Joshua Barretto
dcc4762106
Fixed moon lighting of clouds
2022-12-17 15:04:57 +00:00
Joshua Barretto
5cf3aefb87
Better storm clouds
2022-12-17 14:57:55 +00:00
Joshua Barretto
94c0e3749e
Improved cloud visuals and performance
2022-12-15 23:56:28 +00:00
Justin Shipsey
420e824a3e
Merge branch 'train-track-shadows' into 'master'
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Train track shadows
See merge request veloren/veloren!3688
2022-11-12 13:00:24 +00:00
Avi Weinstock
18657fdb66
Render train tracks to the shadow map.
2022-11-06 20:54:58 -05:00
Avi Weinstock
db251273ed
Apply shadow map shadows to train tracks.
2022-11-06 18:09:07 -05:00
Samuel Keiffer
72bffe0df8
Merge branch 'train-tracks' into 'master'
...
Train tracks
See merge request veloren/veloren!3679
2022-11-05 22:56:07 +00:00
Avi Weinstock
f5c1293e9f
Address review comments for MR 3679:
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- Fix normal vectors/lighting for train tracks.
- Adjust chat command logging statement.
- Remove train tracks when their chunks get unloaded.
- Create a struct for the 6-tuple returned from `get_nearest_ways`.
- Move code that creates the train tracks into `layers::apply_trains_to`.
2022-11-03 15:20:53 -04:00
Joshua Barretto
b64ca9e698
Tweaked door opening, many entities push grass
2022-11-02 14:44:18 +00:00
Avi Weinstock
ff5acf18d7
Doors now animate opening when entities are near them.
2022-11-01 19:29:51 -04:00
Avi Weinstock
08a50afd9f
Mostly working train tracks.
2022-10-28 21:36:42 -04:00
Joshua Barretto
29d40cf509
Added graphics presets
2022-10-27 01:15:40 +01:00
Joshua Barretto
4db88bb22c
Better sampling of noisy regions
2022-10-27 01:15:21 +01:00
Joshua Barretto
589f59b771
Improve FxUpscale quality for distant objects
2022-10-27 01:15:21 +01:00
Joshua Barretto
f29b1da583
Implemented FxUpscale
2022-10-27 01:15:20 +01:00
Joshua Barretto
428816c65e
Addressed review comments
2022-10-23 23:54:55 +01:00
Joshua Barretto
1521b6165f
Prettier cheap water
2022-10-23 21:41:45 +01:00
Joshua Barretto
40e47b4f3e
Added reflection mode settings
2022-10-23 20:03:21 +01:00
Joshua Barretto
b85fd11443
Added refraction
2022-10-23 15:15:25 +01:00
Joshua Barretto
c072dc4082
Place puddle details behind extra experimental shader
2022-10-23 01:42:01 +01:00
Joshua Barretto
d0894a189e
Added SSR to wet surfaces
2022-10-23 01:42:01 +01:00
Joshua Barretto
a7c24ed518
Added figure noise
2022-10-23 01:42:01 +01:00
Joshua Barretto
ae66432a1e
Make cheap water look better underwater
2022-10-23 01:42:01 +01:00
Joshua Barretto
764adb67c7
Fixed no SSR shaders
2022-10-23 01:42:01 +01:00
Joshua Barretto
51c3a25b9a
Handle obscured SSR elements better
2022-10-23 01:42:01 +01:00
Joshua Barretto
be8ef302bc
Make SSR water verticals behave better
2022-10-23 01:42:01 +01:00
Joshua Barretto
d40be0ea5f
Apply clouds more correctly
2022-10-23 01:42:01 +01:00
Joshua Barretto
d4c81cf8b8
Handle SSR transition better
2022-10-23 01:42:01 +01:00
Joshua Barretto
9285e48ff0
Don't reflect rain
2022-10-23 01:42:01 +01:00
Joshua Barretto
8dd63940b0
Fixed SSR at distance
2022-10-23 01:42:01 +01:00
Joshua Barretto
bc4c93bc5e
More accurate SSR
2022-10-23 01:42:00 +01:00
Joshua Barretto
0561a168de
Added tracing to SSR
2022-10-23 01:42:00 +01:00
Joshua Barretto
387d7e65d2
Improved SSR quality
2022-10-23 01:42:00 +01:00
Joshua Barretto
daef86d813
Make screen-space reflections an experimental shader
2022-10-23 01:42:00 +01:00
Joshua Barretto
f00cc5f2de
The worst SSR
2022-10-23 01:42:00 +01:00
Joshua Barretto
81ac4f9125
Various water-related lighting fixes
2022-10-23 01:42:00 +01:00
Joshua Barretto
b45586902a
Made cheap water display velocity
2022-10-23 01:42:00 +01:00
Joshua Barretto
ce7dda3e2f
Substantially faster water shaders
2022-10-23 01:42:00 +01:00
Joshua Barretto
30de7b4fb8
Better attenuation
2022-10-23 01:42:00 +01:00
Joshua Barretto
db4cc21ec3
Fixed seams
2022-10-23 01:42:00 +01:00
Joshua Barretto
3f2efea4f2
Experimental river velocity in shaders
2022-10-23 01:42:00 +01:00
Joshua Barretto
0b0fde5254
Faster wave shader
2022-09-23 00:08:23 +01:00
Joshua Barretto
34522b39bd
Balance caustics with depth better
2022-09-22 23:45:16 +01:00
Joshua Barretto
3b195fbd55
Improved shiny water shader
2022-09-22 23:08:32 +01:00
Joshua Barretto
4bb5660f40
Fixed incorrect specular light in water
2022-09-22 22:40:16 +01:00
Joshua Barretto
b48b3eea02
Improved caustic shaders
2022-09-22 21:12:20 +01:00
flo
a37e1f8d99
seachapel npc work
2022-09-22 01:04:01 +00:00
Joshua Barretto
b3b2f404e5
Fixed FXAA at non-1.0x scales
2022-09-10 13:33:38 +01:00
Joshua Barretto
85a1c06be6
Better depth-aware HQX
2022-09-10 13:16:47 +01:00
Joshua Barretto
80fa0baf09
Added HQX anti-aliasing
2022-09-10 10:56:22 +01:00