Commit Graph

611 Commits

Author SHA1 Message Date
dcfde616d0 In case of IPv6 and NON Windows make sure to not listen on dualstack,
for that we need to create a socket2 socket and set_only_v6 to true.
We need to privude set_nonblocking for tokio to work and we need to set reuseaddr for it to work on linux systems
2022-02-05 13:04:16 +01:00
1a1acfae2c Fix RUSTSEC-2022-0006 2022-01-26 22:08:38 +01:00
7515c26d68 progress 2022-01-15 21:46:54 -05:00
Sam
8221336587 Addressed some review. 2022-01-03 19:55:04 -05:00
Sam
c8675eaf45 Added hash value to decide if we should invalidate persited skills and allow a respec. 2022-01-03 19:55:02 -05:00
6547a6bf5e Parallelize entity sync loop over regions. 2021-12-25 19:24:12 -05:00
027f2f5719 Setup client binary that connects to the server with a group of clients positioned and moving in a few different patterns for profiling the server under network load. 2021-12-25 18:14:39 -05:00
40c547c582 - add Polaris Lantern, created by Gemu and Uncomfy for Christmas 2021-12-20 18:06:21 +00:00
aca088388b Update assets_manager to 0.7 2021-12-12 22:11:47 +01:00
8b89903d57 Bump tracing-subscriber to 0.3.2
We were pulling two versions of it. Causing some compilation errors
2021-11-26 17:41:51 +00:00
0beee17370 Pin cmake crate to 0.1.45, since the newer version uses the --parallel argument which is not available on our CI's cmake version 2021-11-21 09:51:39 -05:00
aa93b4b53c update other binaries 2021-11-20 20:19:48 +01:00
7200cc4ad7 undo egui upgrade try 2021-11-20 20:18:03 +01:00
e29ede7c97 updating dependencies,
cannot update the following dependencies:
 - vek: Sharps SIMD isnt upstream
 - tracing-subscriber: MakeWriter was adjusted and i was to lazy to fiddle with lifetimes,
 - refinery, rustsql: we have a custom refinery version which is incompatible with newer rustsql
 - equi + egui_winit + egui_wgpu_backend: i tried it in this commit but it turned out that they dependo n wgpu which we cant update
 - wgpu: cant update due new version doesnt support DX11

Got quinn updated which now require some dependencies to be explicit.
2021-11-20 20:17:49 +01:00
836c948086 Update crate for keyboard-keynames
This revision includes a fix for supporting Aarch64 platforms

Signed-off-by: Jon Nettleton <jon@solid-run.com>

(cherry picked from commit a5e64af199)
2021-11-02 08:49:17 +00:00
5c0026f4a7 Performance improvements for terrain watcher 2021-10-10 13:41:56 +01:00
645bd03142 Make sure ui draw commands are cleared if the renderer's resolution changes 2021-10-04 18:58:28 -04:00
bb26008074 Remove explicit coreaudio-sys version since we no longer rely on having the older version pinned (in fact it was already updated to the latest version) 2021-10-04 11:15:26 -04:00
ef1c51332d Update assets_manager to 0.6.0 2021-10-01 21:13:01 +02:00
8af4cf1a37 Make Rtsim entity config work 2021-09-27 15:09:22 +03:00
2a82405df2 update toolchain to nightly-2021-09-24 2021-09-24 23:18:07 +02:00
42eadb715b update toolchain to nightly-2021-09-24 2021-09-24 23:17:54 +02:00
f1c44e1f1d Remove old textures that aren't reused when calling replace_graphic 2021-09-23 21:50:37 -04:00
88685cc016 update crates 2021-09-20 14:39:01 +02:00
9875a74640 Make RRT pathfinding a cfg feature 2021-09-17 16:01:20 -07:00
c2c4429750 Disable RRT pathfinding 2021-09-17 16:01:19 -07:00
7ddc229728 Initial RRT flight pathfinding 2021-09-17 16:01:19 -07:00
7913e6a9ba Change the version number to 0.11 2021-09-10 20:19:17 +02:00
5500435d2f Revert "Replace shaderc with naga"
This reverts commit 446d93dda0.
2021-09-04 11:59:18 -07:00
cf1a6b1806 switch to SharedLink and unset context 2021-09-02 12:29:01 +02:00
16e2550e46 Merge branch 'capucho/naga' into 'master'
Replace shaderc with naga

See merge request veloren/veloren!2749
2021-08-31 22:38:17 +00:00
446d93dda0 Replace shaderc with naga 2021-08-31 22:53:10 +01:00
Sam
6d91bae44b Sprite interaction now uses pathfinding to check that it can be picked up. 2021-08-31 13:37:36 -04:00
c2498d81c7 Added feature flag for terrain persistence 2021-08-12 10:48:00 +01:00
32e58c4b17 remove futures_executor from renderer and rather pass tokio runtime to it properly. therefore the runtime is now created with Voxygen rather than with the Connect attempt 2021-08-11 00:38:03 +02:00
e99a885bfe Merge branch 'juliancoffee/asset_tweak_v2' into 'master'
asset_tweak v2

See merge request veloren/veloren!2723
2021-08-06 17:41:54 +00:00
aa371147e7 build: update keyboard-keynames 2021-08-03 18:16:55 +03:00
2ce09af2d8 Remove redundant serial_test crate 2021-08-03 16:31:13 +03:00
4c0b74150d remove some reexports 2021-07-29 22:18:34 +02:00
0cb524d8d6 Properly fixed command parsing 2021-07-23 17:33:31 +01:00
9e3b2a20d0 Moved GameInput to own module and made use of strum's EnumIter and AsRefStr. 2021-07-21 13:23:45 +02:00
286037166a Update wasmer 2021-07-10 15:06:51 +02:00
98800c5424 update depednencies 2021-07-08 12:21:02 +02:00
ad1f6a5304 Revert "Merge branch 'xvar/wgpu-0.9' into 'master'"
This reverts merge request !2566
2021-07-07 22:07:00 +00:00
88bb160336 Updated wgpu to 0.9.0 and egui to 0.13.0 2021-07-06 07:32:27 +01:00
b499cf2c58 Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui feature which is enabled by default but removed for airshipper builds.
Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.

This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
89b71dc9a9 Merge branch 'juliancoffee/merchants_ux' into 'master'
Improve Merchant loadout from UX perspective

See merge request veloren/veloren!2544
2021-07-03 20:25:49 +00:00
dd2d0a98fb Improve Merchant inventory from UX perspective
Changes:
- Make it use red bags with 18 slots (2 rows * 9)
- Sort items by quality
- Stack ingredients, food, potions
- Move coins to ingedients bag and put it first
- Filter unconsumed good (case when you saw 16 rugged shirts)

Refactoring:
- Split bag creation to separate functions
2021-07-03 22:16:06 +03:00
4f66bff54a Fix #1158 - Add a test that all the .ron manifests parse 2021-07-03 18:11:04 +00:00
f9c263faf6 Add benchmark for color quantization using the rtree crate. 2021-07-01 13:41:37 -04:00