Commit Graph

367 Commits

Author SHA1 Message Date
Sam
89766b2b34 Added command to give yourself skill points.
adjusted social window

Changelog
2021-01-19 08:07:49 -05:00
c09098ee5f Changed default option to false for smooth_pan_enable. 2021-01-08 21:08:57 +00:00
aef2637288 Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
7ab85a8d63 Updated changelog 2021-01-08 16:34:26 +01:00
58ec4760a5 Move to WindowEvent from DeviceEvent for zooming 2021-01-08 01:38:33 -05:00
ae366e03c5 Reduced downward fall of birds, Humanoid travelers no longer visit dungeons, birds only travel between dungeons 2021-01-05 01:04:01 +00:00
14581d4bb3 Update Changelog 2020-12-31 12:32:21 +01:00
53d5a9373e fixing #881
- Multiple buffs make the UI icons flicker
2020-12-22 15:40:57 +00:00
3466d638fe Merge branch 'gliding-energy-cost' into 'master'
Glider mid-air deploy and gliding energy-cost

See merge request veloren/veloren!1626
2020-12-18 21:18:32 +00:00
8f9db19a4a Glider mid-air deploy and gliding energy-cost 2020-12-18 19:16:06 +01:00
5f9984df12 working towards #861 -
Use scancodes for (at minimum) key remapping

added ScanCode fallback for when winit doesn't provide a VirtualKeyCode

renamed SKey to ScanKey
2020-12-18 10:01:30 +01:00
850eb1c293 Update CHANGELOG 2020-12-17 12:06:24 +01:00
8b9db7b179 cleanup, changelog, small bugfixes
fmt
fix rebase
fmt
2020-12-14 21:52:24 +01:00
49cabfae18 Made LoD water reflective 2020-12-14 16:52:33 +00:00
023888f560 Updated changelog, fmt and clippy fixes 2020-12-13 17:40:15 +00:00
fe7f73bf62 Removed panic sources from server event handling 2020-12-07 12:28:29 +00:00
71303fecfd Aura System and Campfire Health Regen 2020-12-04 22:24:56 +00:00
c975f811e7 Chat commands for group manipulation 2020-12-04 02:18:42 +00:00
f82016c66c Updated changelog 2020-12-01 10:29:49 -05:00
885e1aac61 Offspec/larger scalemode range 2020-11-30 20:36:58 +00:00
ca1601a980 Change the version number to 0.8 2020-11-28 11:25:58 +01:00
aad9734055 Agent tactic refactoring
Lower theropods spawns

clippy, changelog

review response
2020-11-24 17:49:00 -06:00
6a41978c24 Updated changelog 2020-11-23 10:58:20 +00:00
327febd9b2 Updated changelog 2020-11-23 10:57:53 +00:00
56e37a4846 Fix bug that caused campfires and other stuff to duplicate 2020-11-22 21:03:06 +00:00
8235e94aa4 Conversion to struct to please clippy 2020-11-21 15:42:43 +01:00
Sam
987df30dc4 Fixed audio test, added changelog line. 2020-11-20 11:50:01 -06:00
7a917f87e1 added norwegian 2020-11-20 16:49:32 +01:00
a684bc90fd Quadraped footsteps and songs in biomes 2020-11-18 13:31:12 -08:00
e0265012e8 added to changelog 2020-11-16 17:01:55 +01:00
774ef72344 Merge branch 'master' into 'knarkzel/persist-combo-roll'
# Conflicts:
#   CHANGELOG.md
2020-11-15 22:37:30 +00:00
171ef1d7b9 Upscaling support 2020-11-15 22:18:35 +00:00
b678915b6e added persistent combo roll entry to changelog 2020-11-15 23:12:05 +01:00
4f2512f126 Save the selected character, deselect character when deleting, auto select newly created character 2020-11-14 19:17:42 -05:00
cff5439796 Fix issue where ui scale in the login menu was not updated when changed in-game 2020-11-13 20:17:59 -05:00
ba042c76c8 Only limit negative z velocity by gravity instead of total negative z velocity 2020-11-11 20:09:07 -05:00
512fe52e5f Changelog 2020-11-11 22:06:02 +01:00
7bce8b9615 More resiliant settings, better key defaults 2020-11-11 17:37:26 +00:00
eec6d68585 Update changelog 2020-11-11 03:02:49 -05:00
6085edaa34 Improve NPC aiming and humanoid hitboxes 2020-11-11 04:36:40 +00:00
e4e5c6e55b massivly switch clock algorithm.
- before we had a Clock that tried to average multiple ticks and predict the next sleep.
   This system is massivly bugged.
   a) We know exactly how long the busy time took, so we dont need to predict anything in the first place
   b) Preduction was totally unrealistic after a single lag spike
   c) When a very slow tick happens, we dont benefit from 10 fast ticks.
 - Instead we just try to keep the tick time exact what we expect.
   If we can't manage a constant tick time because we are to slow, the systems have to "catch" this via the `dt` anyway.
2020-11-10 18:31:42 +01:00
b09148abee Updated changelog, removed old models 2020-11-09 17:19:29 +00:00
b56919b123 Make waypoints persistent
Closes #549
2020-11-08 22:15:47 +01:00
Sam
37ecb165ef Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox. 2020-11-05 20:40:20 -06:00
Sam
66850a5878 Fixed audio tests. Added changelog line. 2020-11-05 18:01:46 -06:00
6331ad9455 Implemented Flight 2020-11-03 22:46:07 +00:00
8c1e1fdc5c Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance 2020-11-03 04:09:38 +00:00
cb68aec291 Update changelog, address comments, fmt 2020-10-29 19:12:54 -04:00
Sam
337cf6e137 Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented. 2020-10-26 19:30:10 -05:00
14b5d01af3 Merge branch 'angel/add-dutch-translation' into 'master'
Added Dutch translation

See merge request veloren/veloren!1446
2020-10-22 18:09:52 +00:00