mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Armor names now end with left/right.
Armor names no longer include their armor part. This should be inferred from their folder.
This commit is contained in:
parent
be53492e69
commit
da54cf76bc
@ -2,84 +2,84 @@
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(Human, Male): (
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offset: (-7.0, -4.0, -6.0),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Human, Female): (
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offset: (-7.0, -4.0, -6.0),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Orc, Male): (
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offset: (-8.0, -5.0, -6.75),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Orc, Female): (
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offset: (-8.0, -4.0, -6.0),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Elf, Male): (
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offset: (-8.0, -4.0, -6.0),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Elf, Female): (
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offset: (-8.0, -4.0, -6.0),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Dwarf, Male): (
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offset: (-6.0, -4.5, -6.0),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Dwarf, Female): (
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offset: (-6.0, -4.5, -6.0),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Undead, Male): (
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offset: (-5.0, -4.0, -6.75),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Undead, Female): (
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offset: (-5.0, -4.0, -6.75),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Danari, Male): (
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offset: (-9.0, -4.0, -7.5),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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(Danari, Female): (
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offset: (-9.0, -4.0, -7.5),
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belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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]
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),
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@ -6,8 +6,8 @@
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
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Some(("armor.hand.dark-0", (0, 0, 0))),
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Some(("armor.hand.hand_left", (0, 0, 0))),
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Some(("armor.hand.hand_right", (0, 0, 0))),
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Some(("armor.hand.default_left", (0, 0, 0))),
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Some(("armor.hand.default_right", (0, 0, 0))),
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]
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),
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(Human, Female): (
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@ -16,8 +16,8 @@
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
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Some(("armor.hand.dark-0", (0, 0, 0))),
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Some(("armor.hand.hand_left", (0, 0, 0))),
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Some(("armor.hand.hand_right", (0, 0, 0))),
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Some(("armor.hand.default_left", (0, 0, 0))),
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Some(("armor.hand.default_right", (0, 0, 0))),
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]
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),
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(Orc, Male): (
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@ -26,8 +26,8 @@
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
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Some(("armor.hand.dark-0", (0, 0, 0))),
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Some(("armor.hand.hand_left", (0, 0, 0))),
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Some(("armor.hand.hand_right", (0, 0, 0))),
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Some(("armor.hand.default_left", (0, 0, 0))),
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Some(("armor.hand.default_right", (0, 0, 0))),
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]
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),
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(Orc, Female): (
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@ -36,8 +36,8 @@
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
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Some(("armor.hand.dark-0", (0, 0, 0))),
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Some(("armor.hand.hand_left", (0, 0, 0))),
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Some(("armor.hand.hand_right", (0, 0, 0))),
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Some(("armor.hand.default_left", (0, 0, 0))),
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Some(("armor.hand.default_right", (0, 0, 0))),
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]
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),
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(Elf, Male): (
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@ -46,8 +46,8 @@
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
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Some(("armor.hand.dark-0", (0, 0, 0))),
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Some(("armor.hand.hand_left", (0, 0, 0))),
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Some(("armor.hand.hand_right", (0, 0, 0))),
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Some(("armor.hand.default_left", (0, 0, 0))),
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Some(("armor.hand.default_right", (0, 0, 0))),
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]
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),
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(Elf, Female): (
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@ -56,8 +56,8 @@
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
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Some(("armor.hand.dark-0", (0, 0, 0))),
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Some(("armor.hand.hand_left", (0, 0, 0))),
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Some(("armor.hand.hand_right", (0, 0, 0))),
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Some(("armor.hand.default_left", (0, 0, 0))),
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Some(("armor.hand.default_right", (0, 0, 0))),
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]
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),
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(Dwarf, Male): (
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@ -66,8 +66,8 @@
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
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Some(("armor.hand.dark-0", (0, 0, 0))),
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Some(("armor.hand.hand_left", (0, 0, 0))),
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Some(("armor.hand.hand_right", (0, 0, 0))),
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Some(("armor.hand.default_left", (0, 0, 0))),
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Some(("armor.hand.default_right", (0, 0, 0))),
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]
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),
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(Dwarf, Female): (
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@ -76,8 +76,8 @@
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
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Some(("armor.hand.dark-0", (0, 0, 0))),
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Some(("armor.hand.hand_left", (0, 0, 0))),
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Some(("armor.hand.hand_right", (0, 0, 0))),
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Some(("armor.hand.default_left", (0, 0, 0))),
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Some(("armor.hand.default_right", (0, 0, 0))),
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]
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),
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(Undead, Male): (
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@ -86,8 +86,8 @@
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
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Some(("armor.hand.dark-0", (0, 0, 0))),
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Some(("armor.hand.hand_left", (0, 0, 0))),
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Some(("armor.hand.hand_right", (0, 0, 0))),
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Some(("armor.hand.default_left", (0, 0, 0))),
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Some(("armor.hand.default_right", (0, 0, 0))),
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]
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),
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(Undead, Female): (
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@ -96,8 +96,8 @@
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
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Some(("armor.hand.dark-0", (0, 0, 0))),
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Some(("armor.hand.hand_left", (0, 0, 0))),
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Some(("armor.hand.hand_right", (0, 0, 0))),
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Some(("armor.hand.default_left", (0, 0, 0))),
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Some(("armor.hand.default_right", (0, 0, 0))),
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]
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),
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(Danari, Male): (
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@ -106,8 +106,8 @@
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
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Some(("armor.hand.dark-0", (0, 0, 0))),
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Some(("armor.hand.hand_left", (0, 0, 0))),
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Some(("armor.hand.hand_right", (0, 0, 0))),
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Some(("armor.hand.default_left", (0, 0, 0))),
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Some(("armor.hand.default_right", (0, 0, 0))),
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]
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),
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(Danari, Female): (
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@ -116,8 +116,8 @@
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
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Some(("armor.hand.dark-0", (0, 0, 0))),
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Some(("armor.hand.hand_left", (0, 0, 0))),
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Some(("armor.hand.hand_right", (0, 0, 0))),
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Some(("armor.hand.default_left", (0, 0, 0))),
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Some(("armor.hand.default_right", (0, 0, 0))),
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]
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),
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// More here
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@ -3,100 +3,109 @@
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(Human, Male): (
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offset: (-7.0, -4.0, -6.0),
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shoulder: [
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Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
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Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
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Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
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Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
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Some(("armor.shoulder.brown_left", (0, 0, 0))),
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Some(("armor.shoulder.chain_left", (0, 0, 0))),
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Some(("armor.shoulder.brown_right", (0, 0, 0))),
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Some(("armor.shoulder.chain_right", (0, 0, 0))),
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]
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),
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(Human, Female): (
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offset: (-7.0, -4.0, -6.0),
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shoulder: [
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Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
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Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
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Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
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Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
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Some(("armor.shoulder.brown_left", (0, 0, 0))),
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Some(("armor.shoulder.chain_left", (0, 0, 0))),
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Some(("armor.shoulder.brown_right", (0, 0, 0))),
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Some(("armor.shoulder.chain_right", (0, 0, 0))),
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]
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),
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(Orc, Male): (
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offset: (-8.0, -5.0, -6.75),
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shoulder: [
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Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
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Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
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Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
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Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
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Some(("armor.shoulder.brown_left", (0, 0, 0))),
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Some(("armor.shoulder.chain_left", (0, 0, 0))),
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Some(("armor.shoulder.brown_right", (0, 0, 0))),
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Some(("armor.shoulder.chain_right", (0, 0, 0))),
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]
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),
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(Orc, Female): (
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offset: (-8.0, -4.0, -6.0),
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shoulder: [
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Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
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Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
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Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
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Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
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Some(("armor.shoulder.brown_left", (0, 0, 0))),
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Some(("armor.shoulder.chain_left", (0, 0, 0))),
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Some(("armor.shoulder.brown_right", (0, 0, 0))),
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Some(("armor.shoulder.chain_right", (0, 0, 0))),
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]
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),
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(Elf, Male): (
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offset: (-8.0, -4.0, -6.0),
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shoulder: [
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Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
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Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
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Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
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Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
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Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
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Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
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Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
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Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
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]
|
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),
|
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(Elf, Female): (
|
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offset: (-8.0, -4.0, -6.0),
|
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shoulder: [
|
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Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
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Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
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Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
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Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
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Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
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Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
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Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
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Some(("armor.shoulder.chain_right", (0, 0, 0))),
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]
|
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),
|
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(Dwarf, Male): (
|
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offset: (-6.0, -4.5, -6.0),
|
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shoulder: [
|
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Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
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Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
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Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
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Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
||||
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
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Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
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]
|
||||
),
|
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(Dwarf, Female): (
|
||||
offset: (-6.0, -4.5, -6.0),
|
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shoulder: [
|
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Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
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Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
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Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
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Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
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Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
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Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
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Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
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Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
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]
|
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),
|
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(Undead, Male): (
|
||||
offset: (-5.0, -4.0, -6.75),
|
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shoulder: [
|
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Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
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Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
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Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
||||
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
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Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
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Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
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(Undead, Female): (
|
||||
offset: (-5.0, -4.0, -6.75),
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||||
shoulder: [
|
||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
||||
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Danari, Male): (
|
||||
offset: (-9.0, -4.0, -7.5),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
(Danari, Female): (
|
||||
offset: (-9.0, -4.0, -7.5),
|
||||
shoulder: [
|
||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
||||
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||
]
|
||||
),
|
||||
// More here
|
||||
|
@ -236,7 +236,7 @@ pub fn mesh_belt(belt: Belt) -> Mesh<FigurePipeline> {
|
||||
load_mesh(
|
||||
match belt {
|
||||
//Belt::Default => "figure/body/belt_male",
|
||||
Belt::Dark => "armor.belt.belt_dark",
|
||||
Belt::Dark => "armor.belt.dark",
|
||||
},
|
||||
Vec3::new(-4.0, -3.5, 2.0),
|
||||
)
|
||||
@ -277,8 +277,8 @@ pub fn mesh_left_hand(
|
||||
) -> Mesh<FigurePipeline> {
|
||||
let hand_segment = color_segment(
|
||||
graceful_load_mat_segment(match hand {
|
||||
Hand::Bare => "armor.hand.hand_left",
|
||||
Hand::Dark => "armor.hand.hand_left",
|
||||
Hand::Bare => "armor.hand.default_left",
|
||||
Hand::Dark => "armor.hand.default_left",
|
||||
}),
|
||||
race.skin_color(skin),
|
||||
race.hair_color(hair_color),
|
||||
@ -297,8 +297,8 @@ pub fn mesh_right_hand(
|
||||
) -> Mesh<FigurePipeline> {
|
||||
let hand_segment = color_segment(
|
||||
graceful_load_mat_segment(match hand {
|
||||
Hand::Bare => "armor.hand.hand_right",
|
||||
Hand::Dark => "armor.hand.hand_right",
|
||||
Hand::Bare => "armor.hand.default_right",
|
||||
Hand::Dark => "armor.hand.default_right",
|
||||
}),
|
||||
race.skin_color(skin),
|
||||
race.hair_color(hair_color),
|
||||
@ -379,7 +379,7 @@ pub fn mesh_left_shoulder(
|
||||
let shoulder_segment = color_segment(
|
||||
graceful_load_mat_segment(match shoulder {
|
||||
Shoulder::None => return Mesh::new(),
|
||||
Shoulder::Brown1 => "armor.shoulder.shoulder_l_brown",
|
||||
Shoulder::Brown1 => "armor.shoulder.brown_left",
|
||||
}),
|
||||
race.skin_color(skin),
|
||||
race.hair_color(hair_color),
|
||||
@ -399,7 +399,7 @@ pub fn mesh_right_shoulder(
|
||||
let shoulder_segment = color_segment(
|
||||
graceful_load_mat_segment(match shoulder {
|
||||
Shoulder::None => return Mesh::new(),
|
||||
Shoulder::Brown1 => "armor.shoulder.shoulder_r_brown",
|
||||
Shoulder::Brown1 => "armor.shoulder.brown_right",
|
||||
}),
|
||||
race.skin_color(skin),
|
||||
race.hair_color(hair_color),
|
||||
|
Loading…
Reference in New Issue
Block a user