Imbris
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799e962663
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AA mode UI improvements
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2019-09-26 23:46:49 -04:00 |
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Imbris
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a3daa6065a
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Add aa modes, with ui interface to switch
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2019-09-26 23:14:27 -04:00 |
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Imbris
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432e828517
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Add MSAAx4
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2019-09-26 23:14:27 -04:00 |
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Joshua Barretto
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499344ccab
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Added entity shadows
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2019-09-26 00:15:07 +01:00 |
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Imbris
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e9bedf529d
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Pixel perfection, vox orientation, image rotation
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2019-09-01 15:34:20 -04:00 |
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Joshua Barretto
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7960e6ea6d
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Sprite distance fading, grass
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2019-08-19 22:54:16 +01:00 |
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Joshua Barretto
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b31cca4bb3
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Added wheat and sprite rendering
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2019-08-19 21:09:35 +01:00 |
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Joshua Barretto
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6f35786b84
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Added Instances construct
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2019-08-19 18:23:47 +01:00 |
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Joshua Barretto
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e2082088c8
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Added sprite pipeline
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2019-08-19 18:01:23 +01:00 |
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Joshua Barretto
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75dbebbd05
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More interesting waves
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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fa6825f13b
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Better fluid meshing, disabled fluid backface culling and depth buffer writing
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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42237a84e4
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Added translucent meshing pass, water reflections
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2019-08-18 10:33:18 +01:00 |
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Luc Fauvel
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4a29900914
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Copying terrain pipeline and shaders for fluids
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2019-08-18 10:33:18 +01:00 |
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Imbris
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d89fff1499
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Fix typo, move shaders back out of subfolders
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2019-08-15 23:59:10 -04:00 |
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Imbris
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be0e0e52a8
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Improve colors
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2019-08-15 23:59:09 -04:00 |
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Imbris
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c09eb77149
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Add srgb converion in shaders
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2019-08-15 23:56:14 -04:00 |
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Imbris
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cb25c45dec
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Move shaders, start asset reloading system
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2019-08-15 23:56:12 -04:00 |
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Tesseract
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ec34fcf9c8
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Optimised fragment and vertex shaders. Framebuffer depth target changed from DEPTH24_STENCIL8 to DEPTH24 for faster depth writing and reading (no bitwise operations needed).
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2019-08-04 12:25:15 +01:00 |
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Joshua Barretto
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b34d22565e
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Added point lights
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2019-07-21 19:22:49 +01:00 |
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timokoesters
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d7c159a4e1
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Fix warnings all around voxygen
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2019-07-04 14:08:01 +02:00 |
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Imbris
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b5ed35fd27
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Smaller graphics cache that removes unused items
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2019-07-02 21:21:36 -04:00 |
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Joshua Barretto
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eb2d1f3278
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Comment cleanup
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2019-06-06 06:46:02 +01:00 |
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Joshua Barretto
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9da2d82197
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Added proper VD fog
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2019-06-05 20:52:51 +01:00 |
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Joshua Barretto
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cd630b0816
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Reduced threadpool threads to keep render thread smooth
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2019-06-05 20:52:51 +01:00 |
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Joshua Barretto
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e2182b1a68
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Added basic light
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2019-06-03 22:50:47 +01:00 |
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Imbris
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45bea22727
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Add healthbars, rebase fixes, warning fixes
Former-commit-id: e293133eb18452a53446d2d765ecbe00e50720ba
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2019-05-24 02:31:03 -04:00 |
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Imbris
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7fd3854093
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ingame_ui
Former-commit-id: 5e836043d58f9217d711462d9f700e3eb096a076
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2019-05-24 02:31:01 -04:00 |
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Imbris
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4f970b63ef
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fix screen shot flipping
Former-commit-id: 47ed01cd5f91445d1367121d939c01876008f643
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2019-05-18 19:09:23 -04:00 |
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Imbris
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7855dfe52f
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Add screenshot, fullscreen, & debug keys
Former-commit-id: 9358575794b71535905c5133eb6764284c35fb34
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2019-05-18 17:16:35 -04:00 |
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Cody
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6b09fd7c53
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Pedantic comment and language fixes.
Former-commit-id: eb49765c911aaa97a9c8ed351216a7a6f8411213
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2019-05-17 18:32:07 -04:00 |
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Imbris
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c780b85f24
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Stop crash when minimizing
Former-commit-id: ca52ae2520bf5616d24f27d98244a470966f3573
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2019-05-17 01:13:14 -04:00 |
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robojumper
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ee9f54bacd
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Move u_globals to shared included file
Former-commit-id: b6122177ce98cd52bc032e2d8414671d3bcb9b5c
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2019-05-12 11:23:21 +02:00 |
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Imbris
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b99a8dea39
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Stop recreating vertex buffers for ui
Former-commit-id: 6e9326d1bca942e4da70281e3d86b624f9d2504a
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2019-05-11 10:22:20 -04:00 |
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Joshua Barretto
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6da495f0bd
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Fixed window resizing
Former-commit-id: 81f2e18274aadb53b07704cf10c5c27efdccb032
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2019-05-09 18:57:47 +01:00 |
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Joshua Barretto
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c48a82e78d
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Adjusted sun and added F16 render target
Former-commit-id: 5585e0038846ef34378933eeb9051714ffe2c100
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2019-05-09 18:57:47 +01:00 |
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robojumper
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209b29a870
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Slightly improve render target creation code
Former-commit-id: 7ce92cce35834b006df9dacb4b4dd3e88d603b4e
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2019-05-06 14:06:07 +02:00 |
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robojumper
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821ab80c5b
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Add post-process pipeline
Former-commit-id: aed1fff25f7fd95fe040b0877011cbe57e77eba3
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2019-05-06 10:22:47 +02:00 |
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Forest Anderson
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993388e56a
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Ran fmt on codebase
Former-commit-id: 7fecffa1dc66fffba4f07d45fb80960dc5178f4f
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2019-04-29 20:37:19 +00:00 |
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Imbris
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b0009f9e14
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apply scizzor from conrod, replace [T; 4] with vek::Aabr<T> for ui rects
Former-commit-id: 4eaa8832ddda40882cc45c3a08c5de2fa5e68682
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2019-03-20 01:26:24 -04:00 |
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Imberflur
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1962320f7e
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add ui text rendering
Former-commit-id: 5b9b809c660a2fdd178688bdaa63d16128debe08
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2019-03-20 01:24:21 -04:00 |
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Joshua Barretto
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c16a257ae3
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Added server-cli, UI tests
Former-commit-id: 93bf5b39138920aa7a4a773a8247d716866c4a05
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2019-01-30 12:11:34 +00:00 |
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Joshua Barretto
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a1617e7b5c
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Added window resize handling
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2019-01-23 22:39:31 +00:00 |
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Joshua Barretto
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bd561dd1aa
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Added terrain pipeline
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2019-01-14 23:13:58 +00:00 |
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Joshua Barretto
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8184bc6fc0
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Added figures, segments, test .vox files, basic animation test
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2019-01-13 20:53:55 +00:00 |
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Joshua Barretto
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96d01a9293
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Made it bloo
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2019-01-12 14:01:01 +00:00 |
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Joshua Barretto
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979f47420d
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Added camera panning and cursor trapping
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2019-01-12 13:56:34 +00:00 |
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Joshua Barretto
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45d5a0a396
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Added cursor trapping, more documentation
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2019-01-12 01:14:58 +00:00 |
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Joshua Barretto
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c9d877de7a
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Added session, documented, improved structure
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2019-01-11 23:18:34 +00:00 |
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Joshua Barretto
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d559d633ab
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Added pipeline components
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2019-01-11 20:14:37 +00:00 |
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Joshua Barretto
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d8c87984d5
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Switch back to old gfx backend
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2019-01-11 17:30:13 +00:00 |
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