b08a501aef
Cleaned up ready for merge
2022-07-16 11:09:35 +01:00
120ee6b6c0
Fix typos
2022-07-15 18:59:37 +02:00
26202c294f
Better biome distribution
2022-07-15 17:53:24 +01:00
abdd5e3906
Lift return out of if-statements
2022-07-15 16:36:11 +02:00
fb7bdd8bf8
Fix deprecated imports
2022-07-15 16:17:19 +02:00
cbe4d9d807
Remove unused imports
2022-07-15 16:00:27 +02:00
997a572647
Simplify assertions
2022-07-15 15:52:52 +02:00
5b8bdb9c9c
Cave entity spawns
2022-07-15 14:15:42 +01:00
5e5698249b
Remove unnecessarily qualified paths
2022-07-15 14:49:46 +02:00
4ca1c9ddf4
Gems and ores
2022-07-15 08:43:35 +01:00
1a3b1e48da
Better cave shape variety
2022-07-15 08:43:35 +01:00
f4e50d18df
Better ice
2022-07-15 08:43:35 +01:00
a9c9a9d0d2
Ice caves
2022-07-15 08:43:35 +01:00
e97d58011e
Made trees and cave entrances play better
2022-07-15 08:43:35 +01:00
629c4dbdb7
Prevented cave/water intersection
2022-07-15 08:43:35 +01:00
f3cfff424d
Distinct mushroom and leafy biomes
2022-07-15 08:43:34 +01:00
7353c6f02b
Better mushroom placement
2022-07-15 08:43:34 +01:00
a39901d24c
Better cave entrance locations
2022-07-15 08:43:34 +01:00
9ad32b37e7
More efficient texture fetches
2022-07-15 08:43:34 +01:00
07fc53f9bc
No walls outside caves
2022-07-15 08:43:34 +01:00
2694f5f917
Fixed lava
2022-07-15 08:43:34 +01:00
07ba4dcc33
Fixed particles for non-body entities, AO for non-volumetric illumination
2022-07-15 08:43:34 +01:00
b5662163f0
Better lighting and verticality in caves
2022-07-15 08:43:33 +01:00
7463acc641
Moonbells in caves
2022-07-15 08:42:56 +01:00
af10a3e6da
No biomes near cave entrance
2022-07-15 08:42:56 +01:00
b40095d867
Better mushroom cave biome
2022-07-15 08:42:56 +01:00
1f979e4133
More biomes
2022-07-15 08:42:56 +01:00
418839ee20
Biome improvements
2022-07-15 08:42:56 +01:00
c6564e2c59
Better cave biomes
2022-07-15 08:42:56 +01:00
2cce44fc36
Began work on caves2
2022-07-15 08:42:56 +01:00
7a1218cf2f
make a recipe of all modular weapons
2022-07-13 20:15:28 +02:00
2b2ac20403
use ItemDefintionId across trade_pricing
2022-07-13 20:15:27 +02:00
e4909650e1
update hashbrown, specs, and tracy
2022-07-06 15:41:59 +02:00
273c5ed2f0
Temporary noise solution
2022-07-04 18:07:00 +02:00
fddc97bc77
Merge branch 'tweaks' into 'master'
...
tweaks entity stats
See merge request veloren/veloren!3437
2022-06-29 19:29:38 +00:00
d1c80f0b25
#1455 | Sprites now only spawn on designated block types
2022-06-20 19:24:51 +00:00
25eed55ca9
stat tweaks to theropod, arthropods and basilisk
2022-06-19 01:35:18 +02:00
179bf7216e
Merge branch 'tormod/remove-size' into 'master'
...
Remove site size from site suitability function.
See merge request veloren/veloren!3427
2022-06-10 18:12:59 +00:00
1c5cb8abcd
follow the more elegant proposal by clippy
2022-06-07 23:37:51 +02:00
fca4372205
avoid economy of scale in economy_tree
2022-06-07 21:46:41 +02:00
5a965d21c7
replace vector copying with an iterator
2022-06-07 21:38:17 +02:00
db85d2a146
fix clippy
2022-06-07 18:30:05 +02:00
6d3ea3172c
separate orders by professions and everyone
...
cleanup and fix
strictly this population growth logic is wrong, but identical to the existing one
standardize on production, remove more dead code
fix example + rustfmt
separate csv logic from tick (intention is to move it into economy)
remove the format call from economy (inactive debugging code)
remove more formatting
rustfmt
small clippy fix
Reduce precision on output
move csv code
move rest of sim2 mod into economy (context)
remove more unused parts
keep things a bit more coherent
remove pub
make more functions and fields private
remove outdated input, fix other, print names, move output to proper abstraction
remove dead code
2022-06-07 18:30:05 +02:00
edffd576d4
only the code move part of shredded_economy4
2022-06-07 18:30:05 +02:00
08ffcdf5a5
Create temperature requirement for giant tree.
...
Since the giant tree is currently a leafy tree, it looks a bit out
of place in colder regions where there's otherwise only pine trees.
2022-06-07 00:32:46 +02:00
c1335e16fe
Remove site size from site suitability function.
...
This was buggy, in that the requirement was for _any_ chunk
in the site area being suitable as opposed to _all_ chunks
in the site being suitable. This is easy to fix, but we don't
always want to have exactly the same criteria for the center
of a site as for the outskirts of it.
This should fix gnarling forts etc. spawning in the water just
off the shore.
2022-06-07 00:27:37 +02:00
59d876a654
pass humidity to meta, move smoke cycle to separate file
2022-06-01 22:13:34 +02:00
3fc59d7e4d
lower trading output to trace (and raise one to warn)
2022-05-29 19:09:52 +02:00
47a7943cc2
Merge branch 'upgrade_assets_manager' into 'master'
...
Upgrade `assets_manager` to `0.8.0` and `image` to `0.24`
See merge request veloren/veloren!3410
2022-05-28 22:41:23 +00:00
69041137a0
reduced bamboo spawn rates
2022-05-28 18:04:06 -04:00