2019-04-14 23:28:29 +00:00
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mod client_init;
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2019-09-15 20:41:47 +00:00
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#[cfg(feature = "singleplayer")]
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2019-03-04 07:28:16 +00:00
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mod ui;
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2019-01-02 22:08:13 +00:00
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2019-03-17 17:52:54 +00:00
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use super::char_selection::CharSelectionState;
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2019-10-18 20:05:37 +00:00
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use crate::{
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2020-01-17 23:43:18 +00:00
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i18n::{i18n_asset_key, VoxygenLocalization},
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singleplayer::Singleplayer,
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window::Event,
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Direction, GlobalState, PlayState, PlayStateResult,
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2019-10-18 20:05:37 +00:00
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};
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2019-10-05 13:12:20 +00:00
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use argon2::{self, Config};
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2019-04-14 23:28:29 +00:00
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use client_init::{ClientInit, Error as InitError};
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2020-01-17 23:43:18 +00:00
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use common::{assets::load_expect, clock::Clock, comp};
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2019-06-06 14:48:41 +00:00
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use log::warn;
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2019-09-15 20:41:47 +00:00
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#[cfg(feature = "singleplayer")]
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2019-03-15 04:55:52 +00:00
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use std::time::Duration;
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2019-03-17 17:52:54 +00:00
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use ui::{Event as MainMenuEvent, MainMenuUi};
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2019-01-02 21:25:01 +00:00
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2019-03-04 07:28:16 +00:00
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pub struct MainMenuState {
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main_menu_ui: MainMenuUi,
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title_music_channel: Option<usize>,
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2019-10-18 20:05:37 +00:00
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singleplayer: Option<Singleplayer>,
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}
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2019-01-02 21:25:01 +00:00
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2019-03-04 07:28:16 +00:00
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impl MainMenuState {
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/// Create a new `MainMenuState`.
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pub fn new(global_state: &mut GlobalState) -> Self {
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Self {
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main_menu_ui: MainMenuUi::new(global_state),
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title_music_channel: None,
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singleplayer: None,
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}
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}
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}
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2019-07-20 11:59:35 +00:00
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const DEFAULT_PORT: u16 = 14004;
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2019-04-27 20:55:30 +00:00
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2019-03-04 07:28:16 +00:00
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impl PlayState for MainMenuState {
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fn play(&mut self, _: Direction, global_state: &mut GlobalState) -> PlayStateResult {
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// Set up an fps clock.
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2019-07-01 20:42:43 +00:00
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let mut clock = Clock::start();
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// Used for client creation.
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2019-04-14 23:28:29 +00:00
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let mut client_init: Option<ClientInit> = None;
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2019-10-04 17:31:24 +00:00
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// Kick off title music
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if self.title_music_channel.is_none() && global_state.settings.audio.audio_on {
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self.title_music_channel = global_state
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.audio
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.play_music("voxygen.audio.soundtrack.veloren_title_tune");
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}
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2019-10-04 17:31:24 +00:00
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2019-10-18 20:05:37 +00:00
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// Reset singleplayer server if it was running already
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self.singleplayer = None;
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loop {
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// Handle window events.
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for event in global_state.window.fetch_events() {
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match event {
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Event::Close => return PlayStateResult::Shutdown,
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// Pass events to ui.
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Event::Ui(event) => {
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self.main_menu_ui.handle_event(event);
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}
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// Ignore all other events.
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_ => {}
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}
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}
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global_state.window.renderer_mut().clear();
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2019-05-17 09:22:32 +00:00
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// Poll client creation.
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match client_init.as_ref().and_then(|init| init.poll()) {
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Some(Ok(mut client)) => {
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self.main_menu_ui.connected();
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// Register voxygen components / resources
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crate::ecs::init(client.state_mut().ecs_mut());
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return PlayStateResult::Push(Box::new(CharSelectionState::new(
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global_state,
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std::rc::Rc::new(std::cell::RefCell::new(client)),
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)));
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}
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Some(Err(err)) => {
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client_init = None;
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global_state.info_message = Some(
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match err {
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InitError::BadAddress(_) | InitError::NoAddress => "Server not found",
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InitError::InvalidAuth => "Invalid credentials",
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InitError::ServerIsFull => "Server is full",
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InitError::ConnectionFailed(_) => "Connection failed",
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InitError::ClientCrashed => "Client crashed",
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}
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.to_string(),
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);
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}
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None => {}
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}
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2019-05-18 20:10:02 +00:00
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// Maintain global_state
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global_state.maintain(clock.get_last_delta().as_secs_f32());
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// Maintain the UI.
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for event in self
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.main_menu_ui
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.maintain(global_state, clock.get_last_delta())
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{
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match event {
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MainMenuEvent::LoginAttempt {
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username,
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password,
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server_address,
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} => {
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attempt_login(
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global_state,
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username,
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password,
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server_address,
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DEFAULT_PORT,
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&mut client_init,
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);
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}
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MainMenuEvent::CancelLoginAttempt => {
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// client_init contains Some(ClientInit), which spawns a thread which contains a TcpStream::connect() call
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// This call is blocking
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// TODO fix when the network rework happens
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self.singleplayer = None;
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client_init = None;
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self.main_menu_ui.cancel_connection();
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}
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#[cfg(feature = "singleplayer")]
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MainMenuEvent::StartSingleplayer => {
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let (singleplayer, server_settings) = Singleplayer::new(None); // TODO: Make client and server use the same thread pool
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self.singleplayer = Some(singleplayer);
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attempt_login(
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global_state,
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"singleplayer".to_owned(),
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"".to_owned(),
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server_settings.gameserver_address.ip().to_string(),
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server_settings.gameserver_address.port(),
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&mut client_init,
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);
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2019-04-29 20:37:19 +00:00
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}
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MainMenuEvent::Settings => {} // TODO
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MainMenuEvent::Quit => return PlayStateResult::Shutdown,
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MainMenuEvent::DisclaimerClosed => {
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global_state.settings.show_disclaimer = false
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}
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}
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2019-03-04 07:28:16 +00:00
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}
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2020-01-17 23:43:18 +00:00
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let localized_strings = load_expect::<VoxygenLocalization>(&i18n_asset_key(
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&global_state.settings.language.selected_language,
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));
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if let Some(info) = global_state.info_message.take() {
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self.main_menu_ui
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.show_info(info, localized_strings.get("common.okay"));
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2019-10-18 11:24:18 +00:00
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}
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2019-05-17 09:22:32 +00:00
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// Draw the UI to the screen.
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self.main_menu_ui.render(global_state.window.renderer_mut());
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2019-02-11 06:12:46 +00:00
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2019-05-17 09:22:32 +00:00
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// Finish the frame.
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2019-02-12 04:14:55 +00:00
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global_state.window.renderer_mut().flush();
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global_state
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.window
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.swap_buffers()
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.expect("Failed to swap window buffers!");
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2019-03-04 07:28:16 +00:00
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2019-05-18 19:28:12 +00:00
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// Wait for the next tick
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2019-06-06 19:11:39 +00:00
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clock.tick(Duration::from_millis(
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1000 / (global_state.settings.graphics.max_fps as u64),
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));
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2019-01-02 21:25:01 +00:00
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}
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}
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2019-01-11 23:18:34 +00:00
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2019-03-15 04:55:52 +00:00
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fn name(&self) -> &'static str {
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"Title"
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}
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2019-01-02 21:25:01 +00:00
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}
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fn attempt_login(
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global_state: &mut GlobalState,
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username: String,
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password: String,
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server_address: String,
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server_port: u16,
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client_init: &mut Option<ClientInit>,
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) {
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let mut net_settings = &mut global_state.settings.networking;
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net_settings.username = username.clone();
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net_settings.password = password.clone();
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if !net_settings.servers.contains(&server_address) {
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net_settings.servers.push(server_address.clone());
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}
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if let Err(err) = global_state.settings.save_to_file() {
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warn!("Failed to save settings: {:?}", err);
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}
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let player = comp::Player::new(
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username.clone(),
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Some(global_state.settings.graphics.view_distance),
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);
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if player.is_valid() {
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// Don't try to connect if there is already a connection in progress.
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if client_init.is_none() {
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*client_init = Some(ClientInit::new(
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(server_address, server_port, false),
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player,
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{
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let salt = b"staticsalt_zTuGkGvybZIjZbNUDtw15";
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let config = Config::default();
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argon2::hash_encoded(password.as_bytes(), salt, &config).unwrap()
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},
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));
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}
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} else {
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global_state.info_message = Some("Invalid username or password".to_string());
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}
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}
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