Commit Graph

1579 Commits

Author SHA1 Message Date
IsseW
2ba5b33868 fmt 2022-10-10 00:15:57 +02:00
IsseW
c8a08b4794 fix warnings 2022-10-09 23:42:38 +02:00
Joshua Barretto
0a6ac5f5f1 sync 2022-10-09 23:25:40 +02:00
Joshua Barretto
68df88a721 Added redwoods 2022-10-09 23:23:43 +02:00
Joshua Barretto
1392a8662f Added dead trees 2022-10-09 23:23:42 +02:00
Joshua Barretto
0b5d043d8e Began work on citadel 2022-10-09 23:23:39 +02:00
Marcel
6844094389 Merge branch 'kitswas/worldgen-spawn-fixes' into 'master'
Spawn fix(es)

See merge request veloren/veloren!3579
2022-10-05 07:07:43 +00:00
Marcel
17c940e0f8 Merge branch 'xMAC94x/update_toolchain' into 'master'
update toolchain to `2022-09-23`

See merge request veloren/veloren!3615
2022-09-25 19:44:58 +00:00
Marcel Märtens
1e1ee5031f remove enum_iterator with strum, fixes #1723 2022-09-25 16:09:46 +02:00
Marcel Märtens
cf6a764aa4 update toolchain to 2022-09-23 2022-09-25 15:58:32 +02:00
Marcel Märtens
c2b453f6f1 update toolchain to 2022-09-08
This reverts commit 6c9deee491.
This reverts commit a32b269252.
2022-09-24 00:04:40 +02:00
Marcel
3490600ca0 Merge branch 'xMAC94x/update-deps2' into 'master'
update_deps_2 - now with more expirmental stuff

See merge request veloren/veloren!3634
2022-09-23 21:44:50 +00:00
flo
cfbadd36ea fix_desert_rock_animals 2022-09-22 18:42:34 +00:00
Marcel Märtens
29d0f5b25d update dependencies 2022-09-22 11:57:55 +02:00
flo
a37e1f8d99 seachapel npc work 2022-09-22 01:04:01 +00:00
Joshua Yanovski
e9a463d459 Revert "Merge branch 'xMAC94x/update-deps' into 'master'"
This reverts merge request !3608
2022-09-15 18:51:48 +00:00
Joshua Yanovski
cafdcad8ce Merge branch 'sharp/improve-msg' into 'master'
Improve some server system performance

See merge request veloren/veloren!3614
2022-09-15 04:30:31 +00:00
Joshua Yanovski
2c15d0af56 Reduce overhead of messaging systems. 2022-09-14 21:04:53 -07:00
flo
dc688bccb9 fix_salamander_and_elbst 2022-09-13 17:32:53 +00:00
Marcel Märtens
a32b269252 steal sharps clippy improvements to the old nightly 2022-09-11 16:10:56 +02:00
Joshua Yanovski
986d104faa Update Rust toolchain. 2022-09-08 15:43:53 -07:00
Marcel Märtens
d9e6f10688 update dependencies 2022-09-08 23:29:08 +02:00
kitswas
c6efafd214 Flax spawn fix
Flax now does not grow in the flood plains and extreme altitudes.
Lowered the humidity requirement.
Made Flax density vary by altitude.
Flax temperature changed.
2022-08-31 11:30:37 +05:30
kitswas
1064055bb2 Cotton spawn fix
Cotton now grows in low altitudes only. (mostly near rivers and lakes)
Density increased to compensate for the reduction in growable area.
Cotton Soil and Temperature changed.
Made patch density vary by altitude.
2022-08-31 11:30:37 +05:30
kitswas
c0911707e5 Added helper function density_factor_by_altitude 2022-08-31 11:30:37 +05:30
Christof Petig
863f9857b5 cargo fmt 2022-08-30 00:37:38 +02:00
Christof Petig
04b7090197 handle terrain more correctly 2022-08-30 00:37:38 +02:00
Christof Petig
fbe0aee40d move trading good properties (decay, transportation) from hard coded to ron file 2022-08-30 00:37:38 +02:00
flo666
87bac7c24a - remove barriers in chapel tube & tower tube
- change pitfall entry
2022-08-26 17:40:46 +02:00
flo
e882e62c08 seachapel 2022-08-24 21:50:53 +00:00
Isse
14aad5fde7 Merge branch 'campfires_for_clifftown_and_desertcity' into 'master'
add campfires to clifftown and desertcity

See merge request veloren/veloren!3538
2022-08-14 20:22:31 +00:00
flo
4c49cb933e add campfires to clifftown and desertcity 2022-08-14 20:22:30 +00:00
DaforLynx
daadf3abdb Gnarling Fort music; more specific sites; fix music spacing; new sfx 2022-08-14 01:57:58 +00:00
flo
4ccec12dc7 DesertCity small fix 2022-08-12 11:34:40 +00:00
IsseW
0cd4d71d00 Add town music to cliff towns and desert cities 2022-08-10 11:03:22 +02:00
flo
5dd9991311 DesertCity 2022-08-08 09:58:18 +00:00
Marcel
ed4d70ac5b Merge branch 'juliancoffee/add_cache_load_map' into 'master'
Add FileOpts::CacheLoad and a bit of refactoring

See merge request veloren/veloren!3472
2022-07-17 19:28:35 +00:00
Forest Anderson
67534488b3 Merge branch 'tygyh/CleanUp' into 'master'
Tygyh/clean up

See merge request veloren/veloren!3480
2022-07-17 14:04:45 +00:00
juliancoffee
fac67a40a1 Make worldgen panic if loaded map has invalid size 2022-07-17 14:49:42 +03:00
juliancoffee
9d67d80a63 Only ovewrite LoadOrGenerate map if it's fresh map 2022-07-17 14:38:29 +03:00
juliancoffee
5079c0007f Remove prefix map_ for LoadOrGenerate maps 2022-07-17 14:38:29 +03:00
juliancoffee
d2962d544b Add overwrite option to LoadOrGenerate 2022-07-17 14:38:29 +03:00
juliancoffee
60a9cce57f Change map_path to inslude map directory 2022-07-17 14:38:29 +03:00
juliancoffee
a437d31205 Checking options from loaded map instead of hash 2022-07-17 14:38:29 +03:00
juliancoffee
6d9c7a5645 Adressing review 2022-07-17 14:38:29 +03:00
juliancoffee
6faba8a1e9 Use hashable wrapper around gen opts 2022-07-17 14:38:29 +03:00
juliancoffee
ddf2c43c18 Make hacky hash for gen opts 2022-07-17 14:38:29 +03:00
juliancoffee
1a21dfbc5b Add FileOpts::CacheLoad
Add map setting that allows both generating (if not exists) and loading map
2022-07-17 14:38:29 +03:00
juliancoffee
85cee14643 Refactoring, extract FileOpts dependent methods 2022-07-17 14:38:29 +03:00
Joshua Yanovski
ef4b190ad9 Temporarily remove waypoints in caves as people are getting stuck. 2022-07-16 23:08:05 -07:00
Joshua Barretto
b08a501aef Cleaned up ready for merge 2022-07-16 11:09:35 +01:00
tygyh
120ee6b6c0 Fix typos 2022-07-15 18:59:37 +02:00
Joshua Barretto
26202c294f Better biome distribution 2022-07-15 17:53:24 +01:00
tygyh
abdd5e3906 Lift return out of if-statements 2022-07-15 16:36:11 +02:00
tygyh
fb7bdd8bf8 Fix deprecated imports 2022-07-15 16:17:19 +02:00
tygyh
cbe4d9d807 Remove unused imports 2022-07-15 16:00:27 +02:00
tygyh
997a572647 Simplify assertions 2022-07-15 15:52:52 +02:00
Joshua Barretto
5b8bdb9c9c Cave entity spawns 2022-07-15 14:15:42 +01:00
tygyh
5e5698249b Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
Joshua Barretto
4ca1c9ddf4 Gems and ores 2022-07-15 08:43:35 +01:00
Joshua Barretto
1a3b1e48da Better cave shape variety 2022-07-15 08:43:35 +01:00
Joshua Barretto
f4e50d18df Better ice 2022-07-15 08:43:35 +01:00
Joshua Barretto
a9c9a9d0d2 Ice caves 2022-07-15 08:43:35 +01:00
Joshua Barretto
e97d58011e Made trees and cave entrances play better 2022-07-15 08:43:35 +01:00
Joshua Barretto
629c4dbdb7 Prevented cave/water intersection 2022-07-15 08:43:35 +01:00
Joshua Barretto
f3cfff424d Distinct mushroom and leafy biomes 2022-07-15 08:43:34 +01:00
Joshua Barretto
7353c6f02b Better mushroom placement 2022-07-15 08:43:34 +01:00
Joshua Barretto
a39901d24c Better cave entrance locations 2022-07-15 08:43:34 +01:00
Joshua Barretto
9ad32b37e7 More efficient texture fetches 2022-07-15 08:43:34 +01:00
Joshua Barretto
07fc53f9bc No walls outside caves 2022-07-15 08:43:34 +01:00
Joshua Barretto
2694f5f917 Fixed lava 2022-07-15 08:43:34 +01:00
Joshua Barretto
07ba4dcc33 Fixed particles for non-body entities, AO for non-volumetric illumination 2022-07-15 08:43:34 +01:00
Joshua Barretto
b5662163f0 Better lighting and verticality in caves 2022-07-15 08:43:33 +01:00
Joshua Barretto
7463acc641 Moonbells in caves 2022-07-15 08:42:56 +01:00
Joshua Barretto
af10a3e6da No biomes near cave entrance 2022-07-15 08:42:56 +01:00
Joshua Barretto
b40095d867 Better mushroom cave biome 2022-07-15 08:42:56 +01:00
Joshua Barretto
1f979e4133 More biomes 2022-07-15 08:42:56 +01:00
Joshua Barretto
418839ee20 Biome improvements 2022-07-15 08:42:56 +01:00
Joshua Barretto
c6564e2c59 Better cave biomes 2022-07-15 08:42:56 +01:00
Joshua Barretto
2cce44fc36 Began work on caves2 2022-07-15 08:42:56 +01:00
Christof Petig
7a1218cf2f make a recipe of all modular weapons 2022-07-13 20:15:28 +02:00
Christof Petig
2b2ac20403 use ItemDefintionId across trade_pricing 2022-07-13 20:15:27 +02:00
Marcel Märtens
e4909650e1 update hashbrown, specs, and tracy 2022-07-06 15:41:59 +02:00
IsseW
273c5ed2f0 Temporary noise solution 2022-07-04 18:07:00 +02:00
Marcel
fddc97bc77 Merge branch 'tweaks' into 'master'
tweaks entity stats

See merge request veloren/veloren!3437
2022-06-29 19:29:38 +00:00
Brandon Dyer
d1c80f0b25 #1455 | Sprites now only spawn on designated block types 2022-06-20 19:24:51 +00:00
runrobdog
25eed55ca9 stat tweaks to theropod, arthropods and basilisk 2022-06-19 01:35:18 +02:00
Samuel Keiffer
179bf7216e Merge branch 'tormod/remove-size' into 'master'
Remove site size from site suitability function.

See merge request veloren/veloren!3427
2022-06-10 18:12:59 +00:00
Christof Petig
1c5cb8abcd follow the more elegant proposal by clippy 2022-06-07 23:37:51 +02:00
Christof Petig
fca4372205 avoid economy of scale in economy_tree 2022-06-07 21:46:41 +02:00
Christof Petig
5a965d21c7 replace vector copying with an iterator 2022-06-07 21:38:17 +02:00
Christof Petig
db85d2a146 fix clippy 2022-06-07 18:30:05 +02:00
Christof Petig
6d3ea3172c separate orders by professions and everyone
cleanup and fix
strictly this population growth logic is wrong, but identical to the existing one
standardize on production, remove more dead code
fix example + rustfmt
separate csv logic from tick (intention is to move it into economy)
remove the format call from economy (inactive debugging code)
remove more formatting
rustfmt
small clippy fix
Reduce precision on output
move csv code
move rest of sim2 mod into economy (context)
remove more unused parts
keep things a bit more coherent
remove pub
make more functions and fields private
remove outdated input, fix other, print names, move output to proper abstraction
remove dead code
2022-06-07 18:30:05 +02:00
Christof Petig
edffd576d4 only the code move part of shredded_economy4 2022-06-07 18:30:05 +02:00
Tormod G. Hellen
08ffcdf5a5 Create temperature requirement for giant tree.
Since the giant tree is currently a leafy tree, it looks a bit out
of place in colder regions where there's otherwise only pine trees.
2022-06-07 00:32:46 +02:00
Tormod G. Hellen
c1335e16fe Remove site size from site suitability function.
This was buggy, in that the requirement was for _any_ chunk
in the site area being suitable as opposed to _all_ chunks
in the site being suitable. This is easy to fix, but we don't
always want to have exactly the same criteria for the center
of a site as for the outskirts of it.

This should fix gnarling forts etc. spawning in the water just
off the shore.
2022-06-07 00:27:37 +02:00
Christof Petig
59d876a654 pass humidity to meta, move smoke cycle to separate file 2022-06-01 22:13:34 +02:00
Christof Petig
3fc59d7e4d lower trading output to trace (and raise one to warn) 2022-05-29 19:09:52 +02:00
Marcel
47a7943cc2 Merge branch 'upgrade_assets_manager' into 'master'
Upgrade `assets_manager` to `0.8.0` and `image` to `0.24`

See merge request veloren/veloren!3410
2022-05-28 22:41:23 +00:00
Makselord
69041137a0 reduced bamboo spawn rates 2022-05-28 18:04:06 -04:00