Commit Graph

2886 Commits

Author SHA1 Message Date
edfe713076 Cyclops, basilisk, air balloon offsets 2021-06-06 14:12:08 +02:00
Sam
acf7ad27f1 Balance tweaks. 2021-06-05 17:15:04 -05:00
Sam
74b7039219 Yeti AI 2021-06-05 13:25:47 -05:00
Sam
93f90d514c Particles for ice spikes 2021-06-04 18:17:15 -05:00
Sam
81f7e690fd Snowball attack. 2021-06-04 18:17:15 -05:00
Sam
a82984b925 Added base ability set 2021-06-04 18:17:14 -05:00
Sam
eaf87a53bb Final tweaks. 2021-06-03 21:39:47 -05:00
Sam
5bf99eac11 Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model. 2021-06-03 21:39:15 -05:00
Sam
ac2f097d80 Tidal warrior AI. 2021-06-03 21:39:14 -05:00
Sam
c81e1534f7 First 3 abilities for tidal warrior functional. Added bubble particles. 2021-06-03 21:39:13 -05:00
05c699878f Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty. 2021-06-03 19:24:34 -04:00
affb9730a8 use criterion groups and fix tracing to much on wgpu 2021-06-03 22:37:17 +02:00
7da6b5e59d Fix ProfSpan constructor being private 2021-06-03 00:10:06 -04:00
c2da81cf18 Move pipeline creation into the background, still needs Drawer modications and UI to display status 2021-06-02 23:59:51 -04:00
a1fac487e4 Suppress wgpu_core::device info logging 2021-06-02 23:59:48 -04:00
4b359b8ca4 Merge branch 'aweinstock/price-equality' into 'master'
Add a manifest for making different items count as the same item for the purpose of pricing.

See merge request veloren/veloren!2360
2021-06-02 23:48:45 +00:00
9a31d77f0a Merge branch 'tygyh/default-loadout' into 'master'
LoadoutBuilder refactoring

See merge request veloren/veloren!2361
2021-06-02 23:42:39 +00:00
d235e98efe Merge branch 'aweinstock/agent-pid' into 'master'
Implement PID controllers and use them to stabilize Agent airship flight.

See merge request veloren/veloren!2356
2021-06-02 23:15:08 +00:00
054fb1d763 Add a manifest for making different items count as the same item for the purpose of pricing. 2021-06-02 19:12:51 -04:00
1fc3fce970 Move warning-supressing from global onto function 2021-06-03 01:58:34 +03:00
00714db492 Implement Choice of Choice in loadout files 2021-06-02 18:35:22 +03:00
674a7f41bd Using clippy::pedantic and improve asset tests
- Turned clippy::pedantic on for loadout_builder.rs and applied some
proposition
- Check for invalid weights in loadout files
2021-06-02 17:54:14 +03:00
f988584337 Merge branch 'revert-c6e200a3' into 'master'
Add a configuration Option to opt-in Quic backend

See merge request veloren/veloren!2318
2021-06-02 14:27:13 +00:00
952156ad99 Add ability to override weapon in loadout assets 2021-06-02 17:17:19 +03:00
3c66e62fe0 Decompose LoadoutBuilder::from_asset_expect
- Introduce apply_asset_expect() to mutate passed builder and complete it
from asset
- Remove runtime panic from choosing item
- Rewrite defaults() to load from asset
2021-06-02 17:17:19 +03:00
641ccd5282 Replace object initialization with read from file 2021-06-02 17:17:19 +03:00
3a1a65b134 Remove stabilized or_patterns feature 2021-06-01 13:19:20 -04:00
23eca4c3f6 Re-disable incremental just for common-systems, small fix in plugin
crate, more new clippy fixes
2021-05-31 20:44:57 -04:00
48ebb10d50 Update toolchain 2021-05-31 20:44:57 -04:00
9637d874ab Merge branch 'adam/frozen-debuff' into 'master'
Frozen Debuff

See merge request veloren/veloren!2357
2021-05-30 22:39:11 +00:00
daa18dd92a fix: remove limit 2021-05-30 13:42:47 -07:00
2e74348813 refactor: variable names 2021-05-30 13:40:25 -07:00
9e7937d98f refactor: BuffKind::Frozen comment 2021-05-30 13:39:18 -07:00
98fdf5c3e1 fix: more succinct checked_tick_attack 2021-05-30 13:36:18 -07:00
6dc1c05089 fix: better scaling 2021-05-30 13:06:01 -07:00
66cf4ab74c fix: name 2021-05-30 12:56:26 -07:00
d890a58b93 Reset on_ceiling state
Previously, the on_ceiling state would remain true for the entire
lifetime of the entity after it touched the ceiling once.
2021-05-30 21:49:11 +02:00
6b1351bdc3 feat: impl attack speed modifier 2021-05-30 12:39:30 -07:00
0b92cc5732 feat: tick_attack utils 2021-05-30 12:39:00 -07:00
e09ae8ad83 Address MR 2356 comments. 2021-05-30 13:36:25 -04:00
5164b1a539 Add comments to the PID controller code. 2021-05-30 13:36:25 -04:00
8b20175b6e Implement PID controllers and use them to stabilize Agent airship flight. 2021-05-30 13:36:25 -04:00
eea7eead2e wip: impl Stats::attack_speed_modifier 2021-05-30 09:40:11 -07:00
e06bd0eaa3 feat: BuffKind::Frozen 2021-05-30 08:51:47 -07:00
d38db15411 Fixed entities with voxel colliders being off by one physics tick for collision. 2021-05-28 20:25:57 -04:00
3684cf0454 Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
Also add an exporter from econsim results to sqlite to aid in debugging the economy (which revealed this bug).
2021-05-28 15:09:29 -04:00
7a97fbb5cf Add zoom scaling as well as FOV scaling to ChargedRanged, and restore the old zoom afterwards. 2021-05-26 09:34:08 -04:00
4d7828ec94 Make the camera zoom as the bow (or any ChargedRanged attack) is charging. 2021-05-26 09:34:07 -04:00
d7c7f6bf5d Merge branch 'sam/rework-bow' into 'master'
Bow Rework

See merge request veloren/veloren!2310
2021-05-26 04:44:09 +00:00
1074352ca4 Merge branch 'juliancoffee/dungeon_chests' into 'master'
dungeon chests

See merge request veloren/veloren!2342
2021-05-24 23:05:20 +00:00