Marcel Märtens
468cfe84e7
clippy fixes in tests
2021-07-12 13:35:26 +02:00
Marcel Märtens
9b3b21f368
fix clippy warnings
2021-07-12 12:09:09 +02:00
Marcel Märtens
98800c5424
update depednencies
2021-07-08 12:21:02 +02:00
Snowram
5dfef5a563
Spawn dungeon entrances depending on the Site origin biome
2021-07-07 00:35:50 +02:00
juliancoffee
2c714dadad
(fix) spawn HaniwaSentry in T3
2021-07-05 18:49:25 +03:00
juliancoffee
1ed9d8d455
(fix) Use backpack item for merchant's ingredients
2021-07-05 18:49:25 +03:00
juliancoffee
dd2d0a98fb
Improve Merchant inventory from UX perspective
...
Changes:
- Make it use red bags with 18 slots (2 rows * 9)
- Sort items by quality
- Stack ingredients, food, potions
- Move coins to ingedients bag and put it first
- Filter unconsumed good (case when you saw 16 rugged shirts)
Refactoring:
- Split bag creation to separate functions
2021-07-03 22:16:06 +03:00
Marcel
c751ec1381
Merge branch 'aweinstock/blockstats' into 'master'
...
Add block statistics generator to world/examples.
See merge request veloren/veloren!2526
2021-07-02 17:10:26 +00:00
Avi Weinstock
f9c263faf6
Add benchmark for color quantization using the rtree crate.
2021-07-01 13:41:37 -04:00
juliancoffee
f2f50c88dc
Split room enemy generation to separate functions
2021-06-30 03:52:51 +03:00
juliancoffee
7ff62275bf
Add RoomKind enum, address comments
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- enum RoomKind {Peaceful, Fight, Boss, Miniboss} to specify type of
generated room.
2021-06-30 03:52:51 +03:00
juliancoffee
63a9ceda29
More deterministic dungeon fights
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- Spawn fixed number of enemies (2-4) in a room with any size. 1-3 enemies for T5 dungeon.
2021-06-30 03:52:50 +03:00
Avi Weinstock
47b3b5e5d9
Generate palette info from block statistics, and benchmark how well it compresses.
2021-06-28 22:11:19 -04:00
Avi Weinstock
3f3f8a40c5
Use SQL transactions in world_block_statistics to try to speed it up.
2021-06-28 15:50:58 -04:00
Avi Weinstock
024b6c52ef
Add block statistics generator to world/examples.
2021-06-28 15:02:57 -04:00
Avi Weinstock
957ba5d218
Use new dungeons in dungeon_voxel_export, remove old dungeon sampling function, and add more of world/examples to CI.
2021-06-27 15:35:43 -04:00
Benoît du Garreau
1cba7db9b6
Update assets_manager
to 0.5
2021-06-26 12:05:40 +02:00
Joshua Barretto
768e1c0d31
Merge branch 'aweinstock/site2dungeon' into 'master'
...
Convert dungeons to site2.
See merge request veloren/veloren!2499
2021-06-25 23:06:24 +00:00
Avi Weinstock
0ac6305dfc
Rename difficulty to dungeon_difficulty.
2021-06-25 18:18:27 -04:00
Avi Weinstock
524dd02f45
Tweaks to dungeon pillars.
2021-06-25 15:54:42 -04:00
Avi Weinstock
7328b71243
Add comments to dungeon code. Fix the radius calculation (which lead to dungeons getting truncated), and fix sprites spawning above staircases.
2021-06-25 14:08:23 -04:00
Avi Weinstock
6af988b806
Fix tests and examples to point to site2 dungeons.
2021-06-24 23:21:49 -04:00
Avi Weinstock
19979413d5
Convert dungeon lights to CSG, tweak pillars, convert the magic circle from lava to glowing rock, make enemies spawn in dungeons, and fix clippy warnings.
2021-06-24 23:03:24 -04:00
Snowram
ef6d6563ea
Ajust new npcs from feedback
2021-06-25 03:26:32 +02:00
Snowram
8760b69345
Husk brute animations
2021-06-24 19:31:19 +02:00
Snowram
fef0f407d3
Removes warlord and warlock armours
2021-06-24 19:30:11 +02:00
Avi Weinstock
033dbbf02a
Add pillars and wall sconces to site2 dungeons.
2021-06-23 23:22:14 -04:00
Avi Weinstock
c68d79315e
Add wall contours and sprites to site2 dungeon. Also add septagon decal in boss rooms.
2021-06-23 23:22:14 -04:00
Avi Weinstock
c8383aba38
Traverse the dungeon tile structure to create the rooms, and align the stairs.
2021-06-23 23:22:14 -04:00
Avi Weinstock
c6bb61f2e6
Add Primitive::Prefab
and Fill::Prefab
for coloring dungeon entrances.
2021-06-23 23:22:14 -04:00
Avi Weinstock
95214649db
Get structures loading via sampling primitive.
2021-06-23 23:22:14 -04:00
Avi Weinstock
df4f536523
Progress on converting dungeons to site2. Adds Sampling and Translate primitives.
2021-06-23 23:22:14 -04:00
Dominik Broński
8356e2ffca
Merge branch 'aweinstock/lava' into 'master'
...
Lava
See merge request veloren/veloren!2482
2021-06-21 20:49:44 +00:00
Marcel
b0574b4ddc
Merge branch 'imbris/tracy' into 'master'
...
Refactor Client message handling, improve use of tracy, increase coverage of profiling spans in voxygen
See merge request veloren/veloren!2479
2021-06-20 23:17:08 +00:00
Dominik Broński
b046541b69
Merge branch 'christof/trade_optimization' into 'master'
...
Accelerate econsim using arrays instead of hashmaps
See merge request veloren/veloren!2216
2021-06-20 16:00:37 +00:00
Christof Petig
79d7e79776
Accelerate econsim using arrays instead of hashmaps
2021-06-20 16:00:37 +00:00
juliancoffee
0ec6a4e5ff
Create distribution map for dungeons
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* tl;dr T0 - 27%, T1/T2 - 22%, T3/T4 - 11%, T5 - 5%.
Before every dungeon had 16% chance to be created.
2021-06-20 00:14:54 +03:00
Avi Weinstock
f1a1160b80
Make lava solid w.r.t. rendering while still being liquid w.r.t. physics.
2021-06-19 16:52:21 -04:00
Avi Weinstock
2226a4c6a9
Add lava to caves, which sets you on fire if you swim in it. Currently requires uncommenting #define LAVA
in the shaders, and only looks good with cheap fluid mode.
2021-06-19 16:31:21 -04:00
juliancoffee
e5c63b2ca7
Add config file for dungeon distribution
...
- Now you can specify probability of "spawn" of dungeon with specific
difficulty
2021-06-19 23:26:13 +03:00
Imbris
659b42e813
Remove tracy features that are no longer needed now that macros have been fixed
2021-06-19 04:27:50 -04:00
juliancoffee
7bf8c67808
Don't spawn enemies in boss room
2021-06-19 10:47:45 +03:00
jshipsey
a42e6e20b8
basilisk tweaks
2021-06-16 23:28:25 -04:00
jshipsey
0941f03608
buffs to stretch progression
2021-06-16 20:50:46 -04:00
Avi Weinstock
cb0566299a
Make tornado (and empty models in general) work on WGPU.
2021-06-15 09:49:13 +02:00
Snowram
97ce50e5d4
Add troll variants and roc npcs
2021-06-15 09:49:13 +02:00
Marcel
bc68168801
Merge branch 'dungeon_voxel_export' into 'master'
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Add dungeon shape to MagicaVoxel export example
See merge request veloren/veloren!2412
2021-06-14 15:07:25 +00:00
Marcel
b0702d792a
Merge branch 'juliancoffee/asset_entity' into 'master'
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EntityInfo assetization.
See merge request veloren/veloren!2382
2021-06-14 12:56:28 +00:00
Vincent Junge
a77b156cd2
Added dungeon shape to MagicaVoxel export example
2021-06-14 14:43:00 +02:00
Marcel Märtens
4167621f5d
Change the version number to 0.10
2021-06-12 10:14:07 +02:00