Commit Graph

382 Commits

Author SHA1 Message Date
3684cf0454 Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
Also add an exporter from econsim results to sqlite to aid in debugging the economy (which revealed this bug).
2021-05-28 15:09:29 -04:00
Sam
b826d5cb2b Fixed exp splitting in inactive equip slots. 2021-05-26 21:13:16 -05:00
4d7828ec94 Make the camera zoom as the bow (or any ChargedRanged attack) is charging. 2021-05-26 09:34:07 -04:00
2da8d96ec9 add CHANGELOG 2021-05-25 01:08:11 +03:00
419cd2a5e4 Don't modify position in glide character state 2021-05-23 07:26:11 +00:00
854930bc1a Item pickups are shown in separate window and "inventory-full" messages are shown above the item attempted to be picked up 2021-05-22 20:47:08 +00:00
30bcc6aaa3 Ferocious armour for t5-dungeon minibosses 2021-05-22 10:55:36 +00:00
27885e00b2 Allow NPCs to path towards far away enemies 2021-05-21 03:14:45 +00:00
d5f3ba77d4 Make NPCs Aware of Sound - See Issue #913 2021-05-15 19:36:27 +00:00
7d5ca0e7bf Revert "Merge branch 'snowram/hacky-mount' into 'master'"
This reverts merge request !2219
2021-05-14 13:43:20 +00:00
7fe0db2261 Merge branch 'snowram/hacky-mount' into 'master'
Allow for collars to make QuadMed npcs mountable

See merge request veloren/veloren!2219
2021-05-14 12:27:19 +00:00
95a6e35a3a Added chat tabs 2021-05-14 12:27:15 +00:00
e4f3064b8a Collar can make QuadMeds mountable, state + offsets 2021-05-14 00:11:15 +02:00
4d4bc132f4 Campfires can set things on fire and water puts it out 2021-05-13 05:34:51 +00:00
f76b61ac17 Make merchants /tell instead of /say 2021-05-11 17:26:22 +00:00
Sam
cd5096fe73 Changelog 2021-05-10 18:57:33 -05:00
0cf0f59fa7 Merge branch 'sharp/modtools' into 'master'
Added non-admin moderators and timed bans.

See merge request veloren/veloren!2276
2021-05-10 04:54:06 +00:00
e7587c4d9d Added non-admin moderators and timed bans.
The security model has been updated to reflect this change (for example,
moderators cannot revert a ban by an administrator).  Ban history is
also now recorded in the ban file, and much more information about the
ban is stored (whitelists and administrators also have extra
information).

To support the new information without losing important information,
this commit also introduces a new migration path for editable settings
(both from legacy to the new format, and between versions).  Examples
of how to do this correctly, and migrate to new versions of a settings
file, are in the settings/ subdirectory.

As part of this effort, editable settings have been revamped to
guarantee atomic saves (due to the increased amount of information in
each file), some latent bugs in networking were fixed, and server-cli
has been updated to go through StructOpt for both calls through TUI
and argv, greatly simplifying parsing logic.
2021-05-09 21:19:16 -07:00
1ae105125d Change agent's condition field back to a bool (from bitflags) and add a separate int_counter field. 2021-05-09 18:09:53 -04:00
cb2412148b Miniboss Loot quickfix 2021-05-09 21:29:35 +00:00
2881034426 update CHANGELOG 2021-05-09 20:43:13 +03:00
a17bb0ad73 Better inactive/active audio slider logic 2021-05-09 09:51:41 +00:00
2ea69a6180 Merge branch 'aweinstock/fix-bow-20210507' into 'master'
Make projectiles function properly if they hit a wall in the same tick as an entity.

See merge request veloren/veloren!2275
2021-05-08 15:47:12 +00:00
1c22a2b3fd /skill_preset command 2021-05-08 15:47:09 +00:00
7ec7540be4 Make projectiles function properly if they hit a wall in the same tick as an entity. 2021-05-07 23:20:57 -04:00
76da18da3c Add red-orange pulsing "Nothing!" to the second phase of an a 0-quantity trade, and improve the distance merchants are visible at. 2021-05-07 15:24:55 -04:00
3197bcd12a (Wiring) Logic - make wiring turing complete 2021-05-06 19:53:12 +02:00
Sam
c4bf1be73b Changelog 2021-05-04 08:45:12 -04:00
db0b05aaff update CHANGELOG 2021-05-03 22:05:04 +03:00
be39054767 Make terrain compression a checkbox instead of a bandwidth (throughput?) heuristic. 2021-05-03 00:09:44 -04:00
f553700e8c Add map markers for lakes and mountains 2021-05-03 02:00:23 +00:00
7faa0d3cd9 Add fundamentals for wiring system. 2021-05-02 22:38:44 +02:00
569d0a1ba5 - Split 'debug' kit to 'debug' and 'admin_cosmetics'
- Add Velorite Admin Bow to 'debug'
- Add rings, cape and necklace to cultist kit
- Add mushroom curry to 'consumables' (former 'potions')
2021-05-02 13:27:03 +00:00
d0953fcab0 Added map marker 2021-05-01 16:26:13 +00:00
2e0272ce28 Town music 2021-04-28 05:07:59 +00:00
34660462e9 Glider physics 2021-04-27 14:41:48 +00:00
5488f9f525 Prevent safezoned villagers from spamming messages upon seeing an enemy 2021-04-25 21:24:06 +00:00
Sam
288a6f3a82 Blocking now works if no weapon is equipped in main hand.
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
2021-04-25 13:09:02 -04:00
f31feff1aa Merge branch 'juliancoffee/fix_buff_bar' into 'master'
Fix bug with missing Burning icon

See merge request veloren/veloren!2195
2021-04-25 15:55:43 +00:00
3ab61fa231 Update CHANGELOG 2021-04-25 15:51:39 +03:00
c16ec43938 Body specific beam offsets 2021-04-25 04:07:12 +02:00
e4324a3481 Merge branch 'ygor/skillbar-account-for-skillset' into 'master'
Make skillbar buttons account for energy cost reduction

See merge request veloren/veloren!2185
2021-04-24 19:32:19 +00:00
01c30868eb Add option to load English string as fallback if string missing 2021-04-24 14:39:35 +00:00
4f71c621f4 Make skillbar buttons account for energy cost reduction
Previously, the buttons would compare the current energy to the base
cost of the ability, so they would sometimes be grayed out while the
ability was usable. Now they ajust the ability with the character
skillset before getting the energy cost for the purposes of setting
the skillbar icon color.
2021-04-24 03:45:58 +02:00
71b8426592 Add basic distance check to shockwave hit test
Before checking if the entity hitbox intersects the shockwave shell, we
do a basic check that the entity is close enough to be hit, considering
its radius.

This fixes the unlimited vertical range problem, since the distance is
measured in 3D.
2021-04-24 03:09:45 +02:00
6d9de520f3 Compress terrain chunks with deflate. Includes a benchmark showing that this makes them around 70% smaller, and is the same speed as LZ4. 2021-04-20 23:23:53 -04:00
76ff00757f Appease clippy, add CHANGELOG entry 2021-04-20 15:29:20 -04:00
762c68cfbb Basic fluid dynamics and physical properties for entities 2021-04-20 17:38:19 +02:00
86445af09c change cauldron spawning
cooking pot height
fmt
fmt, changelog
2021-04-20 02:48:13 +02:00
f23b515dd8 Voxygen: Add master volume sliders to the settings 2021-04-19 19:58:14 +01:00