veloren/common/src/sys/controller.rs

127 lines
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Rust
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use crate::{
comp::{
slot::{EquipSlot, Slot},
BuffChange, CharacterState, ControlEvent, Controller, InventoryManip,
},
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event::{EventBus, LocalEvent, ServerEvent},
metrics::SysMetrics,
span,
state::DeltaTime,
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sync::{Uid, UidAllocator},
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};
use specs::{
saveload::{Marker, MarkerAllocator},
Entities, Join, Read, ReadExpect, ReadStorage, System, WriteStorage,
};
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// const CHARGE_COST: i32 = 200;
// const ROLL_COST: i32 = 30;
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pub struct Sys;
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impl<'a> System<'a> for Sys {
#[allow(clippy::type_complexity)]
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type SystemData = (
Entities<'a>,
Read<'a, UidAllocator>,
Read<'a, EventBus<ServerEvent>>,
Read<'a, EventBus<LocalEvent>>,
Read<'a, DeltaTime>,
ReadExpect<'a, SysMetrics>,
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WriteStorage<'a, Controller>,
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WriteStorage<'a, CharacterState>,
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ReadStorage<'a, Uid>,
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);
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fn run(
&mut self,
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(
entities,
uid_allocator,
server_bus,
_local_bus,
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_dt,
sys_metrics,
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mut controllers,
mut character_states,
uids,
): Self::SystemData,
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) {
let start_time = std::time::Instant::now();
span!(_guard, "run", "controller::Sys::run");
let mut server_emitter = server_bus.emitter();
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for (entity, uid, controller, character_state) in
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(&entities, &uids, &mut controllers, &mut character_states).join()
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{
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let mut inputs = &mut controller.inputs;
// Note(imbris): I avoided incrementing the duration with inputs.tick() because
// this is being done manually in voxygen right now so it would double up on
// speed of time.
// Perhaphs the duration aspects of inputs could be
// calculated exclusively on the server (since the client can't be
// trusted anyway). It needs to be considered if these calculations
// being on the client are critical for responsiveness/client-side prediction.
inputs.tick_freshness();
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// Update `inputs.move_dir`.
inputs.move_dir = if inputs.move_dir.magnitude_squared() > 1.0 {
// Cap move_dir to 1
inputs.move_dir.normalized()
} else {
inputs.move_dir
};
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// Process other controller events
for event in controller.events.drain(..) {
match event {
ControlEvent::Mount(mountee_uid) => {
if let Some(mountee_entity) =
uid_allocator.retrieve_entity_internal(mountee_uid.id())
{
server_emitter.emit(ServerEvent::Mount(entity, mountee_entity));
}
},
ControlEvent::RemoveBuff(buff_id) => {
server_emitter.emit(ServerEvent::Buff {
uid: *uid,
buff_change: BuffChange::RemoveById(buff_id),
});
},
ControlEvent::Unmount => server_emitter.emit(ServerEvent::Unmount(entity)),
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ControlEvent::EnableLantern => {
server_emitter.emit(ServerEvent::EnableLantern(entity))
},
ControlEvent::DisableLantern => {
server_emitter.emit(ServerEvent::DisableLantern(entity))
},
ControlEvent::InventoryManip(manip) => {
// Unwield if a wielded equipment slot is being modified, to avoid entering
// a barehanded wielding state.
if character_state.is_wield() {
match manip {
InventoryManip::Drop(Slot::Equip(EquipSlot::Mainhand))
| InventoryManip::Swap(_, Slot::Equip(EquipSlot::Mainhand))
| InventoryManip::Swap(Slot::Equip(EquipSlot::Mainhand), _) => {
*character_state = CharacterState::Idle;
},
_ => (),
}
}
server_emitter.emit(ServerEvent::InventoryManip(entity, manip))
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},
ControlEvent::GroupManip(manip) => {
server_emitter.emit(ServerEvent::GroupManip(entity, manip))
},
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ControlEvent::Respawn => server_emitter.emit(ServerEvent::Respawn(entity)),
}
}
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}
sys_metrics.controller_ns.store(
start_time.elapsed().as_nanos() as i64,
std::sync::atomic::Ordering::Relaxed,
);
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}
}