Commit Graph

12 Commits

Author SHA1 Message Date
Joshua Yanovski
4819a17ab6 Stop duplicating terrian chunk metadata. 2022-06-30 11:22:14 -07:00
Joshua Yanovski
9c4b03482d Fixing compression benchmarks. 2022-06-28 21:28:26 -07:00
Joshua Yanovski
50070e738b Somewhat zoomier serde. 2022-06-28 17:45:32 -07:00
Marcel Märtens
201a5ac2c7 stricten some rules and fix some clippy warnings 2022-01-30 20:16:21 +01:00
Christof Petig
453c4c149e fix more examples and satisfy code quality checks 2021-12-20 18:09:34 +00:00
Jonathan Berglin
596307c9b7 Remove unused clippy suppressions 2021-12-05 17:59:02 +00:00
Marcel Märtens
468cfe84e7 clippy fixes in tests 2021-07-12 13:35:26 +02:00
Avi Weinstock
f9c263faf6 Add benchmark for color quantization using the rtree crate. 2021-07-01 13:41:37 -04:00
Avi Weinstock
47b3b5e5d9 Generate palette info from block statistics, and benchmark how well it compresses. 2021-06-28 22:11:19 -04:00
Avi Weinstock
957ba5d218 Use new dungeons in dungeon_voxel_export, remove old dungeon sampling function, and add more of world/examples to CI. 2021-06-27 15:35:43 -04:00
Avi Weinstock
be39054767 Make terrain compression a checkbox instead of a bandwidth (throughput?) heuristic. 2021-05-03 00:09:44 -04:00
Avi Weinstock
f0824af80a Move chunk_compression_benchmarks from bin to examples. 2021-05-03 00:09:24 -04:00