Commit Graph

137 Commits

Author SHA1 Message Date
5bfdd5f1af Add combat music transitions based on number of enemies in player radius. 2021-04-11 22:08:40 -04:00
9db290d4ea Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds 2021-04-12 00:43:08 +00:00
6734198104 Adds on-hit combat sfx 2021-04-04 03:04:02 +00:00
b0acbda236 Improved archery with feedback sfx and particles 2021-03-29 21:52:04 +01:00
fbf4defa04 Adds sfx for Sceptre aura 2021-03-17 23:54:49 +00:00
99261bf105 Many small changes to audio code, mainly sfx - changelog in MR 2021-03-12 15:00:09 -08:00
ebbb06a400 Added crickets blocktype, added 3 new cricket sounds, made crickets chirp consistently, made frogs more sporadic 2021-02-12 00:54:42 +00:00
c6e262c4ce Small audio fixes; addresses #939 and #940 2021-01-29 11:37:10 +00:00
0cde434e3b All gems make a sound. 2021-01-25 22:53:23 +00:00
157e56d8ca Removed Shiny Gem, Added migration to change shiny gems to diamonds. Changed shiny gem recipes to diamonds 2021-01-24 16:40:22 +00:00
7dda25a66d More footstep sfx based on distance 2021-01-19 19:51:19 -08:00
f12e9f1665 small sfx fix, adding consume sfx for salads and lettuce 2021-01-19 16:24:44 -05:00
e7d852835c Sarrakitty/rotsys item sprites 2021-01-19 18:23:44 +00:00
f3ed13ca09 Replace explosion sound with heal bomb sound for sceptre M2 2020-12-13 22:09:28 +01:00
6783e13125 Added two new songs along with edits to the .ron
comma
2020-11-25 08:25:40 +00:00
9272eee55b Switched out wind sfx 2020-11-18 17:07:40 -08:00
2d2f267907 Addressed comments and fixed pipeline 2020-11-18 13:31:13 -08:00
3b47add55a Fully move sfx away from ECS event bus 2020-11-18 13:31:13 -08:00
b3aa454f8e Initial work to move combat sfx to outcomes 2020-11-18 13:31:12 -08:00
a9711eea01 Beginning to address comments 2020-11-18 13:31:12 -08:00
c44a9092d3 Biome definition tweaks and more sfx 2020-11-18 13:31:12 -08:00
a684bc90fd Quadraped footsteps and songs in biomes 2020-11-18 13:31:12 -08:00
e1fcb3744e Comment out audio device picker 2020-11-18 13:31:12 -08:00
d47e0bbb73 Getting merge ready minus device picker 2020-11-18 13:31:12 -08:00
695cc7f5cb Broken wind implementation 2020-11-18 13:31:12 -08:00
9b759efe41 Snow footsteps 2020-11-18 13:31:12 -08:00
09a1974974 River water sfx 2020-11-18 13:31:12 -08:00
d0bd5118bf Made biome probabilities neater 2020-11-18 13:31:12 -08:00
e880654f2e Probability for biome play 2020-11-18 13:31:12 -08:00
c8d79b0b0e Dungeon and cave specific music 2020-11-18 13:31:12 -08:00
0a9f1ee11c Remove ambient channel system in favor of sfx system 2020-11-18 13:31:12 -08:00
39d4ee8a96 Owls, campfires, and better bird sfx handling 2020-11-18 13:31:12 -08:00
c6a443ac0f fixed false audio track lengths 2020-11-18 13:31:12 -08:00
3169562a80 Night time sfx and swimming 2020-11-18 13:31:12 -08:00
aa6b7cbb65 Bird calls from trees 2020-11-18 13:31:12 -08:00
9e790f6cac Really broken block sfx pushed so others can see 2020-11-18 13:31:12 -08:00
3473347742 Sfx from blocks 2020-11-18 13:31:12 -08:00
0689630d98 Fading music/ambient sounds decently upon biome transition 2020-11-18 13:31:11 -08:00
b5aea464f3 Switch music at biome transitions 2020-11-18 13:31:11 -08:00
46d3f6f6d2 Initial biome specific music and ambient sound channel 2020-11-18 13:31:11 -08:00
0d92f02deb Buff stonegolem, nerf giants, add missing sfxs 2020-11-06 01:08:33 +01:00
512d881cd2 Fixed clippy errors and added SFX 2020-10-14 15:30:58 -07:00
2b800a2b63 make clippy happy
Delete glider.ron
2020-10-07 02:23:20 +00:00
Sam
fe70b7fbce Addressed second round of feedback. 2020-09-21 17:38:53 -05:00
Sam
b06ab250cc Addressed first round of feedback on sword overhaul. 2020-09-21 17:38:52 -05:00
Sam
cf573a42bd Initial implementation of combo melee attack. 2020-09-21 17:38:41 -05:00
d316463eb3 Add combat sfx #647 2020-08-26 19:28:00 +08:00
0a4b763a6a fix wrong filepath 2020-08-12 22:07:37 +02:00
fcdd875bff UI fixes, assets update 2020-08-12 18:10:18 +00:00
a924f9694d Explosion sound and event lights 2020-08-08 19:26:52 +08:00