timokoesters
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65d0a1c4f4
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refactor: use restrict_mut
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2020-01-19 22:39:20 +01:00 |
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timokoesters
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8064b51ee2
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improvement: better movement
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2020-01-19 22:39:18 +01:00 |
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Joseph Gerardot
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c10c31043c
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Make charging take a discrete amount of energy and change energy
regeneration to use floats so it is smoother and tickrate-independent.
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2020-01-19 22:39:17 +01:00 |
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Imbris
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f52aef224e
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Fix typos, don't insert Controller if it doesn't already exist in the
mount system so that Controller components are not added to entities
client side
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2020-01-02 05:34:27 -05:00 |
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Imbris
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1acf08390a
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Fix issue where controller events aren't processed while mounted. Fix non humanoids being able to climb and glide.
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2019-12-31 16:41:45 -05:00 |
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Imbris
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71cce03f29
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Move sync code into common submodule
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2019-12-20 22:37:12 -05:00 |
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Adam Whitehurst
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4ead941c82
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Fix fall->climb, tweak jump and glide
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2019-12-15 17:44:19 +00:00 |
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Monty Marz
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1e1990758b
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Fix bow-shot frequency
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2019-12-12 20:13:45 +00:00 |
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Adam Whitehurst
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20575e0aab
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Update controller
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2019-12-09 14:45:10 +00:00 |
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Adam Whitehurst
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92d99af53c
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feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
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2019-12-03 06:30:08 +00:00 |
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Adam Whitehurst
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4e574cb29a
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Inputs enhancements
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2019-11-29 15:20:35 +00:00 |
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telastrus
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10d6f3e8b3
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jump while underwater
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2019-11-21 23:56:07 -05:00 |
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timokoesters
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0a1e12c9ad
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improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
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2019-10-24 23:55:24 +02:00 |
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timokoesters
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20248a4818
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feat: store items as RON files
When a new item is created, a ron file will be used as a template
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2019-10-24 23:47:26 +02:00 |
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Imbris
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a200dafd45
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Fix possess bug, remove commented code, drain controller events
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2019-10-24 00:00:00 -04:00 |
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Imbris
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2703c8afe1
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Move serverside client to a component and communications into server ecs systems
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2019-10-23 23:50:06 -04:00 |
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Monty Marz
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3e0ac48bd8
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Multiple Assets and UI fixes and additions
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2019-10-23 19:40:45 +00:00 |
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Monty Marz
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fdfab6a807
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refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
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2019-10-17 20:59:36 +00:00 |
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Imbris
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028d010624
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Make bows give experience via giving projectiles an owner field
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2019-10-11 19:33:01 -04:00 |
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Imbris
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2f9d8ee2e6
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Add new debug item
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2019-10-11 19:32:46 -04:00 |
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timokoesters
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45f756343d
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fix: blocking now ends in wielded
This makes blocking more viable because while blocking you can wait for
the enemy to attack and then quickly exit the block and attack yourself.
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2019-10-08 21:19:48 +02:00 |
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timokoesters
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182b98081b
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feat(bow): arrows despawn after some time
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2019-10-06 19:32:46 +02:00 |
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timokoesters
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ba3db852f7
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feat(bow): make arrows stick to walls
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2019-10-04 21:02:44 +02:00 |
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timokoesters
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fc97c27b65
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feat(bow): sticky arrows
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2019-10-04 21:02:43 +02:00 |
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timokoesters
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d46f1e1859
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Initial bow & arrow implementation
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2019-10-04 21:02:39 +02:00 |
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Joshua Barretto
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3f2e22f039
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Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
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2019-09-09 19:11:40 +00:00 |
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timokoesters
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f3593371ea
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Make npcs attack in a smarter way
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2019-09-07 12:16:55 +02:00 |
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timokoesters
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15978d216b
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Rename controller main, alt to primary, secondary
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2019-08-31 00:13:45 +02:00 |
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timokoesters
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ba02956f05
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Make boost RMB go upward again
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2019-08-31 00:08:44 +02:00 |
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timokoesters
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512d2d9a8e
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Rename Teleport to Boost
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2019-08-29 19:44:30 +02:00 |
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timokoesters
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075827698f
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Use RMB to boost away again
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2019-08-29 19:44:30 +02:00 |
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timokoesters
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6e1c78e5d5
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Add debug mode item giving speed boost in look_dir on click
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2019-08-29 19:44:28 +02:00 |
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timokoesters
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72564cf8b4
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Make action durations constants
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2019-08-27 11:06:54 +02:00 |
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timokoesters
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c278ac9927
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Add todo making glide an ability/item
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2019-08-26 13:12:44 +02:00 |
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timokoesters
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eb34e5bb27
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fmt
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2019-08-26 13:12:43 +02:00 |
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timokoesters
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a715a84ea7
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Implement unstoppable rolling
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2019-08-26 13:12:42 +02:00 |
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Songtronix
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814e858720
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Split Events in ServerEvent and LocalEvent
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2019-08-26 13:12:41 +02:00 |
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timokoesters
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75368dbac1
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Remove dbg
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2019-08-26 13:12:40 +02:00 |
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timokoesters
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0912de2a26
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Make aiming more precise
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2019-08-26 13:12:38 +02:00 |
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timokoesters
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e7c61c30cc
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Block when pressing right click while looking at the attacker
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2019-08-26 13:12:37 +02:00 |
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timokoesters
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4d6a32e00f
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Allow non player entites to be removed again
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2019-08-26 13:12:35 +02:00 |
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timokoesters
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90c81b4759
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Reset controller after each tick
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2019-08-26 13:12:34 +02:00 |
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timokoesters
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5d5ccd7b99
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Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
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2019-08-26 13:12:34 +02:00 |
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Joshua Barretto
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c7d2fbc20e
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Made humanoids glide when chasing
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2019-08-04 09:21:29 +01:00 |
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Joshua Barretto
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5cdfb26e0d
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Added LightEmitter component
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2019-07-21 19:22:49 +01:00 |
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Joshua Barretto
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dd84c6698b
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Fixed infinite NPC jumping
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2019-07-21 19:22:49 +01:00 |
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Justin Shipsey
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1c10ff756f
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Holding weapon while running/jumping/standing
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2019-07-06 19:00:05 +00:00 |
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timokoesters
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f5da167ce5
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Fix warnings and clippy recommendations in common
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2019-07-02 15:48:25 +02:00 |
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timokoesters
|
7fec42ce2c
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Fix controls
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2019-06-30 19:48:38 +02:00 |
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timokoesters
|
d235374d8e
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Fix npc and death bug
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2019-06-29 22:43:44 +02:00 |
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