Commit Graph

3407 Commits

Author SHA1 Message Date
Imbris
94f9995bff Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code 2021-05-30 11:51:06 -04:00
Imbris
3c86d49f5b Use expect to document potential panic when starting a new frame recording, fix clippy warning 2021-05-30 11:51:06 -04:00
Imbris
77d4ea9703 Address various TODOs introduced in wgpu transition 2021-05-30 11:51:06 -04:00
Imbris
aa47b960b1 address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace) 2021-05-30 11:51:06 -04:00
Joshua Yanovski
8a5a59bcb7 Fix shadows for wgpu.
In the process, we also fix our n_e / f_e calculation to actually
compute plane intersections properly.
2021-05-30 11:51:06 -04:00
Avi Weinstock
92546780a2 Address MR 2253 review comments. 2021-05-30 11:51:06 -04:00
Avi Weinstock
2a5e66400f Show hitbox cylinders based on actual ECS data, and add a settings toggle in voxygen for it. 2021-05-30 11:51:06 -04:00
Avi Weinstock
364890653f Implement a Debug pipeline for hitboxes and pathfinding lines.
- Implements mesh generation for cylinders and lines.
    - Implements an Id-allocator so that clients can mutate positions efficiently.
    - Is split into pipeline and scene modules.
    - Contains simple shaders that just pass through a position and color.
2021-05-30 11:50:25 -04:00
Imbris
254c2fb868 Use profling to get spans from wgpu, update wpgu & its deps for various
fixes
2021-05-30 11:49:41 -04:00
Imbris
f869065c9d Update wgpu to fix dx11 issue 2021-05-30 11:49:41 -04:00
Imbris
b61793142e Make models require a non-zero amount of vertices 2021-05-30 11:49:41 -04:00
Imbris
2c074ac52b Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader 2021-05-30 11:49:41 -04:00
Imbris
df90dab3da Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer 2021-05-30 11:49:41 -04:00
Imbris
f44937a9a6 Remove uneeded commented out gfx rendering code 2021-05-30 11:49:41 -04:00
Imbris
1a565ccc3c Update wgpu to latest version and improve error formating 2021-05-30 11:49:41 -04:00
Imbris
ea6985e565 Fix all clippy warnings 2021-05-30 11:49:41 -04:00
Imbris
af1962f11c Remove unused waves texture 2021-05-30 11:49:41 -04:00
Imbris
ebe063442a Fix most of the cargo check warnings 2021-05-30 11:49:41 -04:00
Imbris
e4fc93035b Replace default wgpu error handler with one that includes the error in the panic message 2021-05-30 11:49:41 -04:00
Imbris
5b3dbca297 Remove unused shadow bind group from the cloud pipeline 2021-05-30 11:49:41 -04:00
Imbris
d032563780 Require WGPU_TRACE_DIR to be set manually instead of having a default value 2021-05-30 11:49:41 -04:00
Imbris
a93be322b5 Wait for ingame pipelines to build before entering char select, show pipeline rebuilding status text in the graphics settings tab 2021-05-30 11:49:41 -04:00
Imbris
65946b6f4b Fix bug in sprite pipeline creation & misc other pipeline creation fixes 2021-05-30 11:49:41 -04:00
Imbris
604ea8ff18 Make Drawer work with background pipeline creation 2021-05-30 11:49:41 -04:00
Imbris
71a561fc70 Move pipeline creation into the background, still needs Drawer modications and UI to display status 2021-05-30 11:49:41 -04:00
Imbris
5b00b28e04 Fix wrong intermediate target texture format 2021-05-30 11:49:41 -04:00
Imbris
62db5e5a69 Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase 2021-05-30 11:49:41 -04:00
Imbris
13d61eaf9f Clear textures that will be partially written to work around Dx12 bug on AMD 2021-05-30 11:49:41 -04:00
Imbris
8e87047d9e Update wgpu to get gfx-hal update that fixes the dx12 depth cube view construction issue 2021-05-30 11:49:41 -04:00
Imbris
7343286a3c Add env vars to set wgpu backend and wgpu api trace save dir (api trace still needs feature to be set ofc) 2021-05-30 11:49:41 -04:00
Imbris
97359042db Update wgpu 2021-05-30 11:49:41 -04:00
João Capucho
4c73433ecb Fix panic on zero sized scissor 2021-05-30 11:49:41 -04:00
João Capucho
4c51dd0147 Fix resizing using the wrong value 2021-05-30 11:49:41 -04:00
Imbris
cbddf50a41 Allow setting env var to only use the vulkan backend, deactivate profiling if the feature is not available 2021-05-30 11:49:41 -04:00
Imbris
c58e8e9eb8 Disable CI that does not need to run for builds 2021-05-30 11:49:41 -04:00
Imbris
d7b651451b Implement screenshots 2021-05-30 11:49:41 -04:00
Imbris
0ad51204ec Update wgpu-profiler, smol rebase fix 2021-05-30 11:49:41 -04:00
Imbris
e31353df88 Display gpu timing info in the HUD when enabled 2021-05-30 11:49:41 -04:00
Imbris
2de13f3a87 Try out using storage buffer for sprite vertices 2021-05-30 11:49:41 -04:00
Imbris
bed1596985 Fix bugs with sprite rendering 2021-05-30 11:49:41 -04:00
Imbris
0933a87d84 Fix sprite vertex lookup, normalize sprite
normals in vert shader
2021-05-30 11:49:41 -04:00
Imbris
8c3ede3b39 Almost implement instance merging for sprites (validation error), rebase
fix
2021-05-30 11:49:41 -04:00
Imbris
49f03bd325 Start sprite refactor 2021-05-30 11:49:41 -04:00
João Capucho
ef96ce68e6 Fix winit returning wrong window size
It seems like waiting for wgpu to create a instance is enough to make
winit return the correct window size
2021-05-30 11:49:41 -04:00
João Capucho
e40702c083 Fix scissor panic
Removes the Scale::physical_resolution method as it could become
desynced from the renderer resolution causing the panic
2021-05-30 11:49:41 -04:00
João Capucho
3da110628a Update to the most recent wgpu 2021-05-30 11:49:40 -04:00
Imbris
a1d8265935 Switch to index rendering for most quad-like things 2021-05-30 11:49:40 -04:00
Imbris
0d7e96e849 Small fixes to gpu profiling 2021-05-30 11:49:40 -04:00
Imbris
9d076d3a89 Update to the latest wgpu git 2021-05-30 11:49:40 -04:00
Imbris
d2e2580df4 Implement toggleable gpu profiling that saves the timings from a recent frame with the screenshot key, rebase fixes 2021-05-30 11:49:40 -04:00