edfe713076
Cyclops, basilisk, air balloon offsets
2021-06-06 14:12:08 +02:00
acf7ad27f1
Balance tweaks.
2021-06-05 17:15:04 -05:00
74b7039219
Yeti AI
2021-06-05 13:25:47 -05:00
93f90d514c
Particles for ice spikes
2021-06-04 18:17:15 -05:00
81f7e690fd
Snowball attack.
2021-06-04 18:17:15 -05:00
a82984b925
Added base ability set
2021-06-04 18:17:14 -05:00
eaf87a53bb
Final tweaks.
2021-06-03 21:39:47 -05:00
5bf99eac11
Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
2021-06-03 21:39:15 -05:00
ac2f097d80
Tidal warrior AI.
2021-06-03 21:39:14 -05:00
c81e1534f7
First 3 abilities for tidal warrior functional. Added bubble particles.
2021-06-03 21:39:13 -05:00
05c699878f
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.
2021-06-03 19:24:34 -04:00
affb9730a8
use criterion groups and fix tracing to much on wgpu
2021-06-03 22:37:17 +02:00
7da6b5e59d
Fix ProfSpan constructor being private
2021-06-03 00:10:06 -04:00
c2da81cf18
Move pipeline creation into the background, still needs Drawer modications and UI to display status
2021-06-02 23:59:51 -04:00
a1fac487e4
Suppress wgpu_core::device info logging
2021-06-02 23:59:48 -04:00
4b359b8ca4
Merge branch 'aweinstock/price-equality' into 'master'
...
Add a manifest for making different items count as the same item for the purpose of pricing.
See merge request veloren/veloren!2360
2021-06-02 23:48:45 +00:00
9a31d77f0a
Merge branch 'tygyh/default-loadout' into 'master'
...
LoadoutBuilder refactoring
See merge request veloren/veloren!2361
2021-06-02 23:42:39 +00:00
d235e98efe
Merge branch 'aweinstock/agent-pid' into 'master'
...
Implement PID controllers and use them to stabilize Agent airship flight.
See merge request veloren/veloren!2356
2021-06-02 23:15:08 +00:00
054fb1d763
Add a manifest for making different items count as the same item for the purpose of pricing.
2021-06-02 19:12:51 -04:00
1fc3fce970
Move warning-supressing from global onto function
2021-06-03 01:58:34 +03:00
00714db492
Implement Choice of Choice in loadout files
2021-06-02 18:35:22 +03:00
674a7f41bd
Using clippy::pedantic and improve asset tests
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- Turned clippy::pedantic on for loadout_builder.rs and applied some
proposition
- Check for invalid weights in loadout files
2021-06-02 17:54:14 +03:00
f988584337
Merge branch 'revert-c6e200a3' into 'master'
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Add a configuration Option to opt-in Quic backend
See merge request veloren/veloren!2318
2021-06-02 14:27:13 +00:00
952156ad99
Add ability to override weapon in loadout assets
2021-06-02 17:17:19 +03:00
3c66e62fe0
Decompose LoadoutBuilder::from_asset_expect
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- Introduce apply_asset_expect() to mutate passed builder and complete it
from asset
- Remove runtime panic from choosing item
- Rewrite defaults() to load from asset
2021-06-02 17:17:19 +03:00
641ccd5282
Replace object initialization with read from file
2021-06-02 17:17:19 +03:00
3a1a65b134
Remove stabilized or_patterns feature
2021-06-01 13:19:20 -04:00
23eca4c3f6
Re-disable incremental just for common-systems, small fix in plugin
...
crate, more new clippy fixes
2021-05-31 20:44:57 -04:00
48ebb10d50
Update toolchain
2021-05-31 20:44:57 -04:00
9637d874ab
Merge branch 'adam/frozen-debuff' into 'master'
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Frozen Debuff
See merge request veloren/veloren!2357
2021-05-30 22:39:11 +00:00
daa18dd92a
fix: remove limit
2021-05-30 13:42:47 -07:00
2e74348813
refactor: variable names
2021-05-30 13:40:25 -07:00
9e7937d98f
refactor: BuffKind::Frozen comment
2021-05-30 13:39:18 -07:00
98fdf5c3e1
fix: more succinct checked_tick_attack
2021-05-30 13:36:18 -07:00
6dc1c05089
fix: better scaling
2021-05-30 13:06:01 -07:00
66cf4ab74c
fix: name
2021-05-30 12:56:26 -07:00
d890a58b93
Reset on_ceiling state
...
Previously, the on_ceiling state would remain true for the entire
lifetime of the entity after it touched the ceiling once.
2021-05-30 21:49:11 +02:00
6b1351bdc3
feat: impl attack speed modifier
2021-05-30 12:39:30 -07:00
0b92cc5732
feat: tick_attack utils
2021-05-30 12:39:00 -07:00
e09ae8ad83
Address MR 2356 comments.
2021-05-30 13:36:25 -04:00
5164b1a539
Add comments to the PID controller code.
2021-05-30 13:36:25 -04:00
8b20175b6e
Implement PID controllers and use them to stabilize Agent airship flight.
2021-05-30 13:36:25 -04:00
eea7eead2e
wip: impl Stats::attack_speed_modifier
2021-05-30 09:40:11 -07:00
e06bd0eaa3
feat: BuffKind::Frozen
2021-05-30 08:51:47 -07:00
d38db15411
Fixed entities with voxel colliders being off by one physics tick for collision.
2021-05-28 20:25:57 -04:00
3684cf0454
Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
...
Also add an exporter from econsim results to sqlite to aid in debugging the economy (which revealed this bug).
2021-05-28 15:09:29 -04:00
7a97fbb5cf
Add zoom scaling as well as FOV scaling to ChargedRanged, and restore the old zoom afterwards.
2021-05-26 09:34:08 -04:00
4d7828ec94
Make the camera zoom as the bow (or any ChargedRanged attack) is charging.
2021-05-26 09:34:07 -04:00
d7c7f6bf5d
Merge branch 'sam/rework-bow' into 'master'
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Bow Rework
See merge request veloren/veloren!2310
2021-05-26 04:44:09 +00:00
1074352ca4
Merge branch 'juliancoffee/dungeon_chests' into 'master'
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dungeon chests
See merge request veloren/veloren!2342
2021-05-24 23:05:20 +00:00