mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Armor names now end with left/right.
Armor names no longer include their armor part. This should be inferred from their folder.
This commit is contained in:
@ -2,84 +2,84 @@
|
|||||||
(Human, Male): (
|
(Human, Male): (
|
||||||
offset: (-7.0, -4.0, -6.0),
|
offset: (-7.0, -4.0, -6.0),
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||||||
belt: [
|
belt: [
|
||||||
Some(("armor.belt.belt_dark", (0, 0, 0))),
|
Some(("armor.belt.dark", (0, 0, 0))),
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||||||
Some(("armor.belt.cloth_turq", (0, 0, 0))),
|
Some(("armor.belt.cloth_turq", (0, 0, 0))),
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||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Human, Female): (
|
(Human, Female): (
|
||||||
offset: (-7.0, -4.0, -6.0),
|
offset: (-7.0, -4.0, -6.0),
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||||||
belt: [
|
belt: [
|
||||||
Some(("armor.belt.belt_dark", (0, 0, 0))),
|
Some(("armor.belt.dark", (0, 0, 0))),
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||||||
Some(("armor.belt.cloth_turq", (0, 0, 0))),
|
Some(("armor.belt.cloth_turq", (0, 0, 0))),
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||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Orc, Male): (
|
(Orc, Male): (
|
||||||
offset: (-8.0, -5.0, -6.75),
|
offset: (-8.0, -5.0, -6.75),
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||||||
belt: [
|
belt: [
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||||||
Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.dark", (0, 0, 0))),
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||||||
Some(("armor.belt.cloth_turq", (0, 0, 0))),
|
Some(("armor.belt.cloth_turq", (0, 0, 0))),
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||||||
]
|
]
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||||||
),
|
),
|
||||||
(Orc, Female): (
|
(Orc, Female): (
|
||||||
offset: (-8.0, -4.0, -6.0),
|
offset: (-8.0, -4.0, -6.0),
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belt: [
|
belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
|
Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
|
Some(("armor.belt.cloth_turq", (0, 0, 0))),
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||||||
]
|
]
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||||||
),
|
),
|
||||||
(Elf, Male): (
|
(Elf, Male): (
|
||||||
offset: (-8.0, -4.0, -6.0),
|
offset: (-8.0, -4.0, -6.0),
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belt: [
|
belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
|
Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
|
Some(("armor.belt.cloth_turq", (0, 0, 0))),
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||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Elf, Female): (
|
(Elf, Female): (
|
||||||
offset: (-8.0, -4.0, -6.0),
|
offset: (-8.0, -4.0, -6.0),
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belt: [
|
belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
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||||||
]
|
]
|
||||||
),
|
),
|
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(Dwarf, Male): (
|
(Dwarf, Male): (
|
||||||
offset: (-6.0, -4.5, -6.0),
|
offset: (-6.0, -4.5, -6.0),
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belt: [
|
belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
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Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
|
Some(("armor.belt.cloth_turq", (0, 0, 0))),
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||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Dwarf, Female): (
|
(Dwarf, Female): (
|
||||||
offset: (-6.0, -4.5, -6.0),
|
offset: (-6.0, -4.5, -6.0),
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belt: [
|
belt: [
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Some(("armor.belt.belt_dark", (0, 0, 0))),
|
Some(("armor.belt.dark", (0, 0, 0))),
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Some(("armor.belt.cloth_turq", (0, 0, 0))),
|
Some(("armor.belt.cloth_turq", (0, 0, 0))),
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||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Undead, Male): (
|
(Undead, Male): (
|
||||||
offset: (-5.0, -4.0, -6.75),
|
offset: (-5.0, -4.0, -6.75),
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||||||
belt: [
|
belt: [
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||||||
Some(("armor.belt.belt_dark", (0, 0, 0))),
|
Some(("armor.belt.dark", (0, 0, 0))),
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||||||
Some(("armor.belt.cloth_turq", (0, 0, 0))),
|
Some(("armor.belt.cloth_turq", (0, 0, 0))),
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||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Undead, Female): (
|
(Undead, Female): (
|
||||||
offset: (-5.0, -4.0, -6.75),
|
offset: (-5.0, -4.0, -6.75),
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belt: [
|
belt: [
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||||||
Some(("armor.belt.belt_dark", (0, 0, 0))),
|
Some(("armor.belt.dark", (0, 0, 0))),
|
||||||
Some(("armor.belt.cloth_turq", (0, 0, 0))),
|
Some(("armor.belt.cloth_turq", (0, 0, 0))),
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||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Danari, Male): (
|
(Danari, Male): (
|
||||||
offset: (-9.0, -4.0, -7.5),
|
offset: (-9.0, -4.0, -7.5),
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||||||
belt: [
|
belt: [
|
||||||
Some(("armor.belt.belt_dark", (0, 0, 0))),
|
Some(("armor.belt.dark", (0, 0, 0))),
|
||||||
Some(("armor.belt.cloth_turq", (0, 0, 0))),
|
Some(("armor.belt.cloth_turq", (0, 0, 0))),
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||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Danari, Female): (
|
(Danari, Female): (
|
||||||
offset: (-9.0, -4.0, -7.5),
|
offset: (-9.0, -4.0, -7.5),
|
||||||
belt: [
|
belt: [
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||||||
Some(("armor.belt.belt_dark", (0, 0, 0))),
|
Some(("armor.belt.dark", (0, 0, 0))),
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||||||
Some(("armor.belt.cloth_turq", (0, 0, 0))),
|
Some(("armor.belt.cloth_turq", (0, 0, 0))),
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||||||
]
|
]
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||||||
),
|
),
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|
@ -6,8 +6,8 @@
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
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||||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
Some(("armor.hand.dark-0", (0, 0, 0))),
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Some(("armor.hand.hand_left", (0, 0, 0))),
|
Some(("armor.hand.default_left", (0, 0, 0))),
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||||||
Some(("armor.hand.hand_right", (0, 0, 0))),
|
Some(("armor.hand.default_right", (0, 0, 0))),
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||||||
]
|
]
|
||||||
),
|
),
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(Human, Female): (
|
(Human, Female): (
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@ -16,8 +16,8 @@
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
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||||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
Some(("armor.hand.dark-0", (0, 0, 0))),
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||||||
Some(("armor.hand.hand_left", (0, 0, 0))),
|
Some(("armor.hand.default_left", (0, 0, 0))),
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||||||
Some(("armor.hand.hand_right", (0, 0, 0))),
|
Some(("armor.hand.default_right", (0, 0, 0))),
|
||||||
]
|
]
|
||||||
),
|
),
|
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(Orc, Male): (
|
(Orc, Male): (
|
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@ -26,8 +26,8 @@
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
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||||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
Some(("armor.hand.dark-0", (0, 0, 0))),
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Some(("armor.hand.hand_left", (0, 0, 0))),
|
Some(("armor.hand.default_left", (0, 0, 0))),
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||||||
Some(("armor.hand.hand_right", (0, 0, 0))),
|
Some(("armor.hand.default_right", (0, 0, 0))),
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||||||
]
|
]
|
||||||
),
|
),
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(Orc, Female): (
|
(Orc, Female): (
|
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@ -36,8 +36,8 @@
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
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||||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
Some(("armor.hand.dark-0", (0, 0, 0))),
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||||||
Some(("armor.hand.hand_left", (0, 0, 0))),
|
Some(("armor.hand.default_left", (0, 0, 0))),
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||||||
Some(("armor.hand.hand_right", (0, 0, 0))),
|
Some(("armor.hand.default_right", (0, 0, 0))),
|
||||||
]
|
]
|
||||||
),
|
),
|
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(Elf, Male): (
|
(Elf, Male): (
|
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@ -46,8 +46,8 @@
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Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
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Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
Some(("armor.hand.dark-0", (0, 0, 0))),
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||||||
Some(("armor.hand.hand_left", (0, 0, 0))),
|
Some(("armor.hand.default_left", (0, 0, 0))),
|
||||||
Some(("armor.hand.hand_right", (0, 0, 0))),
|
Some(("armor.hand.default_right", (0, 0, 0))),
|
||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Elf, Female): (
|
(Elf, Female): (
|
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@ -56,8 +56,8 @@
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|||||||
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
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||||||
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
Some(("armor.hand.dark-0", (0, 0, 0))),
|
||||||
Some(("armor.hand.hand_left", (0, 0, 0))),
|
Some(("armor.hand.default_left", (0, 0, 0))),
|
||||||
Some(("armor.hand.hand_right", (0, 0, 0))),
|
Some(("armor.hand.default_right", (0, 0, 0))),
|
||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Dwarf, Male): (
|
(Dwarf, Male): (
|
||||||
@ -66,8 +66,8 @@
|
|||||||
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
||||||
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
Some(("armor.hand.dark-0", (0, 0, 0))),
|
||||||
Some(("armor.hand.hand_left", (0, 0, 0))),
|
Some(("armor.hand.default_left", (0, 0, 0))),
|
||||||
Some(("armor.hand.hand_right", (0, 0, 0))),
|
Some(("armor.hand.default_right", (0, 0, 0))),
|
||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Dwarf, Female): (
|
(Dwarf, Female): (
|
||||||
@ -76,8 +76,8 @@
|
|||||||
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
||||||
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
Some(("armor.hand.dark-0", (0, 0, 0))),
|
||||||
Some(("armor.hand.hand_left", (0, 0, 0))),
|
Some(("armor.hand.default_left", (0, 0, 0))),
|
||||||
Some(("armor.hand.hand_right", (0, 0, 0))),
|
Some(("armor.hand.default_right", (0, 0, 0))),
|
||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Undead, Male): (
|
(Undead, Male): (
|
||||||
@ -86,8 +86,8 @@
|
|||||||
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
||||||
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
Some(("armor.hand.dark-0", (0, 0, 0))),
|
||||||
Some(("armor.hand.hand_left", (0, 0, 0))),
|
Some(("armor.hand.default_left", (0, 0, 0))),
|
||||||
Some(("armor.hand.hand_right", (0, 0, 0))),
|
Some(("armor.hand.default_right", (0, 0, 0))),
|
||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Undead, Female): (
|
(Undead, Female): (
|
||||||
@ -96,8 +96,8 @@
|
|||||||
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
||||||
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
Some(("armor.hand.dark-0", (0, 0, 0))),
|
||||||
Some(("armor.hand.hand_left", (0, 0, 0))),
|
Some(("armor.hand.default_left", (0, 0, 0))),
|
||||||
Some(("armor.hand.hand_right", (0, 0, 0))),
|
Some(("armor.hand.default_right", (0, 0, 0))),
|
||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Danari, Male): (
|
(Danari, Male): (
|
||||||
@ -106,8 +106,8 @@
|
|||||||
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
||||||
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
Some(("armor.hand.dark-0", (0, 0, 0))),
|
||||||
Some(("armor.hand.hand_left", (0, 0, 0))),
|
Some(("armor.hand.default_left", (0, 0, 0))),
|
||||||
Some(("armor.hand.hand_right", (0, 0, 0))),
|
Some(("armor.hand.default_right", (0, 0, 0))),
|
||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Danari, Female): (
|
(Danari, Female): (
|
||||||
@ -116,8 +116,8 @@
|
|||||||
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_left", (0, 0, 0))),
|
||||||
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
Some(("armor.hand.cloth_basic_right", (0, 0, 0))),
|
||||||
Some(("armor.hand.dark-0", (0, 0, 0))),
|
Some(("armor.hand.dark-0", (0, 0, 0))),
|
||||||
Some(("armor.hand.hand_left", (0, 0, 0))),
|
Some(("armor.hand.default_left", (0, 0, 0))),
|
||||||
Some(("armor.hand.hand_right", (0, 0, 0))),
|
Some(("armor.hand.default_right", (0, 0, 0))),
|
||||||
]
|
]
|
||||||
),
|
),
|
||||||
// More here
|
// More here
|
||||||
|
@ -3,100 +3,109 @@
|
|||||||
(Human, Male): (
|
(Human, Male): (
|
||||||
offset: (-7.0, -4.0, -6.0),
|
offset: (-7.0, -4.0, -6.0),
|
||||||
shoulder: [
|
shoulder: [
|
||||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Human, Female): (
|
(Human, Female): (
|
||||||
offset: (-7.0, -4.0, -6.0),
|
offset: (-7.0, -4.0, -6.0),
|
||||||
shoulder: [
|
shoulder: [
|
||||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Orc, Male): (
|
(Orc, Male): (
|
||||||
offset: (-8.0, -5.0, -6.75),
|
offset: (-8.0, -5.0, -6.75),
|
||||||
shoulder: [
|
shoulder: [
|
||||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Orc, Female): (
|
(Orc, Female): (
|
||||||
offset: (-8.0, -4.0, -6.0),
|
offset: (-8.0, -4.0, -6.0),
|
||||||
shoulder: [
|
shoulder: [
|
||||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Elf, Male): (
|
(Elf, Male): (
|
||||||
offset: (-8.0, -4.0, -6.0),
|
offset: (-8.0, -4.0, -6.0),
|
||||||
shoulder: [
|
shoulder: [
|
||||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Elf, Female): (
|
(Elf, Female): (
|
||||||
offset: (-8.0, -4.0, -6.0),
|
offset: (-8.0, -4.0, -6.0),
|
||||||
shoulder: [
|
shoulder: [
|
||||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Dwarf, Male): (
|
(Dwarf, Male): (
|
||||||
offset: (-6.0, -4.5, -6.0),
|
offset: (-6.0, -4.5, -6.0),
|
||||||
shoulder: [
|
shoulder: [
|
||||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Dwarf, Female): (
|
(Dwarf, Female): (
|
||||||
offset: (-6.0, -4.5, -6.0),
|
offset: (-6.0, -4.5, -6.0),
|
||||||
shoulder: [
|
shoulder: [
|
||||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Undead, Male): (
|
(Undead, Male): (
|
||||||
offset: (-5.0, -4.0, -6.75),
|
offset: (-5.0, -4.0, -6.75),
|
||||||
shoulder: [
|
shoulder: [
|
||||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Undead, Female): (
|
(Undead, Female): (
|
||||||
offset: (-5.0, -4.0, -6.75),
|
offset: (-5.0, -4.0, -6.75),
|
||||||
shoulder: [
|
shoulder: [
|
||||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||||
|
]
|
||||||
|
),
|
||||||
|
(Danari, Male): (
|
||||||
|
offset: (-9.0, -4.0, -7.5),
|
||||||
|
shoulder: [
|
||||||
|
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||||
|
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||||
|
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||||
|
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||||
]
|
]
|
||||||
),
|
),
|
||||||
(Danari, Female): (
|
(Danari, Female): (
|
||||||
offset: (-9.0, -4.0, -7.5),
|
offset: (-9.0, -4.0, -7.5),
|
||||||
shoulder: [
|
shoulder: [
|
||||||
Some(("armor.shoulder.shoulder_l_brown", (0, 0, 0))),
|
Some(("armor.shoulder.brown_left", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_l_chain", (0, 0, 0))),
|
Some(("armor.shoulder.chain_left", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_r_brown", (0, 0, 0))),
|
Some(("armor.shoulder.brown_right", (0, 0, 0))),
|
||||||
Some(("armor.shoulder.shoulder_r_chain", (0, 0, 0))),
|
Some(("armor.shoulder.chain_right", (0, 0, 0))),
|
||||||
]
|
]
|
||||||
),
|
),
|
||||||
// More here
|
// More here
|
||||||
|
@ -236,7 +236,7 @@ pub fn mesh_belt(belt: Belt) -> Mesh<FigurePipeline> {
|
|||||||
load_mesh(
|
load_mesh(
|
||||||
match belt {
|
match belt {
|
||||||
//Belt::Default => "figure/body/belt_male",
|
//Belt::Default => "figure/body/belt_male",
|
||||||
Belt::Dark => "armor.belt.belt_dark",
|
Belt::Dark => "armor.belt.dark",
|
||||||
},
|
},
|
||||||
Vec3::new(-4.0, -3.5, 2.0),
|
Vec3::new(-4.0, -3.5, 2.0),
|
||||||
)
|
)
|
||||||
@ -277,8 +277,8 @@ pub fn mesh_left_hand(
|
|||||||
) -> Mesh<FigurePipeline> {
|
) -> Mesh<FigurePipeline> {
|
||||||
let hand_segment = color_segment(
|
let hand_segment = color_segment(
|
||||||
graceful_load_mat_segment(match hand {
|
graceful_load_mat_segment(match hand {
|
||||||
Hand::Bare => "armor.hand.hand_left",
|
Hand::Bare => "armor.hand.default_left",
|
||||||
Hand::Dark => "armor.hand.hand_left",
|
Hand::Dark => "armor.hand.default_left",
|
||||||
}),
|
}),
|
||||||
race.skin_color(skin),
|
race.skin_color(skin),
|
||||||
race.hair_color(hair_color),
|
race.hair_color(hair_color),
|
||||||
@ -297,8 +297,8 @@ pub fn mesh_right_hand(
|
|||||||
) -> Mesh<FigurePipeline> {
|
) -> Mesh<FigurePipeline> {
|
||||||
let hand_segment = color_segment(
|
let hand_segment = color_segment(
|
||||||
graceful_load_mat_segment(match hand {
|
graceful_load_mat_segment(match hand {
|
||||||
Hand::Bare => "armor.hand.hand_right",
|
Hand::Bare => "armor.hand.default_right",
|
||||||
Hand::Dark => "armor.hand.hand_right",
|
Hand::Dark => "armor.hand.default_right",
|
||||||
}),
|
}),
|
||||||
race.skin_color(skin),
|
race.skin_color(skin),
|
||||||
race.hair_color(hair_color),
|
race.hair_color(hair_color),
|
||||||
@ -379,7 +379,7 @@ pub fn mesh_left_shoulder(
|
|||||||
let shoulder_segment = color_segment(
|
let shoulder_segment = color_segment(
|
||||||
graceful_load_mat_segment(match shoulder {
|
graceful_load_mat_segment(match shoulder {
|
||||||
Shoulder::None => return Mesh::new(),
|
Shoulder::None => return Mesh::new(),
|
||||||
Shoulder::Brown1 => "armor.shoulder.shoulder_l_brown",
|
Shoulder::Brown1 => "armor.shoulder.brown_left",
|
||||||
}),
|
}),
|
||||||
race.skin_color(skin),
|
race.skin_color(skin),
|
||||||
race.hair_color(hair_color),
|
race.hair_color(hair_color),
|
||||||
@ -399,7 +399,7 @@ pub fn mesh_right_shoulder(
|
|||||||
let shoulder_segment = color_segment(
|
let shoulder_segment = color_segment(
|
||||||
graceful_load_mat_segment(match shoulder {
|
graceful_load_mat_segment(match shoulder {
|
||||||
Shoulder::None => return Mesh::new(),
|
Shoulder::None => return Mesh::new(),
|
||||||
Shoulder::Brown1 => "armor.shoulder.shoulder_r_brown",
|
Shoulder::Brown1 => "armor.shoulder.brown_right",
|
||||||
}),
|
}),
|
||||||
race.skin_color(skin),
|
race.skin_color(skin),
|
||||||
race.hair_color(hair_color),
|
race.hair_color(hair_color),
|
||||||
|
Reference in New Issue
Block a user