Commit Graph

20 Commits

Author SHA1 Message Date
7dcee3eb23 Multiple Balance Tweaks & Miscellaneous Changes 2022-05-19 22:46:31 +00:00
Sam
42012fddcb Overhauled health component, making it a float to outer interfaces. 2021-09-09 00:10:17 -04:00
e6ed0137e8 Add descriptions to the potions 2021-07-05 10:56:29 +03:00
d4c61ae2f3 (voxygen) Better support for multibuff items
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
eb61b23d04 Rebalance food for new consumables changes 2021-07-05 10:56:29 +03:00
Sam
1978b590aa Destringified consumables 2021-06-29 05:59:02 -05:00
06bbb7f0ff Crafting Tabs and more item tags 2021-04-04 13:02:27 +00:00
43c35f957f Remove buff information from item description text 2021-03-03 00:25:12 +00:00
03d28f7d93 Implement tags for items, allowing a crafting recipe to take any item with that tag as input.
- Added a recipe that turns any of the cloth equipment dropped by villagers into 1x cloth scraps.
- Animate placeholder items for tagged crafting.
2021-02-16 01:05:54 +00:00
5362000de4 adjusted potions, refined level up message animation
fixed incorrect translation used on axe double strike regen skill

Changed migration so that skills and skill groups foreign key to entity_id instead of character_id
2021-01-19 08:08:14 -05:00
ecdbd1c5d6 Makes consumables heal faster 2020-12-10 18:06:32 +01:00
642ad805a1 potion buff 2020-11-06 01:08:34 +01:00
eb79820c25 tweaks consumables buffs values 2020-11-06 01:08:32 +01:00
a52f83e92c Addresses some comments 2020-11-06 01:08:31 +01:00
ce96af4363 Allow for an arbitrary array of effects and buffs for consumables 2020-11-06 01:08:30 +01:00
2b800a2b63 make clippy happy
Delete glider.ron
2020-10-07 02:23:20 +00:00
712f2e9c97 * Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
ab1c43be84 Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
Also fixed two wrong asset references and did some .ron formatting
2020-08-05 01:21:42 +02:00
f930f52df5 Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow. 2020-08-01 20:08:30 +00:00
8d6b442193 Crafting 2020-07-14 20:11:39 +00:00