event in global_state.window.fetch_events() {
match event {
Event::Close => return PlayStateResult::Shutdown,
// Pass events to ui.
Event::Ui(event) => {
self.main_menu_ui.handle_event(event);
}
// Ignore all other events.
_ => {}
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}
}
global_state.window.renderer_mut().clear(BG_COLOR);
// Poll client creation.
match client_init.as_ref().and_then(|init| init.poll()) {
Some(Ok(client)) => {
self.main_menu_ui.connected();
return PlayStateResult::Push(Box::new(CharSelectionState::new(
&mut global_state.window,
std::rc::Rc::new(std::cell::RefCell::new(client)),
)));
}
Some(Err(err)) => {
client_init = None;
self.main_menu_ui.login_error(
match err {
InitError::BadAddress(_) | InitError::NoAddress => "Server not found",
InitError::ConnectionFailed(_) => "Connection failed",
InitError::ClientCrashed => "Client crashed",
}
.to_string(),
);
}
None => {}
}
// Maintain global_state
global_state.maintain();
// Maintain the UI.
for event in self.main_menu_ui.maintain(global_state) {
match event {
MainMenuEvent::LoginAttempt {
username,
server_address,
} => {
let mut net_settings = &mut global_state.settings.networking;
net_settings.username = username.clone();
if !net_settings.servers.contains(&server_address) {
net_settings.servers.push(server_address.clone());
}
// TODO: Handle this result.
global_state.settings.save_to_file();
// Don't try to connect if there is already a connection in progress.
client_init = client_init.or(Some(ClientInit::new(
(server_address, DEFAULT_PORT, false),
comp::Player::new(username.clone(), Some(10)),
false,
)));
}
MainMenuEvent::StartSingleplayer => {
return PlayStateResult::Push(Box::new(StartSingleplayerState::new()));
}
MainMenuEvent::Quit => return PlayStateResult::Shutdown,
}
}
// Draw the UI to the screen.
self.main_menu_ui.render(global_state.window.renderer_mut());
// Finish the frame.
global_state.window.renderer_mut().flush();
global_state
.window
.swap_buffers()
.expect("Failed to swap window buffers!");
// Wait for the next tick
clock.tick(Duration::from_millis(1000 / FPS));
}
}
fn name(&self) -> &'static str {
"Title"
}
}